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Volnagur the End-Singer

Anguish's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Modules Subscriber. 2,620 posts. 1 review. 1 list. No wishlists.


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N. Jolly wrote:
And there's another 1 to add to the list of threads in the WOTR section that read "Mythic killed our game."

How do you take my telling you that it's working for us as a +1 for a thread where it doesn't?

Quote:

As I stated in my post, the problem is the difference in scope between mythic martials who generally swing harder and maybe move around a little more, and mythic casters who make castles out of nothing and nothing out of encounters.

Mythic was not an evenly handled subject, it was (as most Paizo material tends to be) HEAVILY in favor of casters because the only thing better than magic is MYTHIC magic. Trust me, I did a review of mythic stuff in the realm of Alchemist vs. Barbarian for value, and Alchemist got so much cooler stuff than Barbarian that it almost made me wonder if Mythic rules were a way to nudge martials into going with 3/4th casters just to stay with the curve.

This. Again. Only cranked up to 11.

Look. The job of martials is to bang two things together. HOW they do it is up to the player, but it's always going to be "bang two things together". Casters in 3.x have spells that do things. This is all by design. If a player wants to bang two things together, they can play a martial. If they want to create pits, or do mind-control or teleport the party somewhere, they can play a caster.

If you want something in between, also known as "nice things", try Path of War.

Of course something that amps up the narrative power level underlines the "disparity".

Also, in our party, our single martial out-does everyone else. Why? Because his player knows how to make things work. And frankly with Mythic Vital Strike and a few other abilities, he puts out double to triple the results of the two casters.

Quote:
The line "it wasn't what we wanted" is thrown around as though the people who are unhappy have a very small box for what they wanted, but my Mythics expectation box for martials was very accommodating, and very little of it was filled. My caster box however was overflowing (mythic fireballs are awesome, mythic most spells are awesome) while mythic martial feats are...aside from Mythic Vital Strike (it was a mythic feat to make that feat valid), mostly yawners or things that should have been included already (mythic weapon finesse, anyone?), so the product failed to deliver on what I wanted for a mythic martial, which was something other that larger numbers for the most part.

So... your box was exactly the size of "make martials and casters the same" and you're suggesting it isn't a small box? Huh. That's never what Mythic was advertised as being. I believe that product is called "4e", and I don't mean that as a slur.

If the game is "does the product give martials nice things while nerfing casters", you're going to hate pretty much every product with crunch.


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Most of the Mythic-bashing is a load of hooey.

Is it over-the-top powerful? Absolutely without question.
Is it bad, poorly done, or rushed? No, not really.

Sure there are the odd editing/clarification issues, but given you're looking at an entire book of crunch, it's not abnormal. People just didn't get what they imagined it would be and are overly critical for that reason.

I'm happily playing WotR right now (up to 14th level, 6 tiers) and it's been darned, darned fun. Can we curb-stomp almost every challenge? Yes. Have there been deaths? Yes. Were they temporary? Well, yeah. More importantly: is there a sense of being truly world-changing noteworthy well-known legendary adventurers? Heck yes.

Most games shouldn't have mythic content in them, but this kind of story, it's okay to stack all the cards and mangle the enemy.


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So much gnashing of teeth and wringing of hands.

Jason, I need to ask, and I get that you might not be able to, or willing to discuss this, but some discussion might not hurt. Or it might. I dunno.

Here's where I'm at; I'm in, and have been since the early days, with the projected desire of the full hardcover. I'm a sucker for massive books like Slumbering Tsar. I'm watching Kicktraq, and I'm watching Kickstarter, and stressing out. My problem is this... I get it that if we don't hit $58k then somehow you'll finish the AP. Problem is I don't want a hardcover with 85% of the content and then a second softcover/PDF/hardcover with the remaining 15%. That totally wrecks the OCD completionist in me.

I'll keep my pledge in until the last minute, but I'd like to explore what the plans are if this doesn't quite make it to "complete". I'm not afraid to spend more money, but I can't justify another six grand. <Grin>

Point is... if this almost hits $58k, is there some discussion of the whatever that completes it being available as a single entity. As in, if we hit 85% on this KS, and you run a second one later for the last 15%, will there be a way for people who pledge for both to get 100% in one single, unified, beautiful, awesome book? That's my sole concern; the physical format. Not so much the price, not so much the timing, not so much how it's funded. Just if there's a plan being brewed that allows it to happen.

Been struggling with how to put that question for weeks now without breaking anyone's confidence.


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I'd always look at it in terms of "where is the event happening?"

You'd still apply your weapon's enhancement bonus to your attack rolls because the attack (the event) takes place outside of the AMF. You wouldn't apply the weapon's enhancement bonus to damage because the damage (the event) takes place inside the AMF.

So I'd expect most things would work as long as you're shooting from outside. Those "things" won't necessarily survive to be delivered, but anything improving your accuracy should be fine.


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TBP, you've got a problem. RA is a classic that has a lot of material that is sort of... arbitrary. If you do X, Y happens to you, and Y may very well be "you're dead". Making a single character that can stand alone and deal with arbitrary... not going to happen.

Really, it sounds like the issue is that RA is not the game for you.

I'm sorry I don't have anything more helpful, but your stated goal and the reason for it just don't work together.


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I'll jump on this bandwagon. I've had very few imperfections over the years of dealing with Paizo, but whenever they have cropped up, CS has been friendly, competent, and able to solve the issues. I've long said that I wish most other companies were run this way.


