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K_GM wrote: This upcoming AP is in my humble opinion, the most compelling AP yet. This AP has the feel of the 'Diablo' PC game to it, and reminds me of a few old Steve Jackson & Ian Livingstone Fighting Fantasy novels I had from adolescence. Paizo couldn't have picked a better AP, and I'll gladly buy every single episode. Bravo. I read those Fighting Fantasy books obsessively. FF was the first RPG I actually played, before even AD&D. /memories
Thank you, everyone! Yes this is my first AP and while I'm no stranger to long, complex projects, an AP installment was certainly a dragon of a different color. The Paizo team gave me a tremendous amount of support and guidance, as always, and I think this series is going to be amazing. Can't wait to see it in print!!
When I first checked my lottery results it said I was signed up only for Casting Plaster Bricks, as was my buddy. Then the results vanished while the issues were all sorted out, and our new schedules have only MinionQuest (and open events). Which is fine, I'm not going to worry about it. :) Edit: To clarify, we saw the Casting Plaster on our schedule on Wednesday around 4 pm-ish. I checked the message boards and saw the schedule finalization was still "in progress" and didn't think much more of it till I checked our schedules today and saw MQ instead. I think we'd rather game than cast plaster (though I will miss hanging with SKR) so it's really not a big deal.
Apologies if this has been mentioned (I get a bit cross-eyed scanning long threads) but I'm enjoying CoT so far. The only "misstep" I've noticed so far is in the Sixfold Trial, the text assumes Chammady and Ecarrdian know the PCs took out the Bastards of Erebus. As my player didn't want his identity revealed as a hero/rebel/whateveryacallit in the first adventure, he worked circumspectly. I suppose the Drovenges could use divination magic to learn his identity; it doesn't matter for my game, but could be useful to other GMs. :)
Mairkurion {tm} wrote: Amber, I think this is the first thing I've ever read of yours. I really dug it. Thanks! No, thank you! Although at first I thought you said it was the first thing of mine you've read THAT you dug. And I was like, "Better than nothing!" If I may post a shameless plug, you can see a list of all the Pathfinder products I've worked on here.
Anguish wrote: I wanted to separately add that the article on tieflings is fan-fraking-tastic. This adventure path just paid for itself, even if we never play it. We've always had fun with planetouched and this turns things even cooler. My compliments to Amber Scott for coming up with a list of 98 very interesting alternate abilities (100: one roll-again and pick two, and 7/66 are duplicates). Very clever unique thinking here. Thank you!! The Paizo crew came up with a lot of the tiefling abilities; I think I sent in about 30, and they decided the abilities were so fun we had to expand them to 100. I have to say I went through the roof when Wes asked me to write this, and I'm so glad you liked it! -Amber S.
Wicht wrote:
Not at all, I just loved the name. It's so fun to say and I thought it sounded kinda cool and mysterious. I would have been fine if it got changed, but it didn't, and that makes me happy. :) And yeah, writing this book coincided with a particularly difficult time during my life and I WAY underestimated the committment. But I put my nose to the goblin grindstone, or some other humorously mixed metaphor, and I love the finished product. -Amber S.
My friend and I are playing through CotCT; my husband is DMing. This is the first time my friend (I'll call him Mork, because that's his character's name) has played D&D in about fifteen years. So far, he's picked up everything very easily. He's playing a half-orc monk and really likes the range of abilities he has. He's a little reluctant to use ki points for fear of running out, but I think he's striking a good balance. I, of course, have been playing 3.5 for a long time so I find the rules easy to adapt to. I love the more customized speciality wizards -- I'm playing an illusionist -- and the utility of the rogue (my second character) seems unchanged. I've always liked rogues. The main issue Mork has is he keeps thinking "bull rush" should knock down your opponent. Something he'll figure out soon enough, I expect. Will post more as we play more! -Amber S.
