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Volnagur the End-Singer

Anguish's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Modules Subscriber. 2,197 posts. 1 review. 1 list. No wishlists.


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Ssalarn wrote:
You know, it's kind of sad mining my home campaigns for materials that I will inevitably brutalize and divorce from their native homes so they can be packaged for commercial use. Of course, for that little bit of sadness there's all the fun that comes from seeing hoomebrewed materials evolve into well polished products that other people get to play and enjoy.

I dunno. There's been a bunch of "brilliant idea" stuff happen at my table that never quite made it to formal rules that might have been worthwhile.

I mean... imagine if stuff like this was being published:

zombie soother
This single-use alchemical item causes zombies to cease aggression as they enjoy the brain-flavored juices coating its surface. Shaped as a baby pacifier, this cheap item has been known to give many a villager just enough time to get away and summon adventurers. Inserting a zombie soother into the mouth of a rampaging undead is a standard action that provokes attacks of opportunity but at a -4 penalty due to the distraction its scent causes. A zombie stands in place and sucks for one minute, then this item becomes worthless.


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Ravingdork wrote:
So they are giving it a fantasy vibe rather than a sci-fi vibe? A car made to look like a banana is still a car.

To be fair, the existing psionics rules have a fantasy vibe, not a sci-fi vibe.

I'd expect the clue is in the word "occult". Where existing psionic powers are derived from the strength-of-will of the manifester, much like a sorcerer, I'm expecting the psychic classes derive their power from outside themselves. Likely their source are such entities as dead spirits, and unknowable powers accessed through rituals of questionable morality. Basically while psionics are powers largely similar to but different from arcane/divine magic, psychic powers will likely be similar to but different from all three.

I remain neutral on this product.


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Hiram_McDaniels wrote:
That chassis is a clunky old beater and it needs to be retired.

That chassis is a reliable and adaptable platform and it needs to be preserved.

See? It's easy to just say things and pretend their true, or at least universally true. The only word in your post that is factually accurate is "old". If old is a bad thing, feel free to let us know when you're done digging the new Grand Canyon, then we'll look at a new PF edition.


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A new edition is a new game.

If I wanted a new game, there are plenty to chose from.

No thank you.


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I think the general philosophy is that forums are forums, not document repositories. I suspect you're thinking of this change as a way to allow a thread-creator to edit their proposal as suggestions are made. On the surface, that sounds good. But when you recognize that such a thing invalidates some or all of what follows, it stops sounding so good. It's no fun (on other forums) to enter a thread and read the discussion that makes no darned sense because people have been editing their posts.

If you're working on a live work-in-progress project, your best bet is to paste your creation into the first post, and a link to a "the latest version of this" document hosted elsewhere.

That way the linearity of time remains inviolate and it's easy to get the state-of-the-art.


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chaoseffect wrote:
Choosing selfishness ("Sorry kid, it's who I am") over a child's life is what makes Paladins the paragons of lawful good.

There is - on a scale of 1 to 100 - roughly zero Good in that standpoint. What makes a paladin a paladin would be the willingness to fall if that's what it takes to save lives. Yes, that's paradoxical, and that's why any deity worth its worship should smile broadly that the paladin Gets It.


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I simply don't accept that the paladin's code is as simple as the Core Rulebook has the space to print out.

"Act with honor (not lying, not cheating, not using poison, and so forth)"

If a paladin were to say "look out, someone is behind you" in combat, that would be kind of dishonorable and a lie. Not a paladin thing to do.

Oh the other hand, an unarmed paladin in a room with a small child hiding in a closet, and a nasty foe comes in and asks "have you seen a tasty little kid"? Totally different situation. The right thing to do is lie, even if it's a soft lie like "not recently" without defining "recently".

The paladin's code is about right and wrong.

To Bluff for your own comfort or material benefit isn't "right". To Bluff for the preservation and safety of others is absolutely very much right.

"Does this dress make my ass look fat?"

A paladin should be doing what everyone else does... answer in a way that doesn't hurt the feelings of the dress-wearer, even if that means lying.

