Isuma

Andros Iome's page

56 posts. Alias of Daedalus the Dungeon Builder.


Full Name

Andros, Champion of Iomedae

Race

HP 79/90; AC 24/17/17; +13 Fort, +9 Ref, +12 Will; +7 Init, +15 Per; Fervor 9/9, Blessing 6/8;

Classes/Levels

Active Effects: Ironskin, Magic Vesment

Gender

Kasatha Warpriest of Iomedae 10

Size

Medium

Age

20

Alignment

LN

Deity

Iomedae

Location

The Maze

Languages

Common, Kasatha

Occupation

Assassin

Strength 7
Dexterity 21
Constitution 14
Intelligence 10
Wisdom 18
Charisma 8

About Andros Iome

Stats:
Kasatha Warpriest of Iomedae 10
LN Medium Humanoid (kasatha)
Init +7; Senses Perception +15
—————
Defense
—————
AC 17, touch 17, flat-footed 10 (+5 Dex, +2 Dodge)
hp 90 (10d8+20+10)
Fort +12, Ref +8, Will +11
—————
Offense
—————
Speed 30 ft
Melee +1 kukri +14/+9 (1d10+6/18-20) or 2 +1 Kukris +12/+12/+7/+7 (1d10+6/18-20) and 2 lethal unarmed strikes +6/+6/+1/+1 (1d3+5)
4 kukris +11/+11/+11/+11/+6/+6/+6/+6 (1d10+7/18-20)
Ranged
Special Attacks blessings (good, war; 8/day), Fervor (3d6, 9/day), channel energy,
Warpriest Spells Prepared (CL 10th; concentration +14)
. . 4th— divine power, freedom of movement
. . 3rd— channel vigor, dispel magic, magic vestments, protection from energy
. . 2nd— cat's grace, ironskin, resist energy, protection from outsiders, lesser restoration
. . 1st— divine favor (2), protection from evil (2), shield of faith, bless,
. . 0 (at will)— create water, detect magic, guidance, light, resistance
—————
Statistics
—————
Str 7, Dex 21, Con 14, Int 10, Wis 18, Cha 8
Base Atk +7; CMB +5; CMD 20
Feats, Weapon Focus (kukri), weapon finesse, deadly agility, multiweapon fighting, combat reflexes, lunge, improved two-weapon fighting, quicken blessing (good; battle companion), multiweapon specialist
Traits Fate's Favored, Reactionary
Skills Acrobatics +8, Knowledge (religion) +5, Perception +15, Sense Motive +8, Stealth +13, Survival +8,
Languages Common, Kasatha
SQ Aura (good, lawful), Blessings (good, war), sacred armor (+2), sacred weapon (+2, 1d10), Defensive Training, Desert Runner, Desert Stride, Jumper, Multi-Armed, Stalker
Gear Wooden holy symbol, explorer's outfit, +1 kukri (2)

Background:

Andros is one of the few Kasatha from Golarion. Born in a hidden enclave, deep in Numerian ruins, he was never satisfied with staying put like the rest of his kin. Instead, he would sneakily venture further and further from his home, counter to his parent's warnings. Eventually, he learned why his family stayed hidden, when one day, he was captured by a Technic League patrol, who were eager to experiment on the young alien. He was experimented upon for years, tortured and abused by the cruel mages. Eventually, he was rescued by a band of Iomedaen paladins. He fell into company with them for a while, learning the ways of Iomedae, and growing competent in both blade and spell. While, in another life, he might have become a paladin, Andros had no interest in the strict codes of honor required of the discipline. While he appreciated the concept of bringing justice to the wicked, the kasatha, broken and weak after years of captivity, found he was far more effective with many quick strikes with a sharp blade against an unaware opponent than charging in with longswords held high. As a result of his underhanded tactics, he parted way with the paladins, and started a one-humanoid war against the Technic League, speedily leaping into patrols, and demolishing his opponents with countless quick blows, each well-aimed and charged with divine might.
He grew confident in his skills, in his powers, and that was what led him, one night, to overconfidently enter the Worldwound, to test his powers. He carved a path a good ways into the wildlands, only to be confronted by several half-fiendish minotaurs. He charged them….
You have the sensation of falling before you wake with a start. Something hard stabs your back and you roll to the side. Your hands move to your waist, your chest, your back, searching for the familiar weapons and adventuring gear. But you find nothing. As the fog clears from your eyes, you scan your surroundings with seasoned wariness, looking for threats. You see walls of fitted stone reaching toward the sky, perhaps 50 feet tall, stretching away in both directions. The sky is a swirling mass of red clouds and grey…something. The air smells faintly of old blood and hot sand. Cautiously, you rise to your feet and listen. In the distance, echoing strangely on the stone walls, you hear the sound of others.
Appearance:

Andros is a tall, limber kasatha, with standard pale skin and a blue mouth-covering. He wears clothing that allows him to stay nimble, with a cloak the color of sand. His eyes are constantly darting back and forth, and his bare arms show numerous scars, and a few pieces of metal (some of which occasionally glow blue) inset into his muscle.