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Anoulaton's page

No posts. Organized Play character for ithuriel.


About Anoulaton

Anoulaton, 9 XP, 10 PA (Osirion)

PFS # 1838-1
Male Gnome Cleric 4 (Desna)
CG Small humanoid
Init +1, Senses Perception +13, low light vision
Languages Gnome, Common (Taldan), Sylvan, Celestial
_________

AC 17, T 12, FF 16 (+5 armor, +1 size, +1 dex)

HP 31

Fort +6 (4+2) Ref +1 Will +7 (4+3)
*+4 vs hot conditions, +1 vs Fire, +2 vs illusions
_________

Spd 30ft
BAB +3, CMB +2, CMD 13

Melee +4 (BAB +3, Size +1)
Morningstar +4 1d6 20/x2 B and P

Ranged +5 (BAB +3, Size +1, Dex +1)
Mw Lt Crossbow +6 1d6 19-20/x2 80 ft, P
20 bolts

Abilities
Str 10, Dex 12, Con 14, Int 12, Wis 17, Cha 14

SQ

Racial
+2 Constitution, +2 Charisma, –2 Strength
Small: +1 size to AC, +1 size attack rolls, –1 penalty to CMB/CMD, +4 size on Stealth
Slow Speed: 20 feet.
Low-Light Vision
Defensive Training: +4 dodge to AC vs giant type.
Gnome Magic: +1 to DC of illusions.
Spell-like abilities: 1/day—dancing lights, ghost sound, prestidigitation, and speak with animals. CL = Character Level. DC = 10 + SL + Charisma mod
Hatred: +1 on attack vs humanoid creatures of the reptilian and goblinoid subtypes
Illusion Resistance: +2 racial save bonus vs illusion spells or effects.
Keen Senses: +2 racial bonus on Perception
Obsessive: +2 racial bonus on 1 Craft or Profession
Weapon Familiarity: Any weapon with “gnome” in its name = martial
Languages: Common + Gnome + Sylvan. Bonus choices: Draconic, Dwarven, Elven, Giant, Goblin, and Orc.

Class
Weapon/Armor Proficiency: all simple weapons, light armor, medium armor, and shields (except tower shields). + starknife
Aura (Ex): Chaotic and Good
Spells: 1 hour meditation to prepare spells
Channel Energy (Su): 2d6 positive, 30' radius, 5/day
Domains:
Liberation: Freedom of Movement (1 rnd / day / Cleric level)
1st - Remove Fear
Travel: +10' move, Agile Feet (Su) Ignore difficult terrain for 1 rnd. (3+Wis mod) times per day
1st - Longstrider

Feats
Selective Channeling (Ignore up to Wis mod in targets)
Combat Casting

Traits
Tomb Raider +1 Perception/Kn Dungeoneering, Perception = Class skill
Desert Child +4 saves vs hot conditions, +1 save vs fire

Skills (2 Class +1 from favored class +1 Int)
Profession (Guide) +10 (2r +3C +3 Wis +2 gnome obsession)
Sense Motive +10 (4r +3C +3 Wis)
Perception +13 (4r +3C +3Wis +2 gnome, +1 Trait)
Survival +7 (4r +3wis)
Kn Religion +6 (2r +3 class +1Int)

Stealth +5 (0r +1Dex +4 small)

Spells:

___0 Level___
Guidance
Light
Stabilize
Read Magic

___1st Level___
Protection from Evil
Bless
Longstrider*
Shield of Faith

___2nd Level___
Remove Paralysis*
Spiritual Weapon
Summon Monster II

Gear
Morningstar 8 gp, 3 lb
MW Lt Crossbow 335 gp, 2 lb
20 bolts 2gp, 1 lb
Mw Chain shirt 250 gp, 12.5 lb
Silver Holy symbol 25 gp, .5 lb
Beltpouch 1gp, .125 lb
Back Pack 2gp, .5 lb
Wayfinder 250 gp

