Knowing nothing about grimlocks or the layouts of mines and natural caverns, Andolphas remains quiet and allows his companions to determine the party's next course of action. "What frightful creatures," he murmurs as he observes their empty eye sockets. "Straight out of a nightmare..."
Knowledge (religion) to determine whether grimlocks are known among the worshippers of Erythnul, Hextor or Vecna? 15 + 9 = 24.
Andolphas touches the ruby skull around his neck, murmurs a prayer to the Dark-Eyed Lady, takes a few steps forward and...
I'm still not clear where Harrigan's move ended... so if Andolphas can squeeze beside Damion, he'll cast Guidance and touch Brashen. If Harrigan is standing beside Damion and both are blocking the way to Brashen, Andolphas will cast Guidance on Harrigan instead. Spell duration is 1 minute or until discharged. Effect: The creature gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.
"Lady, I beg thee, guide the hand of your servant's ally so that he may strike true..."
Andolphas swallows hard at Damion's rebuke, and tightens his grip on the scythe. Images race through his mind in quick succession, depicting what would happen to the inquisitor if he were to succumb to one of the Jasidian's darker spells.
"Afraid of the dark, are we, Pholtan?" whispers the priest through the chainmail make. "If you think it wise to stand like a beacon for all our foes to see, then by all means, step back into the cave and greet them... it might make a good distraction... but spare the rest of us the suffering born of your foolish zeal..."
Andolphas suddenly realizes that the light spells he and Damion have cast could give the party away to whatever is approaching. He whispers a few words that dim the glow of his holy symbol, and he suggests that the inquisitor do the same.
The priest then whispers: "looks like we may need to rely on Harrigan's eyes to tell us what is approaching..."
Andolphas follows Brashen into the narrow passage, puts the chainmail mask on and waits, scythe in hand.
"Depending on who or what emerges, I may step out and approach them," whispers the priest. "Perhaps I can fool them into thinking I am one of them? Be prepared to cover me..."
He peers around the corner, into the main chamber.
Andolphas will cast light on his holy symbol as well. He has stowed the minor's helmet in his pack for the time being. The tiefling's chainmail mask hangs from one of his pack straps. Perception: 16 + 2 = 18; Stealth: 9 - 3 = 6.
Given that Ash said he would be away for a few days from Monday, I'll assume that Boland conveys the info contained in Moth's last post to the others.
"Hmmm... If indeed the pool is a gate, and given the presence of undead and servants of the God of Discord and Massacre in these mines, then I would agree that it can only lead to places that would tear our souls apart. Steer clear, my friends. And if mortals do not venture through the portal from this side, then it is possible that whatever priests lead the cultists might call up abominations from the Great Beyond by standing upon the platform."
Andolphas shivers momentarily as he considers the great spiritual evil that might lurk just beyond the pool.
"Let's leave this place as quickly as possible. Brashen suggests we head west, and that's as good a choice as any. Lead on, Brashen..."
As the group reaches the circular chamber, Andolphas touches his hand to the ruby skull that hangs from his neck and whispers a prayer to the Dark-Eyed Lady.
Keep in mind also that the tabards worn by the tielfings probably got quite torn and bloody in the fight. Are you two also wearing the chainmail masks that they were wearing?
Ok, so you have come to another passage that leads away from this main chamber, still continuing to explore the main chamber for now?
Andolphas will take one of the chainmail masks, but will tuck it behind a strap for the time being.
"Ugh... I hope I never again have to don the bloody robes of a dead heretic. But with this chainmail mask, they might help us infiltrate some other areas of the complex."
Once Andolphas has finished donning his chain shirt, he notices how badly wounded Brashen is, he offers the warrior two of the four flasks that are tucked in his belt pouch. "Take, these, if you would, Brashen. I could channel the divine energy of the lady to heal all of us, but since we may encounter the Spawns of Kyuss before long, I think it would be wiser for me to reserve what powers I have for any encounters we have with them... there is no telling how many we will face..."
If others are wounded, I could certainly expend one more channel energy. I'm not sure what the CL is on the two cure light wounds potions Andolphas has offered Brashen, but I'm guessing it's 2 (since that's the CL of the other potions he currently has in his possession.
