Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

Power Word Spells: Lore of the First Language (PFRPG) PDF
***** by Endzeitgeist

Wicked Fantasy—Humans: The Reign of Men (PFRPG) PDF
***( )( ) by Endzeitgeist

A Necromancer's Grimoire: Masters of the Gun (PFRPG) PDF
*( )( )( )( ) by Endzeitgeist

GameMastery Flip-Mat: Dragon's Lair
***** by danmasucci

GameMastery Flip-Mat: Haunted Dungeon
***** by danmasucci

   RSS Posts
Baron Galdur Vendikon

Altai Iscarni's page

2,965 posts. Alias of Vattnisse.

Posts

Search Posts
Search Altai Iscarni's posts:
RSS Recent Posts
451 to 500 of 2,965 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>
(Male Human Wizard 14 (Conjuration school))

Imagine my surprise when I discovered that! Glitterdust is a must-have. Still, I have some fun ideas.

(Male Human Wizard 14 (Conjuration school))

Hmmm... Turns out that not only do I not have Gliterdust memorised, I don't even know that spell. That complicates things a bit.

(Male Human Wizard 14 (Conjuration school))

"Stig! Behind you! Oh, and right, sorta... Um, invisible ass-face with a sword!"

(Male Human Wizard 14 (Conjuration school))

dungeonmaster heathy wrote:


did Elgan just move there?

He started the turn in G17; a 20' move gets him to HI 13-14. That was his move this turn, so he just got there.

(Male Human Wizard 14 (Conjuration school))

"Son of a flumph! You won's stay hidden long, miscreant!" Altai sprints out on the ice while casting a divinatory spell...

Reflex 11+7=18, so I take half damage from the Iceball. Move to A13 before casting See invisible and activating Claw's Shield master function. Next round, invisible bastard...

And with that, it is Stig and then Beldan again.

(Male Human Wizard 14 (Conjuration school))

dungeonmaster heathy wrote:

The bolt blasts the mummy that is in i10, flanked by Stiggy and Beldan. It's still in the fight...

I got's no position on Elgan.

Elgan is now in HI 13-14. He also needs to save against the cold bomb, BTW.

(Male Human Wizard 14 (Conjuration school))

Pendobar 'Pip' Bushytoe wrote:

Gah! my life goes to crap and a cool battle starts up and we even have a Kreully map! I throw that Haste when I see Hnoss charge. Assume I stay in a close but non-combative support area. Maybe near Beldan?

So - are we hasted? I assumed so with Claw and Gjetost. It didn't do much this turn, but with extra attacks next round, it will matter.

Stigwold Mæch'Hæmmær wrote:

Stig waddles to i11, next to Beldan. Huffing from the 30 foot jog. Attacks i10.

What, no Cleave on bog-boy in H10? BTW, situations like this is when it really annoys me that Gjetost doesn't have Cleave or Awesome Blow.

(Male Human Wizard 14 (Conjuration school))

Altai casts a now-familiar formula, and the frozen river erupts in flame.

Fireball! It is centered in the JK 6-7 intersection, and hits the urgrosh zombie and the three guys fighting Beldan. Damage 41 fire, Reflex 20 for half.

(Male Human Wizard 14 (Conjuration school))

"Damn zombies took your brew, Stig. Go get 'em!"

(Male Human Wizard 14 (Conjuration school))

"Oh well. When in Asgard, do as the Asgardians do or something like that."

(Male Human Wizard 14 (Conjuration school))

"Wait! We sh.... Dammit!" Altai grimaces in disgust as Hnoss charges across the ice. "I have a uneasy feeling about how she'll deal with the dragon", he mutters to nobody in particular. "Looks like we'll need to go save her, folks."

(Male Human Wizard 14 (Conjuration school))

Beldan gets a 23. So it is Beldan, Hnoss, the bog people and then the rest of us. You'll run Hnoss, right?

(Male Human Wizard 14 (Conjuration school))

Altai is at D17, Claw at EF 16-17 and Stig at G16. I guess Hnoss is up front, as she's the guide, so put her in C16. Patrick's busy, so Pip starts in E19. Finally, Gjetost starts in GH 17-18.

Group base initiative 13. We need positions for Elgan and Beldan.

(Male Human Wizard 14 (Conjuration school))

"Oh, absolutely. This place is... iffy."

(Male Human Wizard 14 (Conjuration school))

"Indeed. We should be alert. Even the shades of deities can be potent and dangerous."

(Male Human Wizard 14 (Conjuration school))

"No need to worry about the dead guys. However, we should be aware that someone or something around here is both fine with human sacrifice and old-fashioned enough to perform such ceremonies to please a god that not only no longer exists but is also, in his new incarnation, the strongest power in this plane of existence. It shows an astonishing level of spite and stubbornness, not to mention bloodlust. I mean, how dumb do you have to be to spill blood to a god that now rejects such offerings and has done so since prehistory? After all, Odin's hardly obscure here in Asgard."