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Well, that was a very unexpected and very welcome surprise. Many, many thanks to Paizo for making this not only right, but awesome.


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Andor the Great & Powerful wrote:
thank you.

To extend Azten's one-word answer, the entire 3.5x psionic system has been updated and rather dramatically extended by Dreamscarred Press. While much of it exists on d20pfsrd, just to let you know, there are actual (beautiful) books that exist, along with PDFs. This may or may not interest you, depending on how much you're looking to dabble, or immerse yourself.

Here's the way it is. Which is lightly confusing for historic reasons.

Bits & Bites
============
Psionics Unleashed
This is basically the 3.5e Expanded Psionics Handbook, updated to Pathfinder's standards. It's black & white, softcover (or PDF), and has the content you knew and loved. This includes your Elan, and the usual powers. Pretty much the only thing missing here are those monsters that Wizards of the Coast kept back from the Open Game License.

Psionics Unleashed-Revised
This is the above, only (recently) updated with some tweaks that have cropped up in the several years since PU was released. For example, it now includes the idea of "psionic talents", which are 0th-level powers. PU didn't originally have those. Also, now in colour.

Psionics Expanded: Advanced Psionics Guide
More of the system, but this is all new content for you. It includes several new classes, a bunch of new feats, and a bunch new powers. This stuff is all heavily play-tested and has been out for a couple years as well. Again, black & white, softcover (and PDF). This is the companion to PU.

The Whole Shebang
=================
Ultimate Psionics
This is basically the content from PU, plus PE:APG, further updated. (This is where the updates in PU-Revised come from.) So, if you want it all, this is the book to get. This thing is a gorgeous full-colour hardcover, and is the best choice if you want lots of psionic content. Also of course, in PDF.

Psionic Bestiary
The monsters in the first book, PU, got the same full-colour update treatment that the basic rules content got in Ultimate Psionics, but separated into a second physical book due to pagecount. This is the result of that. Full-colour, softcover (or PDF), this is the DM complement to Ultimate Psionics.

So. If you want to dabble, there are some of the smaller, older books that Dreamscarred grew through as they converted the 3.5e rules then built on them. If you want kind of "everything", you'd want Ultimate Psionics plus the Psionic Bestiary. That contains everything in PU and PE:AGP, only better.

Final comment. There are some additional products available to support the system, like a psionic version of the NPC Codex, and the recently released Seventh Path (adds a sort of necromantic discipline for psions to choose). Just look at the general offerings by Dreamscarred Press from one of the links above to browse their offerings. There are even some new mythic psionic rules. The psionic system is alive and well, and growing, under DSP's management.

Full disclosure: I am a fan and user of DSP's materials. I have also done some editing for some of their books on a volunteer basis.


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Let's cherry-pick some sentences and see what we can do.

CRB pg467.
"Magic weapons have enhancement bonuses ranging from +1 to +5."

Table 15-8, pg468
Weapon bonus (+1) = Base Price 2,000 gp

Okay, so there's a thing called a +1 enhancement bonus, and it costs 2,000gp to have.

CRB pg468
"A weapon with a special ability must also have at least a +1 enhancement bonus."

Let's think about this. There's a table that documents the price of the range of +1 to +5, with a specific line for +1. It literally tells you what having that costs. Then it tells you if you don't have that thing, you can't have special abilities.

That's called cut & dried.

But let's carry on.

CRB pg149
"Wielding it provides a +1 enhancement bonus on attack rolls."
"The enhancement bonus
granted by the masterwork quality doesn’t stack with the enhancement bonus provided by the weapon’s magic."

Well, it seems in the Masterwork weapons section of the book there are two interesting things. First, it turns out that masterwork provides an enhancement bonus to attack rolls. Second, it's clear that masterwork is merely a subset, sub-function, sub-everything of an actual +1 enhancement that comes from being magic.

Huh. They're not the same, they don't cost the same, they don't do the same thing. So yeah, no, there's no sentence saying "you can't put flaming on a merely masterwork glaive" for the same reason there isn't a sentence saying "you can't use the planet as an improvised weapon". You don't need such a sentence.

Now, that all said, it might be valuable to explain what's going on here. The game has a lot of bonuses, and they tend to usually be "named" bonuses. Named bonuses never stack, meaning that if you have a +1 dog bonus to armor class from some spell, and a +2 dog bonus to armor class from a magic item, you don't get +3. You get +2, which is the bigger of the two numbers. But if you can get a +1 cat bonus to armor class from somewhere, that will stack because it's a different named bonus.

The two most common/fundamental named bonuses are "enhancement" and "circumstance". They kind of mean what they say.

A circumstance bonus comes from a situation or detail which is abnormal. For instance, if Character A tries to slide down a bannister, the DM will assign a DC for (probably) an Acrobatics check. If Character A covers the bannister with butter first, the DM might grant Character A a circumstance bonus to the check, because the circumstance is unusual and modified. It's not permanent.

An enhancement bonus usually comes from an improvement or upgrade of some sort. So if Character A has crafted frictionless pants of sliding, those pants will probably give them a circumstance bonus to Acrobatics checks made to slide on things while sitting.