"Where to next? Down the passage from which the undead came?" He looks down at the slain tieflings. "I can only guess what new devilry we'll find where there... We've already had our share of surprises in this old mine," grumbles the priest as he glances at Harrigan.
I don't remember... are we using the fast or medium track for XP?
"I agree, let's jam the chain -- the mechanism is close to the spot where I left my armour," says Andolphas as he heads in that direction. "And I suppose I could swap a miner's disguise for a cultist or mercenary's... the Dark-Eyed Lady forgive me..."
Damion rushes after the priest, crossbow in hand, and surveys the area. "Let us get to cover in case those miners topside decide to shower us with more stones."
He motions for the others to get further from the shaft.
"I need to recover my armour," grumbles the priest. He waits for Harrigan to rejoin the party, then gives thanks to the Ruby Sorceress and Green Lady before uttering another prayer. His companions feel a wave of benevolent energy washing over them, healing some of their wounds.
Channel energy: everyone heals 6 points of damage.
Andolphas then begins to hustle back to the shaft in order to recover his armour.
"They are fighting undead," says Andolphas to the inquisitor. "I recognize the spell Boland just cast. Damion, see if you can find and help Harrigan -- I'll aid the others!"
The priest hustles through the darkness until he stands within fifteen feet of Boland, Brashen and their assailants. He holds his ruby skull high, and calls out: "restless dead, this servant of the Dark-Eyed Lady compels ye, depart this Oerth forever and return to your eternal slumber!"
Boland, Brashen and Damion sense a a wave of benevolent energy momentarily pass through them without effect... and then see the bones of the undead start to smoulder and break apart.
Channel Energy (2d6): 10 points of damage (Will save DC 13 to halve damage).
Posting ahead of turn to keep things moving. May have to revise my action later, depending on what Damion and the skeletons do...
"Strange. These two are Hextorians," says Andolphas to Damion as he points out the slain warriors and the the gauntleted fist clutching three barbed arrows on their tabards. "Are the Hextorians after the Kyuss worms, as well? And they evidently weren't killed by my falling armour... it seems we've landed in the middle of a conflict that had erupted prior to our arrival... unless they were killed by Brashen and Harrigan? But let's hurry to the others... I'll retrieve my armour and take a closer look at these two once our companions are out of danger."
Andolphas shifts his wooden shield from his back to his right arm, then takes hold of the ruby skull around his neck. "Lady, I pray thee, keep me safe from harm," he whispers as he starts heading towards the sound of battle, his miner's lamp illuminating the way.
"Almost there," mutters Andolphas to himself, "almost there. Praise the Green Lady."
Andolphas will take 10 again. If the final part of the descent takes only one move action, Andolphas will spend his second move action taking a quick look around for the chain shirt he tossed from the lift. Perception: 16 + 2 = 18. He won't stop to pick it up right away, though -- his friends probably don't have the luxury of waiting for him to put his armour back on before he comes to their aid. But at least he'll know where to come back and look once the battle is done.
Right. Whoops. I was skimming and saw an IC post with some ooc text from you when I rolled back. Didn't read enough to remember it was asking the same question as Damion.
Andolphas continues to make his way down the scaffolding nervously, as quickly as caution and the flickering light on his helmet will allow. "I don't like this one bit," he mutters to himself, conscious that his companions are fighting for their lives nearby... and worried that he might arrive too late.
By the end of this round, I believe I will have descended 75 feet... correct? How much further -- another 25 feet or so, was it?
Andolphas continues his cautious descent down the shaft, clinging to the rope for dear life and awkwardly feeling his way along the structure with his feet. It seems the priest must have done little climbing in his childhood, and even less as an adult... the priest is nervous, his progress slow but steady.
And for some reason, I misread Moth's post and thought a successful Reflex save negated damage... so the description in my previous post clearly was incorrect. Attribute that to wishful thinking? ;-)
Damion stows his crossbow under the hail of stones and ties the rope he had used to lower Boland down around the seat of the winch mechanism before turning to Andolphas.