You may disagree with the specific examples I've provided, but that's how I read the paladin's code, and that's all I expect from my players; be chivalrous.


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LMPjr007 wrote:
You know, if I were a writer who wanted to work for Dreamscarred....

If I were a guy who had volunteered repeatedly to do editing for Dreamscarred, this would be me volunteering my services again.

Heck, if I had done desktop publishing in my past, I'd probably also be volunteering to take a whack at layout, since I know Jeremy is looking for help in that regard.


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Steven "Troll" O'Neal wrote:
What are you implying?

That he'd like a job. <Grin>


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Gambit wrote:

So how many variations of the color blue are going to be in the final release?

My bookie is telling me the over/under on it is 38. ;)

From what I've read, the obsession with a particular hue isn't a thing in this book.


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Captain K. wrote:
Queen Abrogail Thrune II will most certainly not be stepping down from the throne at the conclusion of this AP.

Stepping down from, no. Falling off of, probably.


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Andreas Rönnqvist wrote:

*pondering*

We've done Psionics Unleashed, Expanded and Augmented.

So if we do Psionics Unveiled...
*continues pondering*

I'm hearing "keep jotting notes".


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Drejk wrote:
At some times I had up to three browsers installed (chrome, ft, opera, ie deliberately disabled by firewall) and used all of them. Actually I might have fourth browser installed, I think... What was the fourth, though... I can't remember now.

Telnet. 'Cuz real nerds render raw HTML in their head.


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game-printer has the nub of the problem, essentially. You - as the purchaser - can have all the art you want. But you can't upload it anywhere. The moment you do, you're releasing control over the material and you don't have the right to do that. As long as the files are solely on hardware you control, Paizo can trust you. Heck, storing the files on Dropbox and Google Drive and the like is very likely against your licensing agreement.


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Steve Geddes wrote:
Learning new software makes me stress. Same reason I can't use a mac properly. :o

To be fair, there's very little to learn with an alternate web browser. There's an address bar, there's a forward button, there's a back button, and (these days) there's nothing else.

Also, it's easy to dabble... there's nothing stopping you from using IE and (say) Firefox both. When you're in a hurry and for some reason you can't figure out how to do X, fall back on IE.

Personally I mostly use Firefox all the time, with a bunch of (free) Addons that make life a lot nicer. NoScript, AdBlock, and a half-dozen others make the web much less annoying. The down side is that some of those need to be "trained". So new web sites often appear broken to me. I know how to temporarily lower security to see what's causing it, then make the minimal changes permanent. But that's me, deliberately trying to make my experience ideal. You don't need to do any of that.


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Ssalarn wrote:
Hah! I love it! Definitely expect more veils in the final product. There are some veils that will be designated to specific classes, but which made more sense to save for the final supplemental release, so we're not even quite done with the current unveiling (see what I did there?).

You ignore my sonic screwdriver pun from yesterday, I ignore yours. Fair is fair.

I have three more I'll pitch you in a couple days...
Ring of Rot - touch & kill, slowly
Fish Gills - breathe water, swim
Imposter's Facemask - steal a foe's identity, link fates

I may have a few more percolating. I try to come up with stuff that isn't imbalanced but isn't just spell-in-a-box. For instance I have a psionic power that needs badly to squeeze out of my head for the tactician class that allows him to redirect actions throughout his collective. As in, "hey, Thungor, mind if I give your next move action to Squazoo? He could really use a triple-move next round." It's kind of White Raven Tactics from Book of Nine Swords, only... scales through augmentation, costs power points (and the manifester's casting action), and uses the network. But I digress. The point I'm trying to make is that where I'm at, the box is somewhere to my left... I'm clearly outside of it.

Quote:
Anguish, do you mind kicking those edits over my way in case they're associated with duplicated materials in the guru or daevic releases? That way I can pre-clean the docs a bit and make your life easier when I ask you to check out the next one :)

No problem. I think I sent you a PM last week with my e-mail address. Send me an e-mail and I'll reply with the DOC file late tonight. If I didn't, let me know where you want it sent.


