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Wolfgang Baur wrote: Wow! How freaking cool! AND, in addition to all the blog love this project has been getting, the goals keep flying by: The $50k goal adds a whole new chapter devoted to archetypes, including all the archetypes from the Player's Guide to Midgard series (with full Hero Lab support). That's a TON of new options!
Jim Groves wrote:
Thanks, Jim! I'd claim to be a ninja, too, but mad ninja skillz ... I has none. :D One more backer until we hit 600 and our stretch goal of wizard's scroll PDF handouts! Woot!
The stretch goal for 500 backers has just unlocked, and it's pretty darn cool -- all Adventure-Wizard ($60 or more) backers and above get to submit one spell for publication by July 8. The top 30 spells will be edited, developed, and published in Deep Magic. Check it out!
Yep, the mythic spells are designed using Paizo's new mythic rules. Essentially, we've included mythic versions of some of the spells Kobold Press has published in the past as well as all-new spells that have mythic and greater mythic components. EDIT: Ninja'd by the overlord! :D
Hey folks, If you at all have an interest in magic or Kobold Press, check out this Kickstarter for KP's Deep Magic project. This is a massive hardcover tome of more than 300 spells, at least a dozen new magic schools and styles, a grouping of runes, glyphs, and incantations, new mythic spells, and new casting archetypes, all for Pathfinder RPG. It is an AWESOME project. The cool thing about this one is that the majority of the design, editing, and development is done. And there are a ton of fantastic backer rewards, from getting your name in the book to designing a spell to be included in it to getting a leather-bound copy to getting an illuminated, gold-leafed scroll of any spell of your choice. But don't take my word for it -- check out the Deep Magic project page!
Joshua Goudreau wrote: As awesome as I think a Numeria AP would be, I think that perhaps a steampunk AP in the Mana Wastes region would be pretty popular and if anyone can make a badass steampunk adventure it's Paizo. Steampunk AP. YES. Osirion would be extremely cool, too! By the way, Liz got me, too.
On that note, 34 hours to go (as a recap, the project offers 80 PDFs for $25). We're just $173 away from our goal! :D
Thank you, nitblade! Shadowcatx, you are correct, IndieGoGo does take a fee. It's 5% if we reach our goal and 9% if we don't. Also, there is a 3% credit card processing fee, but to be honest I don't know if that fee applies to us because we're working through PayPal. In short, I think the additional amount in the goal accounts for fees, so that in case of raising just under the goal we could still send all three of us to our respective cons. Also, we do have stretch goals where if we raise more than all three of us need to get to the cons we'll use the additional money to help others get to the cons, too. We want to help as many folks as possible with this. Hope that helps!
Thank you, baronbloodbath! We have just under two days to go, and we're getting SO CLOSE to our goal! Thanks to everyone for all your help!
Thank you, Marc and Adam, for your support. It really means a ton. Adam is quite right -- conventions are a HUGE deal for us professionally. They provide opportunities to talk with industry folks face-to-face, and many collaborations are a direct result of conversations that happen at cons. Also, I personally think it helps editors put faces to names, which is only a positive when you touch base with them via email later on. Thanks again for checking this out. We're getting really close to our goal -- 67 hours left!
Oceanshieldwolf wrote: I have another question: if I put in a second payment of $25, can I gift it to a friend? Jeff Erwin alluded to this HERE just want to make sure!!! Yep, you can certainly do this! Christina will be sending out DriveThruRPG codes to all the contributors, so you might want to just shoot her a note to make sure she sends you separate codes for your friend (if you grab the additional bundle). Or I can shoot her a note to ask her to do this. Just let me know what you want to do, and thanks so much for all your awesome support! I really, really appreciate it! Aleron wrote: Dot so I don't forget when I can actually look into this in a bit more depth. Can't believe I almost missed supporting this. Hi, Aleron. Morgan is right -- we only have 67 hours left to go! Thanks so much for your consideration!
Christina Stiles wrote: There have been 2 more pdfs added to the bundle, so there are 80 now. I will try to post info later. I'm heading out to a local convention. I get to see Wolfgang Baur this weekend. :) I can almost hear the scheming from here. :D Just three days left, folks! Thanks so much for your consideration.
Alrighty, got an answer for ya! Most of the PDFs will be available through one DriveThruRPG code, but two individual products will have separate codes. So, if the total of PDFs stays the same, it'll be 78 PDFs with one code and two with their own. Hope that helps. Thanks so much for your consideration, cmastah!
