How are the Eidolons in B9 supposed to break the chains? At best they have one attack that if they do max damage can do 1 point of damage to a chain that has 5 hardness and 10 hit points. No break DC was listed for the chains either. But that may be immaterial as a standard chain has 10 Hardness, 5 HP and a break DC of 26, which for the 15 strength Eidolons would be impossible. These kinds of errors make the 25 to 50 words spent on describing what happens if the chains are broken and the tactics indicating that the creatures try to break the chains, useless. Very disappointing for what could have been another cool and very creepy/deadly encounter.
Once again, [redacted] is used to provide a challenge in the final fight, and despite it succeeding at that, everytime [redacted] is used, it ends up just slowing everything to a crawl and being boring as all get out.
This is what I posted on our local meetup site for a review:
Both this scenario and game session easily made my top 3 in Pathfinder Society experiences. Steve McCann, despite having a cold and not feeling 100%, came prepared and energized. His style of liberal GMing focused on fun and allowed us all to roleplay and be creative. The other players all came prepared to have fun, and were all fantastic to play with. There were literally zero arguments or rules discussions at the table. I so rarely get to play and this was such an absolute treat… Truly a perfect storm of fun.