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Volnagur the End-Singer

Anguish's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Modules Subscriber. 2,203 posts. 1 review. 1 list. No wishlists.


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Chubby1968 wrote:
the wolf might be a humanoid polymorphed and erased of his memories by a great wizard

Problem solved.

Spoiler:
Mockmurian is a transmuter.

A funny thing happened when my players' party raided Thistletop. The party paladin had some entertaining interaction with the warhorse that is imprisoned on the island. I portrayed the horse as somewhat deranged and very, very angry, given its handling at the hands of the goblins. Well, the paladin kept trying to Handle Animal it into calm.

Well, the party dealt with the goblins and then started to head back to town. That's when they were confronted with the rope bridge. Plenty of hilarity ensued as the group started with "how the heck did the goblins get this horse across that?!?" and ended with "how the heck do WE get this horse across that?!?"

The party crossed one by one, and then the paladin tried to lead the horse. Snap. Rope broke. The paladin made his save to grab on and not fall to his death. I figured... fair is fair, so I gave the horse a Reflex save for similar.

Natural 20. The gods have spoken.

So I described this wild-eyed, angry horse that was gripping the remaining rope in its teeth, hanging in space, thrashing madly. I won't bore you with the details, but a few amazingly unlikely rolls later, the entire party - horse included - made it back to the mainland.

They sold the demented horse off... it was kind of unhinged and somewhat hostile. But it became a recurring story the heroes would tell, of this amazing climbing horse.

Much later, they were approached by a Sandpoint NPC, who asked them to buy back the horse. It had thrown and harmed everyone who had tried to buy it, and it was hurting his business. They agreed, unsure what to do about the problem they'd had a hand in creating, but unwilling to make the horseman NPC suffer. That was just as they hit 5th. And the paladin's player realized what I was doing just a hair too late.

Yup. "The horse" became his paladin mount.

I statted him up and kept some things secret from the player (with permission). The horse (still a bit mental) was never friendly, but it demonstrated clear intelligence, even drawing Iomedae's holy symbol in dirt once. I did all this to justify how that natural 20 and subsequent Climb checks could possibly have made sense.

Eventually they got a magic item to allow speak with animals and had a brief conversation, because it turned out the horse was just generally a surly person.

The tale was told, that the horse was actually a man, who was the sole survivor of a party of adventurers who were obliterated by <<see spoiler>>. The horse was going to be baleful polymorphed but Iomedae clearly intervened, altering the magic so he wasn't made into a bunny, but rather a powerful stallion, able to get away.

They've dealt with the mage since, and the horse continues to serve. Mechanically he's as a druid animal companion with one level of fighter. Type: humanoid (polymorphed human). Hasn't been a balance problem for me.

Final note for fun's sake... they asked him if he'd like to be turned back into a man and he ultimately declined, noting that "once you get used to <blank>ing horses, it's not so bad a life."


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Simon Legrande wrote:
FireWings26 wrote:
Amora Game wrote:

I dig this approach in coming to the boards saying "I'm an editor available for freelance". However we need to establish a relationship of who you are and what do you do.

After looking at your profile (yes i do that), and realizing this is either a new account or an old one that you never posted on until this time, we (3PP) have no idea who you are. Your profile is blank and all we know is your board name is FireWings26.

That is definitely something I did not think about, so I appreciate the message. You are completely right. I have had the account for almost a year, but I am new the messageboards.

What do you do if your editor needs an editor?

I'm sure that you're being humorous but there's a point worth making here. There's a difference between casual communication via e-mail, forums, PMs and the like, and material going to print. I know I don't (generally) go over my posts and proof them. Also, it is always very difficult to proof your own writing. You see what you meant, not what you wrote.

So ha-ha, only not really.


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I believe the time-tested technique is to have a beautiful woman blow gently across them while they rest on your palm.


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We cannot answer your question, but you can.

How often does your DM have opponents take 5ft steps out of your PCs' reach?

