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Volnagur the End-Singer

Anguish's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Modules Subscriber. 2,327 posts. 1 review. 1 list. No wishlists.


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We use a (large) Chessex battlemat and Lego. Basically, I build each room using Lego bits, then as the players move from room to room I add more and subtract rooms behind them, kind of like a physical fog-of-war.

FYI, six "bumps" is two inches long, so the Lego math works really well.


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Mark Seifter wrote:
Given the threads about that complexity being high, I think we made the right choice.

Agreed, but in more way than one...

It was right to not include every option in the playtest, to keep complexity down, especially given that much change may be following.

It was also right to have the complexity high in the first place.

I'd just like to point out that the most complex of the new classes are the ones that are drawing the most interest. The psychic, which is - let's be honest - a sorcerer with renamed bloodlines is the least popular. Go figure. Do something new, and the piranha players snap it up.

Frankly I've long realized that Paizo puts out products for different markets, and different playstyles. Not everything is for me. So, while I'm beyond bored by the ACG's rehash and light tweak of existing material, and while I'm very, very comfortable with DSP's psionics material at my table, I'm interested in this book because it's complex and new. The people who wanted simple got their book... ACG. Now it's our turn.

So crank up the fiddly bits and experimental mechanics. As long as a class does the job, the more funky it is the better.


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blackbloodtroll wrote:
As noted with this FAQ, you can now, without a doubt, use normal weapons in improvised fashion.

Interestingly - and I admit to being a regular participant in the thread that spawned this FAQ - in the end this FAQ does say you can use weapons in improvised fashion, but expressly excludes the reason and method that thread was shooting for.

In the end I'm quite comfortable with the FAQ result as it codifies the sensible.


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Anguish wrote:
Liz Courts wrote:
Color print editions now available for preorder!
Thank you. And by "you" I mean to indicate the plural usage of said pronoun. In my cart. I'll pull the trigger in a day or two. Woot!

Never mind. My money is where my mouth is. Ordered.


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Liz Courts wrote:
Color print editions now available for preorder!

Thank you. And by "you" I mean to indicate the plural usage of said pronoun. In my cart. I'll pull the trigger in a day or two. Woot!


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bit of luck isn't for you. It's for your allies. It's exceptionally useful when someone really needs to make a save, or hit something, or, or, or. But most cleric domain powers aren't really for the cleric.


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Christina Stiles wrote:
I'd honestly love to work for Paizo as an employee--it would truly be my dream job--but I don't think they would hire someone as opinionated as myself.

Look. I disagree pretty strongly with the way the OP of this thread went down. Obviously. But as a conversation it's moved beyond that. So I've got two things to say here...

1} With deepest respect, shut up and apply. <Grin> As is my viewpoint, Paizo is good at detecting and hiring talent. You shouldn't be denied a dream job opportunity, and we shouldn't be denied a good option for a writer because one thread went sideways. If you want this, try for it. Maybe it happens, maybe it doesn't. But I wouldn't have the wife I do if I had been afraid of taking a long shot. (This from a timid guy who never took such an out-of-character gamble before or after.)

2} SKR. Seriously, I'm pretty much a huge Sean fanboy. I like his work a lot, and I tend to agree with most of the posts he's made that were violently debated. He's a guy who backs his arguments up with factual firepower and while you don't have to agree with him, he's always got really good reason for his posts. But. Some people were very put off by him. Not Mr. Popular. And yet he was a Paizo employee forever and a day. I don't think being universally liked is a requirement at Paizo. You just have to be good at what you do, and get along with Paizo.

I happen to think there's zero chance that this thread - as it exists - would ever count against you in a hiring process that involves people like Lisa, Vic, James and Erik.


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Kolokotroni wrote:
I don't think anyone believes there is gender bias in the hiring practices. That isnt the point. The state of the gaming world, and the industry itself requires specific action to become more inclusive. As I mentioned, it isnt about hiring someone less qualified. It is about valuing the idea of diversity itself and deliberately seeking it out.

Sorry, but that's not what the OP says. At all. It specifically calls out Paizo has Doing It Wrong. Paizo needs to lead the way, Paizo has forgotten, and "add some diversity". That's what it says.

What I'm saying is that there's every reason to believe that Paizo is hiring the most qualified applicants. If the desire is that the most qualified applicants be female, then what needs be done is the female applicants need to become more qualified than the male applicants, or more qualified females need to actually apply.

That's not under Paizo's control. That's my point.

I work in IT, where almost all of us are male, so this is far from the first time I've been through this discussion. Everything from "the industry needs to do more to make itself interesting and accessible to women" to discussions of in-workplace practices and habits. I totally get it that some workplaces are woman-unfriendly, and that shouldn't be tolerated. But Paizo isn't that.


