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BROWSE
A 1-Elven-City-Destroyed 1 avatar

Anarath Coldblood's page

392 posts. No reviews. Alias of Mothman.

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About Anarath Coldblood

Anarath Coldblood (Beta)

Male High Elf Necromancer 3
Neutral

Strength 10 (+0)
Dexterity 15 (+2)
Constitution 12 (+1)
Intelligence 18 (+4) [bonus 1st, 2nd, 3rd and 4th level spell]
Wisdom 11 (+0)
Charisma 10 (+0)

Total Hit Points: 26
Current Hit Points: 22

Speed: 30 feet

Armor Class: 12 = 10 +2 [dex]
Touch AC: 12
Flat-footed: 10

Initiative modifier: +2

Fortitude save: +2 = 1 [base] +1 [constitution]
Reflex save: +3 = 1 [base] +2 [dexterity]
Will save: +3 = 3 [base] +0 [wisdom] +2 vs enchantments

BAB: +1
CMB: +1 = 1 [base] +0 [strength]

Punching Dagger +1 attack [1d4, crit 20/x3, piercing]
Masterwork Composite Longbow +4 attack [1d8, crit x3, range inc 120 ft., piercing]
Masterwork Longsword +2 attack [1d8, crit 19-20/x2, slashing]

Feats:
Scribe Scroll (bonus feat)
Toughness [+3 hp and +1 / HD]
Alertness (from familiar) [+2 on Perception and Sense Motive checks)
Extend Spell (spell lasts twice as long. 1 slot higher)

Class Skills:
Appraise (Int) +3 (class) +4 (ability) +3 (familiar) +2 racial (identifying magic items) +3 (ranks) = 13/15 (Identify)
Craft, Stonemasonry (Int) +3 (class) +4 (ability) +1 (ranks) = 8
Fly (Dex) -
Knowledge - Arcana (Int) +3 (class) +4 (ability) +3 (ranks) = 10
Knowledge – Architecture (Int) +3 (class) +4 (ability) +1 (ranks) = 8
Knowledge – Dungeoneering (Int) +3 (class) +4 (ability) +1 (ranks) = 8
Knowledge - Religion (Int) +3 (class) +4 (ability) +3 (ranks) = 10
Linguistics (Int) +3 (class) +4 (ability) +2 (ranks) = 9
Profession (Wis) -
Spellcraft (Int) +3 (class) +4 (ability) +3 (ranks) = 10

Non-class Skills:
Perception (Wis) +2 (familiar) +2 (racial, spot and listen) +1 (ranks) = 1/3/5
Sense Motive (Wis) +2 (familiar) = 0/2
Stealth (Dex) +2 (ability) = 2

Languages:
Common, elven, draconic, sylvan, +2

Elf Traits
• Medium Size, Normal Speed (30 feet)
• Low light vision
• Keen Senses. +2 bonus on sight and sound based Perception checks. Find secret doors within 10 ft pass.
• Elven Immunities. Immune to magic sleep and +2 racial bonus to saves vs enchantment.
• Elven Magic. +2 racial bonus on caster level checks to overcome spell resistance. +2 racial bonus on Appraise checks to identify properties of magic items.
• Weapon Familiarity. Proficient in longbow, shortbow, longsword, rapier. All ‘Elven’ weapons are martial weapons.
• Favoured Class: Wizard (+1 hit point or skill point / level – taken hit points)

Wizard Abilities
• Arcane bond (familiar: Raven, +3 bonus on Appraise checks – Midnight)
• Cantrips (unlimited uses per day)

• School Power: Grave Touch (SU) melee attack deals 1d6 cold damage +1/two caster levels. Damaged creatures automatically fail all stabilisation checks made in next minute.
• Specialist Bonus: Can control 8HD worth of undead / caster level (24 HD)
• Spells

Sanity: 55

Magic
Wizard Spells / Day:
0 level (DC 13): 4
First Level (DC 14): 3
Second Level (DC 15): 2

Spellbook:
0 level spells: Resistance, Acid Splash, Detect Posion, Detect Magic, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Bleed, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestiditation.
Level 1 spells: Cause Fear, Ray of Enfeeblement, Detect Undead, Mage Armour, Grease, Identify, Protection from Evil, True Strike.
Level 2 spells: Ghoul Touch, Scorching Ray

Spells prepared:
0: Detect Magic, Read Magic, Disrupt Undead, Mage Hand
1: Mage Armour, Ray of Enfeeblement, Protection from Evil
2: Scorching Ray, Ghoul Touch

XP: 3100

Equipment:
Scroll of sleep
Scroll of true strike
Scroll of Vampiric Touch
large bloodstained tome bound in pale leather, radiates strong necromancy and moderate transmutation
Wand of Enlarge Person
Twisted black rod, radiates moderate enchantment
Notes from tower chamber, radaites moderate transmutation
Strange box from tower chamber, radiates strong transmutation and necromancy

Spellbook
Explorers outfit
Component pouch
Backpack
Bedroll
Scroll case
Flint and steel
Ink vial
Inkpen
Oil flask (2)
Hooded lantern
Parchment
Charcoal
Belt pouch
2 days rations
waterskin
18 arrows



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