The point is that enhancement bonuses come from items/equipment being "better". So yeah, a masterwork weapon is just a little bit "better" at hitting things because it's better balanced, or sharper, or a bit stronger. A +1 magic weapon is a} magic, and b} so much "better" that it does more damage than a merely masterwork weapon. The masterwork weapon is "enhanced" relative to a normal weapon, but a +1 weapon is "enhanced" beyond that.

The book says you need a +1 enhancement to use a special ability. Yes, masterwork grants a +1 enhancement. Got it Mr. Technicality guy, but in the very same section, it makes clear what "+1 enhancement" means for purposes of magic. It means the full +1 enhancement, that applies to attack rolls and damage. It's talking about the thing a paragraph earlier, not the thing 300 pages earlier, in the non-magic section of the book.

For balance purposes, you are expected to have spent 2,300gp+ on your weapon before you can add other abilities. The flaming ability is expected to require a budget of 8,300gp+ While cutting the budget by 6,000gp isn't the end of the universe, it's clearly not what's intended.

Step away from the cheese. That +1 enhancement bonus is mostly a tax, deliberately pacing the costing in the game.


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Aaaaand... sold.

Another couple years of these sorts of releases and we can petition for Postultimate Psionics!


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Kalindlara wrote:
I would suggest using a different term, please. Just a friendly thought. ^_^

Just to let you know, this isn't an uncommon usage. Amongst the gaming community, there is an ongoing tradition of comparing and contrasting platforms. The reality is that the PC gaming is in every possible way better than console gaming, but people who have bought XBoxes or Playstations or Nintendo whatevers feel inadequate and try to argue with PC owners, pretending their purchase was sensible. When their delusions are corrected, they often are left with the impression that the PC owners are arrogant as well as superior. The allusion to eugenics is very fitting for the scenario.

Self-deprecating humor aside, not everything that uses terminology that alludes to atrocities past is offensive. This one isn't; it's just reminding PC owners that they're often over-the-line at snobbery.

This off-topic post basically present purely to provide background and explanation, not to start or continue an argument or flame-war.


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KingmanHighborn wrote:
Darn I really don't want to use another browser other then the basic IE on my XP (laptop)and 7 (desktop) computers.

Yes, yes you do. You don't realize you want to, but you want to. WinXP hasn't had a security fix in over a year. Every month, there are new exploits discovered that apply to your OS of choice. Just because you have pulled the trigger five times and not shot yourself in Russian Roulette doesn't mean it's a good idea to keep playing the game.

Malware is increasingly able to penetrate and own XP machines. Staying on that OS with the stock browser is fine for a machine that's not networked, but the moment you hit the web, you're not only endangering yourself, but you're risking annoying everyone else when your machine ends up part of a botnet and is sending spam and infections to everyone else.

Quote:
I don't see why things have to be changed and forced into using Chrome and Firefox and such. Just leave stuff alone.

Since you phrase things that way, it's because the underlying technology used in the older browsers is insecure. When you connect to a secure e-commerce site, the two ends negotiate a common set of encryption routines, trying to use the best that both ends can understand. Older browsers only understand older encryption routines which have been hacked. That means when you use older browsers on secure sites, you're not secure. You just think you are because the browser says so.

E-commerce standards (to simplify, think "banks") are requiring sites that take payments to stop supporting broken, cracked encryption routines. Why? Because they're not interested in paying out losses because someone's account got hacked.

So Paizo isn't allowed to do banking while letting you use a broken browser.

This isn't change for change's sake. This is basically "you need to be issued a new credit card number because the bad guys know your old one." It doesn't matter that they haven't bought a sofa and a 60-inch 4K 3D TV yet.

Quote:
EDIT: For the record not mad at Paizo, just the circumstance.

The circumstances are that as time goes by, more eyes spend more time studying the encryption routines we have, and find that there are critical flaws in older ones that nobody realized were there five or even ten years ago.

I'm sympathetic to your situation, but this isn't the time to ostrich; using Chrome or Firefox is trivial... we all spend the vast, vast majority of our time interacting with web content, not the browser itself, so it really doesn't matter what we use as long as things render right and we're safe.

And yeah, I've got a personal preference, and yea, I hate it when the Mozilla Foundation decides to remove some feature I like, and yeah, I go find plugins that make it behave the way I like, and yeah, change is bad. But I'd change browsers in a heart-beat if my bank balance was at stake.

Hope this helps.

Disclosure: yeah, I'm an IT guy.


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Dustin, you're arriving at the reality. It's not the device(s), it's the player.

The issue is (and yes, I've got this in one of my games where I DM for 6 players) interruption.

With that many players, things frequently get derailed, where something I say reminds one player or another of some TV quote or YouTube video or whatever, and things grind to a halt as we all listen to a Monty Python clip we've all heard twenty times before. I've tolerated that with this group though it frustrates me somewhat, because I know what that game is to most of the players: it's a every-other-week opportunity to get out of their houses, leave the wives and kids at home, and hang out with their buds. That's important, so if the group as a whole is having a casual night, I let it happen and we get through one encounter in six hours. Other nights I drive things more, if the group seems focused.

That all said, it sounds like most of your group is focused and one player isn't. I'd have The Conversation. First, it's important to not make it a confrontation. It's not his fault, and what he's doing isn't wrong, it's just masturbating in church. Wrong place, wrong time, wrong crowd. I'd try to basically put it that you don't need theme "help" because it distracts you. Put the fault on you, that you can't concentrate and it's hard DMing, so you've got to ask the player to just not do the videos and sounds etc.

