Ranger or Druid and Rogue multiclass is pretty boss, got a pally/sorc I running right now that takes a while to build steam but once you get Eldritch Knight its quite nice, fighter/rogue, inquisitor 5/ranger x or inquisitor 5/gunslinger x. Just off the top of my head.
I actually came up with a way to not unveil that, shall we say, "personality flaw." Since most here dislike the CS I was planning for him to be undercover, and like any good operative he would keep his real opinions to himself. Since it 103 PA we could rig him up with some experimental gear along with some scrounged stuff so he doesn't stand out as CS but just another mercenary. As time goes on and he gets chummier with the D-Bees he may realize the error of his ways. Also, when he learns he's not "just" a master psionic but a full blown child of a diety he's going to have to re-examine his beliefs as well.
Need to what the starting year is, it affects my initial gear. If 101-105 PA I get the old coalition stuff, if 106+ there's some stuff from War Campaign I would have access to.
IQ: 13
ME: 17 (+1 to save vs psionic and insanity)
MA: 19 (55% trust/intimidate)
PS: 19 + 1 + 2 = 22 (+7 to SDC damage; may use Supernatural PS MD instead)
PP: 6 + 1 = 7 (-1 Init, -2 to strike, parry, dodge, disarm, entangle, pull punch, and roll with impact; -15% to skills requiring high manual dexterity: Gymnastics, Forgery, Pick Pocket, Palming, Prowl, Dance, etc; -5% for anything requiring manual dexterity)
PE: 11 + 2 + 1 = 14
PB: 17 (35% charm/impress)
SPD: 18 + 1d6 + 4d4 ⇒ (4) + (2, 1, 1, 4) = 12 = 30
Modifiers from Demi-God
MDC = PE x 5 + 2d6 per level of experience + SDC bonuses from skills added directly as MDC + 1d8 + 2d6 + 1d6 ⇒ (4) + (1, 3) + (6) = 14 = 84
PPE = as OCC3d6 ⇒ (6, 6, 3) = 15 plus 4d6 ⇒ (1, 2, 5, 1) = 9 = 24
ISP = as OCC plus 4d6 (Overridden by Super Psionics Power, replaced with 4d6 ⇒ (3, 6, 3, 1) = 13x10 + ME (+10 per level of experience)) = 127 - 14 from Mind Block Auto Defense = 113
Horror Factor = 7 when recognized as Demigod
Skills After Mods from OCC
OCC Skills
Language: Native Tongue (American) 98%
Literacy: Native Language 50%
Computer Operation 55%
Electronic Countermeasures 50%
Intelligence 42%
Pilot: Automobile 75%
Pilot: Hovercraft 60%
Pilot: Robots & Power Armor 66%
Pilot: Robot Combat: Basic
Math: Basic 65%
Radio: Basic 65%
Running
Weapon Systems 50%
WP Energy Pistol
WP Energy Rifle
WP 3 of choice (Archery, Sword, Heavy MD Weapons)
Hand to Hand Expert
OCC Related:
5 from Espionage +10% (Detect Ambush 40%, Detect Concealment 35%, Tracking: People 35%, Undercover Ops 40%, Wilderness Survival 40%)
5 other (Paramedic 40%, Field Armorer and Munitions Expert 55%, Power Armor Combat: Elite: SAMAS, Prowl 28%, Gymnastics)
Secondary
4 from Secondary Skills List (Athletics (general), Swimming 50%, Language: Dragonese 50%, Mathmatics: Advanced 45%)
Cybernetics Declined
Fire and Cold damage does Half, regenerate 1d6x5 MDC per minute, one power from godling list (Super-Psionics)
Listed Bonuses:
+2 initiative, +2 to save vs magic, +1 to save vs psionics, +3 vs horror factor, +20% vs coma/death
+1 to save vs psionic and insanity, 55% trust/intimidate, +7 to SDC damage; may use Supernatural PS MD instead, -1 Init, -2 to strike, parry, dodge, disarm, entangle, pull punch, and roll with impact; -15% to skills requiring high manual dexterity: Gymnastics, Forgery, Pick Pocket, Palming, Prowl, Dance, etc; -5% for anything requiring manual dexterity, 35% charm/impress
+1 to Parry and Dodge, +1 to Roll with Impact
+2 to Roll with Impact, Sense of Balance 50%, Work Parallel Bars 60%, Back Flip 70%, Prowl +5%, Climb 25%, Climb Rope/Rappel 60%
4 Attacks/Actions per Melee, +2 to Pull Punch, + 2 to roll with Impact
Collected Bonuses and Skills:
+1 Initiative, +2 to save vs Magic, +2 to save vs Psionics, +3 to save vs Horror Factor, +20% vs coma/death, +1 to save vs Insanity, 55% Trust/Intimidate, +7 to SDC Damage, -2 to Strike, -1 to Parry, -1 to Dodge, -2 to Disarm, -2 to Entangle, +3 to Roll with Impact, 35% Charm/Intimidate
Language: Native Tongue (American) 98%
Literacy: Native Language 50%
Language: Dragonese 50%
Computer Operation 50%
Electronic Countermeasures 50%
Intelligence 42%
Detect Ambush 40%
Detect Concealment 35%
Tracking: People 35%
