|Andius Goblin Squad Member|
Initiate - All members of the Sentinels begin and remain at this rank for a minimum of two weeks. This is a trial membership period in which the Sentinels are determining if you have the right mentality and attitude for the group.
Sentinel - After passing your two week trial and meeting our requirements to join, one may reach the rank of Sentinel. Sentinel is considered our primary rank. It offers full membership and a voice in any non-strategic issues that are brought to a vote.
Captain - This our officer rank. It is offered to actively participating Sentinel members who have been with us for no less than two months and displayed competency, dedication, and leadership. Captains are given some measure of authority, especially in specific areas they prove to be strong in such as recruitment, military leadership, or diplomacy. Captains may often be consulted on decisions related to their areas of expertise. For instance, a captain with a strong PvP related background may be consulted on PvP related issues, where a captain strong in diplomacy but not PvP would have no say in such issues unless they also pertained to diplomacy.
High Captain - High captains are the group who hold the largest authority. All major non-time-sensitive issues are brought before them to be put to a vote. At such a time, they may also decide, by a majority vote, which captains are to be brought in on the issue and whether or not the issue is eligible to be voted upon by sentinels. After this decision is made, those members may also cast votes. The vote of a captain counts for three members and the vote of a high captain for five.
There are two specific issues that cannot be passed by less than a two thirds majority vote. The promotion/demotion of a High Captain, and the promotion/demotion of a Captain Commander.
Captain Commander - The Captain Commander may make immediate decisions on any issue if they feel they are time sensitive. The one exception to this rule is the promotion/demotion of a High Captain. Thus the Captain Commander is always kept in check by the will of the High Captains. They may also delegate their authority to any High Captain so that they may act as Captain Commander in their absence.
Allied- Support as you would support a member of The Sentinels. Never attack unless part of a mutually agreed upon conflict or in defense of yourself and other allies.
Friendly- This denotes a positive relationship stemming from similar values or favorable past experiences. Members of friendly groups are never to be attacked regardless of flags or reputation unless you have been provided with a strong reason to do so such as defense of self, Aragon, an ally, or another friendly.
Neutral- Neutral targets are to be assumed non-hostile unless their reputation or flags suggest otherwise. In those cases, it is up to the discretion of the Sentinel how to respond.
Wary- This denotes a negative relationship stemming from opposing values or unfavorable past experiences. It is always acceptable to kill members of wary groups in situations that you will not lose reputation for doing so.
Hostile- This denotes extremely negative relationships stemming from values which we highly oppose, very negative past experiences, or open warfare. These players should be killed or harmed in any situation you can do so without losing reputation. Often, we will declare a feud against such groups.