Answer matrix:
If you answered "a lot", then Step Up is a great feat.
If you answered "not much", then Step Up is a poor feat.
If you answered "somewhere in between", then Step Up is mediocre.
If you answered "camel", you likely misread the question.


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Kris Spencer wrote:
I'm having the same problem. Paizo doesn't fulfill orders, they don't contact customers if there is a delay. They don't even respond to email requests about order status. I don't know.. sounds like I should have ordered from elsewhere. This is ridiculous. And a friend of mine even warned me not to order from Paizo in advance but I didn't listen. Really dissappointing. 1980 called. They want their 6 - 8 weeks for delivery back.

To be fair - and this isn't argument, just perspective - there are two things that are worth knowing:

1} Paizo is just getting back to normal staffing levels after back-to-back PaizoCon and GenCon conventions where a bunch of staff who are known to help the shipping department during overflow periods were out of the office. A bunch of high-demand releases happened during the last two to three weeks, making this a one of the "hump" demand times of the year.

2} There are literally thousands of us that have had so few problems throughout our dealings with Paizo that it isn't even funny. I've had 157 orders in seven years. I've had maybe four not go perfectly smoothly and on schedule. Of those, I think two were "incorrect product shipped", where Paizo let me keep the first product and re-sent the correct one. In no case have I been neglected.

Again, I'm NOT trying to tell you that you are wrong. I'm just taking a moment out of my day to offer up some perspective that might be useful.

It's something to consider that unlike Amazon or other huge companies, Paizo has to periodically suffer shipping impediments. One week a month they have the vast majority of their schedule subscriptions ship. That week is hugely frenetic, every month. The other three weeks are - by definition - less so. So what's the company to do? Hire temporary help for five days out of twenty? It's not the same as Christmas where you can at least take on a few more staff members for November to December.

Amazon doesn't have burst demand like Paizo. They've got a steady, predictable order volume and they can have adequate staff all the time. Their demand is sustained.

You won't get better service elsewhere. Not for the RPG market. Not for the long-haul. It's easy to get 100% when you only do two or three shipments. But from my experience - and you'll not I don't have only a little bit of it - we're talking about one of the most reliable shippers on the web, and one who has proven themselves beyond reasonably helpful whenever called upon to fix an issue.

One last time, I'm not arguing. Your measuring stick is calibrated by you. I'm just letting you know what most of us have experienced over the last oh... decade.


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Ssalarn wrote:
You know, it's kind of sad mining my home campaigns for materials that I will inevitably brutalize and divorce from their native homes so they can be packaged for commercial use. Of course, for that little bit of sadness there's all the fun that comes from seeing hoomebrewed materials evolve into well polished products that other people get to play and enjoy.

I dunno. There's been a bunch of "brilliant idea" stuff happen at my table that never quite made it to formal rules that might have been worthwhile.

I mean... imagine if stuff like this was being published:

zombie soother
This single-use alchemical item causes zombies to cease aggression as they enjoy the brain-flavored juices coating its surface. Shaped as a baby pacifier, this cheap item has been known to give many a villager just enough time to get away and summon adventurers. Inserting a zombie soother into the mouth of a rampaging undead is a standard action that provokes attacks of opportunity but at a -4 penalty due to the distraction its scent causes. A zombie stands in place and sucks for one minute, then this item becomes worthless.


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Ravingdork wrote:
So they are giving it a fantasy vibe rather than a sci-fi vibe? A car made to look like a banana is still a car.

To be fair, the existing psionics rules have a fantasy vibe, not a sci-fi vibe.

I'd expect the clue is in the word "occult". Where existing psionic powers are derived from the strength-of-will of the manifester, much like a sorcerer, I'm expecting the psychic classes derive their power from outside themselves. Likely their source are such entities as dead spirits, and unknowable powers accessed through rituals of questionable morality. Basically while psionics are powers largely similar to but different from arcane/divine magic, psychic powers will likely be similar to but different from all three.

I remain neutral on this product.


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Hiram_McDaniels wrote:
That chassis is a clunky old beater and it needs to be retired.

