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Baron Galdur Vendikon

Altai Iscarni's page

2,965 posts. Alias of Vattnisse.

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(Male Human Wizard 14 (Conjuration school))

Do they seem intelligent or like they are following some sort of instructions? Otherwise we should be fine, as they can't open the door or windows.

(Male Human Wizard 14 (Conjuration school))

Once again, I made that save. :D

"It... It could happen, I guess. She does look rather thin and frail."

(Male Human Wizard 14 (Conjuration school))

Perception 11+6=17. The hut

"Damn. You obviously knew already that there are a bunch of wolves out there, but these guys are big. 10-15 of them, the size of draft horses."

(Male Human Wizard 14 (Conjuration school))

Yeah. I want the Clairvoyance sensor about 100' above the cabin. That should give us a good overview of what's going on.

(Male Human Wizard 14 (Conjuration school))

Altai puts down his tea mug and spellbook as the howling gains in strength. "Uh, Stig... While wolves don't really worry me much as long as we're inside a solid structure like this, I still think this is weird. Maybe we should ask one of the locals what's going on?" Altai nods at the sleeping forms of Gjetost and Hnoss. "Or maybe I should get that scrying spell going first?"

(Male Human Wizard 14 (Conjuration school))

I like the sound of that. We'll put the shelter up in the middle of the thicket. Guard schedule, two hour shifts: Altai and Stig/Pip and Gjetost/Beldan and Hnoss, then Elgan and Altai/Stig and Pip etc. Claw is always on guard next to the door.

I was thinking that we'll keep everybody inside the hut. Walking around outside seems a bit too dangerous. I'll memorise an Alarm spell so that we'll have a better security system for the next night and onwards.

(Male Human Wizard 14 (Conjuration school))

Well, the Secure shelter creates a kinda cramped stone hut. It is resistant to attacks and won't burn. Beyond that, we need to cook our own food, heat the hut, set a watch etc.

"The spell is extremely useful, but the hut is neither invisible nor impervious to attacks. It should be erected somewhere relatively safe."

If we put in on the hilltop, we'll be in a defensible position, but it will also be easy to see. So I lean towards setting it up in the gnarliest thicket we can find - if nobody can find it, we won't have to defend it at all. Two people on watch at all times, using our two sets of Goggles of night.

(Male Human Wizard 14 (Conjuration school))

Logistics: the wizard casting Leomund's secure shelter, specially prepared for situations like this. That should get us a good night's sleep.

(Male Human Wizard 14 (Conjuration school))

"Myself, I thought he would have consigned you to the stewpot."

(Male Human Wizard 14 (Conjuration school))

Stigwold Mæch'Hæmmær wrote:
dungeonmaster heathy wrote:
Stigwold Mæch'Hæmmær wrote:


<...drinking.>
Hnoss plops down next to Stiggy:..."what are we drinking?"

"White fayre. Et's local. 'elp yourself. Warms ye right up."

<Hands her a flagon from his haversack.>

*helps himself to a swig*

"So, Hnoss, what would our trollish friend want with you?"

(Male Human Wizard 14 (Conjuration school))

dungeonmaster heathy wrote:

Altai/Elgan/and Gjetost come trudging back after 10 minutes.

Huzzah!

"Well, it took a while, but ol' Horseface won't bother anyone ever again. However, there's a owlbear the size of a barn down that way." Altai points to the northeast. "We may want to skirt around that one."

(Male Human Wizard 14 (Conjuration school))

"I won't discount the possibility of some odd trollish mutant lording over a tribe somewhere through his magical prowess... Having said that, our trolls are dumb, brutish thugs that care little about anything beyond their next meal. So this guy was a bit of a surprise. I guess I should expect more of those here in Asgard. Speaking of Asgardian surprises, do you think the monstrous owlbear we saw has found the party yet?"

dungeonmaster heathy wrote:
I bet a magus troll would be nigh unstoppable though. Regen deals with the h.p. problem pretty sweet.

*shudder*

I don't really like the standard-issue AD&D troll - it is a great monster, but it doesn't really conform to the Norse troll stereotype that I was raised with. However, there's something called a forest troll in MM 2 or 3 - that is a pretty cool creature.

(Male Human Wizard 14 (Conjuration school))

"Tell me something, Gjetost." Altai finishes hosing Horseeater's twitching corpse down with fire after dispelling the troll's elemental defenses. "Spellcasting trolls - I've never seen one before. Are Asgardian trolls generally smart and inclined to bookish study, or was this one something of an aberration?"

