I'm new to PF, and wanting to make a good impression on the players initially.
They mostly like playing good guys, though they quite like the odd moment of moral ambiguity.
However, reading through some of the modules I bought, a lot of them seem 'heroic' only in that you're slaughtering a bunch of bad guys. Are there any that allow the PCs to actually do good deeds beyond killing bad guys? I noted there was a thread lamenting the lack of 'redemption' for the characters, and I agree - quite a lot of the villains are fairly tragic individuals.
In fact, generally reading through my new, shiny PF stuff, I'm getting the feeling that Golarion is quite a 'mature', 'adult' setting. I assume that 'dark and edgy' was a design aim, compared to most of the other campaign worlds. There's an awful lot of horror, and it doesn't shy away from contentious real-world issues like slavery. (On the plus side, there are some LBGT characters and themes, which will be well-recieved by the players. I'm delighted I don't have to houserule that opposite genders can romance the JR NPCs).
The 'feel' of PF adventures seems to be more neutral than heroic - more in line with Grey Mouser, Conan or even Thomas Covenant or Elric than Frodo or Aragorn. We even now have the 'Evil AP' people wanted. While I'd stop short of saying Golarion is a 'cr*psack world (as per TV Tropes) it's certainly grimmer than most campaign settings, with the odd exception of something like Midnight or Warhammer. I guess 'dark is deep' is the design brief these days.
I was struck by the huge shift in tone between the Beginner Box and the 'first' Adventure Path, Runelords. It settles down into standard fantasy eventually, but the first half feels brutal. A bit like going from a Disney film to 'Hostel'. My first thoughts were: 'I'm going to have to tone some of this down if I want to keep the players interested!'
I suppose I'm worried about 'horror fatigue'. It's easy to get desensitised if you have all these monstrous atrocities one after the other. By the time you've had the third encounter with monsters eating babies or whatever, the effect feels somewhat diluted.
Anyway, I've rambled off the point a bit; anyone recommend an AP or module with more of a bent towards being 'Big Damn Heroes' than anti-heroes?