(Male Human Wizard 14 (Conjuration school))

"Ah." Altai nods sagely. "That clears it up. Through his own sacrifice to himself, Wotan became Odin, gaining new powers and assuming new portfolios while leaving some old ones behind. Whoever left these guys here are clinging to the old ways, then; very old ways indeed."

Heathy, have you read Tim Powers' Last Call? For some reason this scene reminds me of the plot there.

(Male Human Wizard 14 (Conjuration school))

"So how is the condition of this land connected to the wisdom gained by Odin and the process through which he obtained it? You have me confused, I'm afraid."

(Male Human Wizard 14 (Conjuration school))

"So... You hung yourself on Yggdrasil for nine days in order to curse this forest?"

Where the hell did my previous post go? You quoted it, so it's visible that way, but still...

(Male Human Wizard 14 (Conjuration school))

"...and?" Altai looks quizzically at Hnoss.

(Male Human Wizard 14 (Conjuration school))

The dead guys aren't zombies, magical scrying sensors or something like that? I'll fire off a Detect magic to find out.

"You know, they've been dead for a while."

(Male Human Wizard 14 (Conjuration school))

"Dragons don't shoot people with arrows. I guess it has some smaller servants."

(Male Human Wizard 14 (Conjuration school))

"Excellent. Let's get going then." Altai helps himself to a shot of schnapps from the barrel as the party marches into the snowy wilderness.

(Male Human Wizard 14 (Conjuration school))

"Aw, come on , Stig. Here, let me help you up." Altai tries to pull Stig to his feet, but fails to even budge him; instead, he directs Claw to lift up and carry the dwarf. While the golem cradles Stig, Altai discreetly cleans the dwarf up with a Prestidigitation cantrip.

(Male Human Wizard 14 (Conjuration school))

dungeonmaster heathy wrote:

... tenser with the vodka on a sled...

Man's best friend!

(Male Human Wizard 14 (Conjuration school))

Elgan Dreadwood wrote:

...Owl's Wisdom (A higher Wis means more spells/day!) ...

Sadly, the spell doesn't work that way (it only increases spell DCs, skill checks, Will saves and that sorta thing). You'll need a Pearl of Wisdom to get more spells. However, buying one of those is probably a good idea!

(Male Human Wizard 14 (Conjuration school))

Final pickup: Wand of Protection from evil. I'm ready to go.

"Well...", Altai answers Hnoss. "One is probably never ready to face a dragon. However, we are as well prepared as we can be, methinks. Stig certainly seems ready."

dungeonmaster heathy wrote:

Out of Stiggy's earshot,

** spoiler omitted **

"Oh, most definitely. And, additionally, he keeps the brewers of the multiverse fat and happy."

Does anyone want to buy some Slaying arrows? Personally I think the Fort DC is too low for them to be particularly useful. Having said that, some Dragonbane arrow might make sense for Beldan.

(Male Human Wizard 14 (Conjuration school))

Nice. Let's make the Endure elements and Resist energy wands divine (Elgan carries those) and the Protection from energy wand arcane (I'll carry that. I'll also buy myself a wand of False life to beef me up a little.

(Male Human Wizard 14 (Conjuration school))

I like the idea of getting a wand of Endure elements. How about getting two more - Resist energy and [7]Protection from energy[/i]? Total cost of those two is 15750 gold - or 3150 for each of us.

(Male Human Wizard 14 (Conjuration school))

One obvious thing would be to get a better Cloak of resistance. Maybe he could get upgrade for Tenser as well?

(Male Human Wizard 14 (Conjuration school))

dungeonmaster heathy wrote:

....the mountain fastness of said dragon is 5 days trek from a city on the Jotunheim side of the Iving, through a wilderness called "Deadman's Forest" which I translated on Google to give a Norwegian name.

WARNING: tedious pedantry coming up.

A 'bøddel' is an executioner; if it s the "forest of dead men" rather than the "forest of men who make other men dead", it should probably be named "Dauingskogen", "De Dødes Skog", "Dødmannsskogen" or something like that. Google translations can be tricky like that - I went to a Scandinavian festival in Oregon that advertised, among other things, that they sold "ribben"; while that technically means "ribs", it refers to the ribcage rather than a food item.

Having said that, I like Bøddelskogen. It sounds like a rather unpleasant place.

(Male Human Wizard 14 (Conjuration school))

Stigwold Mæch'Hæmmær wrote:
That's what I was looking for. Are we selling this crap?

Jah. Your share is 18000 gold.

(Male Human Wizard 14 (Conjuration school))

I can't find the dumb spell, so it doesn't matter. Instead, I'll just buy and scribe Dust of twilight, Firefall and Sirocco from the APG and Animal growth, Cone of cold, Feeblemind and Wall of iron from the PHB.

(Male Human Wizard 14 (Conjuration school))

I think I'm just going to buy and scribe some new spells. Wasn't there a spell in one of those dragon supplements that lowered the target's SR? Anyone remember what it was called (and, as importantly, would Heathy allow anything from those cheese-fests?)?