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jalroy wrote:
How can we get on the pkaytest for these new classes???

Step 1: wait.

Step 2: download it when it's released.
Step 3: playtest it.

Easy!


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I have no reason to believe that a small business whose CEO is a} demonstrably progressive and b} a woman is in any way gender-biased against women. Quite the opposite.

With deepest respect to Christina who has put out a fair amount of excellent product, I'm going to have to decline the premise being presented. Paizo should continue to hire the candidates that they evaluate as being the most qualified of those who apply for positions.

I can wrap my head around discussions of beefcake/cheesecake quotients, NPC love-interest demographics, and gender-stereotypes within published fiction, but the idea that a company Lisa owns isn't hiring the right people isn't one I can get.


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Just an addendum... puzzles. I encourage my players to try to solve them on their own, but once stumped, I absolutely, positively allow them to make an Intelligence check to solve them.

I don't expect a player who's got a mensa-level PC to be one.

It's fun to give something a try, but it sucks to be required to be as charismatic, intelligent, or wise as your PC.


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Thinking aloud...

Challenge comes from having a possibility of failure. The higher the probability of failure, the more challenging an encounter is. In Pathfinder, resources are what stands between success and failure. The DM's job is to burn resources (remember when we used to say a typical encounter should burn 25% of PC resources?) to create that challenge.

When you've got a party of 6 or 7, you've got 50% to 75% more resources to burn through. When you've got one encounter per day, you've got less time to do it in that "normal".

This problem isn't really about the vitalist. It's not any different from a paladin being able to smite every target. You just recognize the paladin is going to be significantly more powerful all the time than he should be. Same as a monk who can make every attack a stunning fist attempt. Or a wizard who can use his mightiest spells every round. Those are the offensive side of the coin, where the vitalist ensuring the party is healed every round is the defensive side of that coin. The coin is simply "the PCs are always at their best".

I have some experience with this. My Runelords group is currently 6 PCs and I've had 7 before. I've also run campaigns where the players had full control over how many encounters per day they faced. I also allow (and encourage) all of the psionic content at my table.

Scaling things is a challenge for you, but that's really where the solution lies.

You're going to need to jack up monsters' hitpoints by a good 100% to get anywhere, to absorb the PCs' optimal offense. You're also going to need to find ways to grant monsters more offense, in the form of additional attacks, area-of-effect attacks, and higher odds-to-hit. Once save-or-die spells come into play, you'll need to jack up saves too.

Again, don't get distracted by the math... as Ssalarn has pointed out it's not actually scaled inappropriately. It's just that you're not used to the defensive side of the "optimal" coin.

Your campaign is already broken in several ways. You're just seeing one set of numbers that make you panic. They're the least of your worries.


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Andreas Rönnqvist wrote:
We have an upcoming color version, which will initially be available from DriveThruRPG - however full color is more expensive, so it'll be a higher cost.

Poop. Well, I've only got the hardcover in my shopping cart, so the trigger isn't pulled. I get it that number-of-orders helps justify "enhanced" versions such as colour releases, but, well, I'm not really interested in a B&W version on my shelf. More expensive colour release... fine.

So this is me, sitting on my hands. Which are holding my credit card. Waiting.


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I just wanted to throw out that I was really skeptical about this when Andreas asked me to edit it. As I passed through the table of contents, it struck me "this has got to be silly". I mean, some of the combinations here are really off-the-wall.

Then I got to the meat of it. And did a very solid 180.

Every one of these races is cool. The authors were very careful about building up plausible and sensible origins for each of the crazy mixes and their abilities are extremely fitting for what they are.

Bottom line is that I went from mentally dismissing this as a silly book for silly people to being thoroughly impressed by the creativity of the authors. This is allowed at my table, which wasn't going to be the case when I started reading it.


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Yay!


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Seriously? This horse isn't dead yet?

When the 3.5e Psionics Handbook introduced swift and immediate action, the developers had the opportunity to codify those as able to be substituted in place of more "lengthy" actions. They didn't. They instead went out of their way to explicitly state that they cannot.

Why?

Because the developers wanted to create a type of free action that they could count on being performed a maximum of once per round. They wanted to enhance the action economy in a unique way, allowing a character to take all of its normal actions, and still have a fairly powerful action set aside for things that cannot happen more than once per round.

That's it.

The most obvious example off the top of my head being an inquisitor's judgment. You can't have it set to give you a bonus to AC, then swift it to a bonus to damage, make your attacks, then swift it back to AC. That's cheesy, regardless of if you're using your move action to perform the second shift.

