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Volnagur the End-Singer

Anguish's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Modules Subscriber. 2,973 posts (2,975 including aliases). 2 reviews. 1 list. No wishlists. 2 aliases.


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AdamMeyers wrote:
Do these martial builds get boring, though?

It depends.

Doesn't reading 400 pages of spell descriptions for casters get boring?

See, some people want something simple and reliable, so the most complicated decision they need to make each round is "where should I stand", and they still need someone to help them make that decision. Having classes that are basically "point & shoot" either with melee or range is a good thing because it keeps the game accessible to mellow, uncomplicated players. Having "tier 1" high-narrative-impacting flexible casters is also a good thing, because the player who isn't drunk can be as clever as their own capacity for invention.

So yeah, it depends.


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Steve Geddes wrote:
Do those sorts of programs exist?

I don't think so. I mean, to a degree it's just speech-recognition, but the issue is you're actually interlacing two (or more) people talking. You could probably pass a recording through Dragon Naturally Speaking, then clean it up and separate it into individual speakers, but it'd still be a lot of work.


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Ryan. Costello wrote:
Anguish wrote:

Audio... check.

Video... check.
Transcript...

Thank you for your efforts but this isn't for me.

We'd love to offer transcripts, but that is a beast unto itself. We're limited by our time and budget as volunteers. If you could recommend trustworthy freeware that transcribes audio or video, we'd certainly look into that.

Absolutely, positively not trying to rain on your parade. But that underlines why I personally don't consume podcasts or vidcasts. The time burden is placed on the consumer. I can read a lot faster than you can speak. Pretty much the reason why podcast/vidcast producers don't spend the effort to make transcripts is the reason why I don't consume them. So hey, I'm very, very glad you've got an audience. I'm only posting this to explain why I made the request.

So, to be clear, thank you for what you do.


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Lemmy wrote:
Exactly. Ignoring the problem doesn't make it magically go away...

Sorry, but dispel caster/martial disparity is on the cleric and sor/wiz spell lists. There's just no way for martials to mundanely make it go away.


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Gorbacz wrote:
Can we have another bag of devouring? I mean, I could use a change of the avatar once in a decade ;)

You know, personally I'd find it jarring if certain people (you included) suddenly changed avatars. I don't look directly at them, but in a conversation, my peripheral vision hints at identity for me. It's kind of neat how it works.


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Steve Geddes wrote:

If it's different enough you might like the new game better than Numenera, no?

I mean, I take your point that you'd like a Scifi game created (pretty much) from the PF rules. But if that doesn't happen, it doesn't follow that you won't like the resultant game does it?

For the sake of conversation, no. That's just not how I work. Once I've found a restaurant or two I like, that's where I go. Once I've found a meal or two I like, that's what I order. Once I've found a set of toppings I like, that's what I put on it. But again, that's me.

But another point I've made elsewhere that links in, almost-compatibility is bad (for me) in another way. There are still differences from 3.0 to 3.5 to Pathfinder that the elders in my group occasionally stumble on. I almost never think of non-lethal as subdual damage anymore (a 3.0-ism), but we still struggle to remember that silence is now a one-round casting. I get it that change was made for balance purposes, but since the vast, vast majority of spells are Standard actions and that one used to be, it's difficult to unlearn what we used to KNOW was true. Some things, like changes to Power Attack or grapple rules are easy, because they're completely different. Small changes are... painful.

In closing, some of us play Pathfinder not despite its design idiosyncrasies but because of them.


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There's also the consideration that the current avatars lend a stylistic consistency to the site that is... rare. As much as I like Megan Fox bent over Bumblebee, I don't really want to see that on an RPG forum. We all know that the moment custom avatars are permitted, that's the kind of thing we'll see (and worse).

Same thing goes for in-line picture embedding and signatures. No thank you.


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Second Darkness: adventurers discover a secret dark-elf plot to call down a second starstone, ally themselves with surface elves, then learn surface elves are such horrible people that maybe letting the drow destroy life on Golarion is for the best.


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Wrath of the Righteous: rampaging hordes of demons discover someone has changed the rules on them, literally.


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Rise of the Runelords: the rightful ruler of a continental empire strugles to escape the prison that has protected him for millenia and return his lands to glory, only to be thwarted by well-intentioned but confused adventurers.

