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Hound of Tindalos

Andros Morino's page

Goblin Squad Member. Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 109 posts (112 including aliases). No reviews. 1 list. No wishlists. 8 Pathfinder Society characters. 2 aliases.


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I gotta be honest. I never read the web fiction BUT this weekly post was my favorite because as a GM, I was able to have a bank of NPC images to use for my games. Let's face it, even though I ran Council of Thieves and I am running Shattered Star now, to create a rich city, I need a lot of NPCs, some are mentioned without pictures, some even have stats without pictures. It sucks. I get why the APs cannot have dozens of pictures of NPC in them but this weekly new picture was great to use. My players were able to have full conversations with guards at the entrance of the Devildrome in Westcrown and have a connection thoughout time because the PCs could see them instead of being "not important enough in the story to have a picture" NPCs. The nobility of Westcrown got their art from this blog also and individual members of a thief guild in the city... Anyway, that's why I loved this blog.


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Pathfinder Adventure Path Subscriber

Thank you James, I'll closely read Hell's Rebels and Hell's Vengeance as they are released then to not be caught by surprise as a GM because I plan on running those 2 also. :)


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Pathfinder Adventure Path Subscriber

I'm a bit worried with this AP going back to Westcrown. Considering that my CoT players decided to play beyond Book 6 and are ruling Westcrown, will this AP assume a certain ending or statu quo for Westcrown? If I need to assume that certain things will happen to Westcrown, I still have time to sway plotlines towards what Paizo intends for Hell comes to Westcrown instead of retconning their version of Westcrown when we'll play this AP. Thanks James if you can provide me an answer.


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Pathfinder Adventure Path Subscriber

Sometimes as a GM I fudge a die to help a player. Sometimes as a player I fudge it if the outcome is important and one more point is needed on my die. I rarely do it though.

So my advice is that if the player is willing to suck at his rolls as much as succeed at them, there is no problem, it evens things out.

But I would not be ok with someone strangely being successful all the time when other players are not. I sometimes ask to see how player A gets such a high AC. I also roll their perception rolls, fortitude saves...


Pathfinder Adventure Path Subscriber

Actually those 2 APs would conclude the trilogy. Council of Thieves would be Part 1. Thrune is mostly in the background which can be a good thing. It foreshadows that there is a bigger picture beyond what happens in the old capital.


Pathfinder Adventure Path Subscriber

My idea does work and the faction missions (and some modified ones) do provide very interesting roleplaying opportunities so that it's not only dungeon crawling and killing the monsters. It also gives a chance for the pLayers to shine on their own.

I don't have a log to show you but my main tool is a Mind map to weave everything together.


Pathfinder Adventure Path Subscriber

Well I'm very excited as a GM. I'm eager for more detail but I'd love to GM this with my group. My players have done Evil before and know how to behave themselves. I even think that giving them the option of evil makes character development better because the GM can throw at them moral dilemmas. How those characters react and what they decide shows that some characters can do good things and some evil things.


Pathfinder Adventure Path Subscriber

You have likely already finished that campaign but I want to give you props for weavings so many APs into a cohesive world. Good job! (Even though it means more work to you.)


Pathfinder Adventure Path Subscriber

Hey Antariuk.

That's what I'm doing, playing up the factions. During character creation, each player picked a different faction so that throughout the adventures, they can report back to their faction leader what they find and secretly do missions for them.

Each player also have a second character in the same faction because when the whole group cannot play that night, the remaining players switch to the "B team" and do Pathfinder Society scenarios linked to Varisia/Thassilon/Runelords/etc instead.


Pathfinder Adventure Path Subscriber

Well good luck to all. If you need me to jump in as Roubris, DM me. :)


Pathfinder Adventure Path Subscriber

After reading a bit about Gestalt (never knew what it was before), I guess it would make sense with my backstory to be a Fire Wizard/Fiendish Vessel Cleric.


Pathfinder Adventure Path Subscriber

I'm interested.