Another example is lay on hands, wherein the developers balanced a certain amount of healing per round, not expecting a paladin to potentially heal himself three times (at the cost of his other actions). Normally, without any houserule, a paladin could heal himself a maximum of once per round. That's the developers' expectation, and while houseruling this won't overtly break the game, it isn't what's intended.

So. We know the answer: no, you cannot substitute swifts for other actions. We know the origin and the history. What you do is up to you, as with all rules.

Did I miss something productive?


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Mumrah wrote:

We have a rules dilemma in our group.........

Traditionally we've never allowed attacking before AND after a 5ft shift, but having revisited the rules description of the 5ft shift we now believe it might be possible, but not 100% sure.

Please advise on the "Official" ruling on this subject.

What brought all of this on was.....
Our DM also ref's a game in CT @ a gaming store and someone used that tactic of attacking before, 5ft shifting, then attacking after.

The individual in question quoted, "You can take a 5-foot step before, during, or after your other actions in the round." as the reason for being able to do so.

If it's true........we've been doing it wrong for sooooo long, haha.

Anyway.......

Thx for any input on this matter.

You absolutely can. The quote is accurate.

Read here.

"The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks."

The Core Rulebook specifically tells you that it's allowed. Remember that bad guys can do it too!


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Athaleon wrote:
Everyone in a 20' radius includes allies and yourself.

I had realized that allies were subject to this but it hadn't clicked that the feat-owner is as well. Still not terribly amused... but then... I tend to DM a lot so I'll just go ahead and slip this onto a bunch of monsters who are lurking in dungeons, waiting for adventurers to check doors for traps.

Problem solved. What a great feat! I can have my players stunned before each encounter begins, if I pick monsters with lots of Hit Dice. Yay!


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snickersimba wrote:

Comic book stores that sell RPG books? In Rhode Island? Preposterous! That's what I thought until I literally went to every last one of them.

I'm going to just start using my local library to see if they stock them. I may have accidentally found a loophole in PFS..... Well, I'm going to just tell my grandmother to go into Game On with a list and ask them to order my books.

Fixed a few things because... reasons.

That said, fact is that Paizo sells their products to the largest RPG/book distributors in (at least) North America. You can walk into normal brick & mortar book stores here in Canada and find at least the essentials (Core, Bestiaries) on the shelves. The only reason the complete line isn't present is because mainline bookstores only devote a certain amount of shelf-space to gaming books. They could stock whatever they want.

If you're being told by a small store owner that they can't order Paizo products because their distributor's don't carry them, one of two things is happening:

1} The store doesn't deal with major distributors. They can't get a LOT of things because of this. It's their choice, not Paizo's.

2} The store owner is deflecting the discussion, because they'd don't want to carry Paizo's products. There's some friction because Paizo does sell direct, and small stores know that. They see Paizo as a competitor, and some of them may choose to not carry Paizo product because they don't want to encourage the company. This was a bigger issue years ago, when Pathfinder and it setting were new, and not as clearly dominant. Some stores hoped they could just ignore Pathfinder and it might go away. These days this is less common.

Point is that Paizo isn't really at fault here. Yes, they could sell to Joe's Lame Distribution Of Two Products And One Of Them Is Sold Out so that the books end up on the shelves in RI, but there's a flip side to that coin: JLDOTPAOOTISO has to actually ask to buy from Paizo.


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VampByDay wrote:
To all that are calling me a whiner or a sub-par optimizer: fine, okay, I am, you win, I suck, I shouldn't have even mentioned my character.

Not to disagree with you again but, no. You don't suck. And people who are not on-side with your premise aren't saying you do. It's possible to have a problem and be mistaken about the nature of the problem. I believe that's what's happening here.

See, your problem is "I'm not good enough at saves". Your conclusion is "the system is broken". While yes, at high levels there is a wider disparity between good saves and bad saves, the game is actually playable at least to 20th.

The question becomes how? The answer(s) include planning, and character build. That's not criticism, it's people answering the question.

By 13th level, you've got a recommended 140,000gp of character wealth. You chose to spend 4,000gp of that on boosting your saves. I don't know where the other 136,000gp went, but even if part of it was a belt of physical perfection +4, you've still got 72,000gp left to explain. Just saying... 21,000gp would have bought you (another) +3 to all your saves by making your cloak +5 instead of +2.

That kind of stuff is the build answer. Had you actually optimized for saving throws, you could have been making those saves against poison on anything but a natural one. Same thing with the negative levels. So... the answer isn't "the system is broken". A build optimized to make its saves will.