He kicks a piece of burnt troll across the gory clearing with evident satisfaction. "Let's go find our companions, shall we?"

(Male Human Wizard 14 (Conjuration school))

dungeonmaster heathy wrote:

lol....

new chase rules for my buddy Sebastian:

Tell the players to roll 1d20.

If they roll a "1" they break their leg or something and the fleeing guy gets away.
Anything else and it's curtains.

It's hard to get away from a conjurer if A) the target's in sight, and B) he's willing to burn through all his spells. Both of those conditions applied here.

(Male Human Wizard 14 (Conjuration school))

Huzzah! I'm out of level 5 and 6 spells and, as Fly doesn't last that long, Gjetost and I will probably have to walk back to the main group. It was totally worth it, though. :D

Also, I loved the magic troll. Norse trolls are often quite clever and are usually privy to all kinds of odd secrets - they are nothing like the AD&D regenerating rend-machines. So kudos for including a "proper" troll!

(Male Human Wizard 14 (Conjuration school))

Gack! Oh, well...

Gjetost flies 180'
Altai flies 60' and casts Summon monster VI, calling up 4 Large, frozen air elementals.

The elementals arrive next turn and take off after him. I have 3 more Summon monster VI, and 3 Summon monster V, and will be casting them in order... The elementals are naturally invisible and have fly speed 100', so they can go 400' per round without being seen. They catch up 220' per round and reach him in 8 rounds, giving them 10 rounds each to fight him before they wink out of existence.

The Acid arrow continues to damage him and suppress his regeneration for three more rounds. Gjetost's Haste runs out in a couple of rounds. However, we'll catch up in 20 rounds or so as he's dodging elementals. I don't want to bore everybody, so do we wanna fast-forward to that? I'm not letting this guy go... ;D

(Male Human Wizard 14 (Conjuration school))

As expected. Next round I'll start summoning elementals...

Also, he receives 6 points of acid damage this turn. The damage means he'll need to try those concentration checks, but they should be easy for someone like him.

(Male Human Wizard 14 (Conjuration school))

Hoping to knock off some images, Altai casts Magic missile and then moves 60' closer.

Gjetost moves 180' closer.

I guess I'll take out 5 images. Elgan is a bit behind us, but, as he's in a form with natural flight, he can sprint, right? At least Horseeater can't regenerate as long as the Arrow is working on him...

(Male Human Wizard 14 (Conjuration school))

"F$## this", Gjetost says, clearly annoyed. He stops mid-air, opens his massive knapsack and starts pulling out boulders

Gjetost has Quick-draw, so he can blast away right out of the bag. His boulders have 180' range increments. Boulder 1: 13+11+1(haste)-4(range)=AC 21, damage 7+16=23. Boulder 2: 14+6+1(haste)-4(range)=AC 17, damage 6+16=22. Boulder 3: 12+11+1(haste)-4(range)=AC 20, damage 6+16=23.

Altai uses his Dimensional step special ability moving 360' closer. This is a standard action; once he gets there, he uses his Pearl of power to cast another Melf's acid arrow.

Attack roll 11+9=touch AC 20, damage 7 acid.

(Male Human Wizard 14 (Conjuration school))

Gjetost moves 180'
Altai moves 60' and casts his empowered Fireball. Damage 42x1.5=63 fire. He'll run out of fire resistance before I run out of fireballs...

(Male Human Wizard 14 (Conjuration school))

Gjetost: Move 180'
Altai: Move 60' (I'm not hasted) and cast Melf's acid arrow. Attack roll 13+9=touch AC 22, damage 6 acid.

(Male Human Wizard 14 (Conjuration school))

"He's seen us. Get him! I'll keep bombing him, then catch up."

Gjetost keeps moving at quadruple speed (240' per round, unless Haste increases fly speed. If it does, he moves 360' this round), while I move 60' closer and hit him with a Fireball. Damage 39 fire, Reflex 20 for half.

(Male Human Wizard 14 (Conjuration school))

dungeonmaster heathy wrote:

Gjetost points.

North east, about 1/2 mile away.

BIG assed owlbear.

Polar bear/arctic owl.
At least gigantic.

Altai nods at him, but keeps flying after the troll. First things first...

(Male Human Wizard 14 (Conjuration school))

dungeonmaster heathy wrote:

South east you spot him.

