Dwarf

Andavar Chekgir's page

3 posts. Alias of Andavar.


Race

dwarf

Classes/Levels

rogue

Gender

male

Alignment

NG

Deity

Torag

Strength 16
Dexterity 16
Constitution 12
Intelligence 10
Wisdom 12
Charisma 8

About Andavar Chekgir

Character sheet

Spoiler:

ANDAVAR CHEKGIR CR 1/2
Male Dwarf Rogue 1
NG Medium Humanoid (Dwarf)
Init +3; Senses Darkvision; Perception +6
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DEFENSE
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AC 15, touch 11, flat-footed 14. . (+4 armor, +1 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +1
Defensive Abilities Defensive Training
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OFFENSE
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Spd 20 ft.
Melee Battleaxe +3 (1d8+3/20/x3) and
. . Dagger +3 (1d4+3/19-20/x2) and
. . Unarmed Strike +3 (1d3+3/20/x2)
Special Attacks Sneak Attack +1d6
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STATISTICS
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Str 16, Dex 16, Con 12, Int 10, Wis 12, Cha 8
Base Atk +0; CMB +3; CMD 14
Feats Deft Hands, Rogue Weapon Proficiencies
Traits Observant: Perception, Ruin Raider
Skills Acrobatics -3, Appraise +4, Climb +1, Disable Device +2, Escape Artist -3, Fly -3, Heal +2, Intimidate +3, Perception +6, Ride -3, Sense Motive +6, Stealth +1, Survival +2, Swim -3
Languages Common, Dwarven
SQ Greed, Hardy +2, Hatred +1, Slow and Steady, Stability +4, Stonecunning +2, Trapfinding +1
Combat Gear Battleaxe, Chain Shirt, Dagger; Other Gear Ale (Gallon), Backpack (44 @ 156.5 lbs), Bedroll, Candle (10), Chalk, 1 piece (5), Cheese, hunk of, Firewood (per day) (5), Flask, Flint and steel, Hammer, Jug, clay, Lamp, common, Meat, chunk of, Mug/Tankard, clay, Oil (1-pint flask) (5), Pot, iron, Pouch, belt (1 @ 0.5 lbs), Rations, trail (per day) (5), Rope, hempen (50 ft.), Tindertwig, Traveler's outfit, Waterskin, Whetstone
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SPECIAL ABILITIES
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Slow and Steady Your base speed is never modified by encumbrance.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Trapfinding +1 +1 to find or disable traps.
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Character description

Spoiler:

He stares through the peaty smoke rising from his dragon-horn pipe. The glow from its bowl grows in his grey eyes, like steel in the forge.
The Mindspin Mountains have grown tiresome. The once noble pursuit of seeking out relics from the ancient days is now overcrowded with young dwarves looking to prove their beard.

Downriver, along the Yondabakari, lies Magnimar; a city rising. The road of the Pathfinder offers a new sense of purpose. . . and opportunity.