My character would be Zolthan (Fire Wizard 1), a Tiefling whose grandfather would have been Belial the archduke according to his mother (she would have had a half-fiend lover). He was raised in Westcrown, Cheliax. His red skin and horns were a clear sign of his devilish heritage yet he never showed any innate magic. He decided instead to focus his energies into studying magic, fire magic to be precise in order to acquire magic, power and influence to eventually impress Belial, his grandfather, hoping that he would welcome him with open arms as his real kin. He worships Belial and Asmodeus. He joined the Pathfinder Society and managed to get enough wealth and influence to be able to retire in a country house in Talingarde. In his later years, he had a young halfling slave, bought from Gnolls. She managed to escape the house and vowed to get her revenge. Some time later, he was arrested for Slave Trading.


Pathfinder Adventure Path Subscriber

RotRL was the best. My first PF AP and the most memorable. My Monk also took Fort Rannick and turned it into a Monastery of Irori. I am GMing Shattered Star so you can be sure that I'll include the impacts our group had on Varisia. :)


Pathfinder Adventure Path Subscriber

Well my partner and I played them a few times in PFS so I hope so. ;)


Pathfinder Adventure Path Subscriber

Witchguard and winter witch (or any spellcaster).


Pathfinder Adventure Path Subscriber

Oh. I did not know that the 1000gp was a big bonus. What amount of BP would you put on this building then? I'm interested in your input.


Pathfinder Adventure Path Subscriber

How about this then? I want to create a Thieves Den.
I would take the Guildhall template and modify it:

Guildhall 34 BP, 2 Lots

Kingdom Economy +2, Loyalty +2
Discount Pier, Stable, Trade Shop
Upgrade From Trade Shop
Special Base value +1,000 gp
Settlement Law +1, Productivity +2
The headquarters for a guild or similar organization.

Thieves Guild, 8 BP, 1 lot

Kingdom: Economy +2, Loyalty -1
Special Base value +1,000 gp
Settlement Crime +1
The headquarters for a thieves guild or similar organization.

Explanation: the Kingdom stats are a net +1 so compared to 1 lot, 2 + 1 stats, they average 10 BP... Only one +1 stat should be less than 10 BP, i settled on 8BP.

What do you think?


Pathfinder Adventure Path Subscriber

I did a quick search on the forums but could not find the answer.

If I want to create other types of buildings, are there some kind of rules (even unofficial) to calculate what the price in BP and the bonuses should be? Rule of thumb is fine too, i just don't want to screw up with picking unbalanced stats or under/over priced buildings. Thanks!


Pathfinder Adventure Path Subscriber

Hum... I'm planning to use Tyrax as a new government council member since the players are countinuing playing Council of Thieves after Book 6 and are now ruling the city.

The players are evil PCs so Tyrax keeping an eye on them is a good plot point and will eventually step in to stop their evil plans.

But maybe it's a 3.5 thing that I don't get or a retcon because Dragons Revisited don't fit anymore into Golarion but ... How can dragons disguise themselves as human in society? Do they usually wear some magical item, cast "Veil" on them or something? Looking at Tyrax stat block, I don't see how he can be disguised as a human.


Pathfinder Adventure Path Subscriber

Wow! Thank you so much Tangaroa and Avoron for your builds! Specially your highly detailed one Tangaroa!


Pathfinder Adventure Path Subscriber
Quote:
So, if someone asks will I die tomorrow, do you think this is too direct of a question?

Not too direct but what if the reading says that you (or another PC) will die? What do you make of it? As a GM, I would perhaps kill this character which might not be what the player wants but the cards should be respected somehow. Maybe the character dies BUT he is being revived after. Do you avoid combat the next day to not die? (Maybe someone will kill you in your sleep though!) That is why I said to not ask a question you are ready to know the answer.

Quote:

Is the Baron what he seems to be?

Will taking on this new adventurer lead to fortune or doom?

Good questions that lets the cards tell a story. Careful about giving 2 choices in the question (fortune OR doom). Let the cards tell their own story instead of putting boxes in front of them. It's more gray than black & white.