But then there's the preparation topic. This game can be played casually, like a beer & peanuts get-together and throw some dice game. Sure. But then don't be shocked that sometimes bad things happen to your not-taking-it-seriously characters. On the other hand, it's quite possible to delve into the system and recognize that much like a realistic world, there are counters and balances for everything. A character with 140,000gp living in a world where poisonous creatures are common really should own some antivenom. Why not? I mean, you're mega-stupid rich. And an adventurer. You should always have a handy haversack nearby loaded with goodies. You know, it's a move action to get out WHATEVER you want, and a standard action to use it. Even when vacationing.

Potions of invisibility, and fly and protection from evil are just... staple items that you should have a few of. There are a bunch of alchemical "helpers" in the Advanced Player's Guide as well.

I'm not saying you're playing the game wrong. You're playing it the way you want to play. But it's not unlike participating in a marathon and then wondering "how come they make these so long?" when you never conditioned yourself. Because they're balanced for people who take them seriously. So too is Pathfinder.

Again, my goal here isn't to make you feel bad, or wrong, or broken, or stupid or whatever. I'm taking time out of my life - time that could be spent doing lots of fun things - and trying to help you. It is my belief that what you need is perspective. And that's what I'm trying to give you. Not a brow-beating or criticism, just "hey, you know, maybe look at this question of yours... this way."

Good luck.

Quote:
I mean, my friend invented a build to have a sleep dc of 21 at level 1!what do you do when your DM pulls that on you?

Addendum... what do you do? Get a DM who isn't being a dork. That's not a build... that's an assassination attempt*. Because everyone in an even remotely balanced group will fall asleep, then get coup-de-graced to death. Game over. Not cool. Also very, very likely not even remotely a legal build.

* Or a plot-mechanism for a "you all wake up in someone's basement" moment.


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VampByDay wrote:
At level 13 he had +20 to fort saves, and could reroll a fort save 1/day. A lvl 16 creature with a poison DC 26 (+2 per additional time you've been stung)

Okay, let's take a look. You're going up against a monster that is APL+3, which is meant to be a a challenging fight. This isn't meant to be a cakewalk.

The creature in question has to manage to do two things to impact your fighter. It's got to hit, and then it has to hope its target doesn't make its save. I'd like to point out that your character makes its save on rolling a 5. You had a 80% chance of making your save, assuming you got hit. Which isn't a given. You should have a decent armor class by that point, meaning the monster shouldn't be landing every hit. Each successive hit reduces your chance of making your save by 10%. Even if you got hit four times (which suggests your AC wasn't up to snuff, even for an APL+3), you're 50/50 to make your save.

Next, this is a party game. neutralize poison is a staple spell to have prepared by 13th level. A monster that is all about pumping poison into you should have a bad Will save. Your party cleric would have had a good chance of using the spell offensively and simply shutting down its poison sacs.

Quote:
or a vampire with a DC 25 save to avoid a permanent negative level (mind you, you are making those save at minus the number of levels you've been drained, in my case, 4 saves at -4).

So you have an 85% chance of success, minus 20% due to the negative levels. You're still two-thirds in the advantage. This ignores that when you make these saves, you should have a caster dumping guidance on you to give you a helpful +1, bringing you to a cozy 70% success. On the first and worst negative level. Each one you remove increases your odds of success by 5%.

Basically, so far the answer to "how am I ever supposed to make saving throws" is "don't roll incredibly crappy rolls" with a side order of "let your party help you make your near-certain saving throws actually certain".

Quote:
The DC for a 9th level spell as cast by a 17th level caster is 25 The fort save from a 17th level raging barbarian is +17.

That's actually pretty reasonable to start off. Saving throws should be in the general vicinity of 50/50. As in, your good saves should be something you can make more than 50% of the time and your bad saves should be something you can make less than 50% of the time. Say... 70/30 good and bad.

If you don't have that, there's a balance problem. What I mean is that if PCs are making their saves more than roughly half of the time, there's almost no point playing the game. Monsters can't do anything. Why play? There are so many awesome challenges available in this game, but if I as a DM have to pull out monsters six levels - or more - higher than you to scratch the paint on your shield, again, why play?

Player abilities should work roughly 50% of the time. Monster abilities should work roughly 50% of the time. Roughly. Clever targeting and selection of what abilities to use when are what pulls the odds in one direction or the other from time to time. Tactics.

Quote:
But he constantly went up against fort saves that challenged even him and crippled the rest of the party.

Now this... this suggests that maybe your GM is trying to adjust for an "overpowered" character. In order to impose some suspense, some sense of danger, some sense of challenge, he/she may be pulling some minor tweaks behind the scenes, so as to not be saying "roll for initia... never mind... you win." The lesser-optimized characters are getting creamed because of this adjustment. Maybe. I don't know for sure.

