Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search

Links
Shop
Recent Reviews

Pathfinder Roleplaying Game: Player Character Folio
****( ) by John Kretzer

Pathfinder Adventure Path: Rise of the Runelords Deluxe Collector's Edition (PFRPG)
***** by strangepork

Pathfinder Roleplaying Game Core Rulebook (OGL)
***** by Eric Ackerman

Pathfinder Roleplaying Game: NPC Codex (OGL)
***** by Eric Ackerman

Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG)
***** by Eric Ackerman

Paizo People
RSS RSS RSS RSS Facebook Twitter Email

Zorek

Amaranthine Witch's page

120 posts (213 including aliases). No reviews. No lists. No wishlists. 6 aliases.

RSS

Search Posts
Search Amaranthine Witch's posts:

1 to 50 of 120 << first < prev | 1 | 2 | 3 | next > last >>

Has this died?


In my games I think I'll change it to three levels of a spontaneous arcane spellcasting class. This way, there is a choice between ninth level prepared spells or higher level spontaneous spell slots for arcane spontaneity.


The feat "Telepathy" doesn't make sense. It allows you to use telepathy 1/day as a spell-like ability, but telepathy is a supernatural ability, and as such has no caster level nor caster level-dependent effects. It also lacks the range at witch this telepathy operates.

Also, I find strange that the Dappled Theurge prestige class forces you to give up 9th level spells, when the Mystic Theurge does not. Is this on purpose?


I'm ready when you're ready!


I'm here. I've been checking the campaign every day. I'm okay with whoever GMs.


James Jacobs wrote:
zergtitan wrote:
magnuskn wrote:
I should probably clarify that I didn't necessarily mean the Witchhunter Inquisitor archetype, but rather that their character focus will be on hunting witches. ^^
I see, then it an probably work in both campaigns but you will find a lack of witches in the wraith campaign where in winter, you will face a witch right in the first adventure and have a witch as the BBEG.
There's certainly going to be fewer witches in Wrath of the Righteous than in Reign of Winter... but there WILL be witches in Wrath of the Righteous... including one very very powerful witch (who isn't a winter witch or Baba Yaga)...

Areelu Vorlesh?


1 person marked this as a favorite.

Most APs have a female questgiver/helpful ally at the start. Will Wrath of the Righteous have a male one? Or none at all?


Dotting for interest.

Later today, I'll post a winter witch. Can I use the alternate heritages for dhampirs from Blood of Night?


Actually, you can create soulbound dolls in a good way. Taking a tiny fragment of a soul to create a soulbound doll doesn't imprison the soul. It's stated in the soulbound doll construction text that: "Stripping a soul fragment from the dead does not prevent the rest of the soul from continuing on to the afterlife, nor does it prevent the body from later being resurrected or raised from the dead."

So you could go to a hospital, visit the terminal patients and offer them gold for their families if they consent to donating a bit of their soul when they die, thus remaining good and having your soulbound doll.


the table of contents bookmark goes to the introduction

page 27
there are seven crisis, but in Talingarde's might score it says sixth and final

page 30
in time it says 1 month, in the second column it says 3 months

page 47
visiting Farholde is not event eight, it's event eighteen

page 68
event twent one -> twenty one

page 70
event four: wickedness they will stop to -> stoop to
bellinda will here none of this -> would hear none of that

Is it just me or does the module seem to expect and and even encourage the PCs to behave as CE barbarian savages and not LE tyrant overlords?

It talks everywhere of the fall of house Darius, although presenting the new king as a darian scion was stated as the best bet to claim the throne.

I think I like the final book, but I'll have to reread it to be sure. All the fights except the final and maybe the bandersnatch strike me as pretty easy.


TanithT wrote:
Ambrosia Slaad wrote:
So crossplay for sexual fantasy? I'm right with you; it's out. Crossplay for identity fantasy/exploration? I'm happy to oblige. I'm not going to allow guys to play stereotypical dwarves or elves and then shoot down a player who wants to crossplay for non-sexual reasons. It can be a great way for the player (and group) to blow off steam, explore roles otherwise forbidden/shamed in the real world, and occasionally accidentally maybe develop a little empathy for what the other side goes through (good and bad). But as you mentioned, it only works when the group is respectful.