Tarren Dei wrote: What type of characters do you prefer to play? All types, but I always like characters with a significant vulnerability. Someone with a weakness, with buttons to push. Tarren Dei wrote: Which woman fantasy characters work for you? Smart ones, dumb ones, sexy ones, modest ones...whatever. I like independence and a noticeable personality. My favourites are probably Tenar from the Earthsea books, Miss Parker from the Pretender tv series, Agent Scully from the X-Files, Eilonwy from the Prydain Chronicles, pretty much all the women from Firefly...those are off the top of my head. Tarren Dei wrote:
I can't think of an answer to this, but I think Ursula K. LeGuin writes male characters shockingly well. -Amber S.
I am also a Female Gamer (though I didn't know until now that I qualified for capital letters -- yippee!) and a Female Game Designer and I like the occasional scantily clad woman as well. What I don't like is a pervasive, unchanging image of the scantily clad fantasy-woman as the only available model in RPGs. Variety, after all, is the spice of life. -Amber S., who likes sexy medusas
Our game is Alphatest too. :) I'm running two characters and my husband is DMing. We like playing solo games like this from time to time. My characters: Dorin: A Varisian frustrated by his inability to perform innate magic, which his clan treated as a "woman's skill" anyway. Dorin ditched his clan while passing through Korvosa and made it his new home. At one time he had plans to join the Acadamae, but a frame job left him with a criminal shadow over his head. Though a local thief managed to clear his name in the eyes of the guard, the real culprit was never found and he was denied Acadamae admittance. Bitter and hot-tempered, Dorin vowed to become the best mage Golarion has ever seen, Varisian sorcery and Acadamae smugness be damned. Despite his desire to strike out on his own and forge his own path, he found he had a knack for the kind of flashy stage-magic Varisians are known for. He now performs as a street magician for his bread while dreaming of bigger things. "Anna": Tatiana ("Anna" to most) remembers being at the circus as a little girl and being mesmerized by the acrobats who seemed to float through the air. After the show she tried to get close enough to one of the acrobats to touch her costume, but only succeeded in getting lost in the crowd. A man found her crying and promised to help her find her parents, but Anna soon found that this man wasn't nice at all. Thus she became one of Lamm's little pickpockets. Strong-willed and arrogant, Anna never made a very good servant. She rebelled against Lamm routinely and was routinely beaten for her defiance. One day she returned home in tears, her right hand badly mangled from a trap. Lamm broke what fingers she had left, gave her the beating of her life, and threw her out. Anna nursed herself back to health, nursing her grudge along with her hand. She was getting too big to work for Lamm anyway, and longed to strike out on her own. She soon paired up with a wrongfully accused Varisian mage; after helping him clear his name, the two became inseperable. Anna's hand did heal, but remained twisted and ugly from the old injuries. She wears gloves constantly, though she sometimes removes the left one while working. Normally right-handed, she's also trained herself into rudimentary ambidexterity to compensate. Anna still remembers the beauty of the acrobats and is fascinated by circuses. She imagines creating her own unique brand of thievery that combines acrobatics, dance, and stealth -- perhaps creating a style so unique and beautiful it will garner her the attention of someone famous. Dorin has promised to teach her some traditional Varisian dances to incorporate into her 'routine'. -Amber S. P.S. Dorin's blinding ray (his illusionist ability) + Anna's sneak attack = SUPER COMBO!
I've written for many systems. You can find my "credentials" here. As for what I think: so far, so good, but I'm still playtesting. :) -Amber S.
Oh, they linger. They linger. But it's finally starting to warm up and get melty and puddle-y outside. I have high hopes that it's not going to snow again until October. How're you? (You can always email me at medesha at yahoo dot com if you don't want to turn this into a catch-up thread. :) ). -Amber S.
