|
|||||||||||||||||||||||
|
Profile
About Amber Di' GlaeysBackground: The Di' Glaeys fortunes had been in decline socially for decades within Llaeles court circles. With the history of a wastrel Uncle, the rather scandalous death of an Aunt, a variety of business enterprises that have turned sour and other taxes and tarrifs which have been chipping away yet more of the Di Glaeys family fortune it such that a young Amber found herself on the fringes of polite society. Amber's inquisitive nature couldn't leave the family history alone, and so it was she stumbled upon rather troubling missives left over from other fmaily members pasts that showed her the very dark heart of llaeless politics. The Aunt's death was scandalous only in that the Lady of some dueling reknown was gunned down in a duel with a nefarious creature form the nether world known as a "Pistol Wriath." The wasterl Uncle, the husband of the desceased Aunt, fell into a deep depression and seemd to lose himself within gambling, drinking and other debauchery. The mystery of why a second duel with a Pistol Wraith also lead to the Uncles demise was something the family had swept under the carpet. During Amber's diggings her actions became known to those within llaeless society who's role in the countries relations with Khardor were definately of a questionably nature. Such that the young Llaeles noble woman soon found not just her personal fortunes but her very life at risk. It was during one such seemingly 'random' street encounyter with some rather well equiped thugs that the girls talents for the drwawing of pistols became known. Her other 'talents' were arts she had delved into far more secretly, both the better to gather the infrometaion she sought in relation to her families background and to survive the itrigues in which she found herself getting deeper and deeper enveloped in. It is in such troubling times that Amber has fled south to the Cygnaran city of Corvis. Such a city would enable her to both hide and still be in a position to seek the knowledge about the many tangles ensaring her life, as well as that of her family, as well as engaging in such actvities as to revitaize both the families fortunes and her own.
Height:
Stats: Spoiler:
Strength: 10 (+0)
Combat: Initiative: +10 (+4 dex, +2 trait, +4 feat)
Skills: Spoiler:
Acrobatics(Dex){GM}: Appraise(Int): Bluff(Cha)(GM): Climb(Str): Craft(Int)(GM); Demolitions: +6 Craft(Int)(GM); Gun Smith: +6 Craft(Int)(W); Alchemy): +11 Diplomacy(Cha): Disable device(Dex): Disguise(Cha)(GM): +8 Escape Artist(Dex): Fly(Dex)(W): Handle Animal(Cha): Heal(Int): Intimidation(Cha): Know Arcana(Int)(W): Know History(Int)(W): Know Nature(Int)(W): Linguistics(Int): Perception(Wis)(GM): +4 Perform(Cha): Profession(Wis); Gambling: +4 Ride(Dex): Sense Motive(Wis)(GM): +4 Sleight of hand(Dex): Spell-craft(Int)(W): +5 Stealth(Dex)(GM/W)): +7 Survival(int): Swim(Str): traits & feats: Spoiler:
Trait 1: Ritch Parents; Begin game with +900 Gp Trait 2: Reactionary; Gain a +2 bonus to Initiaitve Feat(General 1Lvl):
Spells: Spoiler:
Gun Mage Spells:
Cast: 3/day Witch Spells:
Know 1lvl Spells:
Gear: Spoiler:
Mage Lock Military pistol (FREE ^_^)
This allows the weilder to fire a round, draw the settingpin back and have the brass case auotmatically ejected, allowing a fresh brass case to simply be loaded into the breech with no Gun craft skill. However, after five shots, the weapon must be cleaned of build up spent residue or risk jamming. +10% for every shot after the first five, cumulative. To buy Ghordenson prepared ammunition: X10 normal cost.
Number of Ghordenson Rounds(New): 10 rounds = 800 Gp(1 Round new costs 80 Gp)
Total: 1400 Gp Tricorn Hat: 5 Gp (Is a rilly good hat)
Total: 447 Gp
Moneys left over 53 Gp (*Accurate Amunition:(Pg 191 IK Character Guide) +5 Gp per round, +1 to hit) |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||
|