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Kolokotroni wrote:
It couldnt be a more perfect time to reveal something about what happened to Aroden.

Slipped in the tub. Seriously, it's too embarrassing to talk about.


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Gorbacz wrote:
I certainly hope the masked ball part is written either by Sir Pett or Crystal.

Mmmmm. Yeah, y'know, it's time for some of the Pett/Logue/Vaughan trifecta creepy stuff.


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Afterthought... I was just imagining an Inquisitor using veils and thought of...

Confession Cloak: you wear it, you gain bonus to Sense Motive, you bind it, then wrap it around a interrogatee and crush a confession out of them. Every time they try to lie within 5ft of you, they make a save or take some damage. You can use Heal to notice this.


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ErrantX wrote:

Yeah... no on that one, Anguish.

Piercing Thunder is definitely getting the vote then. :P

-X

Yeah, yeah... but only because I haven't had enough to drink - I mean I haven't had the - hiccup - time to tell you my idea. My real idea. The one that... it's brilliant, you'll love it.

Sonic Skewered Driver.

There, see? Right. I think I need a bit of a sit-down. Is this lap taken?


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ikarinokami wrote:
I understand that paizo is proud of it's transgenered iconic, i game with a transgenered person, that being said, i don't think it's cool to supress those who disagree.

To be fair, what Paizo has in fact done is not enable those who disagree. This is a community of inclusion, tolerance, and compassion. Paizo doesn't allow arguments and heated posts regarding dice rolls, spell interpretations, or feat chains. Threads that have nowhere good to go are locked. The thread you're referring to had nowhere good to go.

You know and I know that the only possible substantial replies were going to fit one of two categories:

1} Bashing the original poster.
2} Reinforcing the original poster.

Neither are acceptable behaviour here.

Neither.

So the thread got locked. It was the only sane option.


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Quick update.

I've been working on the Vizier PDF Jeremy sent me fairly casually since he's busy and was talking about a post-GenCon release. I am half done, just to give reference.

So far things have been reasonable clean aside from some formatting issues Ssalarn and I discussed. It's nice to have input that wasn't written by a room full of monkeys. I'm sure I'll be done no more than a week from now.


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Aaaand, I'm in.


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Well, huh. Thank you very much Sara Marie. Time is valuable and you just spent some doing something tedious for a customer who wasn't in any way upset.

As usual, the bar at Paizo is so high that we don't even see it.


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ErrantX wrote:
Insain Dragoon wrote:
Does Anguish show up in the credits for these books?

I think Anguish has earned a place in there!

-X

Why, thank you. As it happens - and I'm pretty sure Jeremy noticed this - my final edit was a tongue-in-cheek observation that the credits page lacked any reference to me. Mostly a joke, but a hint that I'd be tickled pink to be included.


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Adam B. 135 wrote:
You have won 5 internets Anguish, how do you feel?

I feel initiator disciple level maneuver recovery swift bonus saving throw strike boost.


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ErrantX wrote:
Anguish wrote:
Barachiel Shina wrote:
Can't for the final PDF release. Waiting anxiously to download!
I have just submitted my final edits. Now it's just up to the eternally-overworked Jeremy.

You are my favorite human today. Just FYI.

-X

Chris, just to let you know... having actually (finally) read everything word-for-word, I'm impressed by the creativity. We can all sit and critique another person's work, and we can all armchair design material, but you pulled it all together and made a coherent book. I liked the themes more than ToB. The disciples were clearly different, which is great.

So hey. Great job.


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Barachiel Shina wrote:
Can't for the final PDF release. Waiting anxiously to download!

I have just submitted my final edits. Now it's just up to the eternally-overworked Jeremy.


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Combat Monster wrote:
Anguish, I know that some things would show an intent for lethal means. Such as this Orc using a blade or trying to grapple and stuff the shop owner into his fireplace, my thrust was mostly how does one tell an unarmed attack that is lethal from one that isn't. I'm sure the shopkeep could be played to scream "He tried to kill me!" regardless of what type of damage was done, but how to tell for legal followup is something our group is trying to figure out.