Council of Thieves: a pair of unbalanced siblings explore the boundaries of adulthood and are met with societal disapproval.


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GreyWolfLord wrote:

Options are nice. Too many rules to memorize or keep track of for a GM...not so nice.

Bloat may be options for some, but for me, I'd like it if they'd tailor things for core and actually use the others as OPTIONS rather than requirements in their APs.

That's the big difference between bloat and options for me. Options are just that, optional. Bloat is where those additional rules are written into APs rather than being optional additions to the AP.

Instead of having as an option to add, a GM has to replace and reconfigure instead if they don't want to use those books.

Which is why Starfinder is looking more interesting to me, at least at first. It's missing all those additional required books to run the AP, or to look up online in order to run it or which you have to change.

APs should be easy to run, and take less time than a homebrew. Instead one can find themselves looking through all the rule books to ensure they know all the rules prior to running the game.

Though the idea for core only PFS and core only games is good, much of the APs still reflect more items than just core (at least up to IG, haven't really glanced through the two latest ones in Cheliax).

Again, I hear you, but arrive at a different destination. I find it annoying when rules exist but are never used. Personally, I want APs to use a wide variety of source books in order to present new challenges. Yes, it's my job to actually read statblocks and research unknown feats and abilities. And yes, I get it that APs are meant to be work-light for GMs. Still, it's not the same thing as work-free. And homebrew is lots of work. While you inherently will know whatever statblocks you create, creating them in the first place is a chore. As is coming up with a coherent and artistic plot.


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GreyWolfLord wrote:
Trade in my PF sub for several SF subs?

There are no several SF subs to trade in for. They've said they'll release a Core, then everything else will be in the Adventure Paths. So one subscription. Done.

Also, to address all those other words, I'm confident Lisa has more statistics and experience with this than we do. So... I'm going to go ahead to trust her.

Also also, personally I hate bare-bones games. What you refer to as bloat I refer to as "supported". We've tried a couple other systems (for instance Numenara and Eclipse Phase) and neither went anywhere because all there was to use was the basic rules and basic adventure. There was no published material beyond that, and none of us have the time or inclination to create a coherent adventure, and it's kind of lame when the single basic rulebook clearly has one, or possibly two "best" or "most fun" builds, so most characters end up the same. Pathfinder benefits from lots of fiddly bit subsystems, and lots of options to put in them. But to each their own. Which is my point here.


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I get it. But no.

I'm one of those archaic crusty old men who interacts with companies via their web sites, e-mail domains, and phone systems. No Facebook, no Twitter, no MySpaceBlogHypeMegaNurplePurpleZoopieZoombaStatsGathererAdNetworkIntrusionA lienPropeNarcisistNet for me.

Tinfoil hat? Not exactly. I don't desire to socially network. I recognize there's nothing special about me, and nobody wants to know when my last movement was.

So requiring me to use a 3rd-party company known to scavenge every last drop of user information in order to access the latest information regarding your company? Meh.

I'll wait until someone reposts things to here. And if they don't, well, I'll just miss out on whatever. Not the end of the world.

Still had to add my vote for "social networking bad".


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Sundakan wrote:
Anguish wrote:


You don't have a choice. You've got to errata the item,
I don't accept the premise.

Your acceptance isn't required for the premise to be accurate.

By accurate, I acknowledge that yes, Paizo could simply not errata. They could also stop publishing RPG books and start manufacturing cigarette-flavored pudding. They could do any of a number of nonsensical things.

But when you have printed game rules that are broken, the sensible, responsible, appropriate thing to do is produce errata, instead of leaving the broken rules.

I am not saying that every errata, or any specific errata, is or was done perfectly. I am speaking to "what do you do when you printed broken rules?" The answer remains: you fix them.


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Serisan wrote:
I think one of the fundamental problems is that there's a strong focus on "that's too good, nerf it into the ground" and not enough on "why are the other options for the slot simply not selected?"

A huge element of this is that there is an insane quantity of options available and they are not equivalent in utility, and can't be. A cloak of resistance +2 has a fixed and evident utility to practically every single statblock that equips it. A hypothetical cloak that adds 20% to its wearer's fly speeds is of variable utility depending on the build and race of who wears it. Dragons will love it, non-flying barbarians will never buy it. Somewhere in the middle are oddball PC builds that stack multiple items to make this cloak exceptionally useful.

