Andrea was born of a Bloodmother in the service of the Pallid Princess Urgathoa. Her swaddling clothes was a graveshroud and she played amongst
MW Lt. Xbow +10 1d8 x2 crit 80ft
Scourge +9/+4 1d4 x2 Disarm/Nonlethel
Longsword +2 +11/+6 1d8+2 19-20/x2
4 Per Level
Bluff 11 (2 Abil 4 Rank 3 FC 1 Trait 1 item)
Diplomacy 12/13 ( 2 Abil 6 Rank 3 FC 1 Depend on sex attraction, 1 item)
Spellcraft 14(1 Abil 10 Rank 3 FC)
Know-Religon 14 ( 1 Abil 10 Rank 3 FC)
Know-Planes 9 (1 Abil 5 Rank 3 FC)
Appraise 9 (1 Abil 5 Rank 3 FC)
Use Magic Device 3 (2 abil 1 rank)
Perception 16 ( 4 Abil 11 rank 1 item)
Linguistics 1(Halfling) (1 rank 1 abil) 2
Turn Undead DC 21
Improved Channel +2 DC
Spell Penetration (+2 to penatrate spell resistance) (+5 Total)
Alignment Channel (Against Evil Outsiders)
Extra traits(Magical Knack(Cleric) and Sacred Channel(+1 Channel DC)
Improved Initiative (+4)
Channel energy(Stacks with cleric)
Vindicator's shield-Standard action, +7 AC for 24 hours/until struck.
+2 on penatrating SR of outsiders
A vindicator willingly gives his blood in service to his faith, and is marked by scarified wounds appropriate to his deity. At 2nd level, he may stop or start the flow of blood by force of will as a standard action; at 6th level it becomes a move action, and at 10th level it becomes a swift action. Activating stigmata causes bleed damage equal to half the vindicator’s class level, and this bleed damage is not halted by curative magic. While the stigmata are bleeding, the vindicator gains a sacred bonus (if he channels positive energy) or profane bonus (if he channels negative energy) equal to half his class level. Each time he activates his stigmata, the vindicator decides if the bonus applies to attack rolls, weapon damage rolls, Armor Class, caster level checks, or saving throws; to change what the bonus applies to, the vindicator must deactivate and reactivate his stigmata. While his stigmata are bleeding, the vindicator ignores blood drain and bleed damage from any other source and can use bleed or stabilize at will as a standard action.
At 3rd level, any cure wounds spells a vindicator casts on himself are automatically empowered as if by the Empower Spell feat, except they do not use higher spell level slots or an increased casting time. If the vindicator targets himself with a cure spell that affects multiple creatures, this ability only applies to himself. At 8th level, these healing spells are maximized rather than empowered.
Divine Wrath:At 4th level, when a vindicator confirms a critical hit, he may sacrifice a prepared 1st-level spell or available 1st-level spell slot to invoke doom upon the target as an immediate action (using the vindicator’s caster level). The save DC is increased by +2 if his weapon has a ×3 damage multiplier, or by +4 if it is ×4. The vindicator can also use this ability in response to being critically hit, even if the attack incapacitates or kills the vindicator.
Bit of Luck:
Bit of Luck:Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.(8)
Good Fortune:6th level, as an immediate action, you can reroll any one d20 roll you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it's worse than the original roll. You can use this ability once per day at 6th level, and one additional time per day for every six cleric levels beyond 6th.
Conspiracy Hunter (+1 Bluff, Bluff is class skill)
Charming (+1 Bluff/Diplomacy on appropriate gender +1 Spell DC on Language dependent spells)
Gear and Money:
Cloak of Resistance +2
MW Light X-bow
Light wooden shield +2
Ring of Protection +2
Minor Ring of Inner Fortitude (1 point of ability loss avoided)
Minor Crown of Blasting (Searing Light 3d8 1/day)
Wooden holy symbol
Spell component pouch
3 Days rations
5 Sheets paper
Torc of Positive Channeling (+2d6 channel)
1 Potion CLW
5 Potion of CSW
2 CCW Potions
Wand of CSW 16 charges 3d8+12
Teaset, toys and storybooks for the Dolls of Delvehaven.
