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Angalia's page

517 posts. Alias of Rev Rosey.

Full Name





Rogue 4







Special Abilities

trapfinding, sneak attack; trap sense; uncanny dodge


neutral good




common, abyssal, infernal



Strength 10
Dexterity 18
Constitution 10
Intelligence 14
Wisdom 10
Charisma 14

About Angalia

Init: +8
HP: 30/30
AC: 18 (+1 to attacks from traps)
Touch: 14
Flatfooted: 12
Fort: +2
Ref: +8 (+1 to saves v traps)
Will: +2
BAB: +3
Basic melee: +7 (Finesse Rogue)
Basic ranged: +7 (10 feet), +3 (20 feet), +2 (30 feet), +0 (40 feet), -2 (50 feet)
All damage 1d4
Throwing dagger crits on 19-20 x2
Punching dagger crits on 20x2
Unarmed crits on 20x2
Sneak attack 3d6 when acting before another creature, when another creature is flanked or when the creature is otherwise denied its theoretical Dex bonus to AC

XP: 4,000

Artisan's tools
Elven cloak
Masterwork studded leather armour +1
Masterwork dagger +1
Masterwork silver dagger (+1 attack, -1 damage)
Masterwork silver rapier (+1 attack, -1 damage)
Punching dagger
thieves tools
parchment x 8
sealing wax
water bottle
ever burning torch
good food x 8
Craft tools for traps

Skill focus (Perception)
Deft Hands

Skills (* is trained skill)
Acrobatics - +6
Appraise - +8*
Bluff - +11*
Climb - +0
Craft (Traps) - +8*
Diplomacy - +11*
Disable Device - +12*
Disguise - +2
Escape Artist - +6*
Fly - +4
Heal - +0
Intimidate - +3
Knowledge (Engineering) - +8*
Perception - +11* (+16 to identify traps)
Profession (Engineer) - +4*
Ride - +4
Sense Motive - +9*
Sleight of Hand - +12*
Stealth - +12* (+17 with cloak of elevenkind)
Survival - +0
Swim - +1
Use Magic Device - +11*

Mathematical Prodigy (Knowledge (Engineering) is class skill)
Reactionary (+2 to init rolls)

Rogue Talents:
Evasion - make a Ref save v attacks that deal half damage on miss. No damage with save.

Finesse Rogue: A rogue that selects this talent gains Weapon Finesse as a bonus feat.

Canny Observer: When a rogue with this talent makes a Perception check to hear the details of a conversation or to find concealed or secret objects (including doors and traps), she gains a +4 bonus.

Uncanny Dodge
Starting at 4th level, a rogue can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dex bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A rogue with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action (see Combat) against her.

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