That chassis is a reliable and adaptable platform and it needs to be preserved.

See? It's easy to just say things and pretend their true, or at least universally true. The only word in your post that is factually accurate is "old". If old is a bad thing, feel free to let us know when you're done digging the new Grand Canyon, then we'll look at a new PF edition.


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A new edition is a new game.

If I wanted a new game, there are plenty to chose from.

No thank you.


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I think the general philosophy is that forums are forums, not document repositories. I suspect you're thinking of this change as a way to allow a thread-creator to edit their proposal as suggestions are made. On the surface, that sounds good. But when you recognize that such a thing invalidates some or all of what follows, it stops sounding so good. It's no fun (on other forums) to enter a thread and read the discussion that makes no darned sense because people have been editing their posts.

If you're working on a live work-in-progress project, your best bet is to paste your creation into the first post, and a link to a "the latest version of this" document hosted elsewhere.

That way the linearity of time remains inviolate and it's easy to get the state-of-the-art.


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chaoseffect wrote:
Choosing selfishness ("Sorry kid, it's who I am") over a child's life is what makes Paladins the paragons of lawful good.

There is - on a scale of 1 to 100 - roughly zero Good in that standpoint. What makes a paladin a paladin would be the willingness to fall if that's what it takes to save lives. Yes, that's paradoxical, and that's why any deity worth its worship should smile broadly that the paladin Gets It.


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I simply don't accept that the paladin's code is as simple as the Core Rulebook has the space to print out.

"Act with honor (not lying, not cheating, not using poison, and so forth)"

If a paladin were to say "look out, someone is behind you" in combat, that would be kind of dishonorable and a lie. Not a paladin thing to do.

Oh the other hand, an unarmed paladin in a room with a small child hiding in a closet, and a nasty foe comes in and asks "have you seen a tasty little kid"? Totally different situation. The right thing to do is lie, even if it's a soft lie like "not recently" without defining "recently".

The paladin's code is about right and wrong.

To Bluff for your own comfort or material benefit isn't "right". To Bluff for the preservation and safety of others is absolutely very much right.

"Does this dress make my ass look fat?"

A paladin should be doing what everyone else does... answer in a way that doesn't hurt the feelings of the dress-wearer, even if that means lying.

You may disagree with the specific examples I've provided, but that's how I read the paladin's code, and that's all I expect from my players; be chivalrous.


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LMPjr007 wrote:
You know, if I were a writer who wanted to work for Dreamscarred....

If I were a guy who had volunteered repeatedly to do editing for Dreamscarred, this would be me volunteering my services again.

Heck, if I had done desktop publishing in my past, I'd probably also be volunteering to take a whack at layout, since I know Jeremy is looking for help in that regard.


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Steven "Troll" O'Neal wrote:
What are you implying?

That he'd like a job. <Grin>


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Gambit wrote:

So how many variations of the color blue are going to be in the final release?

My bookie is telling me the over/under on it is 38. ;)

From what I've read, the obsession with a particular hue isn't a thing in this book.


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Captain K. wrote:
Queen Abrogail Thrune II will most certainly not be stepping down from the throne at the conclusion of this AP.

Stepping down from, no. Falling off of, probably.


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Andreas Rönnqvist wrote:

*pondering*

We've done Psionics Unleashed, Expanded and Augmented.

So if we do Psionics Unveiled...
*continues pondering*

I'm hearing "keep jotting notes".


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Drejk wrote:
At some times I had up to three browsers installed (chrome, ft, opera, ie deliberately disabled by firewall) and used all of them. Actually I might have fourth browser installed, I think... What was the fourth, though... I can't remember now.

Telnet. 'Cuz real nerds render raw HTML in their head.


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game-printer has the nub of the problem, essentially. You - as the purchaser - can have all the art you want. But you can't upload it anywhere. The moment you do, you're releasing control over the material and you don't have the right to do that. As long as the files are solely on hardware you control, Paizo can trust you. Heck, storing the files on Dropbox and Google Drive and the like is very likely against your licensing agreement.