Some of your numbers seem totally legit, and I can't understand the complaint at 80% success figures. So I dunno.


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jimibones83 wrote:
Does anyone remember if you can teleport within the city of Xin-Shalast? My group wants to teleport to the top of Mhar Massif rather than scale it, but I thought I read that teleportation doesn't work within the city. However, I can't find where I read it now, and am questioning if I even read it at all. Thanx in advance.

Since you never know when a player might stumble in here...

Spoiler:

Well, from page 340 of the anniversary edition book...

"Magical flight is a much safer option, as is teleportation."

But then, on page 342...

"Teleportation effects simply do not function in this area (with the notable exception of the portal in area X14), and it creates a completely impassable barrier to creatures that are astrally projecting or who attempt to enter the region while ethereal or shadow walking."

So it looks like you can go part way with teleportation, but you can't go straight to the top.


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The problem is scale. If an 4,000 word RPG book/PDF sold 200,000 copies, there'd, the fixed costs of paying the author, the artist(s), the editor, and the layout person would be spread very wide. In theory those people could be paid very well. On the other hand, what happens if a PDF product sells 200 copies at $10 each? There's only $2,000 to spread around between the publisher and all of the individuals involved. There simply isn't room for great pay.

This is a niche hobby, and 3PP products are a nice product within that market, and each 3PP is fighting for their slice of a realistically tiny amount of disposable income.

Shrug.


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Bobo D wrote:
My best advice would be to have at least 10 illusory ion torches as well as as many real ones as you can have orbiting your head so they don't know which one to attack

Well, yeah. I was going to suggest that the ioun torch gets crafted able to cast mirror image, which would do this.

On reflection, I think maybe it'd just be better to have a few normal ioun torches floating around and use magic aura on the smart one to make it look just like the rest.


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Jeremy Smith wrote:
I think that's more appropriate to add to a FAQ on PoW - our new site probably needs a dedicated FAQ page, between Psionics, POW, and Akashic...

I'd agree that it shouldn't be retconned into POW1. Followup books are an appropriate place to offer expanded options, so it could make it into print there as a sidebar. Throwing it somewhere as web content is also reasonable.


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The Shining Fool wrote:
Absolutely, positively, 100% this. No-one should ever be playing without a full character sheet with them. I'm not going to say that your player is a dirty stinking cheater, but I can't think of a way to finish this sentence...

Completely agreed. If I don't have a character sheet on file, the PC isn't being played. I require a copy e-mailed every level, so I can print one if someone's missing and a different player is going to fill in.

I trust my players, but we're all human and part of the DM's job is to know the game better than the players, to check for the "I thought this worked X way" situation.


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Larkspire wrote:
A good DM should be playing the enemies "in character" so the decision of whom to attack should come naturally.

This.

While I get it that this is a game and that unrealistic things like fireball exist, it's still a game wherein aside from compulsions, you get to do what you want to do.

If you want someone to preferentially attack you, you have exactly two options:
1} appear exceedingly important.
2} appear exceedingly easily addressed yet still a threat.

That's it.

A bank is being robbed by a half-dozen masked and armed men. One of them has a gun to the head of a child. There is nothing that the other five can do to increase their priority in Joe Hero's mind. There is no way that the biggest guy in the thickest body armor can convince Joe to ignore the kid-threatener. No amount of name-calling, no amount of taunting, nothing, is going to change where Joe is headed. Note: I except such obvious things as "tank guy appears to have a bunch of easily-taken weapons", in which case Joe is going to head that way first in order to be ABLE to address the kid-threatener. Joe will still never fight tank-guy.

A bank is being robbed by a half-dozen masked and armed men. One of them appears to have a broken leg and is elderly. Joe Hero is going for that guy first, to eliminate one gun-hand ASAP. Again, the other five can jeer and insult until the cows come home but if Joe isn't being idiotic, the elderly crippled gunman is going down first.

Any mechanical system that isn't a compulsion (a.k.a. "it's magic") makes no sense, and cripples a DM's ability to have NPCs behave in believable ways.

I'm sorry, but what works for a video game doesn't work when you've got one player whose very job is to simulate things realistically and to present a challenge.


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Lord Mhoram wrote:

One thing I found really useful... but it is a bit old - and the PDF is not availalbe on Paizo, but Malhavoc had a "If Thoughts Could Kill" with an adventure and some 3.x psi rules. The best part, there is an appendix with arcane spells converted to Psi powers (gives the short descriptions) and advice and rules to do the same yourself. I've found a number of spells from other 3PP that I thought make great Psi Powers.

If you can find it. I have a copy from way back in the day. Maybe Jeremy could put out something like that. With so many huge spellbooks (1001 spells, Deep Magic etc) it is really nice.

