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Mind Flayer

Ansalander's page

Pathfinder Society Member. 10 posts (11 including aliases). 1 review. No lists. 1 wishlist. 2 Pathfinder Society characters. 1 alias.


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Osirion

My e-ticket says the con starts Friday at 10:00.
My first event is Friday at 08:00.
When will the registration table be open for (early) badge pickup?

Osirion

Yeah, I noticed that a bit too late.

The thing is, I was looking for help and this thread is what I found. Most of the right answers seem to be buried in there somewhere, but they are mostly drowned out by poorly though out responses. When I saw the thread was posted in "rules questions" I thought that it might be helpful. Unfortunately, it reads more like "rules questions with their answers interrupted by the pontification of people with apparently immense amounts of time on their hands but remarkably little time to write a clear response..."

Frankly, I don't have the time or inclination to peruse 50+ responses on a single thread, much less dozens of meandering threads. I hope my post will help someone else without the time to hash through hundreds of posts on multiple threads and still not have a clear answer.

I hereby correct my opening statement to "I think there WAS a lot of overthinking going on in this thread."

Just saying :)

Osirion

1 person marked this as a favorite.

I think there is a lot of over thinking going on in this tread.

14 16 14
22 PC 14 ----->
14 14 14

Each two digit number is the CMD of the enemy that square. PC wants to flee. He decides to move in the direction of the arrow. All 8 enemies threaten the square he is in. He has to roll 8 acrobatics checks. The DCs for each are Enemy CMD + 14 (7 additional enemies) except for the one whose square he is trying to enter, which is +5 on top of that. If he wants to take his full movement rather than 1/2, then each DC is 10 higher yet. He decides to settle for 1/2 move and rolls an acrobatics check against CMD 14+14+5 (33) first, because if he fails that, he doesn't leave his square and therefore doesn't provoke the others. Half his 30' movement is 15' so if he escapes the encirclement, he will be adjacent to 33 since the occupied square costs double. If he managed to do this on his first move action and live, he could take his second move action to increase the distance from the circle by 30'. If he failed to beat the initial 33 on his first move action, he could try again with his second move action. In that case, the enemy whose space he is trying to move through would NOT get a second AoO. None of the enemies get a second AoO at any point even if they have reach, combat reflexes or whatever because you can only provoke any given enemy once per round for movement through threatened squares. The DC of each of the 8 checks is:

28 30 28
36 PC 33
28 28 28

Interestingly, he cannot necessarily do this by moving diagonally, since each diagonal square of difficult terrain costs 3 squares movement. He'd end his move action in an occupied square which is illegal and would force him back to the last legal square he was in. Say he goes toward one of the 28's. he'd have to beat 28+5 (33). If he succeeded on his first move action and lived, he'd be obligated to use his second move action to move further. If he was rebuffed on his first move action, he would be foolish to try again until next round because even if he succeeded, he'd run into the ending his turn in an occupied square illegality. He could avoid this problem by using his full movement and beating 28's modified CMD of 43 (+10) for full movement.

Also, for each enemy whose CMD he fails to match or exceed, their attacks would be against his AC +4 if he has the Mobility feat. All will attack at +2 because they are all flanking (barring certain class features e.g Uncanny Dodge). Sneak attacks may of course apply as well.

Osirion

Liz Courts wrote:
If we reprint these, we will be sure to correct the Fatigued error.

Thanks. You might consider reviewing the Confused card as well. It reads, "You treat all creatures as neither allies nor enemies." This is inconsistent with the PRD, which indicates that you treat all creatures as enemies.

You could also post something on the errata page. One of my Pathfinder groups almost experienced a TPK yesterday because of the error on the Fatigued card.

Osirion

Currently closed to new players. Feel free to contact anyway to see if circumstances have changed.

Osirion

Thanks. I have a similar post there as well as several other places.

Osirion

Uh, OK, not all at once pelase....

What if I promise nobody dies, you level up twice per session and everybody gets to pick a free magic item?

Maybe lying will work...

Osirion

Pathfinder game starting now! Standard PF rules but in a home-brewed world. We have a DM and 3 players. 2 are mid-30s long-time gamers (but not the type that like to brag about their original copy of Chainmail and how they've been gaming for 8 months longer than you). The other two players are mid-20s and relatively new to table-top gaming.

Here's some background on the game style:
I like suspension-of-disbelief tension in the game and "bad guys" who are BAD - not just ugly guys with horns on their head. I'm not so much into gamers speaking in the first person when they're role-playing (first person and third person are both fine with me) as I am characters having character and acting believably for their personality. I like lower-magic settings with lots of grit and dire circumstances to be faced. There's a lot more to strategy and combat than initiative, to-hit rolls, and when to use your flying-backflip-kick attack. Also, I don't care for save-the-world scenarios or royal-court politics and intrigue settings. I prefer players that can say what motivates their character, what makes them get up off the bar stool and DO something. Greed? Attitude Problem? Sense of Justice? Curiosity? Those are all human motivators. "To gain knowledge" and "To test himself" are just lame synonyms for "leveling up." That makes for a boring game. Ask yourself this: When would my character do something contrary to his/her self-interest? Normal people do things like that all the time, so why not characters?

I ACTUALLY USE THE RULES (insert shrieks of horror here), but don't mind house rules.

** Enough said, e-mail me if you want to game.

ansalander@yahoo.com

Osirion

Aracadius wrote:

....

If you are in or around Spokane, Wa and are interested in Pathfinder let me know where you do your gaming. Maybe we can get a good group started before my books are no longer identifiable under a thick layer of dust.

I just moved here and am looking for a gaming group - Pathfinder being my first choice of games. I know one other who is looking too. Send me an e-mail (check my profile for the addresss) if you're interested. I'm in the 5-mile area but not afraid of driving.

Osirion

We allow spell casters to use metamagic without using feats. It's as if they had all of the metamagic feats as bonus feats at 1st level. Metamagic'ed spells still use up higher level spell slots and spontaneous casters still pay the penalty in casting time.

Why in the heck would I want to use both of my 2 feats (1st and 3rd lvl) on Silent Spell and Still Spell so that I can cast a silent, still magic missile (but only if I prepare it that way) by the time I reach 5th level Wizard?

A silent, still magic missile I can understand. Using all my feats to do it (but only if I am psychic, foresee that particular need and prepare it that way) I definitely do not understand.

Would it be fair and make sense then if a Fighter had to prepare his Power Attacks, etc. at the beginning of the day?


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