Awesome! Thanks, Jon. There are just six days left to get in on this fantastic deal -- 78 RPG PDFs for $25! There are some really fantastic companies and writers represented in this bundle: Adventureaweek.com
Thanks to everybody for showing us a humbling amount of support during this project. There are just seven days left to get in on this fantastic deal -- 78 RPG PDFs for $25! Check it out!
I'm with Marc and Bill. It's incredibly awesome to me that they get an opportunity to do this, and I certainly don't think it's out of line given the insane amount of work they accomplished during the Gen Con rush. I admire Lisa a lot for doing little things like this to show that the company cares about its employees. Take it from someone who used to work for a company that treats its employees like dirt: Employee morale is a huge, huge thing.
Huge thanks to everyone for all the support so far! If you're interested, there's a neat write-up about our project on Nerd Trek.
Landon Winkler wrote:
I concur! It would be really interesting to learn more about the ecology in and among Nar-Voth, Sekamina, and Orv. Especially in Orv, as it would be really neat to know more about the Vault Keepers. (Although I suspect such info might be outside the realm of a potential Darklands -- Darklanders? -- Revisited book.)
Odraude wrote:
Hint. :D
Oceanshieldwolf wrote:
Morgan is absolutely right -- the variety in the bundle is absolutely astounding, and it seems to only be getting better. The number of publishers who have contributed to the cause is absolutely astounding and humbling. Thank you all so much for your consideration, and rest assured that all participants are DEFINITELY getting their money's worth!
Orthos wrote: Kudos to all participant companies for being awesome sports and pitching in on this. I could not have said it better myself, Orthos! :D Sethvir wrote: Waiting for payday. 1.5 weeks from now... Oceanshieldwolf wrote: I'm in! And the bundle keeps getting better and better! C'mon everybody!!! Thank you guys so much! You're awesome!
(Sheepishly emerges from the gloom of lurk-dom.) Hi, folks! Thank you so much for checking out this thread. Although part of this project is indeed to help get me to PaizoCon, I just want to quickly say that this is about much more than that. It's about helping three freelancers -- Christina, Owen K.C. Stephens, and myself -- cover the cost of summer cons in exchange for rewards that range from an awesome bundle of PDFs to advertising to one-on-one time chatting with us about anything. We'll have a full list of PDFs available soon, but so far the bundle includes products from Misfit Studios, Super Genius Games, LPJ Design, Fat Dragon Games, Fat Goblin Games, Black & Green Games, and Total Party Kill Games. In addition to all this cool stuff, having freelancers travel to these events can help build relationships that lead to really amazing things. For example, Owen suspects the SSG/Rite Publishing collaboration can be traced to a Gen Con meeting. So, if you'd like to take a gander at more details, check out the link above. Thank you guys for your consideration!
Jim Groves wrote:
Jim is absolutely right, and no offense taken. :) Morgan, this is your publication, and you definitely should give it a name that you love and are excited about. Jim is right that folks will read it whether it's called Yggdrasil or anything else. My comments, as always, are just thoughts and suggestions -- a brainstorming session, if you will. Whatever you decide, I'm very much looking forward to the zine. Thank you for wanting to do this!
Here's an idea -- how about simply The World Tree? You could still use that iconic image of Yggdrasil in the magazine's logo, but it would avoid some of the issues I brought up earlier about pronunciation, spelling, etc. The biggest issue here, I think, is that you want folks to make the connection that this magazine is about Midgard. Not everyone will be familiar with the term Yggdrasil, but if you go with the title World Tree and a logo that incorporates that image with, perhaps, an image of the world serpent, those two things combined might help make that connection. I do really like the concept of linking the magazine to the World Tree, which is a strong symbol of Midgard and evokes a lot of the world's lore. Have you thought about how often this magazine will be produced? If it's quarterly, maybe just naming it something like Midgard Quarterly would be a simple solution to help connect the publication with the setting. For what it's worth, you could still use Yggdrasil in the logo, but that is a pretty straight-forward name that tells folks exactly what it is you're producing. Naming the publication something fairly simply certainly doesn't mean you'd have to dumb down any of the content, it's just a clearer way to make that initial connection with readers. Just a few thoughts. :)
Oceanshieldwolf wrote:
Yep, I'm starting to favor the very significant meaning and context of Yggdrasil over any logistical concerns. I also wholeheartedly agree with not diluting the language of gaming. Every once in a while there's a good reason to do so, but usually I prefer using a very full range of vocabulary to enhance gaming's storytelling. But I digress. :)
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