About Amen-set NeitakerBetter Pic with more of her face showing Follow-up on Amen-set:
Skills – Acrobatics: 1
Defense Bonuses
Gear On Person
In Backpack In Satchel
Borrowed From Horatio
Charts from Priest –
Traits and Feats:
Traits
Dealmaker
Example: If you’re trying to find a +1 cloak of resistance (1,000 gp), you’d normally need to be in a Small Town (base value 1,000 gp) or larger to be able to find that item with little trouble. If you’re currently in a hamlet, that’s two community sizes away from a small town, so the Diplomacy DC is 30. If you went to a Village and asked there, the DC would only be 20 because it’s only one community size away from a small town. Feats Feat Description
Channel Ray: You can focus your channeled energy on a single target. Prerequisite(s): Channel energy class feature. Benefit(s): When you channel energy, you can project a ray from your holy symbol instead of creating a burst. You must succeed at a ranged touch attack to hit an unwilling target; your target is then affected by the channeled energy as normal and receives a saving throw. You need not make an attack roll to affect a willing creature with the ray. The ray has a range of 30 feet per channel energy die, and its save DC is increased by 2. Point Blank Shot You are especially accurate when making ranged attacks against close targets. Benefit: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. Precise Shot: You are adept at firing ranged attacks into melee. Prerequisite: Point-Blank Shot. Benefit: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. Note: Two characters are engaged in melee if they are enemies of each other and either threatens the other. Special Abilities:
Bonus to Stats: You are given a special bonus to various stats. At this time they include 4 Points to Wisdom and 2 to Charisma. NOTE: On level 4 you picked up +1 to Wisdom. Bonus to AC and Damage: You gained a bonus of +1 to AC and a bonus of +1 to all damage. Bonus Spell: You are able to cast a single spell from your highest level of spells an additional time per day. Darkvision: You have darkvision 60 ft. (you can see perfectly in the dark up to 60 feet.) Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6+3+1 points of fire damage. You can use this ability a number of times per day equal to 7 times a day. Fly (Sp): You have a natural fly speed of 20 feet (poor). Hawkeye (Su): As a swift action, you may add a bonus equal to half your level on one ranged attack or on one Perception check. You can use this ability a number of times per day equal to 7 times a day. Resistance: Acid resistance 5, cold resistance 5, and electricity resistance 5. Fire Immunity: Can endure up to 10 Points of damage per fire attack. Skilled: You have a +2 bonus on Diplomacy and Perception checks. Spells:
Spells and descriptions Level 0 Detect Magic
Level 1 Burning hands
Level 2 Admonishing Ray
Level 3 Fireball
Level 4 Familiar:
Familiar – Horus
DEFENSE
Saves:
OFFENSE
Melee 2 talons +7
STATISTICS
Feats
Skills
SPECIAL ABILITIES
Speak with Master (Ex): If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help. Speak with Animals of Its Kind (Ex): If the master is 7th level or higher, a familiar can communicate with animals of approximately the same kind as itself (including dire varieties): bats with bats, cats with felines, hawks and owls and ravens with birds, lizards and snakes with reptiles, monkeys with other simians, rats with rodents, toads with amphibians, and weasels with ermines and minks. Such communication is limited by the Intelligence of the conversing creatures. Skills: For each skill in which either the master or the familiar has ranks, use either the normal skill ranks for an animal of that type or the master's skill ranks, whichever is better. In either case, the familiar uses its own ability modifiers. Regardless of a familiar's total skill modifiers, some skills may remain beyond the familiar's ability to use. Familiars treat Acrobatics, Climb, Fly, Perception, Stealth, and Swim as class skills.
Letter In Infernal:
Neth 27th To Father Meliar Aructus, of Pezzack: Progress going well and your services shall not be forgotten. At this time we have continued to inspire our mutual friends in my own homeland while the new recruits you have sent us have done well in our efforts in the north. Meanwhile we have heard of the excellent work our allies have begun in Rahadoum, including even as far south as Sargava. Further, reports of the success of our agent in the islands known as The Shackles are very encouraging. Naturally their identity is anonymous until they cement their position of power more strongly; even so, we look forward to learning what new plans our mutual ally in that quarter shall enact next. Should your support continue, we hope to send allies of our own to aid your cause. It should please you to know that we have recently taken into custody David “The Dirk” Hawkins; captain of The Sundrider and one of the Gray Corsairs. He was summarily tortured and executed; yet we discovered he may have sent agents to The River Kingdoms to speak with their damnable “Dragon Queen” to offer her their aid in assailing us in the north. Despite a potential alliance with the Gray Corsairs and this northern Dragon Queen, our current focus has been on discovering the emissary from Numeria. Discovering this emissary must be the primary focus if we wish to aid in the ascension of power of our Lord. Indeed, the prophecy in this matter was clear - Warriors shall seek to halt our Lord’s ascension and they shall be armed with weapons which came not from our world, but from the stars. True to most prophecies, this was obviously esoteric at best. Even so, I am putting the full might of my Wyverns to finding this emissary and destroy it. Whoever the emissary is, they must not be allowed to find the means to prevent our Lord’s ascension and reclaim his rightful place in this world as well as other realms. My men shall deliver this scroll to you soon. My agent is even now in Castle Urion and one of his mendicants will soon be able to deliver this letter to you so we can join together in aiding our Lord in claiming his rightful place on this Plane and crush those who would let Chaos fester in the name of ‘freedom’. With our combined effort we can end these troubles and restore the world to Order. As always, I am eager to continue our mutual work and I hope to hear a reply from you very soon. Baron Vlad Romanov Priest of Urgothoa
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