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And there's another 1 to add to the list of threads in the WOTR section that read "Mythic killed our game."
How do you take my telling you that it's working for us as a +1 for a thread where it doesn't?
As I stated in my post, the problem is the difference in scope between mythic martials who generally swing harder and maybe move around a little more, and mythic casters who make castles out of nothing and nothing out of encounters.
Mythic was not an evenly handled subject, it was (as most Paizo material tends to be) HEAVILY in favor of casters because the only thing better than magic is MYTHIC magic. Trust me, I did a review of mythic stuff in the realm of Alchemist vs. Barbarian for value, and Alchemist got so much cooler stuff than Barbarian that it almost made me wonder if Mythic rules were a way to nudge martials into going with 3/4th casters just to stay with the curve.
This. Again. Only cranked up to 11.
Look. The job of martials is to bang two things together. HOW they do it is up to the player, but it's always going to be "bang two things together". Casters in 3.x have spells that do things. This is all by design. If a player wants to bang two things together, they can play a martial. If they want to create pits, or do mind-control or teleport the party somewhere, they can play a caster.
If you want something in between, also known as "nice things", try Path of War.
Of course something that amps up the narrative power level underlines the "disparity".
Also, in our party, our single martial out-does everyone else. Why? Because his player knows how to make things work. And frankly with Mythic Vital Strike and a few other abilities, he puts out double to triple the results of the two casters.
The line "it wasn't what we wanted" is thrown around as though the people who are unhappy have a very small box for what they wanted, but my Mythics expectation box for martials was very accommodating, and very little of it was filled. My caster box however was overflowing (mythic fireballs are awesome, mythic most spells are awesome) while mythic martial feats are...aside from Mythic Vital Strike (it was a mythic feat to make that feat valid), mostly yawners or things that should have been included already (mythic weapon finesse, anyone?), so the product failed to deliver on what I wanted for a mythic martial, which was something other that larger numbers for the most part.
So... your box was exactly the size of "make martials and casters the same" and you're suggesting it isn't a small box? Huh. That's never what Mythic was advertised as being. I believe that product is called "4e", and I don't mean that as a slur.
If the game is "does the product give martials nice things while nerfing casters", you're going to hate pretty much every product with crunch.