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Mounted Paladin

Amal Ulric's page

205 posts. 2 reviews. No lists. No wishlists.

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Nope. I'm afraid it's just you. I got mine in the mail today, and the page count is as normal as, well... normal.


Of course, you could put an original spin on the conversion by doing it your self and submitting it to Dragon... If this thread goes large, and the folks here at Paizo see the interest in their subscriber base, then almost anything can happen. That being said, articles usually don't write themselves. If you want to see it, write it up and send it in! Maybe we could get a contest going for the best conversion of "X" monster.


Kyr, I agree with you. The Arcane Archer seems very limited and one-dimensional. It's a good way to give an elven mage some bite once he's out of spells, but that hardly makes him "master of the elven warband." Reading some of the Forgotten Realms fiction that features arcane- or spell-archers gave me an idea for a house rule to boost the classes' power though. Let the arcane archer's imbue arrow ability work as a free action, thus allowing multiple attacks/arrows every round with the full attack action. This seems a bit overpowered at first, but the arcane archer's spells will never be as powerful as a single classed mage, and the higher rate of fire makes up for the reduced spell range. It's a bit beardy, but this just might make the class more interesting/appealing. Comments?


I apologize if my first post seemed condescending. I agree with Christian in that the 3.5 game seems remarkably clear in much of its item descriptions. If the item (hammer, in this case) doesn't say that it's thundering, then it isn't thundering. I agree with you that the text of both the artifact and the thundering weapon quality shows remarkable similarities, but that should not be taken on its face. Now, the stunning ability of the hammer seems directly linked to a sonic power, i.e., the sound waves cause a minor concussion or some such. As to whether that would work in an area of magical silence? Well, of course it's the DM's discretion, but I'd be inclined to say that it *is* an artifact...


I think you need to read the description in the DMG a little closer. No, the Hammer of Thunderbolts is not a thundering weapon. Making it so would be gilding the lily, i.e. not really necessary. Additionally, the 4d6 damage it does on a hit is weapon damage and does not use a descriptor. It is not sonic, electric, or anything else of that nature. I don't know of anything other than spells that does force damage. As for the concussive, deafening thunder, that is flavor text for the stunning effect and not really a damage-relevant game mechanic.

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