The Last Rogue wrote: Perkins mentions he believes that there are female gamers, and that WoTC has made at least one attempt to reach out to more (via Confessions) Heh heh, sorry, that amused me. "Perkins believes there are female gamers" sounds like it could be the title of a Weekly World News Headline. I wasn't offended, nor was I overly interested in the comments. Things Paizo has done to make me feel included: 1. Included me. It's not that hard. They listen to me, buy some of my articles, reject others, kill my characters sometimes, whatever. In short, they treat me like everyone else. Then again, I don't think women and men are all that different, and that is a matter for strenuous debate. I think I wrote a letter to Dragon once where I was all angry about how women are portrayed in gaming, but I can't remember why I was angry or what I said. But they did publish it! It was the issue with Dixie looking into a mirror of opposition on the cover. That made me remember it was something about forestry or logging or something...how odd. -Amber S., she of the poor memory
Not sure what you mean by "feeling fake because I try to be objective". Would you feel less fake if you tried to be subjective? When I write reviews (and I have no idea if I write good reviews or not, I don't do it very often...) I list what exactly is in the product (sometimes blurbs don't give a clear picture) from the table of contents to the end advertisements. I say which parts I liked best and which parts I didn't like at all, and why. If I feel there are external influences (ie. "I'm personal friends with this writer" or "I've never liked dungeon crawls to begin with") I say that too. And then that's it. -Amber S.
Christian Johnson wrote: I have to say that I am surprised, and disappointed, to read that Amber Scott will not be writing products for 4th edition. I will take your disappointment as a very big compliment, then. :) Game writing, sadly, is not my only occupation. I must divide my time between my full-time 'real' job, my home life, my fiction writing (not yet a career, but hopefully one day...) and game design. 4e might be really great, I simply don't have the willingness to involve myself deeply enough in it to write for it. However, that may change as time goes on and my priorities shift. Who can say what my life will look like a year or two down the road? In the meantime I'll try to put out some really great stuff for Paizo and others. Thanks for your extraordinarily kind comments, they made my night! -Amber S.
Sean Mahoney wrote:
Oh wait, I've got it! If Paizo goes 4e, I'll offer to support them by moderating their boards! I mean, I have experience and a bottomless reserve of optimism -- what more could you ask for? :D Also, if Paizo goes 4e I'll still buy their stuff even if I don't play. For the fluff, and for the system-independent stuff (like item cards). -Amber S.
I wasn't intentionally trying to insult anyone. My statement is that I knew some people would 'get mad', not that I was trying to make anyone 'get mad'. I hoped that by admitting my comments would be unpopular, people would read them with more of an open mind. Obviously I didn't make that clear -- my apologies. -Amber S.
Sean Mahoney wrote:
I would probably regretfully say no, because I don't plan on learning the 4e rules and would thus be of no help to them. Unless I could write just flavour text or something, which might be interesting. Disenchanter: I thought I was clear, but perhaps my wording was ambiguous. I meant to state that I understood some people would take offense despite my efforts to simply be honest and non-insulting, but I would do my best to avoid that. I try to speak the truth and not to hurt anyone's feelings, but I've found that someone always takes umbrage no matter how neutrally I try to speak. That's what I meant by "I decided to risk it". Does that make sense? Regardless of my intentions, I'm sorry if I did offend anyone. If the mods choose to edit my post, I totally understand. -Amber S.
WormysQueue wrote:
Apologies if I misattributed anything here; I find the nested quotes confusing sometimes. I wasn't angry when I posted, nor did I intend to be insulting -- just honest -- though I expected some to find it insulting or become angered. That's what happens when people speak their minds. If everyone felt and thought exactly the same way, there'd be no need for free speech. I'm in a unique position (unique for the average poster, that is, but not to game writers) in that I've worked for WotC in the past, and they've always treated me well. I've gone on the record several times, mostly on my website and on some other messageboards, that I'm not excited about 4e. I consider it a mark of professionalism not to insult WotC at all; I've worked with many of their employees, and I consider them a fine and talented group. That I have no interest in 4e and expect to remain 3.5/GURPS is a separate issue from their worthiness as a company. I would feel bad if I let my emotions take control of me in a public forum where real game designers with real feelings might read my comments. Though some take offense at what I say, I never set out to be offensive. This isn't a theoretical stance either, as I've turned down 4e work already and intend to turn down any more 4e work offered me. I'd rather work for Paizo and other 3.5 publishers. None of that changes anything I've said, but it may cast it in a different light. -Amber S.
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