Agath

Andar Sevris's page

52 posts. Alias of Celestial Healer.


Full Name

Andar Sevris

Race

Human

Classes/Levels

Psion 1

Gender

Male

Size

6'1

Age

26

Alignment

Good

Languages

Common, Elven

Strength 8
Dexterity 10
Constitution 12
Intelligence 18
Wisdom 16
Charisma 12

About Andar Sevris

Andar Sevris
Human Psion 1
Theme: Noble Adept
Alignment: Good

Abilities:
Str 8
Con 12
Dex 10
Int 18
Wis 16
Cha 12

Speed: 6
Initiative: +3
Languages: Common, Elven

Max HP: 24 (Bloodied: 12)
Healing Surge Value: 6, Healing Surges/day: 7

Current HP: 22, Current Surges Remaining: 5
Temporary HP: 0

Action Points available: 2

Defenses:
AC 15
Fort 12
Reflex 15
Will 16

XP: 900

Basic Attacks

Spoiler:
Melee: Staff +1 vs AC, 1d8-1 damage
Ranged: Sling +2 vs AC, 1d6 damage

Class/Theme Features

Spoiler:
Telekinesis Focus:

Far Hand
Encounter Psionic
Minor Action Ranged 5
Target: One object that weighs 20 pounds or less and isn’t carried by another creature
Effect: You either move the target to a square within range or manipulate it. When you move the target with this power, you can cause the target to remain aloft until the end of your next turn. If you are holding the target when you use this power, you can put it into a container that’s on your person and simultaneously move a second object that you’re carrying to your hand. The second object then becomes the target if it weighs 20 pounds or less.
Sustain Minor: You either move the target to a square within range or manipulate it.

Forceful Push
Encounter Psionic
Free Action Ranged 10
Target: One creature
Effect: You slide the target 1 square, but not into hindering terrain.
Level 11: You slide the target 2 squares.
Level 21: You slide the target 3 squares.

Adept's Insight
Encounter Psionic Close burst 5
Trigger: You or an ally in burst makes an attack roll, saving throw, or skill check.
Effect: You add 1 to the triggering roll.
Augment 1: You instead add 1d4+1 to the triggering roll.

Psionic Spark
At Will Psionic
Minor Action Ranged 5
Target: One flammable object that isn't carried by another creature.
Effect: You cause the target to catch fire.

Power Point Total: 2

Ritual Casting

Skills

Spoiler:

Trained: Arcana, Diplomacy, History, Insight, Perception

Acrobatics: 0
Arcana: +9
Athletics: -1
Bluff: +1
Diplomacy: +6
Dungeoneering: +3
Endurance: +1
Heal: +3
History: +9
Insight: +8
Intimidate: +1
Nature: +3
Perception: +8
Religion: +4
Stealth: +0
Streetwise: +1
Thievery: +0

Passive Insight: 18
Passive Perception: 28

Feats

Spoiler:

Controlling Advantage: When you pull, push, or slide a target that is granting combat advantage to you, you can increase the distance of the forced movement by 1 square.

Psionic Initiative: You gain a +3 feat bonus to initiative checks. When you roll initiative, you can spend 1 power point to increase the bonus to +6.

At-will Powers

Spoiler:
Force Punch
At-Will Augmentable, Force, Implement, Psionic
Standard Action Melee 1
Target: One creature
Attack: Intelligence vs. Fortitude
Hit: 1d8 + Intelligence modifier force damage, and you push the target and each enemy adjacent to you 1 square.
Augment 1
Hit: As above, but you push the target a number of squares equal to your Wisdom modifier.
Augment 2
Hit: 1d8 + Intelligence modifier + Wisdom modifier force damage, and you knock the target prone. In addition, you push the target and each enemy adjacent to you 1 square.
{+4 vs. Fortitude; 1d8+4 force damage}

Kinetic Trawl
At-Will Augmentable, Force, Implement, Psionic
Standard Action Ranged 10
Target: One creature
Attack: Intelligence vs. Reflex
Hit: 1d8 + Intelligence modifier force damage, and you pull the target 1 square.
Special: You can use this power unaugmented as a ranged basic attack.
Augment 1
Hit: 1d10 + Intelligence modifier force damage, and you pull the target a number of squares equal to your Wisdom modifier.
Augment 2
Hit: 2d10 + Intelligence modifier force damage, and you pull the target a number of squares equal to your Wisdom modifier.
{+4 vs. Reflex; 1d8+4 force damage}

Dimensional Scramble
At-Will Augmentable, Implement, Psionic, Teleportation
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Intelligence vs. Fortitude
Hit: 1d6 + Intelligence modifier damage, and you teleport the target to a square adjacent to the burst.
Augment 1
Target: Each enemy in burst
Augment 2
Target: Each enemy in burst
Hit: 2d6 + Intelligence modifier damage, and you teleport the target to another square in or adjacent to the burst.
{+4 vs. Fortitude; 1d6+4 damage}

Daily Powers

Spoiler:
Telekinetic Anchor
Daily Force, Implement, Psionic
Standard Action Area burst 1 within 10 squares
Target: Each creature in burst
Attack: Intelligence vs. Fortitude
Hit: 3d6 + Intelligence modifier force damage.
Miss: Half damage.
Effect: Each target takes 5 force damage the first time it moves on its next turn.
{+4 vs. Fortitude; 3d6+4 force damage}

Utility Powers

Spoiler:

Rituals

Spoiler:

Equipment

Spoiler:
Magic cloth armor +1

2 staffs
Adventurer's Kit
4 torches
50 ft rope
Trail rations
Waterskin
Sling
20 Sling bullets
20 gp worth of Alchemical Reagents

41 gp

Background

Spoiler:
Andar was born to a minor family of merchant nobles in Tyr. From a young age, he was tutored in the ways of psionic power, and was expected to take up the family business. These plans all changed when his family was murdered by a rival noble, looking to take over their trade. Andar managed to flee the city and has survived on his own wits and considerable talents. Jaded by his experiences, Andar seeks a better way; he has seen how so many of the noble families increase their wealth at the expense of the poor and of other families, and seeks to right the wrongs of his class, although more often he is simply concerned with survival.

Background: Tyr - Noble of Conscience (Benefit: Learn Elven)