|Andrew Christian Venture-Captain, Minnesota—St. Paul|
Could you elaborate on what part of the rules this contradicts? As far as I can tell, this post is only valuable for answering the question "is a robot an object" for the purposes of halving energy damage.
I'm well aware that James is not a rules guy, but at the very least it's relatively clear per the text quoted directly from the rule book that energy damage is halved on objects, not for things with hardness.
The reason animated objects have hardness, is because they are objects.
Its a crossover creature, that is both an object and a creature.
That's why they have hardness. It is also why the rules on hardness specifies objects, because except for two very rare exceptions (foo creatures and clockwork creatures) that didn't exist in the original bestiary when the rules for hardness were written, the only creature that has hardness is the animated object.
So the common rule is that hardness applies like hardness is supposed to apply, regardless of where you find that hardness.
To indicate that hardness suddenly works differently because the creature is suddenly not an "object" doesn't make any sense.