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Harsk

Alwyn Agnarrson's page

1,331 posts. Alias of Vattnisse.

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(Male Human (Shoanti) Cleric 9)

"Let's root out the lizards before we proceed. Those of you who haven't downed their potions yet - this is the time to do it."

(Male Human (Shoanti) Cleric 9)

"Excellent. Welcome, Camlo." Alwyn puts down his sword and starts pulling off his leather armour. "Hudak, can you help me put on some real mail?"

It's time to change into my platemail. With a bit of help, it akes 5 minutes, leaving us with 25 minutes left of electro-protection against further lizard encounters.

(Male Human (Shoanti) Cleric 9)

"And are there any more of these things around?" Alwyn kicks a lizard carcass over towards the halfling in the barrel.

Alwyn's a lanky, absurdly tall Shoanti with long scraggly hair and a bushy beard. He lugs around a massive greatsword and is currently dressed in leather armour. A holy symbol of Gorum hangs around his neck.

(Male Human (Shoanti) Cleric 9)

In that case, I'm adjusting. 18841 it is! ;D

(Male Human (Shoanti) Cleric 9)

With those 200, I'm at 18720 xp.

(Male Human (Shoanti) Cleric 9)

"Not so fast, lizard!"

Attack roll 12+8-2(power attack)=AC 18, damage 9+5+6(power attack)=20.

(Male Human (Shoanti) Cleric 9)

Camlo Zenovia wrote:
Alwyn Agnarrson wrote:
Does evasion work if you are stuck inside a barrel?
What? I can't hide in the barrel?

Of course you can. I just thought it would be hard to twist out of the way of a bolt of lightning if you're confined inside the cramped space of a barrel.

Aubrey the Demented/Malformed wrote:
Sorry, thought I mentioned it before but it looks like I didn't - the lizards haven't moved yet as it is a surprise round. So anyone not surprised gets a whack in. For the 5' step - yeah, go on.

Alwyn steps forward, intent on chopping up one of the annoying lizards.

5' step to B6 before attacking the lizard in C5. Attack roll 14+8-2(power attack)=AC 20, damage 8+5+6(power attack)=19. Also, if the other guy tries to run, I now get an AoO.

(Male Human (Shoanti) Cleric 9)

And since I'm not surprised... *cracks knuckles*

So, as they are just 10' away from me, can I take a 5' step and whack one?

(Male Human (Shoanti) Cleric 9)

Does evasion work if you are stuck inside a barrel?

(Male Human (Shoanti) Cleric 9)

Reflex 10+2=12. My potion of Resist electricity takes care of the rest. Any chance of charging after the lizards?

(Male Human (Shoanti) Cleric 9)

Initiatives:

Lizards: 26
Vethran: 21
Hudak: 20+
Alwyn: 20
Illes: 18
Camlo: 17
Elisile: 6

Electrolizards are go!

(Male Human (Shoanti) Cleric 9)

Is it OK to assume that we slurped our potions right after we entered the tunnel?

(Male Human (Shoanti) Cleric 9)

That's what I was thinking. Alwyn starts out in leather, lugging a big platemail bindle.

(Male Human (Shoanti) Cleric 9)

"Let's do it!"

Alwyn drinks his potion once we get underneath the waterfall - I don't want to waste the effect if we get spotted by ogres before we get there I'm conflicted about my armour - leather or plate?

(Male Human (Shoanti) Cleric 9)

Agreed and agreed.

(Male Human (Shoanti) Cleric 9)

I love it! We waste the mooks at the gate, then animate them and send them off into the compound to cause mayhem while we run into the tunnels and hit the remainders from the rear (weren't there some secret doors from there into the main fortress?). Let's do it!

(Male Human (Shoanti) Cleric 9)

"I'll wait."

(Male Human (Shoanti) Cleric 9)

"You're probably right. But we need to snak in - we cannot face 10-12 ogres at once, much less the entire garrison. Do we have any magics that'll let us sneak up there without being spotted?"

Invisibility sphere or perhaps a Fog cloud?