Yeah. Whoa. I like both sex and gaming. If consenting adults agree that they are going to engage either in sex or in gaming, in any ways or configurations they enjoy, that's cool. But whichever one they consent to and are expecting, it is No Fair to surprise them with the other thing.

Bringing porn and overt sexual acts or fantasies into a social situation with people who didn't sign up for that is majorly creepy and inappropriate. If you want to do sexual roleplaying, by all means go have fun, but only with other consenting adults. There's words for people who try to do explicit sex stuff with people who don't consent, and none of them are at all nice. Doesn't matter what the orientation is.

I agree with you. I gamed with an online group via chat, and in our all-elven Second Darkness, the female rogue (played by a woman) slept with the acolyte of Serenrae in Riddleport. She and the DM roleplayed the sex, and frankly it was really creepy. Me and another female player commented via private chat on the weirdness of it, but it only happened once an it was really late at night so we didn't raise a fuss.

With another DM, and the same players, I played a gay aasimar cleric of Shelyn that flirted with everybody, but I talked beforehand with the other players and DM, to make sure it wouldn't make anyone uncomfortable.

On the matter of crossplaying, my first D&D character as a female elf druid and in World of Darkness it was a Lasombra woman. And since then, I've had more female characters than male. And I've never had any issue with any of them.

On the thread as a whole, I really like how Paizo handles queer and non-cisgendered NPCs in Golarion, although, of course, I'd like more hot man on man action (Ileosa/Sabina in CotCT and Calistrian/Young Noblewoman in Kingmaker are fine, but not really my thing)!


Mikaze wrote:

Yeah, for srs. "Angelic" is one of the first things that comes to mind looking at a lot of these. :)

So seriously, did anyone have any preferences when it comes to cecaelia characters? Writing that one to order.

** spoiler omitted **

Ambrosia Slaad wrote:
Correction: Immortal elegant bioluminescent "bishounen" flumphs who laugh and say
...

If you haven't written the character yet, I'd like to share an idea. A male cecaelia hedge witch and a handsome, young, Bonuwat fisherman.

I love the cecaelias. Normally, I don't like monstrous races (PC with racial HD), but I'd like to play a cecaelia someday.

Coridan wrote:
Azaelas Fayth wrote:
I would love to see a 0HD Fey Race... Maybe one that is all Male to go with the all Female Changelings.
I was disappointed fauns weren't. Seems like a wasted opportunity.

Actually, they being CR1, you can play them as 1st level characters.


How come Red takes two damage if the result was -2?


str: 1d10 + 7 ⇒ (3) + 7 = 10
dex: 1d10 + 7 ⇒ (5) + 7 = 12
con: 1d10 + 7 ⇒ (7) + 7 = 14
int: 1d10 + 7 ⇒ (9) + 7 = 16
wis: 8
cha: 18

The class will vary depending on what the dice say, but probably an oracle.


Character’s Name and a description of what they look like.

Hisashi Kaijitsu.

He is a tall androgynous Tian-Min, with long flowing white hair that sometimes shimmers as if in flames. His eyes are completely black, without iris or white. His skin is the tipical minkaian hue, but with a slight metallic shine. He has two small wings of heatless flame floating at his back. He can manifest an halo of light that looks like the sun from Shizuru's holy simbol.

A brief paragraph of their history, where they came from, and what their motivation may be.

He is Ameiko and Tsuto's younger brother, and was born a year after the half-elf. His mother, concerned by the otherworldly looks of the baby, made the midwife lie to Lonjiku and say the baby had died and sent him to relatives of hers in Riddleport. Hisashi's main caretaker was his great-aunt, a venerable woman that practiced ancient Tian witchcraft. As he got older, he started studying under her. He wanted to visit his mother many times, but with her death, he forgot about Sandpoint. After news of his father's death, and the passing of his great-aunt, he travelled to Sandpoint to meet his closest living relative, his sister. He has been in town a couple of months, helping Ameiko in the Rusty Dragon and getting to know her.

A brief summary of their class, including ability scores, skills, feats, spells, special abilities.

