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Alton Hill-Topple's page

199 posts. Alias of Brashen Trell.

Full Name

Alton Hill-Topple




Rouge 4



Strength 11
Dexterity 19
Constitution 12
Intelligence 14
Wisdom 11
Charisma 14

About Alton Hill-Topple

Init +4
Base Atk +3
AC 18 touch 16 flat-footed 13
(10+4 Dex+1 Size+2 Armor, dodge)
Hp 34 Current 34/34 (took +1 HP per level for favoured class)
Fort +3 Ref +9 Will +2; +4 vs Fear
CMB 2 BAB 3 -1 size
CMD 6 BAB 3 +4 dex -1 size
Spd 20ft

Melee Masterwork Rapier +9 (1d4 18-20/x2)
Ranged Composite Shortbow +8 (1d4 x3 70ft)
Longtooth Dagger. +9 (1d6+1 19-20x2)

Acrobatic 14(4r)
Bluff +9 (4r)
Climb +9 (4r)
Diplomacy +7 (2r)
Disable Device +9 (2r)
Escape Artist +11 (4r)
Intimidate +7 (2r)
Knowledge (Nobility and Royalty) +4 (2r)
Perception +9 (4r)
Sense Motive +7 (4r)
Stealth +15 (4r)
Swim +7 (4r)

Two-Weapon Fighting, Dodge, weapon finess

Class abilties
Bleeding Attack* (Ex): A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess
Positioning Attack (Ex): Once per day, when a rogue with this talent hits a creature with a melee attack, she can move up to 30 feet without provoking attacks of opportunity. The movement must end in a space adjacent to the creature hit with the melee attack
Martial training
Daring (+1 acrobatics)
Sneak attack 2d6
Uncanny Dodge

Racial abilities
Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Halflings have a base speed of 20 feet.
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.

Combat Gear
Flask of Acid, Flask of Alchemist's Fire, Powder of Spider
Other Gear
Leather Armor, Arrows (12), Backpack, Bedroll,
Belt Pouches (2), Chalk (9pcs), Flint & Steel,
Grappling Hook, Sack, Signal Whistle,
Silk Rope (50ft), Sunrods (2), Thief’s Tools,
Cold Weather outfit
Trail Rations (6 days), 1gp,
Goodberry wine 3 doses
7gp 27 sp, 38 cp
* 28 ancient gold coins
* 64 ancient silver coins (tarnished)
* 1 x bracelet / armband
* golden dagger sheath encrusted with semi-precious stones;
* palm box made of mother of pearl
* small metal shield (rusted) decorated with gold studs;
Languages Atuscan, Elven, Halfling, Lorin
XP 17 400

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