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Steve Geddes wrote:
Learning new software makes me stress. Same reason I can't use a mac properly. :o

To be fair, there's very little to learn with an alternate web browser. There's an address bar, there's a forward button, there's a back button, and (these days) there's nothing else.

Also, it's easy to dabble... there's nothing stopping you from using IE and (say) Firefox both. When you're in a hurry and for some reason you can't figure out how to do X, fall back on IE.

Personally I mostly use Firefox all the time, with a bunch of (free) Addons that make life a lot nicer. NoScript, AdBlock, and a half-dozen others make the web much less annoying. The down side is that some of those need to be "trained". So new web sites often appear broken to me. I know how to temporarily lower security to see what's causing it, then make the minimal changes permanent. But that's me, deliberately trying to make my experience ideal. You don't need to do any of that.


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Ssalarn wrote:
Hah! I love it! Definitely expect more veils in the final product. There are some veils that will be designated to specific classes, but which made more sense to save for the final supplemental release, so we're not even quite done with the current unveiling (see what I did there?).

You ignore my sonic screwdriver pun from yesterday, I ignore yours. Fair is fair.

I have three more I'll pitch you in a couple days...
Ring of Rot - touch & kill, slowly
Fish Gills - breathe water, swim
Imposter's Facemask - steal a foe's identity, link fates

I may have a few more percolating. I try to come up with stuff that isn't imbalanced but isn't just spell-in-a-box. For instance I have a psionic power that needs badly to squeeze out of my head for the tactician class that allows him to redirect actions throughout his collective. As in, "hey, Thungor, mind if I give your next move action to Squazoo? He could really use a triple-move next round." It's kind of White Raven Tactics from Book of Nine Swords, only... scales through augmentation, costs power points (and the manifester's casting action), and uses the network. But I digress. The point I'm trying to make is that where I'm at, the box is somewhere to my left... I'm clearly outside of it.

Quote:
Anguish, do you mind kicking those edits over my way in case they're associated with duplicated materials in the guru or daevic releases? That way I can pre-clean the docs a bit and make your life easier when I ask you to check out the next one :)

No problem. I think I sent you a PM last week with my e-mail address. Send me an e-mail and I'll reply with the DOC file late tonight. If I didn't, let me know where you want it sent.


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Kolokotroni wrote:
It couldnt be a more perfect time to reveal something about what happened to Aroden.

Slipped in the tub. Seriously, it's too embarrassing to talk about.


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Gorbacz wrote:
I certainly hope the masked ball part is written either by Sir Pett or Crystal.

Mmmmm. Yeah, y'know, it's time for some of the Pett/Logue/Vaughan trifecta creepy stuff.


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Afterthought... I was just imagining an Inquisitor using veils and thought of...

Confession Cloak: you wear it, you gain bonus to Sense Motive, you bind it, then wrap it around a interrogatee and crush a confession out of them. Every time they try to lie within 5ft of you, they make a save or take some damage. You can use Heal to notice this.


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ErrantX wrote:

Yeah... no on that one, Anguish.

Piercing Thunder is definitely getting the vote then. :P

-X

Yeah, yeah... but only because I haven't had enough to drink - I mean I haven't had the - hiccup - time to tell you my idea. My real idea. The one that... it's brilliant, you'll love it.

Sonic Skewered Driver.

There, see? Right. I think I need a bit of a sit-down. Is this lap taken?


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ikarinokami wrote:
I understand that paizo is proud of it's transgenered iconic, i game with a transgenered person, that being said, i don't think it's cool to supress those who disagree.

To be fair, what Paizo has in fact done is not enable those who disagree. This is a community of inclusion, tolerance, and compassion. Paizo doesn't allow arguments and heated posts regarding dice rolls, spell interpretations, or feat chains. Threads that have nowhere good to go are locked. The thread you're referring to had nowhere good to go.

You know and I know that the only possible substantial replies were going to fit one of two categories:

1} Bashing the original poster.
2} Reinforcing the original poster.