I think I have a copy of that hanging around in a locked filing cabinet in a disused lavatory in the basement, with a sign on the door saying "beware of leopard". <Grin>

I think though that while that might not be a horrible resource for GMs in a pinch, part of the goal with the psionics system is to be different. Sure, you need dispel psionics and you need powers that deal energy damage. You need something that allows flight, or altering your shape. But how those happen should as often as possible be implemented differently. And beyond those, power effects should be unique whenever possible.

So I wouldn't want to hand an equivalency table over to players, personally.

Let me give you an example.

I have in mind a 0th level power that is in theory equivalent to prestidigitation. Only it's not. I call it false transsubtantiation.

See, my power can change the colour of something, or the temperature, or even the composition, not unlike prestidigitation. Only... it can't, because what it really does is move attributes. If you want your pants to be green instead of brown, you need something of similar size which is green, and you move the pigmentation. If you want a drink to be cold, you have to move the heat into some other object, like a dagger. If you want to turn your iron sword into an adamantine sword, you need an equal-mass ingot of adamantine to swap. My power literally exchanges the essences of things but it never creates or destroys. So if you're clever enough, you can do all the things that prestidigitation could do, but you go about it in a wholly different manner.

To me that's psionics... equivalent but different. You can't necessarily do the exact same things, but you can get the same jobs done.

And yes, I intend a true transsubstantiation power as well, just as soon as I take the time to figure out how to balance a power that lets you turn lead into gold. <Grin>


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Arikiel wrote:

Kosher pirates?

That brings up a funny mental image. Though I think I have a new character idea for Skull & Shackles. :p

A very tasty character who is also blessed as clean? Sounds legit.


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Congratulations on finally making it to release.

Dead trees! Dead trees!


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Chris Lambertz wrote:
Piracy is absolutely not okay to endorse or participate in on paizo.com. I'm still pilfering through flagged posts this morning, but if you think we've missed something, the best way to let us know is sending the specifics over to community@paizo.com.

Wait, what? Theft is now endorsed by Paizo?!?

Sorry, I just couldn't resist the opportunity to parody.


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Chubby1968 wrote:
the wolf might be a humanoid polymorphed and erased of his memories by a great wizard

Problem solved.

Spoiler:
Mockmurian is a transmuter.

A funny thing happened when my players' party raided Thistletop. The party paladin had some entertaining interaction with the warhorse that is imprisoned on the island. I portrayed the horse as somewhat deranged and very, very angry, given its handling at the hands of the goblins. Well, the paladin kept trying to Handle Animal it into calm.

Well, the party dealt with the goblins and then started to head back to town. That's when they were confronted with the rope bridge. Plenty of hilarity ensued as the group started with "how the heck did the goblins get this horse across that?!?" and ended with "how the heck do WE get this horse across that?!?"

The party crossed one by one, and then the paladin tried to lead the horse. Snap. Rope broke. The paladin made his save to grab on and not fall to his death. I figured... fair is fair, so I gave the horse a Reflex save for similar.

Natural 20. The gods have spoken.

So I described this wild-eyed, angry horse that was gripping the remaining rope in its teeth, hanging in space, thrashing madly. I won't bore you with the details, but a few amazingly unlikely rolls later, the entire party - horse included - made it back to the mainland.

They sold the demented horse off... it was kind of unhinged and somewhat hostile. But it became a recurring story the heroes would tell, of this amazing climbing horse.

Much later, they were approached by a Sandpoint NPC, who asked them to buy back the horse. It had thrown and harmed everyone who had tried to buy it, and it was hurting his business. They agreed, unsure what to do about the problem they'd had a hand in creating, but unwilling to make the horseman NPC suffer. That was just as they hit 5th. And the paladin's player realized what I was doing just a hair too late.

Yup. "The horse" became his paladin mount.

I statted him up and kept some things secret from the player (with permission). The horse (still a bit mental) was never friendly, but it demonstrated clear intelligence, even drawing Iomedae's holy symbol in dirt once. I did all this to justify how that natural 20 and subsequent Climb checks could possibly have made sense.

Eventually they got a magic item to allow speak with animals and had a brief conversation, because it turned out the horse was just generally a surly person.

The tale was told, that the horse was actually a man, who was the sole survivor of a party of adventurers who were obliterated by <<see spoiler>>. The horse was going to be baleful polymorphed but Iomedae clearly intervened, altering the magic so he wasn't made into a bunny, but rather a powerful stallion, able to get away.

They've dealt with the mage since, and the horse continues to serve. Mechanically he's as a druid animal companion with one level of fighter. Type: humanoid (polymorphed human). Hasn't been a balance problem for me.