A troll floats up above the treeline like some sick ass Macy's Thanksgiving Parade balloon, 840 feet away. He's gold. Moving in the opposite direction of you guys at normal flight speed.

Sweet! We haul ass after him(i.e. quadruple move), but stay low to the ground. My Fireball spells have range of 840', so once we've spent a round closing in, all hell breaks loose.

(Male Human Wizard 14 (Conjuration school))

dungeonmaster heathy wrote:

South east you spot him.

A troll floats up above the treeline like some sick ass Macy's Thanksgiving Parade balloon, 840 feet away. He's gold. Moving in the opposite direction of you guys at normal flight speed.

Sweet! We haul ass after him(i.e. quadruple move), but stay low to the ground. My Fireball spells have range of 880', so once we've spent a round closing in, all hell breaks loose.

(Male Human Wizard 14 (Conjuration school))

Spot for Altai 9+6=15. Spot for Gjetost 14+12=26.

dungeonmaster heathy wrote:
I think Sebastian was talking about "why doesn't my players let anybody get away?" last week in a thread.

Aha! I'm OK with letting foes run away, but this guy was too much of an ass to let live. Not to mention too dangerous.

(Male Human Wizard 14 (Conjuration school))

Beldan Vale wrote:


Heheh, remind you of anything Heath?

?

(Male Human Wizard 14 (Conjuration school))

Initially we go straight up to 480', before staring to fly in large overlapping circles. We split up for the searching; I go north and circle clockwise, and Gjetost go south and circles counterclockwise. He can't have gotten more than a few hundred yards away, so we'll have a good chance of spotting him. After all, he is Large, glowing and golden; he'll stick out like a sore thumb. Anything that even looks golden gets hit with a Fireball.

(Male Human Wizard 14 (Conjuration school))

dungeonmaster heathy wrote:
Altai Iscarni wrote:

How did he get out of here? Dimension door? Teleport? Plane Shift? Spellcraft 13+23=36.

Sneaky bastard. I just deleted my previous action.

Dimension door.

"M+#&!@$$&*&!! He's still close. Gjetost! Get over here!" Altai casts a spell on himself and takes off, flying towards the giant. "We'll spot him from the air and finish him off."

We should be able to spot a glowing golden troll from the air. I'll re-cast Fly on Gjetost next turn, and then we'll hunt him down and finish him.

(Male Human Wizard 14 (Conjuration school))

How did he get out of here? Dimension door? Teleport? Plane Shift? Spellcraft 13+23=36.

Sneaky bastard. I just deleted my previous action.

(Male Human Wizard 14 (Conjuration school))

"What do you want with her, anyway? I've seen the company you keep, and she doesn't really seem like your type, being alive and non-hideous and all that."

(Male Human Wizard 14 (Conjuration school))

"So you're an incompetent sorcerer. First sensible thing you've said all day."

(Male Human Wizard 14 (Conjuration school))

Altai Iscarni wrote:
"Boccob's beard! Enervation is a fine spell. You clearly know nothing about the art of selecting and preparing spells. In fact, I'm starting to think you're a sorcerer."

"Whatever you say, sorcerer."

The map keeps getting prettier and prettier... :D I love those trees.

(Male Human Wizard 14 (Conjuration school))

Huzzah! She was a sneaky foe.

(Male Human Wizard 14 (Conjuration school))

Yeah, you're right. I just deleted my old post to avoid confusion. He took 20 from the cold bomb, though; he's getting a little ragged.

(Male Human Wizard 14 (Conjuration school))

"Boccob's beard! Enervation is a fine spell. You clearly know nothing about the art of selecting and preparing spells. In fact, I'm starting to think you're a sorcerer."

(Male Human Wizard 14 (Conjuration school))

dungeonmaster heathy wrote:
Woah....good time to make a decent save AND a crit.

It really was... My dice seem to roll a lot of 9-13, but every once in a while they really rip off some wild sequences. He'll need to repay the karma gods next turn, I expect. Oh, and as I've said before, Gjetost is an absolute monster.

(Male Human Wizard 14 (Conjuration school))

Deciding that Stig probably has the githyanki swordswoman under control, Altai runs after the retreating troll. Spotting a flash of gold between the trees, he fires off a bolt of negatively-charged energy.

Move to B5 (thanks to my Boots of striding and springing) before hitting the troll wizard with Enervation. Attack roll 13+9=touch AC 22 minus some amount for cover, damage 3 negative levels.

Pip, Elgan and Stig to go. BTW, I have Elgan in FG 11-12 now.

