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Amyrta Stonefist's page

17 posts. No reviews. Alias of Lilith.

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Full Name

Amyrta Stonefist Wrotsdottir

Race

Dwarf

Classes/Levels

Monk 6

Gender

Female

Size

Medium

Age

60

Alignment

Lawful Neutral

Deity

Irori

Languages

Dwarven, Common, Elemental, Osiriani

Strength 15
Dexterity 16
Constitution 13
Intelligence 12
Wisdom 16
Charisma 8

About Amyrta Stonefist

XP 39,170 / 51,000
Eyes Green
Skin Tanned
Height 4-ft 2-in
Weight 148-lbs.

Female dwarf monk 6
LN Medium Humanoid (Dwarf)
Init +3; Senses Perception +9, darkvision 60-ft
Languages Dwarven (R/W/S), Taldane (R/W/S), Elemental (S), Osiriani (S)
----
AC 18, touch 18, flat-footed 15 (3 Dex, 3 Wis, 1 monk, 1 deflection)
HP 54/54 (7d8+15 HD)
Fort +6, Refl +8, Will +9 (+2 vs poison/spells/spell-like abilities; +2 vs enchantment; Evasion)
Immune diseases
----
Spd 40-ft
Melee
+1 kama flurry of blows +11/+11 (1d6+3)(S)
+1 kama and unarmed strike flurry of blows +11/+10 (1d6+3/1d8+2)(S)(B)
quarterstaff flurry of blows +6/+6 (1d6+2/1d6+2)(B)
flurry of blows +10/+10 (1d8+2)(B)
+1 kama +8 (1d6+3)(S)
unarmed strike +7 (1d8+2)(B)
quarterstaff +5/+5 (1d6+2/1d6+2)(B)
2 dagger +7 (1d4+2)(S,P)
Ranged
10 shuriken +8 (1d2+2; RI 10-ft)(P)
2 dagger +8 (1d4+2; RI 10-ft)(P)
Base Atk +5; CMB +9 (7 monk lvl, 2 Str)
Atk Options Improved Grapple, ki strike (magic), Gorgon Fist, Scorpion Style, Stunning Fist (Fort DC 16)
Hatred: +1 atk vs orc/goblins
Def Options Dodge, slow fall 30-ft
Defensive Combat Training: +4 to DC against combat maneuvers
Defensive Training: +4 dodge AC bonus vs giants
Stability: +4 CMB resisting bull rush/trip while on the ground
Special Actions
Combat Gear cloak of protection +1, bracers of repulsion 3/day, spellsink scarab (3 charges), potion of magic fang +1, potion of cure moderate wounds, 6 potions of cure light wounds
Ki pool 6 (x)()()()()()
----
Abilities Str 15, Dex 16, Con 13, Int 12, Wis 16, Cha 8, Apr 13
SQ maneuver training, still mind, stonecunning
Feats


  • Country Born (B) (+1 Will, 1/day ignore exhaustion/fatigue effect)
  • Defensive Combat Training
  • Dodge
  • Gorgon Fist (B)
  • Improved Grapple
  • Improved Unarmed Strike (B)
  • Scorpion Style (B)
  • Stunning Fist (B)
  • Two-Weapon Fighting

Skills +0 AC penalty

  • Class
  • Acrobatics* +13 (3 Dex, 7 ranks); +6 for jumps (always running start)
  • Climb* +9 (2 Str, 4 ranks)
  • Craft +1 (+1 Int)
  • Escape Artist* +10 (3 Dex, 4 ranks)
  • Intimidate +4 (-1 Cha, 2 ranks)
  • Knowledge (history) +5 (1 Int, 1 rank)
  • Perception +10 (3 Wis, 4 ranks); +2 on taste & touch
  • Perform -1 (-1 Cha)
  • Profession +3 (+3 Wis)
  • Ride* +3 (+3 Dex)
  • Sense Motive +8 (+3 Wis, 2 ranks)
  • Stealth* +13 (+3 Dex, 7 ranks)
  • Swim* +7 (+3 Dex, 1 rank)
  • Cross-Class
  • Appraise +1 (+1 Int)
  • Bluff -1 (-1 Cha)
  • Diplomacy -1 (-1 Cha)
  • Disguise -1 (-1 Cha)
  • Heal +4 (+3 Wis, 1 rank)
  • Spellcraft +2 (+1 Int, 1 rank)
  • Survival +4 (+3 Wis, 1 rank)

Possessions backpack (3 sais, 2 universal solvent, replenishing skin (MIC p 173), funerary mask, crowbar, 50-ft silk rope, grappling hook, map case, 2 empty flasks, 2 empty sacks, small steel mirror, monk's outfit, adventurer's towel, 7 days trail rations, 1/2 lb soap), belt pouch (21 gp, 2 sp, 4 cp, 3 pieces chalk, flint and steel, whetstone), bedroll
Magic Items

  • Bracers of repulsion (Arms; Swift {command}): 3/day, Magic Item Compendium p. 81 ()()()
  • Ghost shroud (Body): Magic Item Compendium p. 104 (melee atks affect incorporeal creatures)
  • Pearl of speech (Osiriani) (Face): Magic Item Compendium p. 118
  • Spellsink scarab (Throat; Immediate {command}): 3 charges, Magic Item Compendium p. 138 ()()()

----
Armor proficiencies None
Weapon proficiencies
Basic (club, dagger, quarterstaff)
Monk (kama, nunchaku, quarterstaff, sai, shuriken, siangham)
Picks & Hammers (heavy pick, light hammer, light pick, scythe, warhammer)
Background
----
Greed: Appraise as a class skill when determining price of nonmagical goods containing metals and gemstones.
Ki pool:
1 p: (Swift) Additional flurry of blows atk.
1 p: (Swift) +20-ft for 1 rd
1 p: (Swift) +4 dodge bonus to AC for 1 rd
1 p: (Swift) High Jump: +20 to Acrobatics for jumping for 1 rd
Purity of Body (Ex): Immune to all diseases (incl supernatural and magical).
Stonecunning: Stone-related Profession skills +2; +2 Perception to notice unusual Stonework (auto in 10-ft)



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