"Go!" he gestures to the rope now dangling off the side of the platform.
Reflex save: 17 + 2 + 2 = 21.
Andolphas yells in surprise as the stones tumble down the shaft, but luckily, they either bounce harmlessly off his helmet or miss him altogether. The priest wraps his chain shirt in his miner's poncho, but takes a moment to check that his potions, holy symbols, weapons and backpack are secure. He tosses the bundled armour out of the elevator, then grabs hold of the rope and prepares to climb out.
"No time to put the armour on. I hope it survived the fall and didn't fall in some deeper chasm," he mutters to himself.
How close is the elevator to the walls of the shaft, and how rough might the walls be? Or is it suspended in such a way that it hangs out in the open, without any walls nearby?
Andolphas tries to lower the platform as much as possible before the men above manage to jam the pulley mechanism. "Come on, come on," he mutters before whispering a request for the Green Lady to smile upon him...
Of course, given that this is not yet a moment of life and death, the priest suspects that this situation likely would not warrant divine or even saintly intervention, but keeps that thought to himself.
Andolphas inhales deeply and holds his breath for a long moment, worrying that projectiles might rain down on them at any moment. He continues to lower the lift until the platform reaches ground level.
Andolphas continues to lower the platform even when the voice above calls out to them. He murmurs a quiet prayer to the Green Lady, hoping that she will keep him safe from harm.
Andolphas mutters something and drops his pack on the floor of the lift as Damion gives him a shove. The priest is clearly worried because he did not have the time to put his armour back on. He does as the inquisitor says, and does his best to lower the lift quickly but steadily.
"Damn it... are they fighting down there?!" asks Andolphas incredulously. "If discretion and surprise are lost," he hells Damion, "then maybe we should just take the lift down? It would probably get us down there faster..."
Once Boland releases his end of the rope, Andolphas will haul it up, then tie the bottom end to his backpack, which he will lower back down. With the pack as a makeshift weight, the priest will first check to see what Damion's bolt might have illuminated at the bottom... and then attempt his descent.
This should eliminate the encumbrance/armor check penalties I would have suffered, and which might have resulted in failed climb checks, even on Take 10s. The idea would be for Damion to untie the pack and bring it to Andolphas once the former makes his descent.
Andolphas curses in an uncharacteristic manner as he pulls off his miner's poncho and then his chain shirt as quickly as he can, while Boland prepares to untie his end of the rope. "Sounds like we may soon have company," he mutters to Damion.
Andolphas frets as he watches Boland and Harrigan make their way down. "I've never been good at this sort of thing, and I'm more heavily encumbered than Boland," he mumbles. "Even if I put my chain shirt in my pack, it would still weigh me down and throw me off balance."
The pale priest begins to blush as he looks up at Damion: "if I removed my armour and put it in my pack... would you be able to lower it down to me once I reach the bottom?"
Perception: 3 + 2 = 5; too busy looking down the hole, worrying about the climb, and talking to Damion to notice anything.
Andolphas groans as he watches Brashen make his way down the ladder and narrow stairs. He then waves Harrigan and Boland ahead. "I'm not very good at this kind of stuff," he mutters, "and it'll probably be slow going for me. Best for the two of you to go before me..."
Andolphas shuffles in with the others, but stands stock still shortly after passing the gate. He tries to familiarize himself with his new environment, looking and listening nervously for any potential threats that may be just beyond the reach of the flickering lamp on his helmet.
"Boland, that was... subtle...," whispers the priest-turned-miner with unconcealed sarcasm.
Andolphas looks around nervously. Too many of his kin had died in mines like these, and he could not help but wonder if he might be next. The heavy miner's outfit felt awkward. He puts a hand to the ruby-skull pendant that hangs from his necklace and murmurs a prayer to both the Green Lady and the Ruby Sorceress while Harrigan works the lock on the barricaded door.
Andolphas nods as Damion speaks his mind, but keeps quiet, deferring again to Harrigan's judgement. After all, the dwarf knows better than any other in the party what formalities can and cannot be dispensed with in a mine.