(Male Human Wizard 14 (Conjuration school))

Kruelaid's the best. Also, I've been around a lot of alkies, and Stig manages to be both pathetic and funny at the same time - I think that may be the most impressive thing he does. I actually almost feel sorry for poor Stig when I'm not laughing my ass off.

Speaking of fun stuff, this is flat-out hilarious.

(Male Human Wizard 14 (Conjuration school))

Yeah, ol' Donkey Munch has gotten off quite a few zingers tonight. One of the best things about this campaign is the sheer amount of dialogue we manage to stuff into each round, and the trash talk is flying particularly fast and loose tonight.

(Male Human Wizard 14 (Conjuration school))

"You know, I bet the corpse-hugger over there memorised Magic missile today, too."

The weirdest thing about those discussions was that there was never proposed any alternatives to MM. What are you supposed to memorise instead? 8 slots of Enlarge person?

(Male Human Wizard 14 (Conjuration school))

"As a matter of fact, I did memorise Magic missile today. It is a dependable and accurate formula, well-suited or long-distance sniping. Of course, you wouldn't know - I bet you don't even know how to cast it, much less use it well."

What this guy needs is a weaselly little sidekick that says things like "Well, my background is in the arts, and I still think you suck".

(Male Human Wizard 14 (Conjuration school))

LOL! This guy is awesome.

"Gnoll-human hybrids, eh? Are you intimating that your compatriot is really my sister? You have given me much to think about."

(Male Human Wizard 14 (Conjuration school))

"Come on, Horsegobbler or whatever your name was, you know she's the brains of your outfit. You're merely the good-looking faceman. 'Cause it sure as hell ain't her."

(Male Human Wizard 14 (Conjuration school))

dungeonmaster heathy wrote:
"HorseEater! I ask permission to take this impudent one back with me when my service ends. I yearn to bestow on him the pleasures of the Flensing Gems of Xlllx-Ur-Thulx!"

"Hah! It speaks! Keep thumping her, though; she's too dumb to die quite yet."

(Male Human Wizard 14 (Conjuration school))

The Mapper wrote:
>>>>>map01-06.jpg<<<<<

PS: Altai's at A13.

(Male Human Wizard 14 (Conjuration school))

dungeonmaster heathy wrote:

He curses wee Pip;

"I will eat you this night....plump, suckling hobniz!" he says, this now golden troll, in the trees at ij 1-2, now revealed for all to see.

"Believe it or not, Pip, but you did us all a favour by highlighting that bestial turd. The sword-wielder underneath the dead guy over there, she's so ugly she makes the troll look like Freya herself!"

dungeonmaster heathy wrote:
Gjetost makes the troll pay for cooking his employers; he puts a good wound on the troll. It seems resistant a little bit, and the wound seems to be quickly trying to knit itsself back together.

The nice thing about this is that since the troll's standing in difficult terrain, it can't make 5' steps or get away from Gjetost to cast spells without provoking AoOs.

(Male Human Wizard 14 (Conjuration school))

Beldan Vale wrote:


For Claw, will the slow effect just counter the haste? (assuming he was hasted).

Sadly, no. He wasn't hasted to begin with - and I think we agreed earlier that he can't be hasted at all, with his magic immunity and all that. However, if he's hit by lightning...

EDIT: Hah! Ninjaed by the DM!

(Male Human Wizard 14 (Conjuration school))

Saves:
* Claw is immune to magical fire damage. However, he is Slowed by it.
* Gjetost has SR 14. If the hidden caster punches through that (highly likely), his Reflex save is 11+6=17, so he takes 21 points of damage.

"Enough of this crap. She's right...there!" Altai makes a pointing motion with his hand while casting a new spell. One of the re-killed zombies launches itself off the ground and flies towards the southern treeline.

A violent telekinetic thrust coming up!

Heathy:

Spoiler:
I was going to throw the gith at the troll, but if she casts spells like this, I might not beat her Will save. So I'm going with this instead: The dead zombie in I10 takes off and splats into her. Attack roll 13+9=touch AC 19, damage to her is 1d6 per 25 pounds of zombie. It also serves as a convenient targeting marker.

(Male Human Wizard 14 (Conjuration school))

Any footprints in the snow from our invisible friends?

Heathy:

Spoiler:
Pip knows Glitterdust. Is it reasonable for me to tell him to "hit the treeline north of Gjetost"? Hey, I was a forward observer in the army!

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