That said, when you realize that the cloak you printed in a book is broken in the hands of dragons and <special build guys>, you need to do something. So you errata it. And that may eliminate the borderline (or over-the-line) broken builds that depended on the item. Then you're left with a mediocre item which is fairly balanced, but unlikely to be used much, because that cloak of resistance +2 is always attractive.

You don't have a choice. You've got to errata the item, even if the result is yet-another-specialized-item-that-won't-get-used.

In summary, the problem isn't errata. The problem is the expectation that hundreds upon hundreds of items CAN be published without most of them being unused by virtually everyone.


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As a DM I always reserve the right to disallow something specific but...

If it's Paizo, it's green-lit.
If it's Dreamscarred, it's green-lit.
If it's other 3pp, it's probably going to be allowed, but needs approval.
If it's 3.5e it's probably going to be allowed, but needs approval.

I run high-power campaigns, with 25-point buy stats, with the stipulation that I don't want to see max/min, so nothing below 10 or over 18 after racial adjustments. I don't mind archetypes and prestige classes etc, but if I see a whole bunch stacked together to munchkin things, I may ask for it to be toned down. I'm not a fan of "built" races, but most published ones are okay as long as they fit the setting. Running a visibly monstrous PC in an urban setting is asking for trouble.

So yeah. Permissive. Because in the end, I'm going to be looking at four character sheets, not seven thousand pages of published material.

What's it to me that you got to choose from 43 Paizo classes when in the end that means there are 39 not appearing at my table at the moment?


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Raynulf wrote:
PorscheTim911 wrote:
Can a ghoul deliver a "Coup de Grace"?

Yes.

A more important question for a GM is "Should a ghoul use coup de grace?", to which the answer is usually, "No". Its CR does not properly account for the instant-death effect that CDG typically produces.

The coup de grace rules are one of the few save-or-die effects still in the game, and unfortunately one of the most abuse-able.

I don't disagree in spirit, only in wording. To me it's not a question of CR. It's one of intelligence. Any creature smart enough to think of finishing someone, might.


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Jaçinto wrote:
I'm upset at this being a feat rather than just something sense motive can do. You know, detecting falsehoods and if they are just acting and whatnot. They need more of these things to just be options within the skills rather than be feats.

You "can't" re-print the base game's Skill and add or change them. There was a push to update Stealth, I recall, and that ultimately fell down because they couldn't figure out a good way to get it into Core.

And that was just trying to clarify and clean up an existing skill, not add new uses for it.

Forcing me to have the 7th printing of Core in order to have the list of how Sense Motive works isn't viable. On the other hand, introducing new uses of a skill via a Feat, that can be done. Because if I don't have that book, I don't have that feat, and nothing changes. Only people with the feat need to know about it. A base change in Sense Motive applies to literally every statblock that can use the skill, regardless of if they have the expanded text or not.

Also, to address your original post, speaking in combat is a free action. You can always use "I surrender". There's zero mechanical weight to saying that, but typically most encounters will get paused at that point because the DM is evaluating the logical consequences of the actions everyone is taking. You don't need Diplomacy to stop combat. You only need it to FORCE someone else to see things your way.


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Steff wrote:

so, out of curiosity, why can't this be punted to the pathfinder community in some form? I could be wrong, but if I remember correctly, one of the strengths of roll20 is its robust system for allowing users to develop improvements; working with advanced users to program modules for use during the game. They not only contribute, they pay extra each month for the honor. Couldn't you roll out a basic system and then let it become something that the community works to improve? They would still pay monthly subscription fees so there is monetization there and you would still control content in regards to how AP's and modules are presented and obtained (more monetization) but the burden of development might be more spread out.

Never underestimate the sheer overwhelming power of a large group of nerds on a mission.

History is replete with products that were shelved for so long that eventually, when it was time to develop, the ship had sailed.

I can't imagine that happening.

Not the least factor is liability. Not necessarily legal or monetarily. If Paizo endorses community code, and there's back-doors, mistakes, or security flaws involved, it's going to reflect badly on them. I use the word "if" as if it were somehow less than 100% likely that a community RPG game-space web app would have security flaws.

If the community has the talent and inclination to produce such an application, the community is free to do so. Paizo isn't required to be involved in any way. Sure, it'd be nice to put some of their IP into such a product, but hey... if you produce something that works and works well, it's time to talk to them about a licensing agreement.

