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Andelis Rovena's page

29 posts. Alias of Gwahir777.


Full Name

Andelis Rovena

Race

Human (Chelaxian)

Classes/Levels

Level 1 Wizard

Gender

Female

Size

Medium

Age

22

Alignment

Neutral Good

Location

Restov

Languages

Common, Aklo, Draconic, Giant, Goblin, Orc

Occupation

Scholar

Strength 10
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 10
Charisma 10

About Andelis Rovena

ANDELIS ROVENA 
Female Human Conjurer 1 
NG Medium humanoid (human) 
Init +7; Senses Perception +2,

DEFENSE 
AC 12, touch 12, flat-footed 10 (+2 Dex) 
hp 8 (1d6)+2 
Fort +5, Ref +2, Will +2

OFFENSE 
Speed 20 ft. 
Ranged light crossbow +2 (1d8/19-20) 
Melee dagger +2 (1d4/19-20) 
Ranged dagger (thrown) +2 (1d4/19-20) 
Ranged alchemist's fire (flask) +2 (1d6) 
Ranged shard gel (flask) +2 (1d4) 
Prepared Spells Prepared Spell List 
Wizard (CL 1st): 
1st - grease (DC 15), *summon monster i (2) 
0th - acid splash, light, prestidigitation (DC 14)

STATISTICS 
Str 10, Dex 14, Con 14, Int 18, Wis 10, Cha 10 
Base Atk +0; CMB +0; CMD 12 
Feats Alertness, Point-Blank Shot,Improved Initiative, Scribe Scroll

Skills Acrobatics -1, Acrobatics (Jump) -5, Appraise +4, Climb -3, Craft (Untrained) +4, Escape Artist -1, Fly -1, Knowledge (Arcana) +8, Knowledge (Dungeoneering) +8, Knowledge (Geography) +8, Knowledge (History) +8, Knowledge (Nature) +8, Linguistics(Giant) +8, Perception +2, Ride -1, Sense Motive +2, Spellcraft +8, Stealth -1, Swim -3, 
Languages Aklo, Common, Draconic, Giant, Goblin, Orc 

Possessions- outfit (scholar's); crossbow bolts (10) (x3); dagger; alchemist's fire (flask); shard gel (flask); spellbook (wizard's/blank); Light Crossbow ; Backpack, Common [ Bedroll; Chalk (1 Piece) (x5); Journal; Mess Kit; Rations (Trail/Per Day) (x5); Waterskin (Filled); ]; Belt Pouch ; Spell Component Pouch ; 

Spellbook (Wizard's) 
0th - acid splash , arcane mark , dancing lights , daze (DC 14) , flare (DC 14) , ghost sound (DC 14) , haunted fey aspect (DC ) , light , mage hand , mending (DC 14) , message , open/close (DC 14) , prestidigitation (DC 14) , ray of frost , resistance (DC 14) , spark (DC 14) 
1st - enlarge person (DC 15) , feather fall (DC 15) , grease (DC 15) , mage armor (DC 15) , magic missile , magic weapon (DC 15) , *summon monster i

SPECIAL ABILITIES 
Acid Dart (Sp) (7/7) - As a standard action, you can unleash an acid dart targeting any foe within 30 feet as a ranged touch attack. The acid dart deals 1d6 points of acid damage. You can use this ability 7 times per day. 

Cantrips - You can prepare a number of cantrips, or 0-level spells, each day. These spells are cast like any other spell, but they are not expended when cast and may be used again. You can prepare a cantrip from a prohibited school, but it uses up two of your available slots. 
Conjuration School - You have chosen to specialize in conjuration spells. 

Divination Opposition School - You have chosen divination spells as an opposition school. Preparing an divination spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has a divination spell as a prerequisite. 

Necromancy Opposition School - You have chosen necromancy spells as an opposition school. Preparing an necromancy spell takes up two spell slots of the same level. You take a -4 penalty on any skill checks made when crafting a magic item that has a necromancy spell as a prerequisite. 

Familiar - A familiar grants special abilities to its master. These special abilities apply only when the master and familiar are within 1 mile of each other. 

Familiar's Alertness ability active (Ex) - PC has a familiar that has the Alertness (Ex) ability and it is within arms' reach, the master gains the Alertness feat.

Summoner's Charm (Su) - When casting Conjuration (summoning) spells the duration is increased by 1 rounds. 

Resilient Trait - Growing up in a violent neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You gain a +1 trait bonus on Fortitude saves. 

Arcane Temper Trait - You have quick reactions and fierce concentration. You gain a +1 trait bonus on concentration and initiative checks 
Tough Minded Campaign Trait - You gain a +1 trait bonus on all Will saves made to resist mind-affecting effects. 

FEATS
Improved Initiative: gain a +4 bonus to Initiative.

Point-Blank Shot: Gain a +1 bonus to attack and damage with ranged weapons when firing within 30ft.

FAMILIAR
Rufus the rat. Bonus is +2 fort saves.