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Andavar's page

11 posts (14 including aliases). No reviews. No lists. No wishlists. 1 alias.


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How are we doing dice rolls?


Hector, I took an extra skill point for being rogue.

I don't know why Herolab has calculated 10+0+3+3 as 14. Unless there's a negative modifier I'm missing somewhere..?


Okay, background and stats below.

I'm ready to go as long as nobody notices any glaring issues...
Is it right that we start with 2 traits, including one from Shattered Star?
I have an alias ready for gameplay.

Spoiler:

ANDAVAR CHEKGIR CR 1/2
Male Dwarf Rogue 1
NG Medium Humanoid (Dwarf)
Init +3; Senses Darkvision; Perception +6
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DEFENSE
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AC 15, touch 11, flat-footed 14. . (+4 armor, +1 Dex)
hp 9 (1d8+1)
Fort +1, Ref +5, Will +1
Defensive Abilities Defensive Training
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OFFENSE
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Spd 20 ft.
Melee Battleaxe +3 (1d8+3/20/x3) and
. . Dagger +3 (1d4+3/19-20/x2) and
. . Unarmed Strike +3 (1d3+3/20/x2)
Special Attacks Sneak Attack +1d6
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STATISTICS
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Str 16, Dex 16, Con 12, Int 10, Wis 12, Cha 8
Base Atk +0; CMB +3; CMD 14
Feats Deft Hands, Rogue Weapon Proficiencies
Traits Observant: Perception, Ruin Raider
Skills Acrobatics -3, Appraise +4, Climb +1, Disable Device +2, Escape Artist -3, Fly -3, Heal +2, Intimidate +3, Perception +6, Ride -3, Sense Motive +6, Stealth +1, Survival +2, Swim -3
Languages Common, Dwarven
SQ Greed, Hardy +2, Hatred +1, Slow and Steady, Stability +4, Stonecunning +2, Trapfinding +1
Combat Gear Battleaxe, Chain Shirt, Dagger; Other Gear Ale (Gallon), Backpack (44 @ 156.5 lbs), Bedroll, Candle (10), Chalk, 1 piece (5), Cheese, hunk of, Firewood (per day) (5), Flask, Flint and steel, Hammer, Jug, clay, Lamp, common, Meat, chunk of, Mug/Tankard, clay, Oil (1-pint flask) (5), Pot, iron, Pouch, belt (1 @ 0.5 lbs), Rations, trail (per day) (5), Rope, hempen (50 ft.), Tindertwig, Traveler's outfit, Waterskin, Whetstone
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SPECIAL ABILITIES
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Hardy +2 Gain a racial bonus to saves vs Poison, Spells and Spell-Like effects.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Slow and Steady Your base speed is never modified by encumbrance.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Stability +4 Gain bonus to CMD vs bull rush/trip while standing on ground.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Trapfinding +1 +1 to find or disable traps.
--------------------
He stares through the peaty smoke rising from his dragon-horn pipe. The glow from its bowl grows in his grey eyes, like steel in the forge.

The Mindspin Mountains have grown tiresome. The once noble pursuit of seeking out relics from the ancient days is now overcrowded with young dwarves looking to prove their beard.

Downriver, along the Yondabakari, lies Magnimar; a city rising. The road of the Pathfinder offers a new sense of purpose. . . and opportunity.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.


I think trapfinding probably is too valuable to sacrifice.

Phil - I like the sanctified rogue archetype. Which source book does that come from?

I will run up a new stat sheet and post it asap. I just need to work up a bit of background. I think I might switch from monument scholar to exchange agent, as I don't see him being a native of magnimar.


oh, my other noob question is about money...

this build leaves me with 11 gold - is that enough for lodging / sundries etc before the dungeoneering begins?


Ah, yes I didn't realise that wielding two meant I'd incur the penalty. I'll delete the second. Thanks for pointing that out!

I'd like to stick with him being an investigator because although he's a rogue I want him to be dinstinctly good. However, as this is supposed to be a dungeon-heavy game, you're probably right about trapfinding... Hm... something for me to think about...


Er, ok.. how does this look...

At the end I've added the Shattered Star traits I'd like and also the investigator sub-class... is that ok??

Spoiler:

Andavar (Lawful Good)

Initiative +1; Speed 20 ft. (4 sq.); CR 1/2; HP 12
Senses Darkvision (60 feet); Perception +5
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DEFENSE
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AC 14, touch 11, flat-footed 13   (+3 armor, +1 Dex)
Fort +1, Ref +3, Will +1
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OFFENSE
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Melee Battleaxe -4 (1d8+2/20/x3) and
   Battleaxe -8 (1d8+1/20/x3) and
   Gauntlet +2 (1d3+2/20/x2) and
   Unarmed Strike +2 (1d3+2/20/x2)
Ranged Crossbow, Heavy +1 (1d10/19-20/x2)
Special Attacks Sneak Attack +1d6
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STATISTICS
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Str +2,  Dex +1,  Con +1,  Int +1,  Wis +1,  Cha +1
Skills Climb +6, Disable Device +4, Knowledge (Arcana) +2, Knowledge (Dungeoneering) +5, Knowledge (Geography) +2, Knowledge (History) +2, Knowledge (Local) +5, Perception +5, Sense Motive +5
Feats Toughness +3
Equipment Adventurer's Kit, Battleaxe, Battleaxe, Belt Pouch (empty), Bolts, Crossbow (10), Candle (5), Chalk, Crossbow, Heavy, Flint and Steel, Gauntlet, Grappling hook, Lantern, Oil (3), Piton (3), Rope, Sack, Smokestick, Studded Leather, Tindertwig
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SPECIAL ABILITIES
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Darkvision (60 feet) You can see in the dark up to 60 feet. This works like normal vision, but it's only in shades of gray.
Hardy +2 You get a +2 bonus on saving throws to resist poison, spells, and monster abilities that imitate spells.
Hatred You get a +1 bonus on attack rolls against goblins and orcs because of your special training.
Slow and Steady Your speed is only 20 feet, but your armor and gear never slow you down.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 +1 to find or disable traps.

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SHATTERED STAR TRAITS:
Monument Scholar
Blade of the Society

----------------------
INVESTIGATOR:
Follow Up (roll twice on diplomacy checks)


How are we generating ability scores?

---edit---

oops - 20 pt buy, I see now


This will literally be my first game!

How about a dwarf rogue than? Do most people use Hero Lab for character creation?

I have the core book and just downloaded the Shattered Star player's guide (gonna have a look at this now). I'm happy to pick up a copy of the Shards of Sin book if I need it..?


Space for another dwarf paladin?

Also, I'm a total newbie so will need constand prodding!


Hi. I am new to PF (and RPG to be honest), but would love to get going with a pbp game. Any DMs out there want to run something for newbies? I can't be the only one wondering where to start!...