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Profile
About Andrus BlakeBuild: Devoted Cleric
AC: 22 Fort: 16 Reflex: 16 Will: 21
Current HP: 9 XP: 7776 Str- 10 = +0 / +3
BASIC ATTACKS Spoiler:
melee- medic mace +1 (+8 vs AC, 1d8+1) melee- luckblade dagger +2 (+9 vs AC, 1d4+2) ranged- crossbow (+5 vs AC, 1d8) SKILLS Spoiler:
Perception +12 Insight +12 Heal +12 Arcana +9 Religion +9 Bluff +6 Diplomacy +6 Streetwise +6 Intimidate +6 Dungeoneering +7 Nature +7 Acrobatics +4 Endurance +3 History +4 Stealth +2 Thievery +2 Athletics +2 FEATS Spoiler:
Cleric: Ritual Caster (can cast rituals, gain gentle repose for free) Human: Greater Divine Fortune (Divine Fortune bonus increases to +3) Level 1: Versatile Expertise (+1 with maces and holy symbols) Level 2: Skill Power (Faith Healing) Level 4: Power of Luck (+2 to Acrobatics, can score a critical with Lance of Faith on 19-20) POWERS Spoiler:
At-Will Powers- Lance of Faith (Ranged 5, +9 vs Ref, 1d8+5 radiant damage and an ally I can see gains a +2 to next attack against target, critical on 19-20) Sacred Flame (Ranged 5, +9 vs Ref, 1d6+5 radiant damage and an ally I can see can either gain 5 temp hp or make a saving throw) Gaze of Defiance (Ranged 5, +9 vs Ref, 1d8+5 psychic damage and all allies gain +1 to attack target until the EOMNT, if target attacks before EOMNT, this bonus increases to +3) Encounter Powers-
Command (Ranged 10, +9 vs Will, target is dazed and I can either make target fall prone or slide target 6 sq) Channel Divinity (use only once per encounter, see choices below) Healing Word (minor action, close burst5, me or ally, can spend a healing surge and regain surge+ 1d6+ 4 hp, can use twice per encounter but only once a round) Daily Powers-
Spiritual Weapon (range 10, target one creature, +9 vs AC, 1d10+5 damage on hit, allies get CA against target, can move weapon 10 sqs as a move action, minor action to sustain and repeat attack on next turn, still granting allies CA) Skill Power: Faith Healing (melee touch, one creature, target can spend a healing surge and regain surge +4 hp) Utility Powers-
Bastion of Health (encounter, minor, me or ally, range 10, target can use a healing surge and gain surge+ 7 hp) Channel Divinity Powers-
Turn Undead (Close burst2, undead only, +9 vs Will, 2d10+5 radiant damage and push target 6 sq and target is immobilized until EOMNT)
ITEMS Spoiler:
Ritual Book, Adventurer's Kit, Holy Symbol, Crossbow Bolts (20), Crossbow, Medic's Mace +1, Magic Finemail +2, Amulet of Health +1, Symbol of Daring +1, Alchemical Reagents (Arcana) (80), Mystic Salves (Heal) (40), Sanctified Incense (Religion) (120), potion of healing, 11 silver, luckblade dagger+2, bag of holding (group treasury), bracers of escape, 669 gp, 1000cp, 106sp MAGIC ITEMS Spoiler:
Medic Mace +1 (critical +1d6 radiant damage, property: when I use a channel divinity power during combat, one ally w/in 10 sq can regain 4 hp, power (daily): gain an additional use of channel divinity for this encounter) Amulet of Health +1 (+1 F/R/W, gain resist 5 poison) Symbol of Daring +1 (critical +1d6, or +1d12 radiant if critical was made by using action point, property: when any ally w/in 5 uses action point, they get +1 to damage rolls) Luckblade dagger +2 (critical Bracers of Escape (Daily power: Imm Interrupt, use this power when the target of a melee attack, I can teleport 2 sq) Bag of Holding (can hold 200 lbs of weight or 20 cubic feet in volume but still only weighs 1 lb. drawing an item from the bag is a minor action)
BAG OF HOLDING (Group Treasury) Spoiler:
current contents: Scroll of Deathly Shroud 400 gp in residuum Agera's notes/journal four fire opals (worth 115 gp each) dancing nymph statuette (worth 650 gp) two healing potions (anyone can access as long as Andrus is nearby. he doesn't consider anything in the bag as exclusively his, but rather the group's. he is just holding it until they can split it or whatnot) RITUALS Spoiler:
Gentle Repose, Tenser's Floating Disk, Comrades' Succor, Endure Elements, Comprehend Language, Create Holy Water, Brew Potion WISHLIST Spoiler:
Mace of Healing+2, Holy Healer Mace+2, Holy Symbol of Good Fortune +2, Stone of Avandra+2, Aldron's Firebox, Cask of Liquid Gold, Everlasting Provisions, Instant Campsite Notice the theme? Healing, Fate, and Renewable Resources. Any magic item that gives you a chance to change your fate (reroll a saving throw or an attack, etc) is considered by Andrus to be "blessed by Avandra" and therefore sacred. |
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