(Male Human Wizard 14 (Conjuration school))

I think I'm just going to buy and scribe some new spells. Wasn't there a spell in one of those dragon supplements that lowered the target's SR? Anyone remember what it was called (and, as importantly, would Heathy allow anything from those cheese-fests?)?

(Male Human Wizard 14 (Conjuration school))

Yeah - but as it casts spells, we prolly need protection from fire, cold and electricity as well. Prepping for dragon showdowns is hard work...

(Male Human Wizard 14 (Conjuration school))

"Heh. I think I've read about old Svipdag somewhere. We can prepare against his acid belches; more importantly, he's known to look for something. He should be amenable to at least some conversation."

Everyone should buy some potions to soak up some acid damage. Beyond that - who knows? I'll probably buy something here, but I'm not sure of what quite yet.

(Male Human Wizard 14 (Conjuration school))

Altai's pretty good on Knowledge (planes). Skill check 13+23=36.

(Male Human Wizard 14 (Conjuration school))

Loot distribution:

Spoiler:

13 bugbearish +1 weapons - sell for 1200 gp each (15600 gp)
6 bugbearish urgoshes - sell for 2400 each (as they are double weapons) (14400 gp)
Total weapons payout: 30000 gp

60000 gp from the giants plus 30000 gp = 90000 gp/5=18000 gold each. Not bad at all. What's the gold piece limit of this place?

Also, what is the function of the 21 bags of mushrooms?

(Male Human Wizard 14 (Conjuration school))

"What do you think, Gjetost? Your contract exempts you from having to fight the dragon or even come with us to Bøddelskogen if you wish; I will certainly not hold it against you if you would rather wait for us back at this fellow Vuddgarm's steading. Having said that, do you know anything about the wyrm Svipdag?"

(Male Human Wizard 14 (Conjuration school))

"No wonder why the dragon keeps dear old dad around. Dragons love gold. I take back what I just said about petty cruelties; if the great beast needs your old man to cry, I'm sure it treats him abominably." Either that, or it cuts up a lot of onions.

(Male Human Wizard 14 (Conjuration school))

"Dragons are individuals. Some are cruel, some aren't. Mostly they think all other creatures are lesser beings that should show the dragon proper respect and veneration. Or, to put it differently, I doubt the dragon, no matter how evil it may be, could actually be bothered with being cruel to your dad; it has better things to do, like admire its reflection or make plans for godhood and world domination. What's the dragon's name? Our pal Gjetost may know of it."

"If you don't know your father... Who are you? Where are you from? What talents and gifts did your dad leave you?"

(Male Human Wizard 14 (Conjuration school))

"I see."

"Dragons live... well, for all intents and purposes they live forever. It's not going to jeopardise its amazing lifespan and long-term plans without good reason. If it can wring some concessions out of us, it will probably consider parlaying. However, it all comes down to one thing - your father. Who is he, and why does the dragon keep him captive? He's obviously worth more alive than dead to the dragon - why?"

(Male Human Wizard 14 (Conjuration school))

"Oh, there are an almost infinite number of different types of dragons. There are elemental dragons, gem dragons, chrom... um, ah... Let's just say that it is useful to know whether it spits fire or lightning or something else, as this knowledge will enable us to take appropriate precautions. Usually this will also indicate the weaknesses of the dragon, if it has any."

"Is your impression that we must fight and defeat the dragon to free your father, or can it be bargained with?"

(Male Human Wizard 14 (Conjuration school))

"What kind of dragon? Um, and why?"

(Male Human Wizard 14 (Conjuration school))

"That's actually a good question. Riese hasn't been around for ages, so are we still Riese's Revenuers? Anyway, we are Oerthian adventurers. I'm Altai, our resident tinkerer. Beldan's our leader, he can introduce the others."

(Male Human Wizard 14 (Conjuration school))

Altai rolls his eyes in disgust. "So you have a magical sword. That's great. What other skills could you possibly need here in Asgard?"

(Male Human Wizard 14 (Conjuration school))

dungeonmaster heathy wrote:
it's nothing bad...

Maybe. I try not to fail Will saves; it tends to come back to haunt you later.

"Jeez. I cut short a very interesting chat with the giant to listen to this yammering?", Altai mutters to nobody in particular. He clears his throat. "So, ma'am... Since you don't think you need any help, perhaps you can elaborate a little on your no doubt very considerable skillset?"

(Male Human Wizard 14 (Conjuration school))

Will save 12+9=21. Huzzah!

(Male Human Wizard 14 (Conjuration school))

"Now we're talking!" Altai leans in, clearly excited. "Clearly the Norns do have power over fate - however, one can refuse to resign oneself to this and rather strive to create one's own destiny despite the heavy chains it lays upon you. Little could be more heroic than that. Good stuff, this." He leans back with a satisfied grin before seeing Beldan and the Harmoniacs wrapping up their talk. "Looks like my companions are moving on. This was a most fascinating talk, but I'm afraid it has to end. A quick question as I make my leave - are there anyone in the Jotunheim we should avoid at all costs? Ornery giant chiefs, surly dragons, that sort of thing?"

451 to 500 of 2,965 << first < prev | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | next > last >>



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online,PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.