Neither are acceptable behaviour here.

Neither.

So the thread got locked. It was the only sane option.


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Quick update.

I've been working on the Vizier PDF Jeremy sent me fairly casually since he's busy and was talking about a post-GenCon release. I am half done, just to give reference.

So far things have been reasonable clean aside from some formatting issues Ssalarn and I discussed. It's nice to have input that wasn't written by a room full of monkeys. I'm sure I'll be done no more than a week from now.


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Aaaand, I'm in.


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Well, huh. Thank you very much Sara Marie. Time is valuable and you just spent some doing something tedious for a customer who wasn't in any way upset.

As usual, the bar at Paizo is so high that we don't even see it.


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ErrantX wrote:
Insain Dragoon wrote:
Does Anguish show up in the credits for these books?

I think Anguish has earned a place in there!

-X

Why, thank you. As it happens - and I'm pretty sure Jeremy noticed this - my final edit was a tongue-in-cheek observation that the credits page lacked any reference to me. Mostly a joke, but a hint that I'd be tickled pink to be included.


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Adam B. 135 wrote:
You have won 5 internets Anguish, how do you feel?

I feel initiator disciple level maneuver recovery swift bonus saving throw strike boost.


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ErrantX wrote:
Anguish wrote:
Barachiel Shina wrote:
Can't for the final PDF release. Waiting anxiously to download!
I have just submitted my final edits. Now it's just up to the eternally-overworked Jeremy.

You are my favorite human today. Just FYI.

-X

Chris, just to let you know... having actually (finally) read everything word-for-word, I'm impressed by the creativity. We can all sit and critique another person's work, and we can all armchair design material, but you pulled it all together and made a coherent book. I liked the themes more than ToB. The disciples were clearly different, which is great.

So hey. Great job.


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Barachiel Shina wrote:
Can't for the final PDF release. Waiting anxiously to download!

I have just submitted my final edits. Now it's just up to the eternally-overworked Jeremy.


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Combat Monster wrote:
Anguish, I know that some things would show an intent for lethal means. Such as this Orc using a blade or trying to grapple and stuff the shop owner into his fireplace, my thrust was mostly how does one tell an unarmed attack that is lethal from one that isn't. I'm sure the shopkeep could be played to scream "He tried to kill me!" regardless of what type of damage was done, but how to tell for legal followup is something our group is trying to figure out.

Well, yeah, if someone comes at you with a greatsword and keeps whacking you with the pommel, it's evident they aren't trying to kill you. If someone comes at you with a spear and keeps using its shaft to club you, again it's evident they aren't trying to kill you.

What happens though when someone you don't know comes after you with a baseball bat and start pounding at your ribs and head, and won't stop?

Are they trying to kill you? Does it matter?

See, enough non-lethal becomes lethal. Could be one crit from dead. Accidents happen. When it comes to striking someone, there's never really non-lethal. There's only "I hope I don't accidentally kill him."

We see too many movies with folks getting hit over the head with vases or the like and just passing out. Because people somehow just magically know how much force to use to knock a Bad Guy out without crushing a section of skull and doing permanent brain-damage? Yeah, no. I personally would be VERY frightened to have to try and hit someone without accidentally killing them.

Your half-orc friend isn't in control of himself. If he's willing to beat someone up Just 'Cuz, really, how can you (or anyone else) be assured that there's a magical line right before kill someone Just 'Cuz that he won't cross?

I don't think in a bar fight or random fisticuffs encounter that a shopkeep could tell. Again, I agree that in some circumstances there would be signs, but mostly that deals with weapon type. Fists... I just don't see it.

It may be time to talk to the player and discuss that the game is a cooperative one, and that when someone goes off the rails so wildly, it's disruptive and you've got a year worth of playing RotRL ahead of you that predicates on being heroes, not pariahs.


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Here's the thing; the Eschew Material feat verges on valueless. It allows you to not have a spell component pouch, which means 5gp. That's what that feat is worth. 5gp. Why? Because you have to have the staff around to benefit from the feat, just like the spell component pouch. If you've been disarmed, you don't have the feat.