I'd like him to be a peri-blooded aasimar, if not, he'd be human, and I'll change the description of the character.

He would start as a white haired witch, take a level of samurai down the line and go eldritch knight (a little like the male version of Ni-Chang from "The Forbidden Kingdom" but with spells).

str 14 dex 13 con 14 int 16 (14+2) wis 10 cha 14 (12+2)

feat: toughness

traits: younger brother (Ameiko), magical knack (witch)

skills: intimidate, knowledge (arcana), knowledge (nature), knowledge (history), spellcraft, use magic device

How often you can post (at least once per day frequency is preferred).

I can post once a day and likely more.

I'd like to play in this campaign because of the asian and travel themes, and because yesterday I was building this character and today I found this thread.

Could I roll on the variant aasirmar abilities table from Blood of Angels?


eatalotoftictacs, there is a door on the western wall of the ship leading to a walkway. It seems you didn't notice it in the description.


You could pass between Xavaros and Alastair to P5. You could aid another with Travigan, because if I read the rules well, the spider would have cover against you.


And how exactly would you go about making a "furry propaganda" product?

This book is about lycanthropes. Are they humanoid? Most of the time. Do they have fur? Most of them. Seeing this, I'd say that no matter what, it should be of interest to a furry, without substracting from anyone's fun. Kodyax was kind enough to spread the word, and you seemed unnecesarily hostile.

That said, this book is certainly interesting, and I'll see if I can come up with something to pledge.


1 person marked this as a favorite.

I have to say that prepared/spontaneous arcane theurge is not new. 3.5 had one in the Complete Mage, the Ultimate Magus. Other than this, good review. It certainly seems interesting.


I can't believe it! What a waste of maximum damage :(


Owen K. C. Stephens wrote:
Cheapy wrote:
Healing Spirits, Sympathetic Strike, and Veil of Ancestors all have their uses per day based off of Wisdom, and Sympathetic Pain is based on Intelligence. It seems like most of the class abilities are based off of Charisma. These were balance concerns, right?

Yes.

Cheapy wrote:
Although it is weird that despite the rest of the class being Cha based, there are more Wisdom based Fetishes than Cha based one.
Well, sure. Fetishes are just one option for the class, though. Paladin's spells are based on Wisdom, even though its a Strength/Charisma class otherwise. The more you let a class focus on just one ability score, the more it can get an easy power boost.

Actually, paladin spells are based on charisma.

I have a question about the Army of the Dead ability of the corpse mage pale road. At 12th level you can have a skeletal champion cohort 2 levels lower than normal. The skeletal champion adds 2 racial undead HD to his class HD. If the skeletal champion is a 10th antipaladin with two undead HD, does it count as a 12th level cohort or a 14th level cohort?


3.5 Loyalist wrote:

Ha ha, in my games I actually differentiate between weapons designed to look good, and the ugly purely functional weapons. For some the gloss and appearance matters, others it is all about the blade quality and ruggedness. Worth can vary (the really ceremonial weapons have a lot of gp added to their worth, but they won't have the best enchantments).

Pretty is great, but a setting has to work out what its weapons look like, and how functional everything is, and do many ceremonial weapons actually exist.

http://24.media.tumblr.com/tumblr_md1nup9d9e1r6fafro1_500.png

The left one is the Mage Hawke from Dragon Age 2, with his champion mage armor... and that is neither a sword nor a spear. It's a magic staff.


Patrick Kropp wrote:


Will Hextor and Vextor turn on the players too when Ezra attacks them?

The other I don't know, but this I know. If they have the control amulets, they can't turn on the PCs.


eatalotoftictacs, we have a keyring wiht various keys that should open that door if it's locked.


I agree, your method looks good. I'd say we can start with 10% going to the party fund and if we see its too much, reduce it afterwards.


We always sold the weapons, armor and shields nobody wanted, as well as the jewelry and gems when we could. Then the players would make their requests and if all agreed, and there was enough gp, the purchases where made. If we were short on gp, we either waited until we got more loot, or we agreed to sell miscellaneous equipment to aquire the funds.