Well, yeah, if someone comes at you with a greatsword and keeps whacking you with the pommel, it's evident they aren't trying to kill you. If someone comes at you with a spear and keeps using its shaft to club you, again it's evident they aren't trying to kill you.

What happens though when someone you don't know comes after you with a baseball bat and start pounding at your ribs and head, and won't stop?

Are they trying to kill you? Does it matter?

See, enough non-lethal becomes lethal. Could be one crit from dead. Accidents happen. When it comes to striking someone, there's never really non-lethal. There's only "I hope I don't accidentally kill him."

We see too many movies with folks getting hit over the head with vases or the like and just passing out. Because people somehow just magically know how much force to use to knock a Bad Guy out without crushing a section of skull and doing permanent brain-damage? Yeah, no. I personally would be VERY frightened to have to try and hit someone without accidentally killing them.

Your half-orc friend isn't in control of himself. If he's willing to beat someone up Just 'Cuz, really, how can you (or anyone else) be assured that there's a magical line right before kill someone Just 'Cuz that he won't cross?

I don't think in a bar fight or random fisticuffs encounter that a shopkeep could tell. Again, I agree that in some circumstances there would be signs, but mostly that deals with weapon type. Fists... I just don't see it.

It may be time to talk to the player and discuss that the game is a cooperative one, and that when someone goes off the rails so wildly, it's disruptive and you've got a year worth of playing RotRL ahead of you that predicates on being heroes, not pariahs.


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Here's the thing; the Eschew Material feat verges on valueless. It allows you to not have a spell component pouch, which means 5gp. That's what that feat is worth. 5gp. Why? Because you have to have the staff around to benefit from the feat, just like the spell component pouch. If you've been disarmed, you don't have the feat.

I'm 100% in agreement with Drejk regarding pricing. There's too much slavish following-the-rules for pricing that makes way too many really cool items nothing but a waste of the paper they're printed upon. What's the point in a cloak that grants you SR 15 when you're up against caster level 15 enemies? Sure, sure, you might also get swarmed but a bunch of wizard 1s some day, but there are so many other items that aren't broken for pricing that nobody will ever buy such a cloak.

This item is priced appropriately such that someone might actually buy it. And like it. And then shortly thereafter stop using the magic missile ability entirely, making it a +1/+0 staff that you can wrap your component pouch around. Meh. It's really not that big a deal.


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Rhum wrote:

My friends and I are completely new to RPGs, and while we were calculating damage with ran into a few questions. My friend who plays a Rogue had these questions:

- After throwing a dagger are they gone forever? Can they be picked up?

No, and yes respectively.

Quote:
- He bought "Dagger,Punching" and "Dagger", Can "Dagger"s be used as a melee? or it has to be the "Punching dagger"?

Yes, and no respectively.

Quote:
- Does his "Dagger" use DEX modifier when he throws it, or it uses STR?

Thrown weapons use the Dex modifier to the attack roll and Str modifier to the damage.

Quote:

My Questions(Ranger):

- When you shoot beyond your range increments, is the penalty only on your attack roll, or on the damage roll as well?

Attack roll only.

Quote:
-When you shoot an enemy engaged by a Ally, does the -4 penalty multiply by the amount of allies engaged with the enemy?

Just one penalty, not per-ally.

Quote:
Thanks in advance, I know its a bunch of questions :/

No problem; you laid out your questions in a very inviting way that made it easy to understand what you wanted, and why.


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Aaaand... halfway done. 83 pages finished, 82 to go.

Kind of a funny observation. Early on, Chris' insertion of twenty billion adjectives and metaphors and similies per sentence drove me nuts. Stuff was hard to parse and sentences were very long. (I actually commented to one of my players that some were Greg Vaughanesque, because we've noted some of GV's sentences in Slumbering Tsar are... Great Wall of China long.) But, the more I read, the more I came to the realization that it's pretty much deliberate. Each sentence is purposefully over-the-top, stylistically matching the actual topic matter. Not everything is grammatically perfect, but there's an immersive charm to the way it's all written.