No, not once in a while, just don't. "I'll play stuff when I need it." Zero is an easier rule to follow than "less".

Same thing goes for talk about things that aren't the game. "Oh, that reminds me of this time that..." No, please no. Tell him that you can't handle dipping in and out of running a whole universe of NPCs in your head while keeping all the rules straight and remembering what comes next, and planning for making the game as cool as possible when other stories intrude.

Final comment on "that reminds me". When you hear that, say "write it down, we'll talk about it after the game". That works well. Probably four of my six players stick around an hour or more after the game shuts down, just to talk about movies or books, or work issues, or whatever.

Good luck.


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PIXIE DUST wrote:
What do you all think?

I don't think there's any difference between mental stats and physical stats. When I DM for a player who's got a barbarian and he asks if his character can lift a door, I ask for a Strength check. When I DM for a player who's got a wizard and he asks if his character can figure out a puzzle, I ask for an Intelligence check.

Ability scores belong to the character, not the player. As a DM, I have to keep that in mind. It's kind of my job. So when the PCs encounter a situation the players don't KNOW how to handle, I'll let them work on it a bit, then if stumped ask for appropriate rolls.

You don't need to be a 200 IQ player to play a high-Intelligence PC any more than you need to be a body-builder to play a high-Strength PC. Just recognize when it's time to use those numbers on your character sheet. Sometimes you're asking for a Dex check to untie a tricky knot, sometimes you're asking for a Cha check to talk someone into a discount.

As long as you don't ignore the stats line on your character sheet and pretend for some ludicrous reason that you have to role-play half of it, you'll be fine. And yes, if my players running a high-Int PC suggest something truly out-of-character dumb, I'll ask for a check so they realize it. The DM feeds the players the world, it's our job.


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Marco Massoudi wrote:
I think it would be a great idea to split the line into 2 different ones

Let me try and illustrate why that "can't" work. The price-per-unit is driven down as the units-produced goes up, yes? So selling more minis of whatever particular mold means that its price is cheaper, yes?

So what happens when you are able to pick exactly which minis you want? You do so. And you don't pick any of the ones you're on the fence about. And you certainly don't pick any that you don't like at all.

Bottom line is that cherry-picking reduces overall sales, which drives up overall price. The individuals market compensates for that by being more expensive overall.

Long story short is that just like getting rid of random packaging, doing the obvious 50/50 monster/NPC split would be bad for the line overall.

Don't stop thinking though.


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This is a really cool idea and I'm kind of bummed I didn't notice it earlier. You make me wish there were two more days a week so I could volunteer to DM a similar project in my town.


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James Jacobs wrote:
Pexx wrote:
Simple Solution James Jacobs.......Clones!
Because never in the history of speculative fiction have clone backfired.

I would just like to point out that in fact, never in the history of speculative fiction have James Jacobs clones backfired.


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I could easily be wrong, but I have a recollection from the Alpha/Beta era that Jason pretty much deliberately build the CMB/CMD system to discourage players from using it. The justification I recall - and my memory is less than perfect - was that maneuvers inherently prolong a fight, rarely simplifying or shortening a combat. So the system was build as we see it today, to be a thing that monsters can use to enrich the variety of their actions, and optimized PCs under just the right circumstances can dip into if they insist.

Which isn't to say an optional "maneuvers that work" ruleset would've been unwelcome in Unchained.


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Steve Geddes wrote:
I'd much rather pay someone to do it and know I'm not going to break anything.

I hear - and respect - your position. That said, I'm an IT guy and genuinely want to help. The way you're describing your feelings on the matter, it sounds not unlike someone unwilling to use a light switch, because it could go wrong, so they're going to call an electrician to turn on the lights for them.

There are high-risk and low-risk computing activities. Doing an operating system upgrade is fairly high-risk. Updating driver software for things like video cards is also fairly high-risk. Not in terms of data-loss, but in terms of "something is now acting strange and I need help". Installing a simple, massively well-known application such as Chrome or Firefox is very low-risk. They're both applications that are installed on hundreds of thousands of PCs, and while NO software is free of issues, these ones in particular are well-tested.

The odds of you having anything go awry are very, very low. Also, having a second (or third, or fourth) web browser as an option on a PC doesn't remove the first browser. Meaning that if for some reason you can't get Chrome/Firefox to actually work because <massively unlikely> happens, you can still double-click the blue E to run Internet Explorer.

While this isn't physical-world, adding a web browser is basically the digital equivalent of refilling the paper tray on your printer. Yes, it's a "computer task", but... it's not a complicated or risky one. Removing a paper jam... sure, ask for help. Replacing a fuser... sure, ask for help. But filling the paper tray? Mmmm, very much DIY, for anyone.

Final paragraph. Remember, you're a member of a (friendly) community here, many of which are highly technical, and many of which are in IT. I'm certain that many of us would be more than willing to go PM/e-mail and walk you through the something like three clicks it takes to do this task. I expect I speak for a bunch of us that are cringing when you talk about paying someone like us to do this for you. It just feels... wrong, like saying you're going to pay someone to type things for you because something might go wrong with a keyboard if you do it yourself.


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Bother me? No.

But yes, I've had the experience of "wait, I didn't write that" in various threads. I still far prefer Paizo's approach to avatars over the free-for-all orgy of booty-shaking animated gifs and whatnot.


