Algon the Ever-Seeking

Angel Valens's page

37 posts. Alias of tumbler.


Full Name

Angel Valens

Race

Human

Classes/Levels

Paladin/Sorcerer 1

Gender

Male

Size

Medium

Age

17

Alignment

LG

Languages

Common

Strength 15
Dexterity 12
Constitution 15
Intelligence 11
Wisdom 14
Charisma 18

About Angel Valens

ANGEL
Male Human Paladin/Sorcerer (Celestial Bloodline) 1
LG Medium Humanoid (human)
Init +1; Senses ; Perception + 2
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DEFENSE 
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (1d10+3)
Fort +4, Ref +1, Will +4
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OFFENSE
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Spd 30 ft. 
Melee 
Unarmed Strike -2 (1d3+1/20/x2) 
Ranged
Heavenly fire +2 ranged touch 1d4 vs evil, heal 1d4 vs good, 7 per day
Sorcerer Spells Known (CL 1): 
2 (5/day) Expeditious Retreat, Mage Armor
4 (at will) Acid Splash, Daze, Light, Touch of Fatigue
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STATISTICS
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Str 15, Dex 12, Con 15, Int 11, Wis 14, Cha 18
Base Atk +1; CMB +3; CMD 14 
Feats power attack, skill focus (diplomacy)
Traits Asmodean demon hunter, Aspiring Hellknight
Skills Diplomacy +11, Knowledge (planes) +4, Intimidate +5, Use Magic Device +8

Languages Common
SQ
Combat Gear 
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SPECIAL ABILITIES
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Detect Evil: A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Smite Evil: Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

Heavenly Fire (Sp): Starting at 1st level, you can unleash a ray of heavenly fire as a standard action, targeting any foe within 30 feet as a ranged touch attack. Against evil creatures, this ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess. This damage is divine and not subject to energy resistance or immunity. This ray heals good creatures of 1d4 points of damage + 1 for every two sorcerer levels you possess. A good creature cannot benefit from your heavenly fire more than once per day. Neutral creatures are neither harmed nor healed by this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Asmodean demon hunter: You gain a +3 trait bonus on Knowledge (planes) checks about demons and a +2 trait bonus on Will saves against mind-affecting spells and effects from demons.

Aspiring Hellknight: You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.