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Harsk

Alwyn Agnarrson's page

1,308 posts. Alias of Vattnisse.

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(Male Human (Shoanti) Cleric 9)

Move to I27, twirling my mace.

(Male Human (Shoanti) Cleric 9)

No matter what Vethran does...

"Hmmmm..." Alwyn looks speculatively down on the prone goblin while fiddling with his knife. "Nah." He steps over it, sheathing his knife and pulling his silver-headed mace. "Hudak! Save a few for me, willya?"

Move to G24.

(Male Human (Shoanti) Cleric 9)

On my turn (right after Vethran) I keep moving forwards. That'll get me to G20.

(Male Human (Shoanti) Cleric 9)

Perception 13+13=26.

(Male Human (Shoanti) Cleric 9)

I keep trudging forward to H16.

"What's going on up there? I can't see anything."

(Male Human (Shoanti) Cleric 9)

Move to I12.

(Male Human (Shoanti) Cleric 9)

On my turn (i.e. after Vethran) I move to J8. I'm holding off from casting spells for a while.

(Male Human (Shoanti) Cleric 9)

I'm waiting for Elisile's signal. When I get it, I'll advance forward with Hudak.

Realising that his greatsword is worse than useless in the dense undergrowth, Alwyn pulls out his dagger instead.

(Male Human (Shoanti) Cleric 9)

Put me in J4, waiting for further directions from the stealthy crowd.

(Male Human (Shoanti) Cleric 9)

After finding the pits full of punji sticks, Alwyn stops muttering and grumbling, becoming as quiet as his heavy armour will let him. "Let me know if you find goblins," he whispers to the scouts before they depart. "I can't really sneak up on anyone, but perhaps I serve as a decoy while you lot surround any ambushers?"

(Male Human (Shoanti) Cleric 9)

Perception 12+13=25. And, yeah, everybody's back on max hit points.

(Male Human (Shoanti) Cleric 9)

"Damn goblins, lairing out here." Alwyn wipes away a rivulet of sweat and untangles a shoulder plate from a stubborn vine. "I'll have to kill a few of 'em for this inconvenience."

(Male Human (Shoanti) Cleric 9)

"Sounds good to me. Does anyone else want to go and slit some more noses?"

(Male Human (Shoanti) Cleric 9)

"I'm up for a dragon hunt. Killing goblins will be an added bonus."

(Male Human (Shoanti) Cleric 9)

"Meh. He could have killed Aroden himself, and I still wouldn't turn him over to a Hellknight." Alwyn spits into the fire. "If any of them come this way, I'll put them in irons and sell them to Ulfen slavers. That'll teach them to mess around in the Northern lands."

(Male Human (Shoanti) Cleric 9)

Alwyn grins while listening to Hudak's ranting. "All true. And thanks to the magic of, well, magic, you'll feel as good as new in less than a minute! Now, do we want to go back to Sandpoint with the caravan? I'd like to just push on northwards myself - but, just maybe, someone in town will know something about the dragon or, more likely, the goblins. Maybe the best dwells alongside its goblin slaves?"

I have enough channeling attempts to get everyone up to full health. Should I roll, or are we OK after a night's sleep?

(Male Human (Shoanti) Cleric 9)

"Anyone hurt? All injured parties, get over here for healing," Alwyn barks, walking around the camp.

"The hellknights had better be out in force, or they'll all end up as food for the ravens. I will not tolerate a bunch of diabolists, no matter how official they may be."

(Male Human (Shoanti) Cleric 9)

"Good seeing you lot. How the hell did you get here so fast?"

(Male Human (Shoanti) Cleric 9)

As the dragon disappears into the gloom, Alwyn spots another, smaller enemy... "Hudak! Get over here! I'll patch you up while we kill the little buggers."

Charge to TU 7-8 before attacking Goblin 13. Attack roll 11+8+2(Bull's STR)+2(Righteous Might)+4(bard)+2(charge)=AC 29, damage 3d6+5+3(Bull's STR)+3(Righteous Might)+3(bard)=23.

(Male Human (Shoanti) Cleric 9)

Hah! Thanks to Righteous might, the dragon missed me!

With a surprisingly smooth move, Alwyn ducks underneath the dragon's attack. His counter-attack is equally graceful, relying on deft skill rather than raw power to penetrate the scaly foe's defences. "Time to die, devil!"