But no. Nobody's lifting a finger except the one or two existing tabletop virtualization companies. And that's the real reason why this won't fly.


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KingOfAnything wrote:

And what about spells that are not rays, but targeted effects?

CRB wrote:
You make all pertinent decisions about a spell (range, target, area, effect, version, and so forth) when the spell comes into effect.
Once the target is selected, the effect has already occurred. Casting after the target is selected won't help you much as the effect has alfeady "struck."

It's only a problem if you make it a problem. Like my imaginary emergency ablation spell, sure, the attack has come into effect. That doesn't mean that damage has been dealt. I'm not playing the "there's time between" card. I'm playing the "any time is any time" card.

Imagine "once per day as an immediate action you gain the improved evasion ability". Or even "once per day as an immediate action you can reroll a failed saving throw". Spells have taken effect; they are erupting around you, or boring into your mind or... whatever. But if you have an ability that is defensive, and it's an immediate action to use that ability, it's any time.

Obviously you can't use it the following day to undo events that are resolved, but it's absolutely appropriate to prevent Bad Things that are in the process of happening right bloody now.

feather fall remains a great example of this. Falling normally just happens, without consuming time. Yet there exists this spell, which exists specifically to allow you to not suffer the negative consequences of falling.

So yes, emergency force sphere away as the fireball engulfs you. Just do it before the damage is dealt. Maybe during that interesting period of time when you're - by RAW - dodging and weaving within it, and making your Reflex save. Turns out you have something better than a Reflex save... you have an immediate action.


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I can't say I see where the confusion is coming from. Without verbiage restricting when you can cast something, you can cast immediate spells any time.

So yes, stone shield can happen between hit and declaration of damage.

Let's me sensible here. Hypothetical:

emergency ablation
Casting Time: 1 immediate action
Description: you acquire DR5/- that applies to the first instance wherein you take normal hitpoint damage before your next turn.

Such a spell is reasonable, yes? Flavorful, yes? Its intent is clear and its scope is tight. You're trying to reduce a single "ouchie".

What sadistic DM would say that the caster has to cast his spell before his attacker attacks? Or before his attacker decides who he's trying to hit? Or before his attacker successfully hits?

No. It's obvious - and fair - that this spell can be cast the moment the DM says "oh, wow, the ogre smacks you in the head with his greatclub".

The ogre doesn't get to say "oh, hey, wait, I wouldn't've hit this guy since he's got emergency ablation cast."

As far as I can tells, efs can be cast any time, and yes, that may screw the person attacking the caster of efs. Before an attack is declared? Sure. After? Sure. Once a spell is cast? Sure. Once a target is selected? Sure. Once a ray strikes? Well, sure, but it's not going to help you because the act you're trying to prevent (getting struck by something) has already happened. You take damage from the ray.

It's actually not dissimilar from the one James referenced that adds a shield bonus to AC. Yes, sure, cast it after the hit is declared but before damage is declared. I - as the DM - don't care. It's TOO LATE to be useful, but you're welcome to cast it.

As for table manners, as interrupt abilities start coming on line, it's up the player and DM to work together to make sure the cadence of actions is clear to allow their use.


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On the other hand, it could be annoying to go five levels where your biggest achievement is being able to say "I'm not dead yet." Individual tastes may vary, but I suspect most of us play to be heroes. To rescue those in need of rescuing etc. To excel.

While an encounter or two, or even a session that is grueling is fine, I wouldn't enjoy a sustained survivalfest.


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Cleanthes wrote:
Berk the Black wrote:
The Celestial Trumpeter has an interesting alternative to a peg to suspend it in the air. I like this approach.
I second this. Flying stands make me soooo nervous. I've had so many break on me :-(

I'll go ahead and agree with regards to Medium & larger minis, but I had an interesting opportunity recently...

I use Alea Tools magnetic condition/spell markers. So each PC mini gets a very small magnetic pad stuck in the recess at the bottom. My latest PC has a familiar. I took a spare Tiny mini for an appropriate creature, and severed the bottom of the flying stand. Then I glued that to a small rare-earth modeling magnet, creating a new, magnetic base. It's strong enough that I can just stick it to the top of the PC mini's plastic base and it stays there. I can move it around, and move it to other PCs... it's kind of awesome.

If Small & Tiny minis get more substantial stands, there'll be less opportunity for modding like this.