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Vic Wertz wrote:

Reposted from here:

I will be frank: one of several primary goals for the Pathfinder Tales line is to attract fiction-loving non-gamers to the world of Pathfinder. And we believe that Tor has the ability to advance that goal farther than we ever could on our own.

Without partnering with Tor, the future of the line would likely not rise above "more of the same." And sure, that's great. But if Tor is able to expand the readership, we might be able to do more and bigger and better things in the future. We might be able to mix things up and do something special outside of the bimonthly paperback novel run. We might be able to attract authors that we can't get right now.* I can't make any promises, of course, but we wouldn't be doing this if we didn't think it gave the line a better future than it would have otherwise.

*Addendum to repost: James tells me that the Tor deal has already allowed us to secure at least one author that we’d been wanting to secure for a while.

I hear you Vic, and I really don't mean to sound like a curmudgeon. More importantly, I don't mean to be one. I absolutely wish you well.

Thing is, this is New Coke. I hear you that the Tor partnership might allow you to do more and bigger and better things. It's a novel line. We want novels. Not bigger and better things. You might do something special. It's a novel line. We want novels. You might be able to attract authors you can't currently get. You know, I can't name a single author (who is still alive) whose contribution would justify the changes... to me. You've got an established stable of very good authors and luring in Hickman and Weiss or Neil Gaiman or Muhammad Ali isn't as attractive to me, the reader, as it sounds on the outside.

New And Improved Tide is fine to write on the outside of the box, but really, we just want a laundry detergent that gets our clothes cleaned. I'm not entirely sure how a line of excellent novels gets meaningfully improved, when there are visible drawbacks.

Again, I wish you well, and intend this only as dialogue, not as argument or bashing. I suspect you've already seen my perspective (Paizo isn't run by short-sighted people), but the All-New 2015 Whatever, "now with none of the things you love and instead a bunch of other things you don't care about"... is a common marketing error.


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Ross Byers wrote:
Working with Tor means better distribution, better promotion, and better placement in bookstores. Plus the ability to sell electronic versions in more places.

Be fair. Better distribution is vastly offset by the fact the product just became (significantly) more expensive to purchase and to ship. That it may appear in more bookstores is of no consolation to any of the people who currently have interest in the product.

Also, the ability to sell the electronic version elsewhere is a pointless boon. The ePub version Paizo sold was the ideal product. Two clicks in Calibre (book repository software compatible with basically every book format and every book reader ever) and it's a MOBI, which is what the Kindle wants.

Quote:
Ultimately, those things mean more books sold. Or at least a good shot at more books sold.

You say that. I doubt it. I know I've been mostly buying them when on sale, but given the product changes, that's going to stall out. While that's just me, there've been plenty of threads in customer service with people cancelling this subscription.

People who drive a Prius don't want to hear that the manufacturer has refreshed the product line, and now it's an SUV, costs more, is made in Alaska incurring a shipping up-charge, comes with a shorter warranty (equivalent to ePub), but oh, hey, now members of the SUV-of-the-Month-Club can buy them with their membership.

Quote:
I agree it isn't the fairest thing for existing subscribers, but it's disingenuous to say it makes no sense.

Oh, it's clear it makes sense. Just not to the consumer. For all I know sales were poor, and this change was the only way to continue making the books. Dunno. Don't really care. What is obvious is that there's been a drastic change not only in pricing, but in the product offered, and the benefits for existing purchasers is effectively nonexistent.

Please note: I'm not complaining about any other price change in any other product line.


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What alignment is chopping wood? What alignment is making soup? What alignment is putting your left shoe on before your right shoe.

There are some acts, such as murder, which are universally (excepting by sociopaths) accepted as wrong. Like wood-chopping, porn is not one of them.

I believe the best answer to your question is: mu.


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Illeist wrote:
A) What Paizo chooses to do with its products is its own choice. If they decide to send a copy of every pdf I purchase to a third party, they're more than free to do so, with or without my permission.

That's not news, and of course if Paizo changes the terms of the license then it's done.

Quote:


B) Presumably, any Dropbox connection would be strictly opt-in. Not everyone uses Dropbox, and there would be no need to scrap the existing system.

Sure. It'd be hard to shove a copy into a Dropbox account that doesn't exist. Again, not the issue.

Quote:
C) Without a warrant from a court, Dropbox couldn't access any of the material stored in your cloud. This would be a business relationship no different than the US Postal Service contracting with Delta to deliver your mail. (EDIT: Well, Americans' mail.)

And here we have the issue. Couldn't. You actually use the words "couldn't access" as if they were somehow true. Unless I've missed something and Dropbox is using private key encryption at the client end prior to upload (and I'm reasonably sure they're not, and if they were, Paizo would have to have your private key to submit to your account, which is yet another problem), "couldn't" should be replaced with "absolutely, positively can".

I'm not saying "do" or "will". But absolutely can. But that's still not the issue.

We've had countless cases of well-known web services (including password repository sites) being found to be insecure. Username/password databases have been pulled via SQL injection attacks and similar. It's one thing to have some creep on the outside have access to my work-in-progress manuscript, or my resume, or cookie recipe or whatever personal crap I've shoved into Dropbox. It's something entirely different to have watermarked, purchased PDFs there. While Paizo's site being hacked is an equal risk, Paizo won't ban us if that happens. If things start trickling off Dropbox, it's our problem.