Wand of CLW (50) (Given to Ziz)
2 Bless Weapon
5 Antitoxin (1 to everyone)
1 Soothe Syrup (No more barfing!)
Wand of Restoration 13 charges
Headband of Mental Prowness (+2 WIS +2 CHA)
5 scented tonics (home)
Calistria prayer book
scroll of Remove Disease
1 Scroll Remove Paralysis
Scroll of Remove Curse
Scroll of Break Enchantment(10th)
Scroll of Silence(5) -Given to Fiosa
Scroll of Breath of Life
Scroll of Dismissal
Scroll of Daylight
Grulios Gate Coin
6 Flasks holy water
Masterwork gold ring (Given to Fiosa)
Set of false identity papers, each marking the bearer as Chelish nobility in good standing with
House Thrune. Even though they are vastly outdated, the papers still provide a +2 bonus to any Bluff checks made against the dottari, Hellknights, nobles, or other Chelish authorities. Each set of papers is worth 300 gp
7337 GP, 1742 SP,3387 CP, 75 PP
Domians: Lust, Luck
0.Guidance,Detect Magic, Stablize,Light
1.Bless(x2),Liberating Command(cast),Remove Fear,Hide from Undead(cast),True Strike(D)
2.Lesser Restoration(x2),Silence,Resist Energy,Pilfering Hand, Aid(D)
3.Magic Circle against Evil,Resist Energy-Communal(x2),Dispel Magic,Invisibility Purge,Protection from Energy(D)
4.Deathward,Blessing of Fervor,Imbue with Spell Ability,Deathward,Confusion(D)
5.Summon Monster 5,Empty,Charm Monster(D)
6.Greater Dispel Magic ,Mislead(D)
Andrea feels stifled by the tight-fisted nature of the government and has noticed that taxes and 'gratuities' the counting house must pay have increased and knows that greed is behind it rather than need. Plus the increased number of corpses in the morgue that have been mutilated; jaws smashed, tongues ripped out and eyes plucked as if someone does not want the dead to talk and this has piqued her interest about why this is happening.
Andrea has changed her clothes to go with her new life. She wears a light brown blouse and a brown skirt when at work, but changs to pants when off work.
Gerald Andrea's employer at the counting house who was contacted by her church and keeps her as an apprentice. He appreciates her ability to charm the pants and purses off people and thinks she might be better suited as a tax collector or other suitable profession. He has stated that he will convert special items and gems for 20 gp
Nathaniel Morgue Worker. He has a good eye for the nameless unfortunates who end up in the big cooler and has been aware of those who get 'vanished' because they crossed the wrong person ("Oh yea, Larry the watchman was just a little to honest last night when that trouble went down. Wanna chat with him for a bit *rubs fingers*)
Tracy Prostitute that Andrea often solicits when she wants to enjoy herself. Often stops by a well traveled tavern/inn for food, they often chat and eat before heading off for other activities.
Bertrem Floor-man'Front of the House'. He works at a more higher grade dining place that Andrea visits when higher class customers of the counting house wants to socialize. Has a good ear for gossip amongst the nobles.
Fiosa Andrea's lover. A halfling that works with the resistance and has helped halfing slaves escape or lends her aid in other ways. Has a MW chain shirt and +1 small short sword and 5 clw potions along with a wand of CLW(50 charges)as gifts from Andrea. As well as a MW gold ring,+1 ROP,+1 Cloak of Resistancea potion of Hide from Undead and a potion of Invisibility
Special people the party has met:
1. Various Grulios members and household members.
2. Three dottari - Maurice, Kenswick, Swift.
3. Merchant - Theo Libane, haberdasher. Missing left foot and toes on right foot.
4. Fighter - Rusty Harbin, missing his right hand
5.Emily. Orphan girl Andrea rescued along with her friends. Helps Andrea at the counting house and is being taught her numbers and letters
New Life for Emily fund:
Money paid to Areal:
Edited list of Wavedoor treasure found
Parchment - see the description I put in the campaign info thread. I need know religion or planes DC35.
