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Harsk

Alwyn Agnarrson's page

1,331 posts. Alias of Vattnisse.

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(Male Human (Shoanti) Cleric 9)

"I'll keep that in mind", Alwyn grumbles back, spitting dirt and leaves.

(Male Human (Shoanti) Cleric 9)

I don't think I even own a light weapon... CMB roll to break loose 13+9=22.

(Male Human (Shoanti) Cleric 9)

Can I attack the plant-thing, or do I need to break the grapple first?

(Male Human (Shoanti) Cleric 9)

Boooh! At least I didn't use up my Destructive Smite attempt. Fort save 12+8=20.

(Male Human (Shoanti) Cleric 9)

Alwyn runs at the plant thing.

Move to F9. I'm using power attack and destructive smite. Attack roll 14+8+5(bard)-2(power attack)=AC 25, damage 9+4+6(power attack)+3(destructive smite)+5(bard)=27.

(Male Human (Shoanti) Cleric 9)

Initiatives:

Illes: 22
Vethran: 12+
Alwyn: 12
Elisile: 7
Hudak: 5

Plant-man: ?

(Male Human (Shoanti) Cleric 9)

"Well, this one should be flammable, and thus right up your alley."

(Male Human (Shoanti) Cleric 9)

Initiative 11+1=12. Or is it something else?

(Male Human (Shoanti) Cleric 9)

"I don't think there's any great conspiracy afoot. Didn't one of the prisoners say that they were Black Arrows from Fort Rannick escaping from an ogre assault? The guys in the barn were just unlucky and were picked off by the ogrekin as they were trying to make their way back to Turtleback Town."

"Actually, I take some of that back - there is a conspiracy afoot with the Magnimar murder cult and all that, but I do not think the happpenings here are connected to that."

(Male Human (Shoanti) Cleric 9)

In that case, I guess we open the door at the other end of the room.

(Male Human (Shoanti) Cleric 9)

"Keep an eye out of creepy-crawlies hiding underneath the crates. There's gotta be ats on this property, and this is a fine place for lots of the little bastards to hide."

(Male Human (Shoanti) Cleric 9)

How about the door at N5? Obviously, we also snag the loot. Finally, does anyone need more healing?

(Male Human (Shoanti) Cleric 9)

Alwyn picks at Two-face's vestigal twin with his sword, shaking his head. "My mom once told me about two-headed giants. Do you think this one is a lesser specimen, or is he just a result of generations of inbreeding? Not that it really matters."

I'm burning my empty level 3 slot for a Cure serious wounds, and Hudak recovers 18 hp. Are anyone else hurt? If so, I can use a positive energy channeling.

(Male Human (Shoanti) Cleric 9)

I'll patch you up on my initiative. BTW, for the others - let me know if your characters get a little too tattered for your taste, as I'm not always good at paying attention to your characters' health.

(Male Human (Shoanti) Cleric 9)

Alwyn steps around the scrum in the middle of the room before hacking at the ogrekin.

Move to H7. Any rats left? If it still stands, the one in I7 gets an AoO on me as I pass. Attack on Two-face, using Power Attack and Destructive Smite: 13+8+4(bard)-2(PA)=AC 23, damage 9+4+4(bard)+6(PA)+3(DS)=26.

(Male Human (Shoanti) Cleric 9)

Initiatives:

Illes: 20
Elisile: 18
Hudak: 16
Two-Face And The Rats: 15
Vethran: 13
Alwyn: 9

Go Illes!

(Male Human (Shoanti) Cleric 9)

Initiative 8+1=9.

"Bloody hell. Every time I think I've seen their worst, they find a way to surprise me."

(Male Human (Shoanti) Cleric 9)

K6 sounds like the best candidate.

(Male Human (Shoanti) Cleric 9)

Fortitue save 9+8=17.

"Aw, for crying out loud... Now, where is the guy who recently used the bloody smock?"

Any tracks leading out of the room?

(Male Human (Shoanti) Cleric 9)

Oooops, forgot about that... We'll take it after Vethran identifies it.

"Whips in the playroom? Somehow it doesn't surprise me." Alwyn carefully uses his greatsword to pick up and retrieve the whip.

(Male Human (Shoanti) Cleric 9)

The door at N8.

(Male Human (Shoanti) Cleric 9)

Alwyn elbows his way past the other party members and rushes into melee with the oddly proportioned ogrekin.

Move to P3 before attacking Stumpy, using Power Attack and Destructive Smite. Attack roll 14+8+2(flank w/Hudak)-2(PA)=AC 22, damage 8+5+6(PA)+3(smite)=22. Sadly, Stumpers gets an AoO on me as I maneouver past him.

(Male Human (Shoanti) Cleric 9)

Stumpy and Bendy, then me, Illes and Vethran.

(Male Human (Shoanti) Cleric 9)

Init 11+1=12.

(Male Human (Shoanti) Cleric 9)

Perception 13+9=22.

(Male Human (Shoanti) Cleric 9)

Let's look at the doors in N4 and N8 first.

(Male Human (Shoanti) Cleric 9)

"How about the southernmost door?"

Did we ever look behind the door back in D6?

(Male Human (Shoanti) Cleric 9)

Next door is the one in I4?

(Male Human (Shoanti) Cleric 9)

Still snickering, Alwyn walks over to the gaping hole in the floor and looks into the pit.

