Angmarean's page

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I like the idea and I'm planning on doing something a little similar in my campaign.

I'm toying with the idea that as part of the overall fungal growth the walls and floors themselves could be alive, at least in certain places. The lair could have originally been a lot more open plan than it appears with build up of fungus creating walls and floors that can be as fragile as I want them to be.

Fungus choked wellheads can give way as people cross them, alcoves containing traps/monsters/treasure/doors can be covered over with mold or vines. The denizens of the dungeon might use this to their advantage slipping in and out of areas that look too overgrown to allow passage.

It gives the impression that the dungeon itself is against the party, which kinda fits well with your idea of magic seeping out from the trapped mage and into his surroundings...


I make it a choice. Players can announce they are fighting carefully and in that case there is no risk of a fumble. However if they choose to fight ferociously/recklessly a roll of 1 on an attack results in a critical miss card, but their critical threat range is expanded by one.

So far, everyone fights ferociously.


I wasn't too hopeful about this style of mini, the pre-painted ones have always been a letdown in the past. But I'm starting to come around to these. The cartoony look isn't bad - different, but not bad.


Love the Jeggare and Radovan stories!

Jeggare's behavioral psych could use a brush up though: negative reinforcement makes a behavior more likely to occur by removing a stimulus as a consequence of a response. If he is talking about scolding, he's probably thinking of punishment.

Egorian academae are obviously party schools...