Quote:

Will people laugh at me if I wear this hat?

Am I the fairest in the land?

Doesn't matter if the questions are silly or not, but I would only focus on one good question instead of a Q&A. Asking the right question to have valuable information is better than pointed yes and no question that leaves little to nuance.


Pathfinder Adventure Path Subscriber

First, as assume that your questions are about the roleplaying aspect of the Harrow deck and not the mechanics of it.

1. What kind of questions can be asked?

You can ask any question but be careful of asking questions you are not prepared to know the answer to. Questions about death are not recommended for example. If a PC learns that he will die soon, is he prepared for that? Your questions should not be too vague because the answer could be interpreted in different ways and you won't know which interpretation is the correct one (until it's too late). Your question should not be too pointed either. If it's a yes-no question, the reading of the cards might not explain the bigger picture. Because the reading will include many cards, it's the connection between those cards that matter instead of the individual cards themselves. The reading tells a story.

3. Who do the cards in the spread represent?

I think that if you have cards that are partial matches, they can help give context to the "lead" card being analyzed.


Pathfinder Adventure Path Subscriber

That is interesting indeed Brad. I am not opposed to that and I meant it when I said that I did not have criterias. If you have a great concept, go ahead and stats it up. :)

I was leaning against it because being a very high ranking member of the Chelish army, I though that he must had proven is worth in battle numerous times in a hands on approach instead of a support character.


Pathfinder Adventure Path Subscriber

Hello Mathias, the PCs are overpowered already so technically, they don't really need his help in a battle. But if you want to build him as a cavalier instead of an aristocrat 5/fighter 10, I'm fine with it. Just keep in mind that he might fight the 2 PCs eventually so don't make him the buffer NPC. :)


Pathfinder Adventure Path Subscriber

Douglas, he was a NPC in book 2 and 6 of Council of Thieves. The description above comes from the book so Paizo titled him general.

Ruling now the city of Westcrown as an independant city-state, the PCs decided to build their new government council and somehow recruted the general of Queen Abrogail II to sit at their council. He'll then play a recuring role and will likely join them in battles as an ally and maybe betray them and fight them eventually.


Pathfinder Adventure Path Subscriber

Thanks for the fast reply Rynjin. I thought about restricting criterias but decided against it to not limit the imagination of generous contributors like you. Stats what feels right to you. Unless you min-max it, I will be thrilled with the results. :)


Pathfinder Adventure Path Subscriber

Hello all. As GMs we all have our strengths and weaknesses. As for me, I'm a good storyteller but not much of a battlemap tactician. My group is continuing Council of Thieves after book 6 so I need to stats new NPCs, allies and adversaries. I suck at it. Yet, I know that on this board, a lot of folks LOVE to build characters. So here comes the challenge! I challenge you to stats, feats and gear up this NPC with the description below! :)

If you feel like it would be fun for you to do that, please try it! You'll have me thankful and I'll credit you in my homegame! The character doesn't need to be optimized but there is a good chance that he'll fight at some point, hence the needed stats.

So, challenge #1: General Vourne

"LE male human aristocrat 5/fighter 10

Role
Commander of the Gemcrown Bay Imperial Fleet of Cheliax

Appearance
Vourne is a grizzled, mean-looking middle-aged
man with receding black hair and a neatly trimmed mustache. He wears a suit of stiff, black ceremonial leather armor that displays his rank in the Chelish navy."

You can google his name to see a picture of him.


Pathfinder Adventure Path Subscriber

KEJR, what is Trogeni and Trask's relationship? Are they ennemies or they don't care what the other is doing business-wise?


Pathfinder Adventure Path Subscriber

"In Westcrown there is a Chelish-owned private pub close to the docks that’s run by clerics of Iomedae called the Bell of the Sea. The ground floor of the Bell is a typical pub and restaurant, but the basement is a meeting place for central Chelish Bellflower tillers and functions as the harvest moon barn for all slaves freed from that area."


