HP 17/17 | AC 18, T 14, FF 15 | Fort +4, Ref 3, Will +5 (+2 vs. fear) | Init +3 | Perception +8, Low-light vision |
Classes/Levels
Blessings 3/3, Fervor 2/3 | Active conditions: Divine Favor, Shield of Faith
Gender
Female halfling warpriest 2
Size
Small
Age
46
Alignment
NG
Deity
Khepri
Languages
Common, Halfling, Osiriani
Homepage URL
174458-7
Strength
14
Dexterity
16
Constitution
12
Intelligence
12
Wisdom
14
Charisma
9
About Amba Okoah
Character summary
Amba is a Halfling from Osirion. She has led a very simple life until recently, hauling clay from the river and doing laundry. As a follower of Khepri, she responded eagerly when she was called upon to do good work for the Scarab sages, and that is how she found herself with the Pathfinder Society.
Following the tenets of Khepri, Amba does not like to put herself on the foreground. She prefers to stay humble, helping wherever she can. As a bit of a personal flaw, Amba has trouble remembering about personal hygiene. She is used to dirty work and doesn’t always remember that other people find this distasteful. She will usually appear sweaty and grimy, with a swath of dirt across her forehead where she wiped away some sweat with dirty hands.
Background, Personality and appearance:
Background
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Personality
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Appearance
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Amba Okoah
Female Halfling Warpriest 2
NG Small Humanoid (Halfling)
Initiative +3; Senses Low-Light Vision; Perception +8
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DEFENSE
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AC 18, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 size)
hp 17 (2d8+2) (+2 fcb)
Fort +4, Ref +3, Will +5
Defensive Abilities +2 racial bonus on saves vs fear. 3/day gain a +3 luck bonus on a d20 roll, or +2 if applied after the roll is made (Fate’s favored included).
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OFFENSE
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Speed 20 ft.
Ranged MW Halfling sling staff +7 (1d6+3, 20/x3) (P or S damage at 1d4+3, due to sacred weapon)
Melee MW Halfling sling staff +6 (1d4+4, 20/x2)
Special Attacks -
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STATISTICS
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Strength 14 (+2), Dexterity 16 (+3), Constitution 12 (+1), Intelligence 12 (+1), Wisdom 14 (+2), Charisma 9 (-1)
Base Atk +1; CMB +2; CMD 15 Feats 1B: Weapon focus (Halfling sling staff), Slipslinger style (+1 damage with all slings, reloading sling does not provoke, count weapons with “sling” in the name as slings).
Skills 3 Skills points per level (2 + 1 Int). -1 Armor check penalty.
Diplomacy +3 (1 rank, -1 Cha, 3 class skill)
Heal +6 (1 rank, 2 Wis, 3 class skill)
Knowledge religion +5 (1 rank, 1 Int, 3 class skill)
Perception +8 (1 rank, 2 Wis, 3 class skill, +2 race)
Spellcraft +5 (1 rank, 1 Int, 3 class skill)
Survival +6 (1 rank, 2 Wis, 3 class skill) Traits Fate’s favored (any luck bonus is increased by +1), Helpful (Grant +4 bonus when using Aid another)
Languages Common, Halfling, Osiriani
SQ Racial: Small, Fearless, Keen senses, Weapon familiarity, Adaptable luck (3/day, +2 luck bonus on d20 roll, or +1 if applied after roll is made), Warslinger (reload sling as free action).
SQ Class: Deity (Khepri), Aura (faint good), Sacred weapon (d4 weapon damage with sling or halfling sling staff), Blessings, 3/day: Good (standard action, give a touched weapon +1d6 damage vs evil creatures for 1 minute, and counts as Good-aligned for DR), Liberation (Swift action, ignore paralysis and movement-impairing effects for 1 round), Fervor (3/day. Heal touched creature for 1d6 damage as standard action (self as swift action), or damage undead creature for 1d6 with touch attack (provokes AoO), or cast a self-targeted spell as a swift action that does not provoke).
Chronicles:
1: #7-10 The Consortium Compact (GM credit)
2: #3-0 First steps part I: In service to Lore
3: #1-35 Voice in the Void (GM credit)
Boons:
Inside knowledge: +2 bonus on Knowledge local checks about Aspis, can make these untrained. Cross off to take 20 on a single Knowledge local check about Aspis.
Lord Avid’s recommendation: +2 on all Charisma-based checks against nobility while on the Isle of Kortos. Cross off to gain a +4 bonus once, against anyone on the Isle of Kortos.
Faction card progress (season 7)
(1/5) Serve as GM