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Posts
Boland 'Bowls' Karendum wrote:
Andolphas nods in agreement with Boland. "I know where the boy's family lived," he says, and, without waiting for the others, starts walking. Boland 'Bowls' Karendum wrote:
"Indeed," replies Andolphas as he bundles up Alastor's remains in the blanket that Boland has leant him, and then places them gently in his pack. The cleric then attempts to climb back up to the walkway, at the point where the party entered. Climb: 20 - 2 = 18. "Back to Diamond Lake, then." He waits for Brashen and Da'gret to climb out, then heads down the passage and prepares to climb back down the chain, but waits for the others before doing so. "I hate this part," he mumbles nervously. "Alastor... do you have a preference as to how we carry your bones home? I'm afraid that we will probably only be able to bundle you up in a cloak or sack... or in my backpack, if no one has a spare cloak or sack. That having been said, I wish to do both your body and spirit justice... to the best of my ability." DM Mothman wrote:
"It certainly does, Alastor. So... where in this chamber might we find your bones? As soon as I find them, I will immediately take them back to Diamond Lake. Your rest is long overdue..." Once given an idea where he might find the bones, Andolphas begins to sift for them among the balls. Sense motive: 17 + 1 = 18. Search: 17 + 1 = 18... talk about being consistent! Brashen Trell wrote: As the spirit leaves his body, Brash stumbles back a step before regaining control of his limbs. 'This place is really starting to get on my nerves' he mutters to himself, spitting to the side and glaring at the shade of the boy. "Well, at least he kept his first promise," says Andolphas with a smirk as he rises to his feet. "How do you feel, Brashen? Everything fine? If we get out of here alive, perhaps you'd be so inclined to tell me how it felt to be possessed by the dead, if only briefly...?" "Alastor... I am sorry that those of my faith were not more kindly and helpful to you and yours... It surprises me to hear this -- those so-called servants are not worthy of the grace of either the Green Lady or the Ruby Sorceress... their behaviour seems much more typical of the Cuthbertines... but as promised, I will do as you request, and that is not conditional on you helping us in any way. Yet once we have lain your bones by your father's side... how then will you be able to open the door for us? Will you not be drawn through the curtain before you can aid us? And... have you by any chance seen..." The somber cleric hesitates, on the verge of asking something that appears to trouble him, but never completes his question. Fortitude save: 11 + 3 = 14... whew! Knowledge (local): 17 + 1 = 18. With some difficulty, Andolphas stifles the urge to vomit, but he still feels queasy in the presence of the spirit. He kneels before Brashen, head bowed down. "I know of your family, Alastor Land, and it would be an honour for me to carry your earthly remains back and to Diamond Lake and to give you a proper burial at your father's side. I give you my word, as a servant of both the Green Lady and her patron, the Ruby Sorceress, that your will shall be done. I... also know what it is like to have lost dear ones to shadow and stone. Know that my oath is true, and that I do not give it lightly. Now that you have my pledge -- will you release our companion, and help us gain access to the chamber beyond the door?" Andolphas also looks up at Boland, simulatneously acknowledging the mage's display of power with raised eyebrows as the disembodied voice and Brash voice their praise. "Huh..." The cleric then becomes focused on the ghostly apparition before him. He reaches for the ruby skull holy symbol around his neck, and is about to speak to the boy when the spirit rushes into Brashen, catching Andolphas off guard. "NO!!!" Ando? ANDO??!!! Seeing the half-orc leap into the pit with him and the spheres moving as if something were beneath them, Andolphas gets back on his feet and raises his shield, ready to thrust his spear at the approaching menace. "Who speaks? What are you doing here? We mean you no harm, and ask only for safe passage..." Readied action: If the "thing," comes within 5 feet, Andolphas will attack: 14 + 2 = 16; Damage: 5 + 1 = 6. DM Mothman wrote:
"Look, a metal door," calls Andolphas over his shoulder as he moves across the bridge. "With runes carved into... wha... UHHNNN!" As the spheres unexpectedly fly at him from the opposing walls, one of the objects strikes him in the right thigh, just above the knee. The force of the blow spins the cleric around and knocks him off balance. He flails his arms to regain his balance, but in vain, as the momentum carries him over the edge, landing face downamong the spheres below. He lays motionless, worried that any sudden move might break more spheres and unleash something horrific. "I think that was intended for Brashen," he moans. Reflex save: 2. Brashen Trell wrote:
"And only a fool, regardless of his faith, would walk blindly into total darkness where malicious souls and traps might await him, especially when wounded. I assure you, good Brashen, I fear not Death, though I, at least, give the Dark-Eyed Lady the respect she deserves... and I hasten not to enter her realm, for I know that I have tasks yet to accomplish on this Oerth on the Lady's behalf. But since your courage fails you, I shall be glad to take the lead, though it forces me to squander precious resources... Oh, and don't worry, I understand that there is much that you would probably want to atone for before you undertake the final journey into the Great Beyond, hence your reluctance to take the lead at this time... after all, who would be prepared to face eternity knowing that their soul might be sent to a place of eternal torment as a result of their spiritual negligence? No, you are right Brashen, I am much better prepared than you are..." Smiling grimly, Andolphas unrolls one of the scrolls that he had been carrying in one of his cloak pockets, and starts to chant aloud the words on the parchment. The words on the page burn as he reads them, until at last the scroll has completely disintegrated. The cleric then places his now glowing hand upon his bruises and cuts, healing the worst of his wounds... He then begins to inspect the walkway for likely triggers or other signs of a trap... Mothman, I'm not sure what the caster level on that cure light wounds scroll I received from Amariss was, so I'll let you determine how many hit points Andolphas heals... Search: 18 + 1 = 19; Spot: 19 + 1 = 20! Andolphas climbs the rope and joins his companions in the chamber behind. As Boland makes one of the globes rise with his magic, he shares his thoughts on their purpose. "Perhaps they are brittle, and contain some sort of gas, magic, or even acid? Likely something that is consistent with the elemental air motif... But if they are part of a trap, why have they been placed here? We should tread wearily... for there there could be another mechanism concealed somewhere on this bridge that could dump us among the spheres..." Brashen Trell wrote: 'So... who wants to go back up there...' Brash says rubbing his most recent set of bruises. 'Do we think theres anything up there or just a trap? I guess I could go back up, since I have the ring, and hopefully no one to hold on the way down this time.' Brash glares at Strevlik With a groan, Andolphas picks himself up off the floor in disgust, glowering at Boland and also rubbing his bruises. "I have a feeling there is something of great significance up there... that strange face is far too elaborate and out of the way to be but a mere trap. But I fear that my lack of nimbleness would bear no fruit... though I, too, would be willing to try again, with that ring you hold, Brashen..." A smile creeps upon the somber cleric's face as his gaze lingers on the warrior's enchanted ring. Andolphas recovers his nerves, looks up as he hears the worry in Da'gret's voice, and kicks his pack and weapons out of the way. He tries to position himself vis-a-vis Brashen in such a way that the two might have a better chance together of safely catching fallen comrades. Strength check: 5 + 1 = 6... oops... Andolphas, still trying to break out of his daze, stumbles to the ground and is blown to the lip of the shaft. He catches the ledge, but drops his spear as he does so. "Look out below!!!" He then manages to hop onto the chain, and tries to clamber down... but loses his grip... "Lady, let this not be my end," he gasps, as his heart leaps in his throat. The cleric falls halfway to the ground, then manages to snatch the chain once more during his free fall, burning his hands as he does so. He hangs on for dear life, unwilling to move for a long while. Then, after whispering a few prayers and recovering his courage, he slowly eases himself down, and finally reaches the ground, where he collapses in a trembling heap. Reflex save: 