I'm a believer in the right tool at the right time for the right reason. And cloud storage is a tool. I don't see it as a personal dump for copyright-applied materials. It's like carrying your entire PDF subscription around on a USB memory stick 24/7 just in case you maybe possibly might "need" it all somewhere unplanned and can't be bothered to log onto Paizo to download the one or two you need. You're one butterfingers moment shy of losing your Paizo account.

There is such a thing as too convenient. And no, I don't think this is a huge deal. It's not. It's just... kind of uncomfortable on the risk/reward scale and I think bearing some minor consideration. In short, the Fappening illustrates the down side of putting things in popular cloud storage that maybe shouldn't be there.


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Mark Seifter wrote:
The #1 issue here is that there isn't a weekly blog opening for this. Even if I had material, it couldn't happen.

There's a box. Want to know what it looks like outside of it?

It looks like: "some days get two blog entries".

MAJIKTHISE:
Bloody ‘ell! That’s what I call thinking! Here Vroomfondel, why do we never think of things like that?

VROOMFONDEL:
Dunno. Think our minds must be too highly trained Majikthise.


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Fayries wrote:
Hardcover books are seeing a 12% increase, Player Companions and Campaign Settings are seeing a 15% increase. Even spread over two and a half years, that's not inflation.

You can say that, but you'd be wrong. Inflation is a process. What you've linked to is an average of the results of that process over a large number of product types. For instance, energy costs such as electricity where I live have almost doubled in the last five years. Nearly 100% inflation. On the other hand, the price of computer data storage has dropped significantly (as it usually does).

The price of printing materials up 15% in the last few years? Believable.


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My only fear - and I expect Endz is bright enough to recognize this - is that over time, the level of patronage has a decent likelihood of tapering off. Lifestyle has to reflect that this income isn't guaranteed.

That said, he deserves this.


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You're at 30 characters right now, and you're able to add one more character, for 31. I'd expect that means there's a 32-byte field assigned in the database for the account name, with one byte reserved for... reasons. Increasing this would mean adjusting the database schema (down-time), and everything that talks to it. That means work. Not ludicrous amounts of work, but work. End result: people with excessively massive account names, because nobody would do the work for a 33-byte field (with 1 reserved). It'd be 64-bytes or something.


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thejeff wrote:
More, I think much of that second group can't conceive of anything but another iteration, thus the assumption that it will be just a money-grabbing move or the talk about the design space being filled.

I don't know that's being fair.

Whatever comes next, if it's another iteration, doesn't rock the boat. If it's not backwards-compatible, it's another system. The moment Paizo prints another system to ME it becomes "JUST another system". If I wanted something that isn't 3.x/PF, there is such a wide variety out there that you can rest assured I'd find something. But I don't.

SKR for instance Kickstarted a new system. I really like his design ethic but I didn't back that game because I already have a game system I want to play, and don't have enough hours to play.

It really is a complicated decision for Paizo. At least in my case, the instant the print a system that isn't compatible with 3.x/PF is the instant I have no more incentive to read/try/buy it than any of the other existing systems that I have NOT read/tried/bought.


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Let's be real. Here are the possibilities:

1} Pathfinder 1.x continues forever and ever, until the heat-death of the universe. Likelihood: 0%

2} Paizo goes out of business and never releases a Pathfinder 2.x. Likelihood: > 0%

3} Paizo releases a 2.x. Likelihood: > 0%

You get to pick which of the scenarios you'd like to see.

But seriously, while I have no interest in a new edition, I recognize that Paizo isn't likely to be printing new material for the current edition 80 years from now. Or 40. Or 20. Probably not even 10. So yeah, assuming they don't go out of business, a second edition really is a foregone conclusion. Some day.


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I think Eberron allows the perfect illustration of why you shouldn't advance the timeline of a setting.

That setting is designed a few years after the end of the Last War, and the politics of the setting allow great intrigue and complexity because of it. One of the races (warforged) exist to represent sort of the shell-shocked PTDS warrior trope, but also the questionable morality of created entities, and a tinge of slavery.

If you advance the timeline after that odd, fragile moment, you close and resolve the questions. You make things... boring.

A setting done right is interesting because there is conflict, and question, and mystery, and energy. Things ARE happening, and the things that have already happened exist only to justify what IS happening. If you do the setting right, there's no need to advance a timeline. You don't WANT to resolve or close things.

In this case, you don't WANT to remove diabolism and Asmodeus from Cheliax. Sure, let it happen in an individual game, or even an AP, but the setting itself should assume adventures have not taken place. Which is what Paizo does.


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Ascalaphus wrote:
The first book of Iron Gods dances around this issue quite neatly. Most of the walls are made of glaucite, an iron/adamantine alloy that's obnoxiously tough, but so hard to salvage and reforge that it's still not worth stealing the walls.

I was going to suggest pretty much exactly that only was going to call it "badamantine".


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Tels wrote:
It's not the math, its the requirement for nearly completely separate character sheets.

It's funny. People keep saying this. And yet... there are scads of statblocks in adventure after adventure that add only a few lines of "when not ranging" stats at the end. Rage doesn't actually change very much, at least not if you're not spelling out every derived number that the character could possibly have. Statblocks are amazing if you spend a little while learning how to use them.

Not that I'm opposed to seeing alternate barbarians... this book might be fun in general. I just don't think the problem is as serious as folks are taking it. If it were, we'd have to make alternate versions of pretty much every buff/debuff spell in the book, and do away with ability score damage etc.