I'm 100% in agreement with Drejk regarding pricing. There's too much slavish following-the-rules for pricing that makes way too many really cool items nothing but a waste of the paper they're printed upon. What's the point in a cloak that grants you SR 15 when you're up against caster level 15 enemies? Sure, sure, you might also get swarmed but a bunch of wizard 1s some day, but there are so many other items that aren't broken for pricing that nobody will ever buy such a cloak.

This item is priced appropriately such that someone might actually buy it. And like it. And then shortly thereafter stop using the magic missile ability entirely, making it a +1/+0 staff that you can wrap your component pouch around. Meh. It's really not that big a deal.


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Rhum wrote:

My friends and I are completely new to RPGs, and while we were calculating damage with ran into a few questions. My friend who plays a Rogue had these questions:

- After throwing a dagger are they gone forever? Can they be picked up?

No, and yes respectively.

Quote:
- He bought "Dagger,Punching" and "Dagger", Can "Dagger"s be used as a melee? or it has to be the "Punching dagger"?

Yes, and no respectively.

Quote:
- Does his "Dagger" use DEX modifier when he throws it, or it uses STR?

Thrown weapons use the Dex modifier to the attack roll and Str modifier to the damage.

Quote:

My Questions(Ranger):

- When you shoot beyond your range increments, is the penalty only on your attack roll, or on the damage roll as well?

Attack roll only.

Quote:
-When you shoot an enemy engaged by a Ally, does the -4 penalty multiply by the amount of allies engaged with the enemy?

Just one penalty, not per-ally.

Quote:
Thanks in advance, I know its a bunch of questions :/

No problem; you laid out your questions in a very inviting way that made it easy to understand what you wanted, and why.


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Aaaand... halfway done. 83 pages finished, 82 to go.

Kind of a funny observation. Early on, Chris' insertion of twenty billion adjectives and metaphors and similies per sentence drove me nuts. Stuff was hard to parse and sentences were very long. (I actually commented to one of my players that some were Greg Vaughanesque, because we've noted some of GV's sentences in Slumbering Tsar are... Great Wall of China long.) But, the more I read, the more I came to the realization that it's pretty much deliberate. Each sentence is purposefully over-the-top, stylistically matching the actual topic matter. Not everything is grammatically perfect, but there's an immersive charm to the way it's all written.


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There's a Golden Lion maneuver, "Pride Movement". How I didn't notice that ages ago and chuckle at the implied pun I don't know, but I'm doing it now.


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In a world with illusion spells, polymorph spells and Disguise? Yeah, absolutely.


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Barachiel Shina wrote:
I have the subscription so I am waiting on the PDF :D

Um, Barachiel, if you've got the subscription to the WiP here on Paizo, just re-download it. It contains the unified book (DRP2710_FULL.PDF).


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CommandoDude wrote:
Funny. Martials have no problem competing with Casters in 4e.

Sorry, but you've got a big typo there. What you meant to say is "casters have no problem competing with casters in 4e". That, or "martials have no problem competing with martials in 4e". Because in 4e the two are basically identical. They're NOT different. Which is my point.

I absolutely don't intend an edition war here, but 4e removed everything that made casters work differently. Spells and hammers all "do X damage and apply Y condition and move target Z squares", basically. Which is absolutely, positively fine. But you could just as easily file off the labels on two classes and you've got the same thing.

Quote:
Martials are underwhelming because there's a preconceived notion that spells need to be awesome.

Right. Yes. Just like the preconceived notion that hitting things in the face should DO THAT.

There is a place for uniformity. Granted. This is a game that has interesting variety though. A new player who isn't familiar with game mechanics has an easy place to start: martials. An older, jaded player who's done all the exotic fighty-builds has a place to experiment: caster builds.

And again, the beauty of the party is that the two types of characters can - and should - work together, to make things more fun for everyone. Awesome spells cast on fighter types mean the fighter gets to do the awesome. That's... awesome!