In my old online group we always put all the loot in the "party wealth". If someone needed anything from the "party wealth" and nobody else wanted it, they took it. If two or more people wanted an item, it went to the one who could use it better. Once in a while we checked that everyone had roughly the same wealth, and if someone had less, they got first dibs on the next loot. Tha "party wealth" was used to pay for group wands, scrolls, potions, etc. and for raising fallen party members from the dead.

What do you think of this method?


In the loot sheet it says that a silver piece equals 0.2 gp and a copper one 0.02. Shouldn't it be 0.1 and 0.01?


2 people marked this as a favorite.
Thanael wrote:

So what about deities on Castrovel?

Calistria seems a given. (... and thus giant wasps and insects)

Desna was already mentioned.

Which deities are intertwined with these in canon?

The 3.5 PF CS book mentions a myth for the founding of the Green Faith where 4 sects war at first and then unite. I wonder if perhaps the Green Faith did not originate on Golarion at all?

I seem to remember that the elves imported Calistria's worship form Castrovel, so she would be a native. There are also the other three gods form the elven pantheon: Ketephys (god of the hunt, whose companions are a hawk and a dog, animals that should be on Castrovel), Yuelral the Wise (godess of magic and crystals) and Findeladlara (godess of art and architecture).


joan.cotilla at gmail.com


Happy New Year to all of you!


Set wrote:
Amaranthine Witch wrote:
LazarX wrote:
Tacticslion wrote:
Yeah, it's... odd to say the least (and rather unpopular). There was a bit of a furor about it, in fact (and I admit it makes Pharasma seem... less spectacular, which was a pretty large problem).
She's been less than fully functional ever since Prophecy broke down with Aroden's death. There have been souls stolen that were on their way to the Boneyard for judgement. (that's the central MacGuffin in Death's Heretic)
That was happening long before Aroden died.

Yeah, it sure seems like undead existed *long* before Aroden died, so I'm not sure what he meant by that.

In fact, not only did undead exist before Aroden died, Arazni got turned into a lich 700 years before Aroden died, so it seems very likely that animate dead and zombies existed before then, which means Pharasma has been hemorrhaging souls *long* before the 'age of prophecy' ended.

I'm not talking about the undead thing. In part because I like non-evil undead, in part because I like that Golarion's undead are evil to the ectoplasm and in part because I love Pharasma (my very first Pathfinder character was a varisian cleric of Pharasma/loremaster that was part of the Pathfinder Society) and I disagree with anything that makes her any less powerful than she should be.


LazarX wrote:
Tacticslion wrote:

Yeah, it's... odd to say the least (and rather unpopular). There was a bit of a furor about it, in fact (and I admit it makes Pharasma seem... less spectacular, which was a pretty large problem).

She's been less than fully functional ever since Prophecy broke down with Aroden's death. There have been souls stolen that were on their way to the Boneyard for judgement. (that's the central MacGuffin in Death's Heretic)

That was happening long before Aroden died. The Astradaemons specialize in snatching souls from the River of Souls, and I don't exactly remember, but I think there is a type of psychopomp that guards the River of Souls against the depredations of other outsiders.


I roll again:

strength: 8
dexterity: 1d10 + 7 ⇒ (7) + 7 = 14
constitution: 1d10 + 7 ⇒ (9) + 7 = 16
intelligence: 18
wisdom: 1d10 + 7 ⇒ (10) + 7 = 17
charisma: 1d10 + 7 ⇒ (6) + 7 = 13


I'd like to play an elven gravewalker witch

intelligence 18
strength 8
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (2) + 7 = 9
1d10 + 7 ⇒ (5) + 7 = 12
1d10 + 7 ⇒ (6) + 7 = 13

the less than 44 to reroll are with or without the focus and foible?


Zone of truth... I like it, it's very flavorful.


Variant Aasimar Ability: 1d100 ⇒ 56


This is my aasimar oracle: Rivane

I'm finishing the background right now.

Can we substitute the daylight spell-like ability for one of the random variant aasimar abilities from Blood of Angels?


I'd like to play an oracle. Likely an aasimar oracle of heavens or metal.