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There is SO much lore spread out over the space of Golarion that I really can't be an expert in it. As such, spreading more lore over time isn't attractive to me.


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Faelyn wrote:
Do we really need to have this discussion yet again?

Does it somehow harm you that there exist people who haven't had the benefit of the past X times the conversation has been had?

You don't need to participate; those of us who are willing to dedicate our time to present material for the original poster to consider are the only people who have a meaningful investment.

And no, it doesn't harm me that you ask. Like the OP, I'll just take a moment to reasonably answer you.


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What does a "summoner" do? They summon. Very neutral act.
What does a "wizard" do? Magic. Up to the individual to exhibit alignment.
What does a "paladin" do? They explicitly exist to aid others. Clearly Good.

What does an "assassin" do? They specifically exist for the purpose of making individuals dead. Sure, there could be one who only hunts down and kills really bad folk, but when you're looking for a girlfriend and she asks "what do you do for a living?" and your answer is "I kill people", she's not going to be thinking you're Mr. Wonderful.


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I'd agree a mixture is best.

My collection now numbers into the many hundreds of minis and while I don't have Race X, Weapon Y Gender Z for every combination, I've got plenty of "tough guy/gal", "caster guy/gal", "noble guy/gal", "sneaky guy/gal", "ranged guy/gal" etc, etc, etc. These minis all exist. You can already buy them. There are so many adventurers out there that everyone should be possible to represent.

That said, more is always... more.

Monsters, same thing happens. I may not happen to have a dragon with tentacles, or a half-bear goblin treant, or whatever freak-of-the-weak appears on Bestiary 9 page 63, but I've got an awful lot that can represent them.

If your goal is "have one of everything that can be", give up. I'm thousands of dollars in and I still frequently don't have* the "right" mini and settle for close-and-gets-the-impression-needed.

*Or can't remember that I do have it.


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Um, in my opinion the best overall resource for learning to be a "better" DM is your players.

Hear me out. Different players want different things. They're your most useful go-to to learn what you did "wrong" and what you didn't do "right". They can tell you what they want more of, what they want less of, and why a game isn't as good as it should be.

You can read all the blogs in world telling you what so-called masters of the trade have done, and still run a game your players don't like. Sure, amongst my circle a number of us DMs conspire and share tips, hints, advice, but it all comes down to knowing your players.


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Lacking wings (or any equivalent mundane method of generating lift), it's not Extraordinary, it's Supernatural. Were the skull described as being full of some lighter-than-air gas, there could be some argument.

antimagic field is pretty much a spell that reduces a demilich to "a creature that complains that it can't do anything", because that's all it can do.

For the record, I went through this exact scenario with my Slumbering Tsar group. The demilich in question didn't much like the experience.


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CraziFuzzy wrote:

This is likely a result of a predominance of artistic sorts in this particular market - I for one, as an engineer, however, see absolutely no reason why flipping through pages of a physical book is in any way superior to pressing page up and page down on a keyboard.

So, while I understand where this preference is originating, I still have not gotten an answer to my query of what the player base would do if Paizo DID stop making the print editions. The only proposed answer was 'stop buying from them' - but I can't believe that a majority, or even a significant minority, would give up their hobby instead of simply making the transition to a digital format. Many 3rd party products are only available digitally, and yet they are still purchased.

Nobody said they'd give up the hobby. The statement was stop buying product. I've got so much Pathfinder product already that I literally could play until I die of old age and not finish it.

Now, imagine a scenario where you are browsing, not linearly reading. Say... the Feats section of a book. You place a finger at the feat index, and you start reading downwards. You see a feat you're interested in, so you leaf over a few pages and read it. Leave a finger there. Satisfied? Back to the index. Find another feat. Rinse, repeat. That is a very efficient process with a physical book but awkward with a PDF. Especially PDFs that aren't indexed. Or have bookmarks for Feats/Spells/etc that are "A-K" and "L-Z", where you'll have to page forward a zillion times to find what you're looking for. The back functionality takes into account every page movement, meaning you may need to use it a dozen or more times. Also, jumping back to the Feat index bookmark may or may not get you what you want if the index spans multiple pages.

Now, in the case of the web, this is less an issue, as by definition everything is hyperlinked and you can spawn new tabs. Thing is, touch devices can be annoying as well, and crawling into bed with a book or two to randomly peruse and plot and scheme while de-stressing and falling asleep, that can be nice. Especially when you don't have an LCD/OLED screen shooting you in the face.

Again, this isn't about digi-Amish who just haven't seen the light. We're not idiots, we're not ignorant and we're not "artists". We're educated, technical people who much like good engineers can find the right too for the right job, and know that sometimes a mixture of tools is it.


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Drop to the Floor is a free action. Dropping halfway can't cost more.
Standing up is a move action. Standing from halfway should reasonably be same.


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Frankly I'd rather see a system that turns "smurf" into swear words.


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Jeremy Smith wrote:
Printed copies now available for preorder!

Aaaand preordered.


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If you have a move speed of 0ft, can you dismount?

If you have a move speed of 5ft and a Huge mount, can you dismount?

If you have a move speed of 5ft and your mount is standing on difficult terrain, can you dismount?

If you are a slowed halfling wearing full plate, and your mount is standing in difficult terrain, can you dismount?

If you are a slowed halfling wearing full plate, and you are standing in difficult terrain, can you mount?