Anything interesting there?

(Male Human (Shoanti) Cleric 9)

"So. Since nobody would give me my zombies...," Alwyn beaks into a mock pout, "let's put mommy's boys to good use. A well-thrown corpse should trigger the trap."

(Male Human (Shoanti) Cleric 9)

We might as well be somewhat methodical about this... How about taking the closest door (H7) first?

(Male Human (Shoanti) Cleric 9)

"Maybe we should just get going."

(Male Human (Shoanti) Cleric 9)

I'll be the #2 man, ready to heal up Elisile if she runs into anything unpleasant.

(Male Human (Shoanti) Cleric 9)

"Certainly. We are not done here, not by a long stretch."

Do any of us have any trapfinding abilities whatsoever? Otherwise something tells me this could get ugly.

(Male Human (Shoanti) Cleric 9)

"Even animating such thugs as those guys? I could see that animating the bodies of good men would be an evil act, but those... See it as a first taste of their miserable afterlife."

"Now, animating the dead is clearly an unnatural act. They must be destroyed before we leave this place." He nods at the chopped-up ex-zombies. "However, that won't be too difficult."

BTW, I helped myself to the STR belt and adjusted my profile accordingly.

(Male Human (Shoanti) Cleric 9)

"So.... Vethran, with the scroll you just found, can you animate the dead guys out fron? If we had a couple of zombies, we could march them around the house and set off traps."

(Male Human (Shoanti) Cleric 9)

If I could call dibs on anything, I'd like the STR belt. I'd suggest Elisile takes the CON belt, as she occasionally engages in melee, and that Hudak takes either the ring or the amulet (Illes gets the other one). Vethran and Elisile split the arcane stuff. The rest we sell.

(Male Human (Shoanti) Cleric 9)

Are the zombies human or ogrekin? Also, while we're identifying stuff, here's some previous loot:

Spoiler:
Mr. Finger: a nice spear and a fancy-looking studded-leather belt.
Mr Grapefruithead: an ogrehook, a ring and an amulet.

Also, we haven't found whatever the keys from the barn locked.

(Male Human (Shoanti) Cleric 9)

Gack! Now that was a visual I just didn't need. *wanders off in search of brain bleach*

(Male Human (Shoanti) Cleric 9)

5' step to D7 before attacking Mom. Attack roll 11+9-2(Power attack)=AC 18, damage 7+7+6(Power attack)=20.

(Male Human (Shoanti) Cleric 9)

Attack of opportunity. Attack roll 10+9=AC 19, damage 8+7=15.

(Male Human (Shoanti) Cleric 9)

Sadly, there's only one zombie left. That'll kill it, though.

(Male Human (Shoanti) Cleric 9)

Aubrey the Demented/Malformed wrote:
Only if your arms are really, really long.

Huh? Looking back:

Aubrey the Demented/Malformed wrote:


Meanwhile, the ogrekin on the bed sloshes over to the only part of her hideous divan that isn't smothered in magical silence. She casts a spell and her gross form starts to drift upwards, huge rolls of fat pirouetting weightlessly around her like the rings of a giant planet orbiting in the Great Beyond.

Of course, the flying effect was counterspelled by Vethran, but the pre-flight sloshing put her in A5 or A6. How did she get from there to D7 without provoking an AoO from me when I'm in B6?

Regardless of an AoO or not, this is my action this turn:

Alwyn pounces upon the waddling sorceress.

Move to D6 before attacking Mom. Attack roll 12+9-2(Power attack)=AC 19, damage 9+7+6(Power attack)=22.

(Male Human (Shoanti) Cleric 9)

Any possibility of an AoO? I'm in B6.

(Male Human (Shoanti) Cleric 9)

Alwyn grabs his sword off the floor and leaps onto the bed.

Move to B6. Next round is whacking time.

Hudak's next (looks like a good Great Cleave opportunity).

(Male Human (Shoanti) Cleric 9)

Aubrey the Demented/Malformed wrote:


Throw sword - standard action. Jump in room - move action. Throw pot of alchemists fire - free action? Methinks not. Sorry - have to wait until the next round for the alchemists fire.

That's OK - I thought tossing the blade was a free action. Mommy Graul's not on fire - yet.

(Male Human (Shoanti) Cleric 9)

Alwyn throws his sword into the room and then dives through the window with surprising grace for such a large, heavily armoured man, rolling to his feet in the corner closest to the window. Once there, he lobs a small pot onto Mammy's bed.

Move from '0'9 to A10 before tossing an alchemist's fire at Mammy. Climb check 13-2=11. Attack roll 12+5=touch AC 17, damage 4. That bed sounds fairly flammable, though. :P The sword's in A9; I'll pick it up next round (it seemed impossible to tumble through a window with a 6' piece of steel strapped to your back).

Hudak's up.

(Male Human (Shoanti) Cleric 9)

What kind of action is needed to enter the room?

(Male Human (Shoanti) Cleric 9)

Initiatives:

Elisile: 19
Vethran: 17
Alwyn: 12
Hudak: 8
Illes: 4

What I presume is the infamous Mammy Graul, Nick Logue's proudest creation: ?
Shambling zombie-things: ?

(Male Human (Shoanti) Cleric 9)

Initiative 11+1=12.

451 to 500 of 1,331 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>



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