Final note for fun's sake... they asked him if he'd like to be turned back into a man and he ultimately declined, noting that "once you get used to <blank>ing horses, it's not so bad a life."


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Simon Legrande wrote:
FireWings26 wrote:
Amora Game wrote:

I dig this approach in coming to the boards saying "I'm an editor available for freelance". However we need to establish a relationship of who you are and what do you do.

After looking at your profile (yes i do that), and realizing this is either a new account or an old one that you never posted on until this time, we (3PP) have no idea who you are. Your profile is blank and all we know is your board name is FireWings26.

That is definitely something I did not think about, so I appreciate the message. You are completely right. I have had the account for almost a year, but I am new the messageboards.

What do you do if your editor needs an editor?

I'm sure that you're being humorous but there's a point worth making here. There's a difference between casual communication via e-mail, forums, PMs and the like, and material going to print. I know I don't (generally) go over my posts and proof them. Also, it is always very difficult to proof your own writing. You see what you meant, not what you wrote.

So ha-ha, only not really.


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I believe the time-tested technique is to have a beautiful woman blow gently across them while they rest on your palm.


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We cannot answer your question, but you can.

How often does your DM have opponents take 5ft steps out of your PCs' reach?

Answer matrix:
If you answered "a lot", then Step Up is a great feat.
If you answered "not much", then Step Up is a poor feat.
If you answered "somewhere in between", then Step Up is mediocre.
If you answered "camel", you likely misread the question.


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Kris Spencer wrote:
I'm having the same problem. Paizo doesn't fulfill orders, they don't contact customers if there is a delay. They don't even respond to email requests about order status. I don't know.. sounds like I should have ordered from elsewhere. This is ridiculous. And a friend of mine even warned me not to order from Paizo in advance but I didn't listen. Really dissappointing. 1980 called. They want their 6 - 8 weeks for delivery back.

To be fair - and this isn't argument, just perspective - there are two things that are worth knowing:

1} Paizo is just getting back to normal staffing levels after back-to-back PaizoCon and GenCon conventions where a bunch of staff who are known to help the shipping department during overflow periods were out of the office. A bunch of high-demand releases happened during the last two to three weeks, making this a one of the "hump" demand times of the year.

2} There are literally thousands of us that have had so few problems throughout our dealings with Paizo that it isn't even funny. I've had 157 orders in seven years. I've had maybe four not go perfectly smoothly and on schedule. Of those, I think two were "incorrect product shipped", where Paizo let me keep the first product and re-sent the correct one. In no case have I been neglected.

Again, I'm NOT trying to tell you that you are wrong. I'm just taking a moment out of my day to offer up some perspective that might be useful.

It's something to consider that unlike Amazon or other huge companies, Paizo has to periodically suffer shipping impediments. One week a month they have the vast majority of their schedule subscriptions ship. That week is hugely frenetic, every month. The other three weeks are - by definition - less so. So what's the company to do? Hire temporary help for five days out of twenty? It's not the same as Christmas where you can at least take on a few more staff members for November to December.

Amazon doesn't have burst demand like Paizo. They've got a steady, predictable order volume and they can have adequate staff all the time. Their demand is sustained.

You won't get better service elsewhere. Not for the RPG market. Not for the long-haul. It's easy to get 100% when you only do two or three shipments. But from my experience - and you'll not I don't have only a little bit of it - we're talking about one of the most reliable shippers on the web, and one who has proven themselves beyond reasonably helpful whenever called upon to fix an issue.

One last time, I'm not arguing. Your measuring stick is calibrated by you. I'm just letting you know what most of us have experienced over the last oh... decade.


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Ssalarn wrote:
You know, it's kind of sad mining my home campaigns for materials that I will inevitably brutalize and divorce from their native homes so they can be packaged for commercial use. Of course, for that little bit of sadness there's all the fun that comes from seeing hoomebrewed materials evolve into well polished products that other people get to play and enjoy.

I dunno. There's been a bunch of "brilliant idea" stuff happen at my table that never quite made it to formal rules that might have been worthwhile.

I mean... imagine if stuff like this was being published:

zombie soother
This single-use alchemical item causes zombies to cease aggression as they enjoy the brain-flavored juices coating its surface. Shaped as a baby pacifier, this cheap item has been known to give many a villager just enough time to get away and summon adventurers. Inserting a zombie soother into the mouth of a rampaging undead is a standard action that provokes attacks of opportunity but at a -4 penalty due to the distraction its scent causes. A zombie stands in place and sucks for one minute, then this item becomes worthless.


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Ravingdork wrote:
So they are giving it a fantasy vibe rather than a sci-fi vibe? A car made to look like a banana is still a car.