This is all playing around, but that last example really underlines what's going on here. That halfling has a move speed of 5ft, and leaving a square of difficult terrain would cost 10ft of his/her speed. Yet mount/dismount is silent on the topic of speed. It just does what it says it does, because it's a specific action.

Move Action: A move action allows you to move up to your speed or perform an action that takes a similar amount of time. See Table 8–2 for other move actions.
You can take a move action in place of a standard action. If you move no actual distance in a round (commonly because you have swapped your move action for one or more equivalent actions), you can take one 5-foot step either before, during, or after the action.

The Core Rulebook basically shows us that there are two ways you can use your move action; you can move (up to your speed) or you can do something else. Table 8-2 lists the examples of something else, of which mount/dismount is one. The fact that you are relocated doesn't change that you have not "moved". If you had, you wouldn't have been able to dismount, because that's a different type of "move action" that doesn't include getting-off-your-mount.

I wouldn't focus on "no actual distance"... I'd focus on the word right before it: "move". Mounting/dismounting consumes 0 of your move speed. Thus yes, you can 5ft then mount, or dismount then 5ft. Why? Because you have not moved... you have mounted/dismounted, which is a different thing, like standing up.


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Actually, if the originator of a thread could prepend alterations, that might be best. That way their comments/clarifications/changes would always be at the top of the thread, and revisionist history wouldn't be a thing.


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I wouldn't mind gifting a hardcover of this to one of my players' kids, so I too am asking what projected availability looks like for the book.


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Neat. Nice to see some new psionic content amongst the recent dramatic expansion of Dreamscarred's offerings.


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I get where you're coming from and obviously you can house-rule as you see fit, but confused is already an annoying condition.

Nothing about confusion suggests that a character stops being a valid collective member. If you "do nothing", that's no different from doing nothing voluntarily. Collective membership doesn't require ongoing effort, merely consciousness. If you "babble incoherently", that's what you do. Sure, some or all of that may be telepathic babble, but just as nothing says verbal babble interferes with your party's actions, there's nothing that says telepathic babble would interfere with a collective. If you hurt yourself, it spells out HOW, which doesn't include dropping out of a collective.

In short, these spells - like most things in Pathfinder - say what they do. The collective rules specify how someone gets removed from a collective. That's how.


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I'm not so much going to disagree with you as try to share some perspective with you.

VampByDay wrote:
8)Taking control of characters away from players.

Yeah, it's always annoying when you don't get to do what you want to do. Like how being knocked prone makes it so you can't move. And how being below 0 hit points means you don't get to act at all. Hyperbole, yes, but the premise of the game is adversity. Some rounds you don't get to do what you want to do, and it's no different from any other game that has rules.

VampByDay wrote:
7) "Required items."

The game, for historical reasons, bases its story design on the idea of having a classic party of four, one of which being a wizard and another being a cleric. If you've got those, you don't need wizard-in-a-bottle or cleric-in-a-bottle. The fact that you've got character class options you can take other than wizard and cleric is a good thing. "Required" items enable that to be viable, if difficult.

VampByDay wrote:
6)The perception skill.

A very similar argument could be made for the Knowledge skills. Knowing what your opponents' weaknesses are is immensely, supremely useful. Fact is the skill system is designed so players get to choose who has crucial skills. That there are skills you really, really should have isn't a flaw.

VampByDay wrote:
5)Stuff you can't fix (at your level)

This is by design. Most of the time, the idea is that challenges should actually exist. If you've got the fix for every impediment immediately at hand, that reduces the dramatic storytelling potential of the system. Just as fly coming available changes the game, mooting a lot of Climb checks, the idea is to have a time before that happens, when there is struggle and difficulty. Having cures come around before afflictions would change that, for the worse.

VampByDay wrote:
4)Required magic items

Again, nothing is mandatory. Also, you are given sufficient wealth to acquire recommended-for-balance items. You get to choose if you want to max out those static bonuses or maybe keep them one or two lower than you could, and add variety to your gear. Remember too that you can add magic effects. There's nothing stopping you from having a cloak of resistance +2 and elvenkind. Again, options are good. Building in these bonuses removes choice. Which would be bad.

VampByDay wrote:
3) Monsters with debilitating abilities on every attack.

You know, a lot of this list is turning into "I don't want this game to be hard."

VampByDay wrote:
2)"Save or suck"

Uh. Previous comment applies here too.

VampByDay wrote:
1) Save or die

Well. It turns out that 1, 2, 3, and 8 are all pretty much the same. Sounds to me like you want a game where it's all martials, all the time, and no magic, and you get to always swing a sword, and hitpoints are the only resources that exists. I don't mean this as criticism, but that's kind of what you're describing, when the flaws of Pathfinder are removed.


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Killer Triangle wrote:
I need help on how I should handle this situation

Kind of kidding, but...

Max out your ranks in Sense Motive the next opportunity you get, without telling the wizard's player. Then ask for frequent checks.

Odds are he hasn't bothered with Bluff.

The moment your character gets the idea the wizard is homicidal, one of several things can happen:

1} Your fighter can (try to) gank the wizard preemptively. I do not recommend this.
2} Your fighter can leave the party.
3} You can leave the game.

PVP is very simple. If his wizard kills your fighter, the wizard's player gets to do what he wants to do, and you do not get to do what you want to do. A game where one player's fun is at the cost of another player's fun is not a good game.

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