It's still possible to redeem him. Serenrae knows that and tries to comunicate it to the PCs, Pharasma may take him back, and all his evil more or less stems from his madness. The other elves turned drow were the pure stuff of evil.


I wasn't sure if you would allow for a character to be from a major noble house, so I made him a Mironeth, that are a minor aristocratic family beholden to the Grulios. But if Alastor can be from one of the major houses, I'll make him a Phandros.

I was talking about the enchantment.


Do you allow this feat from the Inner sea world guide?

Do you allow the agile magic weapon special ability?

Also, will we be able to take leadership?


What is the starting gold?


I'm interested in this one. I'd like to play an either a half-elf arcane duelist bard or a half-elf wild caller summoner. Which one would you prefer?


Generic Villain wrote:
Amaranthine Witch wrote:


I don't get why they should be more connected. You are searching for lost artifacts that where scattered in ancient times and that's that. Not all has to be conspirations to comit genocide or ancient evils returning.
It's my opinion, you don't need to get it. Also this AP is actually all about "ancient evils returning" - that's one of its primary themes.

So you are complaining for the sake of complaining? I thought if you posted something in a public messageboard was because you wanted to convey your opinion to the other users.

And as I understand this AP, it's not so much "ancient evils returning" as it is "if someday this few evil wizards come back we should be prepared".


1 person marked this as a favorite.
Pendagast wrote:
Generic Villain wrote:


Another minor complaint is that, but for the shards and the backdrop of Varisia, the individual adventures seem disconnected. This feels less like a fully integrated AP and more like 6 Pathfinder Modules that just happen to run sequentially.

This

I don't get why they should be more connected. You are searching for lost artifacts that where scattered in ancient times and that's that. Not all has to be conspirations to comit genocide or ancient evils returning.


Mikaze wrote:
magnuskn wrote:
And two players got so excited seeing the Hansel and Gretel trailer that they now want to play twin Inquisitors... I wonder if the Irrisen or the Worldwound AP would be better suited for them.

While those two sound like a natural fit for Reign of Winter, there's one more light-spoiler you may want to consider concerning Shattered Star:

** spoiler omitted **

Spoiler:
And why not male players too?

Mikaze wrote:
James Sutter wrote:

And the Triaxan Battleflowers show up in the Reign of Winter AP, which are originally from Distant Worlds and are ritual warriors who choose to be seen as totally genderless by their society.

Oh wow. Would that bald half-elf-looking Triaxan happen to be one of those as an example? (I'm not near my copy at the moment)

I'm really excited considering this sounds like we'll be getting a good bit of cultural detail for Triaxus. :D

The bald Triaxan is a dragonrider of the Skyfire Mandate. The "battleflowers" or Ukara are from the Immortal Suzerainty of Ning.


Drejk wrote:
Sean K Reynolds wrote:


• Separating measurements, like 10-foot-cube or 5-foot-square.

Ok, Sean, question about that one:

In PRD the measurements are noted as 10-ft. cube, or 20-ft.-radius spread (the second case shows that using "ft." shortening of foot does not prevent following with hyphen). What determines if between the number/measurement and the shape is hyphen or there is none?

Quote:
Note: In theory, you’d use an en-dash for a variable number, such as “the alchemist has 1–4 1st-level potions available,” but obviously that’s supposed to be a random number, you really should just write 1d4 instead of 1–4. This also prevents 1st edition weirdness where you’d expect the reader to know that 2–7 is 1d6+1.

Do I understand correctly that this would be the case used with variables that are not rolled but set by the GM, like:

Organization solitary, pair, or group (3–12)?

That could also be read as:

Organization solitary, pair, or group (1d10+2)


Cheapy wrote:

This was the year that I joined the paizo messageboards community. I've been pretty happy with that decision.

It's pretty neat that Pathfinder was doing far better than I knew back then. These blogs are awesome!

Do I have to talk to Mona to get the summoner's eidolon back to being a bear?

I made my first post December 2009, and in spite of not posting assiduously, I've checked the boards nearly daily.

I agree. I much prefer the bear to the chikensnake thing.

1 to 50 of 120 << first < prev | 1 | 2 | 3 | next > last >>



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.