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There's a Golden Lion maneuver, "Pride Movement". How I didn't notice that ages ago and chuckle at the implied pun I don't know, but I'm doing it now.


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In a world with illusion spells, polymorph spells and Disguise? Yeah, absolutely.


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Barachiel Shina wrote:
I have the subscription so I am waiting on the PDF :D

Um, Barachiel, if you've got the subscription to the WiP here on Paizo, just re-download it. It contains the unified book (DRP2710_FULL.PDF).


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CommandoDude wrote:
Funny. Martials have no problem competing with Casters in 4e.

Sorry, but you've got a big typo there. What you meant to say is "casters have no problem competing with casters in 4e". That, or "martials have no problem competing with martials in 4e". Because in 4e the two are basically identical. They're NOT different. Which is my point.

I absolutely don't intend an edition war here, but 4e removed everything that made casters work differently. Spells and hammers all "do X damage and apply Y condition and move target Z squares", basically. Which is absolutely, positively fine. But you could just as easily file off the labels on two classes and you've got the same thing.

Quote:
Martials are underwhelming because there's a preconceived notion that spells need to be awesome.

Right. Yes. Just like the preconceived notion that hitting things in the face should DO THAT.

There is a place for uniformity. Granted. This is a game that has interesting variety though. A new player who isn't familiar with game mechanics has an easy place to start: martials. An older, jaded player who's done all the exotic fighty-builds has a place to experiment: caster builds.

And again, the beauty of the party is that the two types of characters can - and should - work together, to make things more fun for everyone. Awesome spells cast on fighter types mean the fighter gets to do the awesome. That's... awesome!


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It's a snowjob.

Martials hit things. Casters cast.

Those are two very, very different things that work very, very differently and have very, very different results. They can be no more perfectly balanced than can a bowl of jello and a song lyric. Totally different concepts.

So it's a load of hooey, all these threads. Martials can be underwhelming not because they need more numbers or feats or whatever... they can be underwhelming because THEY'RE NOT CASTERS. That's it. That's all it's ever been about.

Hitting things will never be as sexy as dominate monster except to people who find hitting things more sexy than mind-controlling things.

Nobody needs a boost, nobody needs a nerf (except within the different roles perhaps).


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It's complicated and I don't have access to the PDF yet (on the road and busy) but they might be based on DSP's psionic monsters revisited, which also had mind flayers. They were completely reworked and while the art was similar, the mechanics and flavor were not. I suspect it's those plus the name "illithid" that are WotC's IP.


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ErrantX wrote:

Dude, where were you months ago then? :P

If anything, I'd like the third option if you're offering, and I'll run things by you for PoW2. I need a good editor. I have a bad habit of my mind racing faster than my fingers do when I start writing and get into it. I'm sort of a "don't get it right, get it written" kind.

-X

Rule #1; don't try to edit text that is being actively rewritten and developed. Unless you're paid hourly. And are medicated. Or masochistic. <Grin>

I absolutely see what's happening here and it's really not bad or unusual. Mostly it's a matter of being too close to the manuscript so when you proof yourself, you read what you meant, not what you wrote. There's nothing horrendous so far.

I'll stop cluttering this thread and update you and Jeremy via PM as I hit milestones. Note: I'm not professional editor; I'm just a guy who has an intimate relationship with the English language.


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Odraude wrote:

To me tracking HP isn't really trivial. Not all that great at math, so having more math isn't something I like. That's why I prefer vancian. For me, it's just a tally mark. A lot easier than adding and subtracting, as well as the changing values when you change spells.

Y'know - and I am absolutely not in any way saying you are wrong - doing exactly this kind of stuff is how you GET "good at math".

See, there's math, and then there's mathematics. Most people don't actually need to know how to do most algebra, geometry, or calculus. You're taught that in school as a fundamental exposure for higher education, not necessarily real life. But that stuff is mathematics.

