|Andius Goblin Squad Member|
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I'd like to point out the answer to my problem given at the same time as the outlaw flag was the champion flag.
At the time, and still to date, a good aligned character carries the highest penalty to kill in terms of drift toward evil, and a high reputation carries the highest penalty to kill in terms of drift toward low reputation.
The champion flag removed both of those penalties for killing the flags wearer, and in exchange gave us higher reputation gains, higher good alignment gains, and added protection against critical attacks, but would remove itself if we attacked good or neutral targets with no flags.
I still believe there should be a way for good/high rep characters to sacrifice the protection of their status to gain more ability to fight for the common good either through faster rep/alignment gains or access to additional targets. Protection is not a good reward for PvPers.