Pathfinder Adventure Path Subscriber

I agree with the few people who talked about the Hero point mecanic (or the beanies variant). That is what I use as a GM to reward players who care enough about their unique character to not want to let him/her die. If there is a game session with heavy RP (Trials of Lazarod, We Be Goblins) I give one hero point to players who did not acted like my usual friends but as their characters.

With each point, they can either make sure that their character do not die if they would have, or they can add a d20 to their roll.

That way, people still level at the same time. The roleplayer increases the odds of his character surviving combat while rollplayers can just play their stats, not feeling the pressure to roleplay. If their character die due to bad rolls or bad strategy, they can just reroll a new character...


Pathfinder Adventure Path Subscriber

Skeld, what interesting new info do we get in the Brigh article? Thanks!


Pathfinder Adventure Path Subscriber

... And that's why I Love Adam. :)


Pathfinder Adventure Path Subscriber

RAW

That this why I love GMing APs and modules in my homegames and refuse to be a Gm for PFS. Playing is is fun though.


Pathfinder Adventure Path Subscriber

That would be pretty cool. Also, the more we go down the Darklands, the more Lovecraftian goodness we could find. :)


Pathfinder Adventure Path Subscriber

Top 4:

Vudra
Arcadia
Telling more about the Peacock Spirit
More Lovecraftian horrors!


Pathfinder Adventure Path Subscriber
Tels wrote:
It came out in the Advanced Class Guide and isn't up on the PRD/PFSRD yet.

Thanks! I just bought the pdf and will look for it. :)


Pathfinder Adventure Path Subscriber
Mark Seifter wrote:
you could grab an inexpensive ring of inevitable summoning and summon some very clockwork-looking inevitables.

First of all, THANK YOU for your great answer!

Also... I could not find any mention of a ring of inevitable summoning anywhere... Do you remember in what book is it from?


Pathfinder Adventure Path Subscriber

I'm very excited about this AP because I love Cheliax and had so much fun GMing CoT. Yet, reading the broad description of each book, I am getting worried that the storyline is getting too much like CoT.

In both AP, you are joining a rebel group wanting to overthrow the local government.
You get the support of the Hellknights (Torrent and the Rack).
You get the support of the local population.
You get the support of people outside the city (strix and mother fly)
You go to a masked ball/dinner to infiltrate the aristocracy.
You rule the city.

The going to Hell is a nice new thing though.

So when my players will ask me what is it about before committing to this 6 months (or more) Pathfinder game, I'm not sure that this description sounding like CoT 2.0 will get them excited.

We played in order: RotRL, CotCT, SeSK (Books 1-3), CoT, CC and we are now in Sk&Sh.
There are so many AP with original plots or twists that we haven't played...

What makes this AP truly unique? :(


Pathfinder Adventure Path Subscriber

Hello Mister Designer!

I need your input. :)

I wanna create a Level 1 PC for the Iron Gods AP that create clockworks that do most of the fighting for her. Considering that creating golems is more high level stuff, can you recommend a nice way to keep the flavor and/or make this character concept mechanically possible at low level?

Thanks!


Pathfinder Adventure Path Subscriber
Quote:
6) No archduke writeups, sorry. Unless there's an uprising in demand!

I would love it! I also like the idea someone else had about the NPCs high level minions of those devils.


Pathfinder Adventure Path Subscriber

Hello all,

I have this concept of a girl wanting to create clockworks. They would be used in battle and also she would also interact with them through RP.

I've never had a crafter character so I'm a little at loss regarding how to build this character.

So, what class and archetype should I use to create this character? How complicated is this process or creating clockwork machines (feats and $)? Is it the type of character concept that is only able to create its first construct at level 10?

I am also trying to get the dynamic on the battlefield of some weaker person and its powerful eidolon but without her being a spell caster (or a very limited one).

Thanks!


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Pathfinder Adventure Path Subscriber

Thank you so much Paizo and Crystal for this great character! I am cis but I love real diversity in my (Pathfinder) world.