Math is useful daily. Addition, subtraction, the basics. Pathfinder can teach you that there are fast ways and slow ways to do math, and when you learn the fast ways, suddenly it's actually easy.

For instance, school teaches you to add numbers by making columns and "blah blah carry the one". Sure. Only a lot of the time you can do it faster. For instance, "clumping".

When you roll a bunch of d6s for a fireball, you can do it the hard way, by simply adding up all the numbers one die at a time, or you can do it the easy way. Find a 4 and find a 6, and you've got 10. Find two 5s and you've got 10. Out of 6s to pair with 4s? Use two 3s because those are 6 again. In seconds, starting with the higher numbers and working down, you can take any pile of d6s and bring them to a few stacks of 10. Hey. Look. You've got five stacks, plus... 3 left over. 53.

This kind of math you learn to get efficient at very quickly when you DM, or run a complicated character.

All I'm saying is that this doesn't have to be BadScaryEvilMath. It can be "that thing I do when I need to subtract 7 power points from my 93 per day pool". WATCH THIS: 7 is really 4+3, right? I pick that breakdown because 93 is obviously 90+3. Well, nuke those 3s. Now I'm really subtracting 4 from 90. So... 86. When you teach your eye to see the EASY, tiny numbers, when you learn the shortcuts, it stops being math.


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Rushley son of Halum wrote:

He can't be readied. It wasn't an aoo.

Your GM is doing something that a lot of GM's tend to do where they don't really describe whats happening and feel that because you're "only" the player that they don't need to explain the rules behind what they're doing.

Some do it as a way of preventing metagaming. I see it as just kind of cheap. Obviously we don't need to, and shouldn't know all the details of a monster right away, but when the interesting quirk comes up they should explain it when asked.

But I think thats what happened. Some kind of unique trait that the GM just didnt explain.

Y'know, I don't necessarily agree. I play with some pretty darned advanced players and frankly the standard monster mashup of DR/SR/Combat Reflexes/AC/resistances/immunity/FH/regeneration just doesn't draw their attention any more.

Gone are the days where the player is in awe because a troll gets back up a minute after it's "killed". "OMFG, what do we do?!?" Gone are the days where a succubus can actually pass itself off as someone a PC might actually want to kiss. No. Now it's all about carrying different weapons for different DR, and having magic circle against evil up to deal with charms and influence spells, and it's all about death ward so heaven-forbid a monster tries to enervate, nothing bad comes of it. Basically, there's no WONDER anymore.

So. Strangely, my monsters occasionally have oddball abilities. Things that bring back the challenge and the wonder. "What?!? I hit him and he got STRONGER? What?!?" Nothing broken, nothing that doesn't feel like it fits the game, but not necessarily something that the players can recite chapter and verse, quoting the source book and page number for.

I'm not saying that's what happened here, but the idea that every monster's abilities should be open-book explained and documented upon encounter doesn't rub me the right way. You roll your knowledge check. You get to know the 1, 2, 3 or maybe 10 things you get to know for the 5, 10, 15, or maybe 50 you exceeded the DC by. That doesn't mean you know everything. Sorry. And some very rare, very juicy BBEG guys don't just rely on the classic defenses. Some zombies do weird stuff, like have vorpal teeth, or are fast zombies or maybe they "touchie-feely zombies" or whatever. It's up to the DM to make combat interesting, not documented.

Final word: there's a complete difference between what I'm talking about and a DM who just hand-waves because they didn't know the rules well enough. That I grant.


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Oath wrote:

I seem to be doing most of my playing at Cons or at stores these days. Lugging 5+ books is getting tedious.

I've been considering going the paperless route. Either a small laptop or a tablet (like the Samsung Galaxy Note 12) for reading PDFs and storing my character sheets.

I've seen some folks use a tablet, but they seem to be just using it to browse the PRD. Then I see 17" laptops in their unwieldy glory.