Undercover Ops 40%
Wilderness Survival 40%
Field Armorer and Munitions Expert 55%
Paramedic 35%
Pilot: Automobile 70%
Pilot: Hovercraft 55%
Pilot: Robots & Power Armor 61%
Pilot: Robot Combat: Basic
Pilot: Power Armor Combat: Elite: SAMAS
Weapon Systems 45%
Math: Basic 65%
Mathmatics: Advanced 45%
Radio: Basic 65%
Prowl 18%
Swimming 45%
Gymnastics: Sense of Balance 35%, Work Parallel Bars 45%, Back Flip 55%, Climb 10%, Climb Rope/Rappel 45%
Athletics (general)
Running
WP Energy Pistol
WP Energy Rifle
WP Archery
WP Sword
WP Heavy MD Weapons
Hand to Hand Expert
Modifiers from Demi-God
MDC = PE x 5 + 2d6 per level of experience + SDC bonuses from skills added directly as MDC
PPE = as OCC plus 4d6
ISP = as OCC plus 4d6 (Overridden by Super Psionics Power, replaced with 4d6x10 + ME (+10 per level of experience))
Horror Factor = 1d4 + 6 ⇒ (1) + 6 = 7 when recognized as Demigod
Fire and Cold damage does Half, regenerate 1d6x5 MDC per minute, one power from godling list (Super-Psionics)
+2 initiative, +2 to save vs magic, +1 to save vs psionics, +3 vs horror factor, +20% vs coma/death
Super Psionics: All power from 2 of the 3 Lesser categories or one lesser category and five super-psionic powers or Burster (One lesser: Sensative and Five Super: Bio-Manipulation, Mentally Possess Others, Mind Block Auto Defense, Psionic Invisibility, Telekinetic Force Field)
OCC Modifiers
Language: Native Tongue (American) 98%
Literacy: Native Language +10%
Computer Operation +15%
Electronic Countermeasures +20%
Intelligence +10%
Pilot: Automobile +15%
Pilot: Hovercraft +10%
Pilot: Robots & Power Armor +10%
Pilot: Robot Combat: Basic
Math: Basic +20%
Radio: Basic +20%
Running
Weapon Systems +10%
WP Energy Pistol
WP Energy Rifle
WP 3 of choice (Archery, Sword, Heavy MD Weapons)
Hand to Hand Expert
OCC Related:
5 from Espionage +10% (Detect Ambush, Detect Concealment, Tracking: People, Undercover Ops, Wilderness Survival)
5 other (Paramedic, Field Armorer and Munitions Expert +15%, Power Armor Combat: Elite: SAMAS, Prowl +3%, Gymnastics)
Secondary
4 from Secondary Skills List (Athletics (general), Swimming, Language:Dragonese, Mathmatics: Advanced)
Bionics
1d4 ⇒ 2 cybernetic implants, plus one limb with 2 weapons or sensors
--------------------
Defense
--------------------
AC 19, Touch 13, Flat-Footed 16
HP 12 (1d10+2)
Fort +4, Ref +5, Will +4
Resistance to Cold, Acid, and Electricity 5
--------------------
Offense
--------------------
Speed: 30 ft (20ft with armor)
Attacks: Claw +3 (1d4+2) and Claw +3 (1d4+2)
-or-
Longbow +4 (1d8)
-or-
Longsword +3 (1d8+2)
Special Attacks
Favored Enemy: Human +2, Judgement 1/day
--------------------
Statistics
--------------------
Str 14, Dex 16, Con 14, Int 14, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD 16
Feats: Power Attack
Traits: Noble Born(Labeda), Ease Of Faith, Charming
Skills: Bluff +2, Climb +2, Diplomacy +5, Knowledge(Local) +6, (Nature) +6, (Religion) +6, Perception +6, Ride +7, Spellcraft +6, Stealth +9, Survival +6
Languages: Common, Skald, Infernal, Draconic, Elven
--------------------
Special Abilities
--------------------
SQ Track +1, Wild Empathy +1
Belt Pouch, Chalk, Charcoal, Flint and Steel, Material Components Pouch
Light Horse(wartrained), Riding Saddle, Saddlebags, 5 Days Feed
50gp
background:
Hyglak of House Lebeda knelt at the altar of Abadar, he wore only his small clothes and the cold of the northern winter bit his skin turning it red. Muttering under his breath he could hear the sound of activity in the courtyard, his half-brother would arrive soon. Smiling, he rose and dressed himself choosing some warm bear furs to cover his green and brown hued jerkin and trousers with a good, well worn pair of boots that he had cleaned and shined in the pre-dawn hours before running the boys through their sword and bow drills. He went down from his room in the northernmost tower to where his brother's carriage was just pulling in. Keeping to the gravel path he moved to await Iacobus as he stepped down from the carriage. His brother had aged in the months he had been in Restov tending to the main family's business there, this winter was not being kind to his bones, his limp was pronounced but when he saw Hyglak he straightened and they threw arms around each other.