To be fair, the existing psionics rules have a fantasy vibe, not a sci-fi vibe.

I'd expect the clue is in the word "occult". Where existing psionic powers are derived from the strength-of-will of the manifester, much like a sorcerer, I'm expecting the psychic classes derive their power from outside themselves. Likely their source are such entities as dead spirits, and unknowable powers accessed through rituals of questionable morality. Basically while psionics are powers largely similar to but different from arcane/divine magic, psychic powers will likely be similar to but different from all three.

I remain neutral on this product.


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Hiram_McDaniels wrote:
That chassis is a clunky old beater and it needs to be retired.

That chassis is a reliable and adaptable platform and it needs to be preserved.

See? It's easy to just say things and pretend their true, or at least universally true. The only word in your post that is factually accurate is "old". If old is a bad thing, feel free to let us know when you're done digging the new Grand Canyon, then we'll look at a new PF edition.


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A new edition is a new game.

If I wanted a new game, there are plenty to chose from.

No thank you.


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I think the general philosophy is that forums are forums, not document repositories. I suspect you're thinking of this change as a way to allow a thread-creator to edit their proposal as suggestions are made. On the surface, that sounds good. But when you recognize that such a thing invalidates some or all of what follows, it stops sounding so good. It's no fun (on other forums) to enter a thread and read the discussion that makes no darned sense because people have been editing their posts.

If you're working on a live work-in-progress project, your best bet is to paste your creation into the first post, and a link to a "the latest version of this" document hosted elsewhere.

That way the linearity of time remains inviolate and it's easy to get the state-of-the-art.


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chaoseffect wrote:
Choosing selfishness ("Sorry kid, it's who I am") over a child's life is what makes Paladins the paragons of lawful good.

There is - on a scale of 1 to 100 - roughly zero Good in that standpoint. What makes a paladin a paladin would be the willingness to fall if that's what it takes to save lives. Yes, that's paradoxical, and that's why any deity worth its worship should smile broadly that the paladin Gets It.


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I simply don't accept that the paladin's code is as simple as the Core Rulebook has the space to print out.

"Act with honor (not lying, not cheating, not using poison, and so forth)"

If a paladin were to say "look out, someone is behind you" in combat, that would be kind of dishonorable and a lie. Not a paladin thing to do.

Oh the other hand, an unarmed paladin in a room with a small child hiding in a closet, and a nasty foe comes in and asks "have you seen a tasty little kid"? Totally different situation. The right thing to do is lie, even if it's a soft lie like "not recently" without defining "recently".

The paladin's code is about right and wrong.

To Bluff for your own comfort or material benefit isn't "right". To Bluff for the preservation and safety of others is absolutely very much right.

"Does this dress make my ass look fat?"

A paladin should be doing what everyone else does... answer in a way that doesn't hurt the feelings of the dress-wearer, even if that means lying.

You may disagree with the specific examples I've provided, but that's how I read the paladin's code, and that's all I expect from my players; be chivalrous.


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LMPjr007 wrote:
You know, if I were a writer who wanted to work for Dreamscarred....

If I were a guy who had volunteered repeatedly to do editing for Dreamscarred, this would be me volunteering my services again.

Heck, if I had done desktop publishing in my past, I'd probably also be volunteering to take a whack at layout, since I know Jeremy is looking for help in that regard.


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Steven "Troll" O'Neal wrote:
What are you implying?

That he'd like a job. <Grin>


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Gambit wrote:

So how many variations of the color blue are going to be in the final release?

My bookie is telling me the over/under on it is 38. ;)

From what I've read, the obsession with a particular hue isn't a thing in this book.


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Captain K. wrote:
Queen Abrogail Thrune II will most certainly not be stepping down from the throne at the conclusion of this AP.

Stepping down from, no. Falling off of, probably.


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Andreas Rönnqvist wrote:

*pondering*

We've done Psionics Unleashed, Expanded and Augmented.

So if we do Psionics Unveiled...
*continues pondering*

I'm hearing "keep jotting notes".


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Drejk wrote:
At some times I had up to three browsers installed (chrome, ft, opera, ie deliberately disabled by firewall) and used all of them. Actually I might have fourth browser installed, I think... What was the fourth, though... I can't remember now.

Telnet. 'Cuz real nerds render raw HTML in their head.


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game-printer has the nub of the problem, essentially. You - as the purchaser - can have all the art you want. But you can't upload it anywhere. The moment you do, you're releasing control over the material and you don't have the right to do that. As long as the files are solely on hardware you control, Paizo can trust you. Heck, storing the files on Dropbox and Google Drive and the like is very likely against your licensing agreement.

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