Scrollcase 1 gp, .5 lb
-Bless x3, 75 gp
-Comprehend Languages 25 gp
-CLW x4, 100 gp
-Remove Fear x2 50 gp
-Protection from Evil x4 100 gp
-Hide from Undead 25 gp

Riding Dog 150 gp
Bit and Bridle 2 gp, .5 lb
Riding Saddle 10 gp, 12.5 lb
Saddle bags 4gp, 4 lb
-Waterskin 1 gp, 1 lb

At Home:

Carrying Cap
Light 25, Medium 25.5 - 49.5, Heavy 50 - 75
Medium Load = Move 15', ACP -3
Heavy Load = Move 15', ACP -6, Max Dex +1

Gold
85 (spent 665) Season 1 Conversion
+275 #6 Black Waters
+226 #1 Silent Tide
-----------------
+210 #7 Among the Living
+17.5 Lt Crossbow resale
-335 Mw lt crossbow
-200 L1 scrolls
-250 Wayfinder
28.5 gp
+228.5 #8 Slave Pits of Absalom
+601.5 #10 Blood at Dralkard Manor (3-4)
+227 #3 Murder on the Silken Caravan
+635.5 #17 Perils of the Pirate Pact (3-4)

1721 gp
+4 morningstar resale
-316 MW Cold Iron morningstar
-1000 +1 armor enhancement = chain shirt
= 409 gp

Access to:

Prince of Augustana #13
* +1 XP, +1 PA

Frozen Fingers of Midnight #4
* +1 XP, +1 PA
* The Yagevna family in Irrisen recognizes you as a close associate for freeing their daughter, Natalya, from her icy prison. When in Irrisen, you gain a +2 circumstance bonus on all diplomacy rolls when you mention the Yagevna family and how you assisted them.

Season 1 Conversion
* +1 PA

Black Waters #6 (GM Credit)
* +1 XP, +1 PA, + 275 gp

Silent Tide #1 (GM Credit)
* +1 XP, +1 PA, +226 gp

Among the Living #7 (GM Credit)
* +1 XP, +1 PA, + 210 gp

Slave Pits of Absalom #8 (GM Credit)
* +1 XP, +1 PA, +228.5 gp

Blood at Dralkard Manor #10 (GM Credit)
* +1 XP, +1 PA, +249.5 gp
* Bracers of armor +1 (Cost: 1,000 gp)
* Lesser metamagic rod of silent spell (Cost: 3,000 gp)
* Potion of cure moderate wounds (Cost: 300 gp)
* Scroll of displacement (Cost: 375 gp)
* Scroll of fireball (Cost: 375 gp)
* Scroll of flaming sphere (Cost: 150 gp)
* Scroll of glitterdust (Cost: 150 gp)
* Scroll of hideous laughter (Cost: 150 gp)
* Scroll of lightning bolt (Cost: 375 gp)
* Scroll of minor image (Cost: 150 gp)
* Scroll of scorching ray (Cost: 150 gp)
* Scroll of stinking cloud (Cost: 375 gp)
* Scroll of summon monster II (Cost: 150 gp)
* Scroll of summon monster III (Cost: 375 gp)
* Scroll of web (Cost: 150 gp)
* Cloak of resistance +1 (Cost: 1,000 gp)
* Mithril shirt (Cost: 1,100 gp)
* Headband of intellect +2 (Cost: 4,000 gp)

Murder on the Silken Caravan #3 (GM Credit)
* Map of the Silken Way through the Zho Mountains (+2 circ Survival and Track in the area) (Cost: 100 gp)

Perils of the Pirate Pact #17 (GM Credit)

* Mithral shirt (Cost: 1,100 gp)
* Potion of lesser restoration (Cost: 300 gp)
* Potion of undetectable alignment (Cost: 300 gp)
* Wand of magic missile (CL 1) - (25 charges) (Cost: 375 gp)
* +1 Mithral shirt (Cost: 2,250 gp)
* Ring of mind shielding (Cost: 8,000 gp)
* Wand of magic missile (CL 3) - (25 charges) (Cost: 1,125 gp)