scroll of clairaudience/ clairvoyance. (Given to Orsin)
a scroll of sunburst (Walcourt)
a scroll of true seeing (Given to Orsin)
A key ring
Reincarnate Ermolos Fund:
Bring Duncan back to life fund:
Equipment in stash:
40 Mithril crossbow bolts
Silk rope & Grapple Rope (Walcourt)
10' Pole (Walcourt)
1 Alchemist Fire (Walcourt)
Wand of Rusting Grasp (5 charges) (Delvehaven) (Given to Imp)
3 vials drow poison
2 vials blue whinnis poison
+1 silver dagger (Walcourt)
+2 cold iron hand axe
Wand of Restoration 13 Charges (Walcourt)
Wand of Secret Door Detection 9 Charges (Walcourt)
Key to Stiglor's Chest
Walcourt Roof loot:
(5)Masterwork comp longbow (+1 str), 83 arrows in 5 quivers (1 for Daniel)
(5) +2 saps
(5) +1 chain shirts
(5) +1 Cloak of resistance.
(5) smoke sticks
(5) CSW (1 for everyone)
2 set of ivory dice
3 diamond chips (142 GP total value)
Second? Floor of Walcourt Treasure:
Papers of COT plots. Worth 1,500 gp if given to the dottari/hellknights
Dark Stalker treasure:
4 +2 short swords,
Gems and Jewels Breakdown
Treasure in D-10:
Valuable papers 1500 gp
Treasure in wizard chest:
880 gp, 5 diamonds valued at 500 GP each, One pearl valued at 1000GP, 3 ornate scroll cases valued at 500 GP each and there are 4 arcane wizard scrolls within.
Wizard room treasure:
Varisian Harrow deck of elaborately enameled wooden plaques worth 150 gp, a silver mirror worth 1,000 gp,
brass orrery worth 50 gp.
Ashes from big table room.
Glyph of Warding keyed to Summon Monster 3(1d4+1 celestial dogs) on apartment and Safehouse door.
Time of worship: Dawn.
Lantern Bearer Group start-up funds: 1700 GP
Glyph of Warding with Summon Monster 3(1d4+1 Celestial Dogs) on Fiosa's room.
scrolls that need to be identified:
5th level - false vision, break enchantment, mage's private Sanctum
4th level - phantasmal killer,
3rd level - dispel magic, Daylight
2nd level - arcane lock, protection from arrows
1st level - protection from good (X2), alarm (x1), Hold Portal
+2 Berzerking sword
Ring of Protection +2 (Orsin)
+1 Chain shirt.
5 Flour bombs[1 for everyone]
4 Daylight scrolls [1 andrea, 1 orsin, 1 Daniel, 1 Gerard)
5 CSW Potions [1 for everyone]
Found in Caretaker kitchen:
Treasure in caretaker's kitchen
(3) MW rapiers,
(3) MW long swords,
(3) MW short swords,
(3) MW spears,
(3) MW javelins,
(3) MW comp short bos (14 str),
(3) MWcomp long bows (14 str),
(3) MW) repeating crossbows and arrows/bolts.
+2 dagger with the throwing special ability (Gerard)
+1 Grounding Light warhammer, (+1d6 vs. air subtype creatures +2 saving throw vs air and electricity effects)
6 Cure serious potions, (1 for everyone 1 left over)
1 dispel magic scroll (arcane), (Orsin)
1 dispel magic scroll (divine)
1 restoration scroll.
Googles of Darkvision (Gerard)
2 MSW Rapiers
MSW Light x-bow
2 CLW Potions (1 to Euphemia)
three suits of studded leather armor (one Small),
seven short swords,
three masterwork daggers,
12 short bows,
dozen quivers holding 20 arrows apiece.
three flasks of oil of keen edge
one vial of silversheen
Treasure in shadowdiningroom:
Bag of Holding type 3
Wand of CSW charges: 17 (damage healed 3d8+12) (Andrea)
potion of keen edge
Treasurer's Seal (it's a magic item)
white pearls, 100GP each: 19
Wand of Daylight charges: 11
Current Saves: F12R5W115
In hands: Wooden shield+2,Long sword +2
Current BaB: +9/+4
Spells in Effect:Hide from Undead(everyone)110 minutes,
Bit of Luck 7/8