Blackfire Adept

Anastasiya's page

807 posts. Alias of The Friendly Lich.


Full Name

Anastasiya Elvanna

Race

Human

Classes/Levels

Sorcerer 8, HP 63, AC 13, touch 12, flat-footed 11, Fort 5, Ref 3, Will 6 (+2 vs. charm, cold, fear, fire, sleep)

Gender

Female

Alignment

CN

Languages

Common, Skald, Giant

Strength 7
Dexterity 12
Constitution 16
Intelligence 12
Wisdom 10
Charisma 20

About Anastasiya

Anastasiya is a direct descendant of the queen of Irrisen. She hated it there. She hated how backward the kingdom was. She hated having to learn witchcraft. She hated how all of her family was obsessed with the imminent return of Baba Yaga. So one day, when she was fourteen, she ran away and vowed never to return to dreaded Irrisen.

With luck she found a trade caravan that took her along and eventually she made it to Absalom. She'd been living there for three years when she first met Savol. He immediately intrigued her: the famous Ulfen warrior that came from as far north as she did, and whose people hate Irrisen as much as she does.

Anastasiya convinced Savol to let her stick around whenever he was in town and - over the next couple of years - earned his respect.

When she herd of Savol's newest plan she begged him to take her along. Why she wants to go back north, even she herself can't tell. Maybe to help destroy Irrisen. Or maybe to create her own wintery realm on Ulfen ground, just like her great-great-grandmother did.

Stats:
Anastasiya, Human (Kellid Jadwiga) Sorcerer (Arcane bloodline, Accursed bloodline) 8

Str 8 (-1)
Dex 12 (+1)
Con 16 = 14+2 (+3)
Int 12 (+1)
Wis 10 (+0)
Cha 20 (+5) +3 (competence from circlet) = +8

HP 63
Speed 30 ft.
Initiative 5 = 1(Dex)+4(Feat)
AC 13 = 10+1(Dex)+1(deflection from cloak)+1(natural from cloak)

Fortitude 5 = 2(class)+3(Con)
Reflex 3 = 2(class)+1(Dex)
Will 6 = 6(class)+0(Wis)

BAB +4
CMB 3 = 4(BAB)-1(Str)
CMD 14 = 4(BAB)-1(Str)+1(Dex)+10

Skills
Bluff 23 = 5+3(Cha)+8(ranks)+3(class)+4(feat)
Diplomacy 9 = 5+3(Cha)+1(trait)
Disguise +2(feat)
Handle Animal 6 = 5+3(Cha)+1(ranks)
Intimidate 18 = 5+3(Cha)+6(ranks)+3(class)+1(trait)
Knowledge (Arcana) 12 = 1(Int)+8(ranks)+3(class)
Knowledge (Nature) 5 = 1(Int)+1(ranks)+3(class)
Knowledge (Local) 3 = 1(Int)+2(ranks)
Knowledge (Nobility) 3 = 1(Int)+2(ranks)
Perception 8 = 0(Wis)+3(ranks)+3(class)+2(Alertness from Familiar)
Ride 5 = 1(Dex)+4(ranks)
Spellcraft 11 = 1(Int)+8(ranks)+3(class)
Use Magic Device 15 = 5+3(Cha)+4(ranks)+3(class)

Feats
Eschew Materials
Toughness
Improved Initiative
Spell Penetration (+2 on level check to beat spell resistance)
Spell Focus (Evocation)
Improved Familiar
Combat Casting (bloodline feat; +4 on concentration)
Deceitful

Traits
Old Friends (+1 Diplomacy & Intimidate)
Ice Walker (+1 against cold attacks; no penalties on ice)
Focused Mind (+2 on concentration)

Arcane Bloodline
Arcane Bond (Su): Familiar (Dire Rat)
Metamagic Adept (Ex)

Accursed Bloodline
Bloodline Arcana: You count as a hag for the purpose of joining a hag’s coven. The coven must contain at least one hag. In addition, whenever you are within 30 feet of another sorcerer with this bloodline or a witch with the coven hex, you can use the aid another action to grant a +1 bonus to the other spellcaster’s caster level for 1 round.

Bloodline Powers: The source of your power isn’t pretty, but it does allow you to emulate the preternatural ugliness and toughness of a hag—though doing so won’t help you make friends.

Horrific Visage (Su): At 1st level, you can draw upon your hag ancestor to cause one target to perceive you as having a horrifying appearance. As a standard action, you can force one target within 30 feet to make a Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) or be shaken for 1 round for every 2 sorcerer levels you possess (minimum 1 round). This is a mind-affecting, fear-based ability. This fear does not stack with other fear effects. You may use this ability a number of times per day equal to 3 + your Charisma modifier.

Wretched Endurance (Ex): At 3rd level, you gain a +2 bonus on all saving throws against charm, cold, fear, fire, and sleep effects. And 9th level, these bonuses increase to +4

Other:
Curse of Corruption (standard action): once per day for every five sorcerer levels you possess you may target a single creature within sight and inflict terrible agony upon them. The target gains a -4 penalty to attack rolls, damage rolls, armour class, skill checks and saving throws for a number of rounds equal to your charisma modifier. A successful will save DC (10+half your sorcerer level plus your charisma modifier) reduces the duration to one round.

Spells:
0-level (8 known):
Light
Acid Splash
Detect Magic
Mage Hand
Prestidigitation
Read Magic
Ghost Sound
Message

1st level (5 known, 8 per day):
Magic Missile
Protection from Evil
Identify (bloodline spell)
Grease
Silent Image
Shield

2nd level (3 known, 7 per day):
Pyrotechnics
Invisibility (bloodline spell)
Shatter
Glitterdust

3rd level (2 known, 6 per day):
Fireball
Dispel magic (bloodline spell)
Arcane Sight

4th level (1 known, 4 per day):
Dimension Door

Equipment:
Dagger
Sling
Bullets (10)
Backpack
Bedroll
Blanket, winter
Chalk
Rations, trail (x4)
Waterskin

Pendant of the Kodiakborne
Fae acorn
Fancy clothes (royal dress)
Cold-weather outfit

cloak of protection +1 that provides +1 Natural armour as well. and circumstance bonus +2 to keeping you warm but not cold damage

bottle of fine wine (half empty)

2 Bags
Lesser metamagic rod, Extend (3/day)
Bracers of Armour +1 (not worn)
Masterwork light crossbow (1d8 19-20x2 80ft P)
16 bolts
Fancy winter dress
nice winter dress
A box of jewelry (rings, earrings, necklaces and bracelets)
rolled up painting of a tropical beach
small ornate chest roughly a foot wide and half that deep
a white dragon leather belt with a silver and bronze buckle of the Cleft-Hammer clan (+2 Con)
a matching sheath holding an adamantine dagger with bone guards and grips made from the dragons wing membranes
spellguard bracers shaped into matching platinum bangles

- disguise kit (50 gp)
- Noble's outfit in Irrisenian style (75 gp)
- black rider costume: lacquer and and ornamentation (5 gp)
- red rider costume: lacquer and and ornamentation (5 gp)
- white rider costume: lacquer and and ornamentation (5 gp)
- Climber's kit (80 gp)
- Scroll of fireball (7th level) (525 gp)

Circlet of Persuasion (+3 on cha based checks)
Lots of shiny but slightly burned trinkets that used to belong to a now dead Jadwiga

trade goods (jewelry and gemstones) for 1.300 gp
cash: 96 gp 11 sp 11 cp