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James Jacobs wrote:

Like trombone.

Or parasite.
Or plastic.
Or thunderhead.
Or wrangle.
Or tension.
Or bow. (The one that rhymes with drow.)
Or bow. (The one that doesn't rhyme with drow.)
Or phantom-powered dreadnought-launching mountains.

tpptwtbbppdlm

So clearly the next AP involves Bill the Cat. I had been hoping, since Berke Breathed resurrected Bloom County last summer.


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'Sani wrote:
Heck, even though my party DOES know each others names, we still don't actually use them. Nicknames all the way.

Gajolob Gorum posting from beyond grave. Him not pay attention people give names, so make up own. Party start using nicknames too. Much funny. Then Gajolob Gorum start know party. Them real people. Them heroes. Gajolob Gorum start paying attention, learn names. Start using them. Sign of respect.

Then heartless GM make TPK.


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CampinCarl9127 wrote:

I had a question come up in a game that is relevant to this discussion.

If spells persist after death, does that mean a shield other spell does? Can you kill somebody by butchering the corpse of the person they were bonded with, even though they are already dead?

Oh-oh.

I'd go with yes, personally, for consistency's sake. The caveat being that dead body likely can only take a certain amount of damage before it is "destroyed", much a like a table or a chair. It might be reasonable to look at basic zombies to judge how much punishment a standard dead body can take.


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So, who's remembering to keep track of the weight of the cash wealth their PCs have? Remember, coins are heavy. Those who micromanage encumbrance down to this level, I'm assuming they ask the DM for permission to exchange coin for portable items like gems, right? And deal with that those gems aren't easy to make perfect change for, right?

When does the weight of a trail ration leave you? When you eat it or some hours later? Same question for water you consume from a water skin.

All I'm getting at here is that there are varying degrees of precision in adherence to these rules. Nobody is right, nobody is wrong... as long as they're having fun. But where the line is drawn is going to depend on the group.


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No, I think the point is that while a higher point-buy allows a more effective PC/NPC/monster, it doesn't guarantee it.

I've mentioned elsewhen that the campaigns I play/DM, we do 25-point build but with the stipulation that we want to see well-rounded characters. A fighter who has the points to invest in Int 14 to pick up some skills and languages, as well as Cha 14 to actually be able to be social isn't worthy of a CR change. On the other hand, when you let someone max/min and give them more tools to do so... CR varies.

You can't judge CR by point-buy. You judge CR by combat effectiveness, which is a LOT of different things, of which point-buy is but one minor factor.


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Vic Wertz wrote:
Anguish wrote:
Thing is, Paizo uses Apple devices in-house. Not necessarily exclusively, but they're basically a Mac shop. So it's natural for an organization that has already made the Apple/not-Apple decision to continue to make Apple-centric decisions.
Publishing has always been mainly Macs, and finance always been Windows. The tech team is shifting away from Macs, and our convention point-of-sale system, which has always been Mac-based, is soon going to be Surface-based.

Fair enough. No disrespect intended.

FYI, Lenovo has also released a decent competitor to the Surface, if you're interested in options. It's an exciting time, given that there are now "tablets" with real operating systems on them.

It's also reasonably priced.

Here.


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Steve Geddes wrote:

*gloomy look*

It's the beginning of the end - computer games and RPGs moving ever closer...Bring back the twentieth century, I say. :(

I don't get it, Steve.

We're clearly in a golden age for tabletop RPGs. Where under a decade ago we had one major rules publisher with Paizo doing two magazines, we now have two major rules publishers, and Paizo putting out APs, modules, an a bunch of campaign setting stuff. We have two major lines of minis. We've got cards, novels... you name it.

That on top of all of that a digital tool is going to happen... doesn't impact tabletop. Computer RPGs have existed as long as computers have, and yet... here we are... with battlemats still.

I've learned to not sweat that some products exist for other people, as long as some products exist for me.


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I'm confused. They were the first humans. Which makes them human. Sure, they were a pureblood line, which is to say ethnic group, but that doesn't make them non-human. Neither do their achievements. They're just as human as the Shoanti. They lived in a golden age, which doesn't impact stats at all.


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P.S. Sweet Jebus. $3,000 in just under four years. Wow.

Of course, the best thing about Kickstarters is when awesome crap I ordered half a year earlier shows up. It's always like Christmas.