"How was your trip big brother?" Hyglak asked, mirth in his eyes.
"Difficult and tiresome, these old bones aren't built for this anymore. But I am glad to see you Hyg." His wrinkled face beamed, "And how are my grandchildren? Been taking good care of them?"
"They're good Cob, your namesake is learning his swordwork well, I have the bruises to prove it. How about my nephew and nieces?"
"They take to New Stetven much better than I, come brother let's get out of this cold and around a fire." The elder brother led the way into the hall and Hyglak followed him.
It was the small hours of the morning, and in the firelight each of Iacobus's many wrinkles stood out. Hyglak was as smooth faced as when they were young, stealing kisses from the girls at the tavern, though he had developed a fair bit of stubble over the course of the day. Where one was grey haired and ancient the other could be confused for an elder grandson, that is except for his clawed hands and blood-red eyes. Hyglak was the product of their father's second marriage, a young Chelish noble woman of a minor house. Had it been known that Hyglak would be born a plane-touched such a marriage would never of happened, as it stood Hyglak had been forced to renounce his claim to so much as a branch house the day he came of age. Despite his fiendish heritage Hyglak was loved by his elder brother and that had kept him a productive member of the house. The younger brother had learned a degree of skill with the tongue and quill in addition to pursuits in hunting and tracking, for the last twenty years he had acted as the branch house's warden and marshall, finding criminals and game alike.
Iacobus's hand caressed the lanceboard piece before him, a pawn crafted of rosewood, "There is a war coming brother."
"Rumors have reached me here, is it as bad as it sounds?"
"It could be, a number of the swordlords are preparing a daring strategy to secure Brevoy's position should civil conflict begin." Iacobus moved the pawn into position and leaned back awaiting his brother's move.
"What could this strategy be? I thought that if Issia starts fighting Rostland the political manuevers would make discerning sides difficult?" Hyglak hovered his hand over his rook, eyeing the game board intently.
"There is a plan to send people in to secure trade in the Stolen lands, and possibly establish buffer or puppet states there."
Hyglak's eyes flicked up away from the gameboard and studied his brothers face, "And where do we fit in this brother?"
"I want you on one of the expeditions, this one to the Greenbelt. It would give our house influence in the region and if your youthful face is any indication it would be for quiet some time."
Hyglak moved his ebon rook and claimed one of his brother's knights, "Why do you really want me to go Cob?"
"You'll never inherit here, and while my children love you the main house is not thrilled with your presence in Brevoy. After my death I'm concerned what might happen to you, but down south they would have little say and you could make yourself a noble, ruler even." Iacobus smiled at his younger brother and moved his queen.
Hyglak rose and kissed his brother on the forehead, "I'll make you proud, I'll leave for Restov in the morning." Hyglak left the hall and went to his tower to pack.
A single tear rolled down the old man's cheek, "Checkmate, I'll miss you Hyg."
Appearance:
Hyglak stands a bit on the taller side, he's fit but lean. He keeps his blonde hair trimmed and tries to keep his face clean shaven in the Taldan fashion. His eyes are red like the sunset and his hands are clawed, though not particularly long or wicked looking they are clearly useful in battle. He wears subdued colors and styles most of the time but is not a stranger to finer court clothes. He smells of mint but it hard to pinpoint the source, some suggest his ancestry, others think he chews it when no one is looking. He moves with a gentle but brusque manner and possesses more grace than his frame would indicate.
Looking at Demigod with Coalition Special Forces, Commando, or Ranger OCC, from Conversion Book 2 and World Book 11 respectively. Thinking a demigod who has yet to discover what he is, initially he was just a grunt before his psionics awoke, then after joing Psy Brigade his other abilities came to the fore and he just thought it was his psionic power. Depending on other characters we can determine if he is still pro CS or if he has changed his ways.
May be best to recruit players for individual games, though take each game in order and present the overall concept of each player DMing a game. That way if on the first or second recruitment someone is up for playing the other games and running one we won't have to continue the search, and if not we have players anyway.
Made a new race and the proto-typical example of their kind. Just need to do gear and make any alterations you suggest, provided I meet your approval of course.
You might want to change the name, there's already on of those
I know, but I went with the name due to the name of the Rhaelian homeworld being named Midgar, wouldn't be the first time someone named their super science project after something mythological/historical.
Since we're reskinning the races this might be a good time to play around with the ARG racial creation rules as long as we don't get too out there. Would it be something you might consider?
Yeah, Salus is definitely going through those kobolds to get at the caster. He has a special dislike for caster what with being one himself. Tactically, each down kobold is one less chance for a crit though so I don't feel bad dropping them.
Back from out of town! Going to give Ulp a way to contact Salus, best is probably with the Calistrians.
Edit: Also, I'm trying to keep a running tally of what we have acquired loot wise. Not tracking anything someone has claimed, have it in my Salus profile under "party swag header." Tell me if I missed anything.