14; Jump check: 11 - 2 = 9; Climb: 7 - 2 = 5. Second reflex save: 18; Second climb check: 19 - 2 = 17... whoo-hoo!!! Andolphas pulls himself into the corridor, then peers through the shaft via which he just climbed. "I've never been fond of heights," he mutters. "Thank you, my Lady, for smiling on me yet again..." He then takes a quick look at the painted walls, and the scratch marks that Boland and Strevlik have been examining. "Now why would anyone have made these marks in the first place? What purpose do they serve?" Aid Another to Boland's checks - Knowledge (arcana): 8 + 4 = 12; Knowledge (the planes): 10 + 2 = 12; Knowledge (history): 17 + 2 = 19. DM Mothman wrote:
"The Wind Dukes of Aaqa," whispers Andolphas in awe. "This tomb is far more ancient than most probably realize. And if anything remains undiscovered, it likely is of great value and power." He joins the rest of the party, and stares up the chain, into the darkness. "There's something up there???" groans the cleric. "I don't trust myself to climb up such a long chain... I much prefer the lifts..." Andolphas reflects on the names that Boland has spoken... Knowledge (history): 17 + 2 = 19; Knowledge (the planes): 20 + 2 = 22! Wow, the dice are hot tonight! By the way, how long have we been down in the cairn? Even though we might be running low on spells, I must confess that I'm not a fan of "adventure in the dungeon for 3 hours, then sleep for 8 to recover spells, then wander around for another 3 hours, then sleep for another 8"... although it seems we may have little option but to do that this time around (game mechanic wise), I hope this doesn't become the norm. Am I the only one who feels this way? Andolphas scowls at Boland, clearly unhappy with the mage's response to his... offer. The dark cleric then takes another look at the statue. "The arrow glyph carved into its scarab points up, which could mean either above, or behind," he mutters. He then begins to inspect the ceiling for a trap door, as well as the space behind the statue. Spot: 6 + 1 = 7; Search: 19 + 1 = 20. Boland 'Bowls' Karendum wrote:
"I could... carry those for you, Boland," says Andolphas. His icy tone and knowing smile seem colder than his frost-stricken body. A few moments after Boland responds, he relays to the others his observations concerning the glyph. DM Mothman wrote:
Andolphas examines the glyph on the stone amulet carved around the statue's neck. Knowledge (arcana): 17 + 4 = 21; Knowledge (history): 16 + 2 = 18; Spellcraft: 7 + 2 = 9; Knowledge (religion): 8 + 8 = 16. DM Mothman wrote:
"How c-could I have missed these? The c-cold must clearly have numbed my brain," mutters Andolphas, warmth slowly returning to his body. DM Mothman wrote:
Hearing the nearby commotion, Andolphas, still rubbing himself vigorously as his teeth chatter incessantly, joins Brash and Boland. "Wh-what h-have we h-h-here?" Tries to determine whether the structures depicted are familiar, or whether the artist who may have made them would be familiar. Knowledge (arcana): 3 + 4 = 7; Knowledge (history): 10 + 2 = 12; Knowledge (the planes): 17 + 2 = 19; Knowledge (religion): 3 + 8 = 11. DM Mothman wrote:
"Ahhh!!! It feels as th-th-though the mold s-su-s-ucked the h-h-heat from-mmm-m m-my b-b-body... b-by the G-g-g-r-een Lady, I'm so c-c-c-old..." The cleric withdraws to the entrance to the chamber and falls to his knees while wrapping his cloak tighter around himself... DM Mothman wrote:
"Strange, there is no draft, but it feels as though there's a cold pocket hovering around here... but why here, and what could be causing it? I like not this mold-like growth... Da'gret, Strevlik, take a look... what do you make of it? I take it you are better versed in matters involving vegetation than I am... assuming it's natural, of course... Might be wise to hold one's breath when near it..." Andolphas continues to look closely at the mold without touching it, and holds his breath. DM Mothman wrote: Beyond the archway at the end of the passage is a large chamber, some forty feet wide by forty feet deep. A wide, dull grey stone pillar reaching from floor to ceiling sits in the middle of the room. Another archway opens up to adjacent chambers on each of the side walls. There appears to be some sort of dark stain on the floor, stretching between the archway on the right hand side and the central pillar. Andolphas takes a closer look at the dark stain, making sure he doesn't touch it.
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