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1} I've backed 19 successful Kickstarters for a total of $2,929 all but 3 were Pathfinder/RPG related. I have never watch a video. Don't waste my time. I can read faster than you can talk. Just tell me clearly what your product is, what it contains, how it will be presented, and why it is worthy of my money. Write it down. Let me read it. Done. Don't be funny, don't be cute. Be informative.

2} The best stretch goals are more of what I'm backing. The Reaper Bones minis Kickstarter is a good example. The more you spend, the more success the KS has, you get more minis. I don't expect to back a KS for say... a massive bestiary, and if it gets 200 backers I get a custom d20 and a chocolate bar in the shape of a goblin. Don't get me wrong... I like my Dreamscarred Press d20, but I will always prefer the book become another page longer instead.

3} As Franz says, don't screw with timelines. I'm personally a very forgiving consumer that way, but most of the time you will destroy your reputation by missing deadlines. Write your book first. Proofread it. Playtest it. Then go ahead and launch a Kickstater, knowing that if you fund, all you need is art, layout, and printing. Don't leave parts of the book unwritten. Life WILL happen to you. If an artist falls off the planet, you can commission another to do your art. If you lose your day job, you won't have the time to finish the book. See how this works?

4} Don't overpromise. Make sure your numbers are good so that you can produce the product and still make a profit. It's no good to us if you go broke trying to ship our product. Make sure nobody loses.

Good luck.


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MisterSlanky wrote:
Dammit and Paizo being so Apple focused. This isn't 2010, there are other devices.

Thing is, Paizo uses Apple devices in-house. Not necessarily exclusively, but they're basically a Mac shop. So it's natural for an organization that has already made the Apple/not-Apple decision to continue to make Apple-centric decisions.

Also... there one advantage to iOS. It's not fragmented like Android. I like to use Android personally, but I hate supporting it. What do the screens look like for adding a mail account? Depends on the vendor. Samsung is different from HTC who is different from everyone else. Then there's the version differences, because Android users are locked to their vendors for upgrades (unless you root and custom ROM your device, in which case you don't need support anyway). So when looking to enter into the mobile app market, iOS makes more sense from a support standpoint, even if there are something like an infinite number more Android devices out there.


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Orthos wrote:
Frogsplosion wrote:
Nullpunkt wrote:

James Jacobs mentioned before and wrote in one of the most recent Adventure Path issues that he had been pulled from Strange Aeons to work on a super-secret project that has been on his mind for at least 10 yeaers now.

Intriguing, isn't it? What could be so important to pull Mr. Jacobs from developing what would probably be his favorite theme for an Adventure Path ever?

Now people around here have always shown a remarkable ability to come up with inside information, rumors, and competent guesswork to figure out stuff like this so I pose the question to the community:

What could James Jacobs be working on?

(If a thread like this already exists, I apologize and would like the link. My search-fu was not enough to find any.)

epic level handbook? pretty please?
Extremely, extremely, extremely unlikely. Paizo devs have stated on multiple occasions that they do NOT like 3rd edition's Epic level ruleset, and that Mythic was/is intended to cover that niche as necessary. It would be a rather extreme change of stance to suddenly turn around and make an epic level progression book after several years of such a firm stance against it and the repeated assertion that if that's the kind of play you want Mythic is how to do it in Pathfinder.

I'd rather play something like Mythic than epic any day of the week. Oh look, more levels. Bigger maths. Just don't care. On the other hand, having distinct, unique abilities that represent "above and beyond the best of the best", that's worth playing.


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Lizrd, you ask a decent question, and you've been given a few answers.

Money is a funny thing. I think there are three categories when it comes to entertainment. Not nearly enough, a decent amount, and plenty.

NOT NEARLY ENOUGH
Especially when people are young, finances leave you in the "not enough" budget. After paying for food and housing, you may have a truly tiny entertainment budget. OGL allows someone in this category to game at all, without resorting to piracy. That's cool.

A DECENT AMOUNT
Once you have a reasonable-paying job, you're going to have a moderate entertainment budget. You can't buy every darned thing you hear of, but you can pick and choose where your money goes. OGL allows for you to prioritize your purchases. It's REALLY handy to have a Core Rulebook at the gaming table, and Bestiaries, for instance. Buy the backbone of your gaming experience, and use the web to look up things you're only going to dip into. Again, that's cool.