How many folks have found a well-tuned setup and does anyone have any tips?

I've got a Galaxy NotePro 12.2" Bought specifically for this purpose.

Using Repligo Reader, when you zoom so you skip the page borders, text is basically exactly the size of a hardcover book. You definitely get a full page view in. Zooming this way is a double-tap action.

Opening/closing/switching PDFs is easy and it remembers recently used PDFs so you don't have to crawl your structure over and over.

That said, I wouldn't want to do character sheets this way, just compressing hardcovers into one portable device.


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DungeonmasterCal wrote:
I've never liked the "official" character sheets. Too much clutter.

Standard statblocks. Learn to love 'em. <Grin>

But seriously, I've got all of my players in two groups "trained" to use statblocks. It's consistent and works great for nights someone can't show up so someone else plays their character. Everyone can help everyone else find things, there's not a bunch of derivative stuff for clutter, AND... I'm doing back-door DM training.

Obviously that's not great advice for brand new players, because seeing all the origins for stats is useful while learning, but for anyone with a little experience, it's time to drink the statblock Kool-Aid.


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Frankly this is all a beautiful illustration why FAQs aren't answered casually and quickly.

There's a lot of thought and research that goes into doing this right and completely.


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MagusJanus wrote:
If the enemy is intelligent...

That's just it. If an enemy is intelligent - and not all monsters are - they should realize they're getting nowhere attacking X and should move on to try to take out Y and Z.

The OP's GM isn't necessarily "ignoring him"... he may just be playing the bad guys intelligently. I can't tell. But as a GM I am very, very careful to vary the tactics I use based on a} intelligence and b} knowledge.

The big reason why the game doesn't have an aggro system is because that denies a creature its intelligence, coupled with what's-good-for-the-goose meaning that such a thing would be used against PCs as well.


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Ravingdork wrote:
gnomersy wrote:
...making him spend hours going through pdfs, books, faqs, etc to audit your characters might just not be worth the time for him and that's fair imo.
Who would be so cruel as to make him hunt for things you've already found? Bring him the material yourself. No searching needed since you've already done it for him. All he has to do is glance it over and say whether or not it looks acceptable and why. Takes 10 minutes per character tops (and often FAR less).

To be fair, as a DM it's not always about "here's my character sheet". It's about one or two or five levels later when the PC picks up a new feat, or a new spell or whatever that completes the brokenfecta. The DM didn't see it coming because... freakbuild, and gets to now explain to the player "no, you can't have the one thing you've been working towards since Day 1 because it's broken."

Nobody is happy that day.

I'm not saying the OP is playing that game, but the more complex a build is, the more work it will always be for a DM. DMs are the guys who are supposed to remember it all, right? Even if you accidentally forget your PC is immune to flanking, or gets an automatic check to detect monsters that are green, or sunders wood just by observing it, the DM has to remember all of those edge abilities when simulating the world for you. The more unusual abilities in one package, the more a DM has to deal with.

I'm all for interesting builds, but to suggest "just write it down" misses the point that being DM isn't all fun and games. Well... it is, but... you know what I mean.


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137ben wrote:

Nice interview.

Now, I'm curious how all the people who think spellcasters are perfectly balanced in 3e will rationalize away Johnathon Tweet as not a "real" D&D player.

Absolutely, positively not looking to get into an edition war debate but the variation and imbalance is why my groups still play this game. We don't accept the consequences of perfect balance; uniformity. That a wizard's abilities are completely different from a fighter's, and both are completely different from those of a druid or a cleric is precisely what makes this system worth playing (to us).

Balance comes at a cost. This is a team game, where it isn't important that the fighter is balanced against the wizard... what matters is the party is balanced against their opponents.


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christos gurd wrote:
Anguish wrote:
Hmmm. Too bad; no Paizo download?
now there is

Thank you. And LRGG.


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Tangent101 wrote:

Here's a question for the 12-part AP crew:

Why do we need a 12-part Adventure Path?

Why do we need a 6-part Adventure Path? Why do we need an Adventure Path at all? Why do we need dice?