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It's a snowjob.

Martials hit things. Casters cast.

Those are two very, very different things that work very, very differently and have very, very different results. They can be no more perfectly balanced than can a bowl of jello and a song lyric. Totally different concepts.

So it's a load of hooey, all these threads. Martials can be underwhelming not because they need more numbers or feats or whatever... they can be underwhelming because THEY'RE NOT CASTERS. That's it. That's all it's ever been about.

Hitting things will never be as sexy as dominate monster except to people who find hitting things more sexy than mind-controlling things.

Nobody needs a boost, nobody needs a nerf (except within the different roles perhaps).


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It's complicated and I don't have access to the PDF yet (on the road and busy) but they might be based on DSP's psionic monsters revisited, which also had mind flayers. They were completely reworked and while the art was similar, the mechanics and flavor were not. I suspect it's those plus the name "illithid" that are WotC's IP.


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ErrantX wrote:

Dude, where were you months ago then? :P

If anything, I'd like the third option if you're offering, and I'll run things by you for PoW2. I need a good editor. I have a bad habit of my mind racing faster than my fingers do when I start writing and get into it. I'm sort of a "don't get it right, get it written" kind.

-X

Rule #1; don't try to edit text that is being actively rewritten and developed. Unless you're paid hourly. And are medicated. Or masochistic. <Grin>

I absolutely see what's happening here and it's really not bad or unusual. Mostly it's a matter of being too close to the manuscript so when you proof yourself, you read what you meant, not what you wrote. There's nothing horrendous so far.

I'll stop cluttering this thread and update you and Jeremy via PM as I hit milestones. Note: I'm not professional editor; I'm just a guy who has an intimate relationship with the English language.


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Odraude wrote:

To me tracking HP isn't really trivial. Not all that great at math, so having more math isn't something I like. That's why I prefer vancian. For me, it's just a tally mark. A lot easier than adding and subtracting, as well as the changing values when you change spells.

Y'know - and I am absolutely not in any way saying you are wrong - doing exactly this kind of stuff is how you GET "good at math".

See, there's math, and then there's mathematics. Most people don't actually need to know how to do most algebra, geometry, or calculus. You're taught that in school as a fundamental exposure for higher education, not necessarily real life. But that stuff is mathematics.

Math is useful daily. Addition, subtraction, the basics. Pathfinder can teach you that there are fast ways and slow ways to do math, and when you learn the fast ways, suddenly it's actually easy.

For instance, school teaches you to add numbers by making columns and "blah blah carry the one". Sure. Only a lot of the time you can do it faster. For instance, "clumping".

When you roll a bunch of d6s for a fireball, you can do it the hard way, by simply adding up all the numbers one die at a time, or you can do it the easy way. Find a 4 and find a 6, and you've got 10. Find two 5s and you've got 10. Out of 6s to pair with 4s? Use two 3s because those are 6 again. In seconds, starting with the higher numbers and working down, you can take any pile of d6s and bring them to a few stacks of 10. Hey. Look. You've got five stacks, plus... 3 left over. 53.

This kind of math you learn to get efficient at very quickly when you DM, or run a complicated character.

All I'm saying is that this doesn't have to be BadScaryEvilMath. It can be "that thing I do when I need to subtract 7 power points from my 93 per day pool". WATCH THIS: 7 is really 4+3, right? I pick that breakdown because 93 is obviously 90+3. Well, nuke those 3s. Now I'm really subtracting 4 from 90. So... 86. When you teach your eye to see the EASY, tiny numbers, when you learn the shortcuts, it stops being math.


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Rushley son of Halum wrote:

He can't be readied. It wasn't an aoo.

Your GM is doing something that a lot of GM's tend to do where they don't really describe whats happening and feel that because you're "only" the player that they don't need to explain the rules behind what they're doing.

Some do it as a way of preventing metagaming. I see it as just kind of cheap. Obviously we don't need to, and shouldn't know all the details of a monster right away, but when the interesting quirk comes up they should explain it when asked.