PLENTY
Some people can buy every bloody thing, and do. Not everyone is so lucky.

Anyway, my point is, physical books, and even the digital PDFs are different tools from the PRD and d20pfsrd etc. At our table, we have lots of physical books, but not all. They're fastest to find something if you know what book it's in, and they have awesome art to show off. We also have tablets with PDFs, which are great for those books that we can't justify spending cover-price + shipping for. Finally, if we're stumped where something is, Google to the rescue, and the PRD.

So hey, buy the tools that are right for you, both in how they work, and how they fit your budget. Don't feel bad if you can't afford to buy stuff... at least you get to game.

The only thing I'd recommend... is think of the freely-available material as a compromise from a reasonable, compassionate industry. You wouldn't stand outside listening to street-performers all day without throwing money in their guitar-case simply because you can, right? Your moral compass should guide you to contribute when you can, where you can, and as much as makes sense, because you appreciate the artists. Don't not buy RPG stuff "because they were stupid enough to put it out free" (I am NOT saying you're saying that... just don't get tempted).

Hopefully I'm making some sense here.


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Huh. Tiny dragons have become a signature with me the last few characters, from Lily the overly masculine pseudodragon who helped tame The Slumbering Tsar to Pervenche the playful faerie dragon who is now the Herald of Iomedae since our Wrath of the Righteous campaign. Heck, I have three Tiny "psyche dragons" in my development folder for psionics.

So yeah, I'll buy this.


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Gorbacz wrote:
My second name is Jaraczewski. It's a human name from planet Earth. I dare you, I double dare you undereducated 'muricans to pronounce it correctly. You won't, unless you have a degree in Slavic studies or you hail from either Chicago or NY's Greenpoint.

I am a Canadian, monolingual Anglophone but I am fascinated by accents. My Dad's Slovak but I know maybe seven words, enabling me to say "you are a small parrot" and "bring beer". I can also inform people - with confidence - that they are a large parrot, if I feel the requirement. I am joking about none of this. This is the European heritage that was gifted to me.

Without Googling, here's my guess. I'd be interested in knowing how close I come.

Jaraczewski = Yur-uh-chuhski (with "chuh" part sort of rhyming with "full", but not quite).


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Shrug.

Thing is, not all professions involve crafting things. Not all crafts are done professionally. Also, some performances are neither crafty nor professional.

Point being, it is what it is for a reason, but not so strong a reason that you can't house-rule it however you want.


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Crai wrote:
I have all the books mentioned so far (except for PA:Mythic Psionics).

I just wanted to mention... I played a Wrath of the Righteous mythic game, as a psion. We also had an aegis. It was the most fun campaign I've played in. The biggest thing for me was having the ability to change some powers-known by spending mythic surges. That changed the feel of the class hugely, in a good way. It was "mythic" to have access to whatever magic was needed, even if it took until tomorrow to get it. Have down-time and want to go sell off expensive loot? Don't worry, let's teleport to Absalom. Doesn't matter that I didn't normally know teleport... you could count on that I'd know it when I needed it. I almost never changed powers known in combat, but in preparing for fights or during down-time... it was really, really flavorful to me.

Obviously that only applies to mythic campaigns, but I figured it's worth giving the feedback.


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Maybe as a compromise, apply a pound of flesh; a cool-down. One minute after applying triage, a medic becomes fatigued for ten minutes. Triage used in combat *does not trigger this as the medic channels the adrenaline rush of battle.

So yeah, if you've got time you can heal out of combat. But if you're doing a door-to-door dungeon crawl, you may not be able to.

*Define this this as any time you can't take 10 on skills due to stress, not the usual per-encounter definition that includes one minute after combat.


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Elricaltovilla wrote:

The following text was added to Triage, please note:

A medic can only use this class feature to heal injuries gained during the current encounter; hit point damage, conditions, and other effects that the target had before ​initiative was rolled​ are unaffected by the triage and medic's expertise abilities.

Clunky.

A PC enters combat unexpectedly, with a mere 3 hit points of his normal 50 total. Surprise! The medic can't heal that PC to anywhere above 3 hitpoints.

Also, in an encounter, the party is badly bloodied, but the medic becomes temporarily incapacitated. A minute after the party ends the fight, the medic wakes up and... can't do anything because 10 rounds have passed. Seconds earlier he could've helped, but... too late.

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