As soon I get the right backstory and key characteristics, I can't wait to also roll my first trans character and play him or her.


Pathfinder Adventure Path Subscriber

I haven't played any of those but my next character will be an Harrower and I am planning to go with the Wizard Diviner route.


Pathfinder Adventure Path Subscriber

Thanks to all. Your recommendations help. I am still opened to more suggestions. :)


Pathfinder Adventure Path Subscriber

I'm running a home (unsanctioned) long game with my friends and they created characters each from a different faction. We'll go to Level 12 but I want to include in the strings of modules and scenarios, 3 scenarios for each player to let them shine and have the game night be about them. So in your point of view, what would be your top (best, more fun) scenarios for members of the factions of

Tian Xia

Osirion

Siver Crusade

Taldor?

If there is short story arc between the 3, the better. :) Thanks!

ps: I'm gonna use the secret faction missions and play up the competition between factions.


Pathfinder Adventure Path Subscriber

Well a quick update. We had the final fight for book 6 of CoT and here is what happened:

Council of Thieves:

The PCs are definitely OP with the Vampire template, the 30 points buy and the wealth!

I threw at them at the same time Eccardian (CR15 + mythic template = CR16), Melavengian (CR14), Gelugon (CR13), Bone Devil (CR9), Bearded Devil (CR5), Hellcat (CR7), Gylou (CR14), Erinyes (CR8).

Only the Gylou was a threat because while the others were not able to beat the AC of the characters or do enough damage to bypass their DR by a lot, the +22, 2d8+7 and the grappling skills of the Gylou was problematic at first for the players. The same with Melavengian with the +28 and 2d8+10... BUT!

Instead of hoping to roll a 20 on my dice for the other lower level devils, I should have perhaps used aid another to increase my chances to hit but it's too late now. The Vampire Rogue still can't be flanked (too bad) and he has Crippling Strike so he lowered the strenght of Melavengian first, then Gylou so latter in the fight they were not hitting him anymore.

When the fight was over, I had a Horned Devil (CR16) enter Golarion but while powerful, being alone meant that he didn't have a lot of rounds to do damage. The Crippling Strike incapacitated him.

Using devils was a good thing though. No domination for the vampire and with a strong CMD, the Vampire Cleric cannot succeed on every trip attack with his whip. The DR of the outsiders did help to give them a chance against the DR of the Vampires.

So the conclusion is that I need to throw at them CR16-17-18 monsters now, if possible in groups of 3 or 4 per encounter. :)


Pathfinder Adventure Path Subscriber

Capriati has a great idea with linking this to Ailyn. I approve because this AP lacks foreshadowing, period. You cannot fix all of it but the more people who are important in books 4-5-6 that you can introduce earlier to interact with the PCs, the better.

Also, with the shadows, keep in mind that Paizo had not released a lot of shadows when CoT came out. Don't feel bad with introducing any variant shadows in your nights as your PCs go up in levels: http://www.d20pfsrd.com/bestiary/monster-listings/undead/shadow

The goal is not to TPK them at night but if they don't know if they could encounter a CR 20 shadow or not, they might be more afraid of venturing at night instead of knowing that they can kill easily CR 3 Shadows.


Pathfinder Adventure Path Subscriber

Thanks Alex! That's what I'll do.


Pathfinder Adventure Path Subscriber

If in your campaign, public temples of gods other than Asmodeus (because private shrines in homes I'm sure there are a lot of) are allowed in Westcrown, it would make sense to put one in the Priest Sector (Rego Sacero).


Pathfinder Adventure Path Subscriber

Erastil is listed in the list of deities worshipped in Cheliax (Gods and Magic and Inner Sea World Guide).

Right outside Westcrown, there is a small community called Vormer's Shallow with a cleric of Erastil NPC. (Page 77 of What lies in dust.)

As for actual other temples of Erastil, I don't remember any in Westcrown but this is a huge metropolis so there is got to be at least a few (even though they might have been also abandoned also.)

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