(Male Human (Shoanti) Cleric 9)

How many ogres at the south gate?

(Male Human (Shoanti) Cleric 9)

Hey, I even have ranks in Survival! 14+6=20.

(Male Human (Shoanti) Cleric 9)

"Excellent. Let's leave two on watch up here - the rest of us need to make a better campsite."

The usual precautions - camouflaged site, no fire or smoke etc.

(Male Human (Shoanti) Cleric 9)

"That's what I was thinking. We wipe out a foraging party and then the guys sent out to look for the missing hunters. The rangers said there were about 40 ogres in there- if we could rub out 10-12 or so before they realise something's wrong, I'd say we're doing fairly well. After that, they'll hunker down inside, and we'll sneak in through the back door, taking advantage of those secret doors the rangers mentioned."

(Male Human (Shoanti) Cleric 9)

"Every ogre we kill out here is one less we'll have to fight in there. If they go for patrols at all, of course. The dumb bastards probably just sit in there picking their noses and scuffling over food."

(Male Human (Shoanti) Cleric 9)

Should we hang around and see if we can ambush a patrol?

(Male Human (Shoanti) Cleric 9)

You're right - the lizards are in another set of tunnels behind the waterfall. In that case, we keep the potions and save them in case we stumble into the zappers.

(Male Human (Shoanti) Cleric 9)

Mmmmm... Bread and smoked fish.... Um, ah, the plan! Here's my plan: We stash the horses in the forest and sneak up to the ridge on foot to take a look at the fort and the ogres. Once we establish some kind of guard pattern, we glug our recently bought potions of resist energy (electricity), cast the Fly spells and stealthily fly up to the aerie. Once there, Alwyn and Hudak lead the way, hacking up electro-lizards and securing the area. After that, we make our way down the tunnel and start killing ogres, trying to surprise them and wipe them out in small groups or singly. If necessary, we fall back into the tunnels. An alternative could be to trigger an alarm of sorts and then dump Fireballs and missile fire on them as they assemble in he courtyard - the aerie is a great position for that sort of thing. We need to establish if they know about the tunnel first, though.

(Male Human (Shoanti) Cleric 9)

"And your magic, of course. Sorry 'bout that." Alwyn turns to Hudak. "You survived having that cursed spider pump a gallon of poison into you. I'd say that's pretty magical."

So our plan is to cast Fly off scrolls and then quietly make our way to the aerie? I like that - it has a James Bond-ish feel to it. Perhaps some magicks that will shield us from the electro-lizards would be in order as well?

(Male Human (Shoanti) Cleric 9)

"Me too. I guess we'll fly there through Vethran's magic."

(Male Human (Shoanti) Cleric 9)

"How hard is it to climb down to the eagles' aerie from the area by the waterfall?"

(Male Human (Shoanti) Cleric 9)

Done!

(Male Human (Shoanti) Cleric 9)

Hudak wrote:
you spellcasters need any cash for scrolls, let me know.

Same for me. Alwyn can't scribe scrolls... I might buy a scroll or two at the local temple, but feel free to take all my money if it'll get you anywhere.

(Male Human (Shoanti) Cleric 9)

Here's the final loot distribution:

Spoiler:

Ring of Protection +1(Illes)
Amulet of Natural Armour +1 (Hudak)
Belt of Mighty Constitution +2 (Elisile)
Belt of Giant Strength +2 (Alwyn)
2 Varisian idols (one each for Elisile and Alwyn)
3 wands (Vethran)
Scroll of Animate Dead (Vethran)
Mammy Graul’s spellbook (contents on game thread page 122) (Elisile and Vethran)
Magic whip (Illes)
Amulet of natural armour +1 (Alwyn
Potion of CMW (Hudak)
Gloves of DEX +2 (Elisile)
Badass bow (Elisile)

Spear +1
Ogrehook +1
Ogrehook +1
Hide shirt +1
These sell for a total of 8020/2=4010 gp, plus, from the Salad of doom: 210gp, 452sp, 108cp

Of this, each of us get 853 gold, 3 silver and 2 copper. Don't spend it all at once!