Still using Vital Strike and Destructive Smite, but I'm dropping the Power Attack. Attack roll 14+8+2(Bull's STR)+2(Righteous Might)+4(bard)=AC 28, damage 6d6+5+3(Bull's STR)+3(Righteous Might)+4(Destructive Smite)+3(bard)=45.

(Male Human (Shoanti) Cleric 9)

"Hey! Come pick someone your own size!" Alwyn walks towards the dragon, waving his sword menacingly.

Move to QR 15-16 before casting Holy smite at GH 22-23 intersection. It hits the dragon and goblins 4, 5 and 6. They receive 4d8=21 points of damage and are blinded; a successful Will 19 save halves the damage and negates the blindness. SR check 14+9=24.

(Male Human (Shoanti) Cleric 9)

I'm dropping Restoration in order to cast Cure critical wounds on Hudak. He recovers 4d8+9=29 hit points.

"I don't know if we can beat this abomination. No wonder they call it a devil!" Alwyn shakes his head in disgust. "Maybe we should let it and its goblin minions have some horses. Better that than dying in a hopeless struggle."

(Male Human (Shoanti) Cleric 9)

AoO featuring 2-point Power Attack. Attack roll 11+8-2(PA)+2(Bull's STR)+2(Righteous Might)=AC 21, damage 6d6+11+3(Bull's STR)+3(Righteous Might)=37.

(Male Human (Shoanti) Cleric 9)

Goblin-spotting check 10+13=23.

(Male Human (Shoanti) Cleric 9)

Oh, and the save: Will 11+11=22.

(Male Human (Shoanti) Cleric 9)

Aubrey the Demented/Malformed wrote:

I suspect that Alwyn's position on the map is wrong (my fault) but we'll roll with it.

The positioning is one thing, but why did it get an AoO on me? After all, I'm also Large and don't need to move inside its reach.

Alwyn follows the winged beast, probing its defences.

Time to pull out all the stops. I'm using Vital Strike, Power Attack and Destructive Smite. Attack roll 16+8-2(PA)+2(Bull's STR)+2(Righteous Might)=AC 26, damage 6d6+11+3(Bull's STR)+3(Righteous Might)+4(Destructive Smite)=46.

(Male Human (Shoanti) Cleric 9)

Ramblin' men:

Spoiler:
Alwyn casts Righteous might and then moves to UV 12-13.

(Male Human (Shoanti) Cleric 9)

Bing Crosby sez:

Spoiler:
Untrained Knowledge skills: 5+1=6, 7+1=8. OK, then...

Alwyn pokes his head out the tent flap."Excellent! It's the legendary Sandpoint Devil! Its head will look very good above my longhouse door!"

(Male Human (Shoanti) Cleric 9)

North Road shenanigans:

Spoiler:
I stand up and cast Bull's strength on myself.

(Male Human (Shoanti) Cleric 9)

Road warriors:

Spoiler:
Initiative 11+1=12.

(Male Human (Shoanti) Cleric 9)

On the road again:

Spoiler:
Perception 12+13=25. I'm wearing serious armour as we're close by dangerous territory.

(Male Human (Shoanti) Cleric 9)

Sandpoint:

Spoiler:
I have nothing I wish to buy. Beyond my platemail and my gift brandy cask, I travel light.

(Male Human (Shoanti) Cleric 9)

Sandpoint:

Spoiler:
"So, with no ships sailing... Should we tag along with Vhiski and his wandering minstrel show? It probably beats walking alone and sleeping in a ditch..."

(Male Human (Shoanti) Cleric 9)

Sandpoint:

Spoiler:
"Pit-roasted auroch!? Now this is living!"

I was hoping to find a ship to take us to Riddleport or, alternatively, Roderic's Cove. I'm going down to the harbour every morning to look for trustworthy transport.

(Male Human (Shoanti) Cleric 9)

Sandpoint:

Spoiler:
"The Hagfish? What do you take us for, barbarians?" Alwyn is grinning broadly. "I'm going upstairs to change out of this armour. When I get down, I want lots of food and lots of drink. And keep it coming - tonight, everybody eats and drinks on me!"

(Male Human (Shoanti) Cleric 9)

Sandpointers:

Spoiler:
"Good morning, Ameiko. The others are fine - they are currently flogging some loot in Magnimar. While they do that, we're headed to Riddleport. We'll stay for a day or three, but then we need to move on. That might - but just might - give Hudak time to tell about his exploits; he's been very busy the last few months."

(Male Human (Shoanti) Cleric 9)

Shoantoids:

Spoiler:
I have no specific needs or ideas either - just enjoying a comfy ride.

