Lord Raheem Pandisar

Amon Rahotep's page

39 posts. Alias of Jman72.


Full Name

Amon Rahotep

Race

Azata-Blooded Aasimar

Classes/Levels

L2 Archaeologist Bard Perception: 7, Init: 4, AC 19/14/19, HP 19/19, Saves: 1/7/2

About Amon Rahotep

Amon Rahotep
Aasimar (Keleshite) Bard (Archaeologist) 2
CN Medium Outsider (native)

Senses:

Init +4; Senses Darkvision; Perception +7

Defenses:

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Defense
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AC 19, touch 14, flat-footed 19 (+4 armor, +1 shield, +4 Dex)
hp 19 (2d8+2)
Fort +1, Ref +7, Will +2
Defensive Abilities Uncanny Dodge; Resist acid 5, cold 5, electricity 5

Offenses:

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Offense
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Speed 30 ft.
Melee Dagger +3 (1d4+2/19-20/x2) and
Rapier +3 (1d6+2/18-20/x2) and
Scorpion whip +3 (1d4+2/x2)
Ranged Masterwork Composite shortbow (Str +2) +6 (1d6+2/x3)

Spells:

Spell-Like Abilities Glitterdust
Bard (Archaeologist) Spells Known (CL 2, +3 melee touch, +5 ranged touch):
1 (3/day) Grease (DC 13), Cure Light Wounds (DC 13), Vanish
0 (at will) Dancing Lights, Mage Hand, Prestidigitation (DC 12), Detect Magic, Message

Statistics:

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Statistics
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Str 14, Dex 18, Con 12, Int 12, Wis 8, Cha 15
Base Atk +1; CMB +3; CMD 17

Feats/Traits:

Feats Bard Weapon Proficiencies, Point Blank Shot
Traits Finding Haleen (Bard), Vagabond Child (urban) (Disable Device)

Skills:

Skills Acrobatics +2, Bluff +6, Climb +0, Diplomacy +8, Disable Device +11, Escape Artist +6, Fly +2, Knowledge (arcana) +6, Knowledge (dungeoneering) +6, Knowledge (engineering) +2, Knowledge (geography) +2, Knowledge (history) +6, Knowledge (local) +6, Knowledge (nature) +6, Knowledge (nobility) +2, Knowledge (planes) +2, Knowledge (religion) +2, Perception +7, Ride +2, Stealth +7, Swim +0, Use Magic Device +7

Languages:

Languages Celestial, Common, Kelish, Osiriani

Special Qualities:

SQ Archaeologist's Luck +1 (6 rounds/day), Bardic Knowledge +1, Clever Explorer +1, Earplugs

Gear:

Combat Gear Buckler, Chain shirt, Dagger, Masterwork Composite shortbow (Str +2), Rapier, Scorpion whip; Other Gear Alchemist's fire (3), Backpack, masterwork (12 @ 10.46 lbs), Earplugs, Ink, black, Inkpen, Parchment (2), Scroll case (empty), Signal whistle, Spell component pouch, Thieves' tools, masterwork, Waterskin, Springloaded Wrist Sheath x 2, quiver

Special Abilities:

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Special Abilities
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Archaeologist's Luck +1 (6 rounds/day) (Ex) Gain Luck bonus to attack, damage, saves, and all skills.
Bardic Knowledge +1 (Ex) Add + 1 to all knowledge skill checks.
Clever Explorer +1 (Ex) Half time to use disable device.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.

Expendables:

50/50 Arrows
25/25 Blunt Arrows
25/25 Alchemist Silver Arrows
25/25 Cold Iron Arrows
50/50 Wand of Expedious Retreat
3/3 Alchemist Fire

Wealth:

122 gold

Rolls:
[dice=Shortbow (Luck/PBS)]1d20+8[/dice]
[Dice=Damage]1d6+4[/dice]