(Male Human (Shoanti) Cleric 9)

Cool. Updated my equpiment and my spells.

(Male Human (Shoanti) Cleric 9)

Elisile Starbrow wrote:
Does anyone want to take an amulet of Natural Armour +1?

Yes please! Also, I'd argue that you are the one who would benefit the most from the gloves, both for aimed spells and archery.

(Male Human (Shoanti) Cleric 9)

Can you scribe a couple of scolls of Fly? Cue this... ;P

(Male Human (Shoanti) Cleric 9)

"Certainly. Magnimar charged us with aiding the fort, and that's what we'll do. It also sounds like we will be given an opportunity to show the giants the might of Gorum. Now, how many ogres would you say there were? Do they have competent leadership?"

(Male Human (Shoanti) Cleric 9)

There's two of them - one for you and one for me!

(Male Human (Shoanti) Cleric 9)

It's a one-shot item that acts like Augment Summoning - i.e. it gives your summoned monsters +2 STR and CON and is consumed when you cast the spell. I don't think Vethran can cast summoning spells, so that leaves Elisile and Alwyn as potential users.

(Male Human (Shoanti) Cleric 9)

Looooooooot:

Spoiler:
Already identified:
Spear +1 (sell)
Belt of Giant Strength +2 (Alwyn)
Ogrehook +1 (sell)
Ring of Protection +1(Illes)
Amulet of Natural Armour +1 (Hudak)
Belt of Mighty Constitution +2 (Elisile)

2 Varisian idols (Elisile and/or Alwyn)
3 wands (Vethran)
Scroll of Animate Dead
Mammy Graul’s spellbook (contents on game thread page 122) (Elisile and Vethran)

Magic whip (Illes)

From Two-face:
Ogrehook +1 (sell)
Hide shirt +1 (sell)
Amulet of natural armour +1 (Elisile)
Potion of CMW (Hudak)

From the Salad of doom:
210gp, 452sp, 108cp
Magic gloves
Magic bow

I'll do a final distribution after we get back to Turtleback Ferry.

(Male Human (Shoanti) Cleric 9)

"Light it up. The house, the barn and the dead ogres. Normally I'd leave the bodies for the crows, but it would do the carrion birds a disservice tis time. Just be careful not to set the whole forest ablaze."

(Male Human (Shoanti) Cleric 9)

Take the stuff for now (the rangers might want it back). I'll tally up the loot tomorrow.

(Male Human (Shoanti) Cleric 9)

"Check upstairs. Then we burn the place down."

(Male Human (Shoanti) Cleric 9)

"Let's not talk about that, ever again. And then I won't mention your misfortunes with the hagfish."

(Male Human (Shoanti) Cleric 9)

"I guess this is the stuff the ogres took off the guys we found in the barn."

(Male Human (Shoanti) Cleric 9)

Wo-hoooo! Anyone else hurt?

Alwyn staggers back to his feet, bending over to avoid knocking his head on the ceiling. "Let's keep moving to get the most benefits out of our spells."

On my turn, I use my unfilled 3rd level spell slot to cast CSW on myself, regaining 21 hit points.

(Male Human (Shoanti) Cleric 9)

Don't forget that you now have Illes' fancy Sonic weapon effect going on.

(Male Human (Shoanti) Cleric 9)

Bastard!

ithuriel wrote:
Just to be clear, you are not enlarged yet. Illes is casting it now from the wand. 27 was still correct though as you had 22 and Inspire Courage was +5

But I'll be Enlarged once it's my turn again, right?

(Male Human (Shoanti) Cleric 9)

We'll see how long that lasts, as it's his(?) turn again...

(Male Human (Shoanti) Cleric 9)

I'm trying to break free from the Evil Carnivorous Salad. The math is in a couple of the above posts, but with the bardic music and the Enlarge spell, I end up with a Combat Maneuver check of 27.

(Male Human (Shoanti) Cleric 9)

I guess that adds +4 to my CMB check to break free?

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