Erilene Finch

Amba Okoah's page

88 posts. Organized Play character for Iff.


Full Name

Amba Okoah

Race

HP 17/17 | AC 18, T 14, FF 15 | Fort +4, Ref 3, Will +5 (+2 vs. fear) | Init +3 | Perception +8, Low-light vision |

Classes/Levels

Blessings 3/3, Fervor 2/3 | Active conditions: Divine Favor, Shield of Faith

Gender

Female halfling warpriest 2

Size

Small

Age

46

Alignment

NG

Deity

Khepri

Languages

Common, Halfling, Osiriani

Homepage URL

174458-7

Strength 14
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 14
Charisma 9

About Amba Okoah

Character summary
Amba is a Halfling from Osirion. She has led a very simple life until recently, hauling clay from the river and doing laundry. As a follower of Khepri, she responded eagerly when she was called upon to do good work for the Scarab sages, and that is how she found herself with the Pathfinder Society.

Following the tenets of Khepri, Amba does not like to put herself on the foreground. She prefers to stay humble, helping wherever she can. As a bit of a personal flaw, Amba has trouble remembering about personal hygiene. She is used to dirty work and doesn’t always remember that other people find this distasteful. She will usually appear sweaty and grimy, with a swath of dirt across her forehead where she wiped away some sweat with dirty hands.

Background, Personality and appearance:

Background
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Personality
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Appearance
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Amba Okoah
Female Halfling Warpriest 2
NG Small Humanoid (Halfling)
Initiative +3; Senses Low-Light Vision; Perception +8

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DEFENSE
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 17 (2d8+2) (+2 fcb)
Fort +4, Ref +3, Will +5
Defensive Abilities +2 racial bonus on saves vs fear. 3/day gain a +3 luck bonus on a d20 roll, or +2 if applied after the roll is made (Fate’s favored included).

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OFFENSE
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Speed 20 ft.
Ranged MW Halfling sling staff +7 (1d6+3, 20/x3) (P or S damage at 1d4+3, due to sacred weapon)
Melee MW Halfling sling staff +6 (1d4+4, 20/x2)
Special Attacks -

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STATISTICS
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Strength 14 (+2), Dexterity 16 (+3), Constitution 12 (+1), Intelligence 12 (+1), Wisdom 14 (+2), Charisma 9 (-1)
Base Atk +1; CMB +2; CMD 15
Feats 1B: Weapon focus (Halfling sling staff), Slipslinger style (+1 damage with all slings, reloading sling does not provoke, count weapons with “sling” in the name as slings).
Skills 3 Skills points per level (2 + 1 Int). -1 Armor check penalty.
Diplomacy +3 (1 rank, -1 Cha, 3 class skill)
Heal +6 (1 rank, 2 Wis, 3 class skill)
Knowledge religion +5 (1 rank, 1 Int, 3 class skill)
Perception +8 (1 rank, 2 Wis, 3 class skill, +2 race)
Spellcraft +5 (1 rank, 1 Int, 3 class skill)
Survival +6 (1 rank, 2 Wis, 3 class skill)
Traits Fate’s favored (any luck bonus is increased by +1), Helpful (Grant +4 bonus when using Aid another)
Languages Common, Halfling, Osiriani
SQ Racial: Small, Fearless, Keen senses, Weapon familiarity, Adaptable luck (3/day, +2 luck bonus on d20 roll, or +1 if applied after roll is made), Warslinger (reload sling as free action).
SQ Class: Deity (Khepri), Aura (faint good), Sacred weapon (d4 weapon damage with sling or halfling sling staff), Blessings, 3/day: Good (standard action, give a touched weapon +1d6 damage vs evil creatures for 1 minute, and counts as Good-aligned for DR), Liberation (Swift action, ignore paralysis and movement-impairing effects for 1 round), Fervor (3/day. Heal touched creature for 1d6 damage as standard action (self as swift action), or damage undead creature for 1d6 with touch attack (provokes AoO), or cast a self-targeted spell as a swift action that does not provoke).

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WARPRIEST SPELLS - caster level 2
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0th level 3 spells. DC 12
- Create water
- Detect Magic
- Light

1st level 2 spells. DC 13
- Divine Favor
- Divine Favor

Spontaneous casting into Cure spells

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EQUIPMENT
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Weapons MW Halfling staff sling, 20 bullets, Sharpstone bullets (10), Cold iron dagger
Armor MW Chain shirt, Traveler's outfit, Wooden holy symbol of Khepri
Slotted Items -
Wands, Rods, Etc Wand of Bless (50 charges) in spring-loaded wrist sheath, Wand of Cure Light Wounds (50 charges)
Backpack Warpriest’s kit (-soap), Hot weather outfit, potion of CLW, Potion of Touch of the sea, Acid, Alchemist fire (2)
Scrolls (in backpack) Bless water, Comprehend languages, Endure elements, Magic weapon, Remove sickness
Belt Pouch 620 gp 8 sp
Mount
Other

Pathfinder history and currencies:

XP: 3
Fame: 6
Prestige: 2

Bought:
Wand of CLW (2 PP)
Wand of Bless (2 PP)
MW Halfling sling staff (320 gp)
MW chain shirt (250 gp)

Chronicles:
1: #7-10 The Consortium Compact (GM credit)
2: #3-0 First steps part I: In service to Lore
3: #1-35 Voice in the Void (GM credit)

Boons:
Inside knowledge: +2 bonus on Knowledge local checks about Aspis, can make these untrained. Cross off to take 20 on a single Knowledge local check about Aspis.
Lord Avid’s recommendation: +2 on all Charisma-based checks against nobility while on the Isle of Kortos. Cross off to gain a +4 bonus once, against anyone on the Isle of Kortos.

Faction card progress (season 7)
(1/5) Serve as GM