(Male Human (Shoanti) Cleric 9)

Shoanti (and the honorary Shoanti Camlo):

Spoiler:
"Indeed. Anything we can do to help? It would be the least we can do, really, in exchange for graciously letting us ride with you." Alwyn wanders around the camp, helping the Varisians load their wagons, using these opportunities to chat a bit with random caravaneers and listen in on their conversations.

Perception 12+13=25, Sense Motive 13+17=30 and Diplomacy 9+14=23. In particular I'm looking for people with gang tattoos or similar markings, in addition to just gauging the mood in the caravan. I try not to stray too far from Hudak, just in case.

(Male Human (Shoanti) Cleric 9)

Shoanti:

Spoiler:
"Bah!" Alwyn spits in disgust. "After what he did, Tsuto deserved even worse than he got. The others, however... That was a disgrace. But let's not dwell on such foul memories. Say, lord Vhiski, why don't we alternate storytelling duties? You'll tell us a tale of your adventures with Ameiko, and we'll tell one of ours, and so on?"

(Male Human (Shoanti) Cleric 9)

Raiders of the Lost Coast:

Spoiler:
Alwyn shakes Vhiski's hand vigorously. "Pleasure meeting you, sir. We have indeed done a bit of adventuring in and around Sandpoint. Lately, though, our travels have taken us further afield. Your man Vassos here tells us we share a friendship with the lovely Ameiko Kaijitsu."

(Male Human (Shoanti) Cleric 9)

Wind and rain:

Spoiler:
"Huh. We can't seem to avoid this guy," Alwyn mutters as the Varisian outrider approaches. "Should we head over to this guy Vhiski's camp and just get this charade over with?"

"Ah, good morning, " he exclaims to the new arrival. "It is a rare pleasure to witness Gozreh's messengers at such close range. God times were had by all, I daresay."

(Male Human (Shoanti) Cleric 9)

The Great Outdoors:

Spoiler:
Alwyn sleeps like a log through the night. After cooking a hearty breakfast the next morning (eggs, potatoes and coffee so strong and thick that the sugar stays on the surface of it) he puts on his platemail for the last stretch to Sandpoint. "Just in case."

I always sleep really well with some serious weather outside. The sounds of wind and rain works as a great lullaby.

(Male Human (Shoanti) Cleric 9)

The Great Outdoors:

Spoiler:
"Ah yeah. Nothing like a fair breeze to make a man feel alive."

Survival 14+6=20.

(Male Human (Shoanti) Cleric 9)

Camlo et al.

Spoiler:
"Two more days of trudging, Camlo, and then we'll be in Sandpoint. Nice town. Then we'll catch a ship to Riddleport. Another nice town. So - no walking around for a good week. So cheer up."

(Male Human (Shoanti) Cleric 9)

Backpackers:

Spoiler:
"I've never heard about that Vhiski fellow, and with the recent unpleasantness with Varisian criminals... Let's haul ass towards Sandpoint - with a bit of luck, they'll try to ambush us at the Misgivings. Of course, we'll go nowhere near that accursed place. Hopefully they'll lose a few of their number to the ghouls that haunt it."

(Male Human (Shoanti) Cleric 9)

Two-and-a-half Shoanti:

Spoiler:
"Indeed. We Shoanti revere the wide open spaces and the solitude provided by the bleak desolation of the Storval Plateau. The silence lets us commune with our totem spirits." He pauses for bit. "After that, we'll probably return to the Misgivings, just to check up on our work."

(Male Human (Shoanti) Cleric 9)

Shoanti:

Spoiler:
"That is a generous and tempting offer. However, we need to make a couple of stops along the way. Why don't we just meet up in Sandpoint instead?"

(Male Human (Shoanti) Cleric 9)

Hudoids:

Spoiler:
"You're a friend of Ameiko's, eh?"

I never got the impression Ameiko was an ex-adventurer. Knowledge (local, untrained) 14+1=15.

(Male Human (Shoanti) Cleric 9)

Camloids:

Spoiler:
"May the blessings of the Lord In Iron be with you," Alwyn nods at the Varisian. "We are indeed headed to Sandpoint."

Any visible tattoos or trinkets on the new guy? Perception 11+7=18.

(Male Human (Shoanti) Cleric 9)

Hudakites:

Spoiler:
To Sandpoint! We'll just follow the road we marched down on when we brought the cultists to Magnimar for "trial".

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