We don't. We (for some values of "we") want one. Totally different thing.

Quote:
I mean, if you really want to continue to level 20, the APs offer suggestions for GMs to expand upon.

Great. So the market (DMs who don't feel like designing the bulk of their adventure set) can just... design the bulk of their adventure set. Problem solved, I guess. The whole point behind running pre-written adventures is to reduce the work that a DM has to do. A 3-part AP that goes from 1st to 7th would be... incomplete. It might be cool, but it would be of reduced utility compared to the current APs. So too a more complete AP would be less incomplete. In the sense that the current APs are "better" than a short 3-part AP might be, a 12-part AP might be more-better.

Quote:
You can also buy a high-level module to play for levels 17+ and "finish" the game with that.

Well, what you're saying here is that I can buy one of the something like... three... existing high-level modules and run one of them once the actual mega-plot has just... stopped.

Availability of high-level material is sparse. Very sparse. Worse, the idea behind an AP isn't to have a series of adventures that are just concatenated. The idea is a long-running plot that slowly becomes revealed to the PCs, and culminates in a cohesive finish. Neither the DIY or the "run an adventure" in any way resembles that.

Also, one high-level module (32 pages) works out to something like four or five more sessions. Meh.

Quote:
So really, what is the point?

To provide a product that is unique and not otherwise available.

Quote:
Why should Paizo risk alienating customers who might not like the 12-part AP's storyline and opt out of buying it? After a year, why should customers return?

Like I said, personally I would envision this as another product line. The modules line, the AP line, and the career campaign, if you will. Not everyone subscribes to the AP line, but nobody suggests that the AP line existing somehow shouldn't exist because smaller products exist. I am saying that I think an additional product would attract additional interest. I know I'd buy it as well as my current modules and AP subscription.

Quote:
If you want a 12-part AP, look to a secondary publisher for that, or make one yourself and sell it according to Paizo's terms as PDF files.

I mean this in the most respectful yet whimsical way possible but what you just said...

"If you want a 12-part AP, go buy one of the zero that exist."

Also...

"I don't get it that APs are for DMs who don't have the time, inclination, or skill to create their own campaign."

Also...

"Products that don't interest me should not exist."

I want to take a quick moment here to underline that last bit. You won't find me anywhere in any post being critical of Paizo's choice to produce either Mummy's Mask or Iron Gods. I haven't dropped my subscription, and I haven't threatened to. That said, I have no interest in those two APs. There's a year worth of product, something like $300 of my cash, that's just a waste for me. But I support the idea that other people might like this kind of material, and I encourage Paizo to try new and different things. And that's with regards to a product I DO buy, which could have been interesting to me but isn't. What I'm proposing is a separate product line that you could just ignore. It's like being a Pathfinder Battles subscriber and not being worried that the pawns product exists. For some people that's the right/better product. For some people more is better and they buy both.

So hey. Don't feel threatened by the idea.


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I'd just like to take a few moments (I don't have time for a full review right now) to make a few comments that might be helpful to people who are curious but cautious.

First, most of the monsters in this book can be used in a non-psionic campaign. While many of them have psi-like abilities that require looking up how the equivalent powers work, as with non-psionic monsters those tend to be secondary abilities, not the main feature of the monsters.

Second, these are all very, very flavorful monsters. That isn't to say they're "all crystals and headaches", which many people who don't like psionics would expect. There are a bunch of monsters that work together in a sensible hierarchy or ecology, which is really cool. These are the kind of monsters you'll read the description of their background and behaviour and think "cool".

Third, the layout and artwork are top-notch. Jeremy and Andreas haven't skimped on getting this done right. Frankly this looks like a book Paizo would publish, while not being a direct imitation. DSP has their own style, but the quality is right up there with the heart of the industry.

So folks, if you're looking for another monster book at a reasonable price and you're a little concerned by the "psionic" appearing in the title, don't be. This is every bit as exciting a release as a FGG Tome of Horrors, only perhaps more so.

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