But I think thats what happened. Some kind of unique trait that the GM just didnt explain.

Y'know, I don't necessarily agree. I play with some pretty darned advanced players and frankly the standard monster mashup of DR/SR/Combat Reflexes/AC/resistances/immunity/FH/regeneration just doesn't draw their attention any more.

Gone are the days where the player is in awe because a troll gets back up a minute after it's "killed". "OMFG, what do we do?!?" Gone are the days where a succubus can actually pass itself off as someone a PC might actually want to kiss. No. Now it's all about carrying different weapons for different DR, and having magic circle against evil up to deal with charms and influence spells, and it's all about death ward so heaven-forbid a monster tries to enervate, nothing bad comes of it. Basically, there's no WONDER anymore.

So. Strangely, my monsters occasionally have oddball abilities. Things that bring back the challenge and the wonder. "What?!? I hit him and he got STRONGER? What?!?" Nothing broken, nothing that doesn't feel like it fits the game, but not necessarily something that the players can recite chapter and verse, quoting the source book and page number for.

I'm not saying that's what happened here, but the idea that every monster's abilities should be open-book explained and documented upon encounter doesn't rub me the right way. You roll your knowledge check. You get to know the 1, 2, 3 or maybe 10 things you get to know for the 5, 10, 15, or maybe 50 you exceeded the DC by. That doesn't mean you know everything. Sorry. And some very rare, very juicy BBEG guys don't just rely on the classic defenses. Some zombies do weird stuff, like have vorpal teeth, or are fast zombies or maybe they "touchie-feely zombies" or whatever. It's up to the DM to make combat interesting, not documented.

Final word: there's a complete difference between what I'm talking about and a DM who just hand-waves because they didn't know the rules well enough. That I grant.


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Oath wrote:

I seem to be doing most of my playing at Cons or at stores these days. Lugging 5+ books is getting tedious.

I've been considering going the paperless route. Either a small laptop or a tablet (like the Samsung Galaxy Note 12) for reading PDFs and storing my character sheets.

I've seen some folks use a tablet, but they seem to be just using it to browse the PRD. Then I see 17" laptops in their unwieldy glory.

How many folks have found a well-tuned setup and does anyone have any tips?

I've got a Galaxy NotePro 12.2" Bought specifically for this purpose.

Using Repligo Reader, when you zoom so you skip the page borders, text is basically exactly the size of a hardcover book. You definitely get a full page view in. Zooming this way is a double-tap action.

Opening/closing/switching PDFs is easy and it remembers recently used PDFs so you don't have to crawl your structure over and over.

That said, I wouldn't want to do character sheets this way, just compressing hardcovers into one portable device.


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DungeonmasterCal wrote:
I've never liked the "official" character sheets. Too much clutter.

Standard statblocks. Learn to love 'em. <Grin>

But seriously, I've got all of my players in two groups "trained" to use statblocks. It's consistent and works great for nights someone can't show up so someone else plays their character. Everyone can help everyone else find things, there's not a bunch of derivative stuff for clutter, AND... I'm doing back-door DM training.

Obviously that's not great advice for brand new players, because seeing all the origins for stats is useful while learning, but for anyone with a little experience, it's time to drink the statblock Kool-Aid.


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Frankly this is all a beautiful illustration why FAQs aren't answered casually and quickly.

There's a lot of thought and research that goes into doing this right and completely.


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MagusJanus wrote:
If the enemy is intelligent...

That's just it. If an enemy is intelligent - and not all monsters are - they should realize they're getting nowhere attacking X and should move on to try to take out Y and Z.

The OP's GM isn't necessarily "ignoring him"... he may just be playing the bad guys intelligently. I can't tell. But as a GM I am very, very careful to vary the tactics I use based on a} intelligence and b} knowledge.

The big reason why the game doesn't have an aggro system is because that denies a creature its intelligence, coupled with what's-good-for-the-goose meaning that such a thing would be used against PCs as well.

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