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I actually came up with a way to not unveil that, shall we say, "personality flaw." Since most here dislike the CS I was planning for him to be undercover, and like any good operative he would keep his real opinions to himself. Since it 103 PA we could rig him up with some experimental gear along with some scrounged stuff so he doesn't stand out as CS but just another mercenary. As time goes on and he gets chummier with the D-Bees he may realize the error of his ways. Also, when he learns he's not "just" a master psionic but a full blown child of a diety he's going to have to re-examine his beliefs as well.
ME: 17 (+1 to save vs psionic and insanity)
MA: 19 (55% trust/intimidate)
PS: 19 + 1 + 2 = 22 (+7 to SDC damage; may use Supernatural PS MD instead)
PP: 6 + 1 = 7 (-1 Init, -2 to strike, parry, dodge, disarm, entangle, pull punch, and roll with impact; -15% to skills requiring high manual dexterity: Gymnastics, Forgery, Pick Pocket, Palming, Prowl, Dance, etc; -5% for anything requiring manual dexterity)
PE: 11 + 2 + 1 = 14
PB: 17 (35% charm/impress)
SPD: 18 + 1d6 + 4d4 ⇒ (4) + (2, 1, 1, 4) = 12 = 30
Modifiers from Demi-God
Skills After Mods from OCC
Fire and Cold damage does Half, regenerate 1d6x5 MDC per minute, one power from godling list (Super-Psionics)
Supernatural Strength Damage
+1 to save vs psionic and insanity, 55% trust/intimidate, +7 to SDC damage; may use Supernatural PS MD instead, -1 Init, -2 to strike, parry, dodge, disarm, entangle, pull punch, and roll with impact; -15% to skills requiring high manual dexterity: Gymnastics, Forgery, Pick Pocket, Palming, Prowl, Dance, etc; -5% for anything requiring manual dexterity, 35% charm/impress
+1 to Parry and Dodge, +1 to Roll with Impact
+2 to Roll with Impact, Sense of Balance 50%, Work Parallel Bars 60%, Back Flip 70%, Prowl +5%, Climb 25%, Climb Rope/Rappel 60%
4 Attacks/Actions per Melee, +2 to Pull Punch, + 2 to roll with Impact
Collected Bonuses and Skills:
Language: Native Tongue (American) 98%
OOC: Coalition Military Specialist
Base Stats per rolls
Modifiers from Demi-God
Super Psionics: All power from 2 of the 3 Lesser categories or one lesser category and five super-psionic powers or Burster (One lesser: Sensative and Five Super: Bio-Manipulation, Mentally Possess Others, Mind Block Auto Defense, Psionic Invisibility, Telekinetic Force Field)
Birth Order1d100 ⇒ 73
So Last Born, from a Tribal Wilderness Group, who is Arrogant, believes the CS are heroes, and hates non-humans. Interesting.
Demigod stat rolls
IQ3d6 + 2 ⇒ (6, 3, 2) + 2 = 13
That PP is just depressing, PE and SPD while I'm thinking about it.
Submiting for approval, Hyglak Lebeda. Required approval: Tiefling w/ claws alternate trait, House Lebeda campaign trait.
Male Tiefling Ranger 1/ Inquisitor of Abadar 1 (Gestalt)
LN Outsider (native)
Init +3; Senses Perception +6, Darkvision 60ft
Domain: Nobility, Stern Gaze +1, Monster Lore, Orisons
Inspiring Word (5/day)
Skilled(+2 Bluff and Stealth)
Heavy Wooden Shield
Backpack, Bedroll, Blanket, 10 Days Rations, 50ft Silk Rope, Grappling Hook, Mapcase, 5 Sheets Parchment, Sewing Needle, 3 Torches
Belt Pouch, Chalk, Charcoal, Flint and Steel, Material Components Pouch
Light Horse(wartrained), Riding Saddle, Saddlebags, 5 Days Feed
Hyglak of House Lebeda knelt at the altar of Abadar, he wore only his small clothes and the cold of the northern winter bit his skin turning it red. Muttering under his breath he could hear the sound of activity in the courtyard, his half-brother would arrive soon. Smiling, he rose and dressed himself choosing some warm bear furs to cover his green and brown hued jerkin and trousers with a good, well worn pair of boots that he had cleaned and shined in the pre-dawn hours before running the boys through their sword and bow drills. He went down from his room in the northernmost tower to where his brother's carriage was just pulling in. Keeping to the gravel path he moved to await Iacobus as he stepped down from the carriage. His brother had aged in the months he had been in Restov tending to the main family's business there, this winter was not being kind to his bones, his limp was pronounced but when he saw Hyglak he straightened and they threw arms around each other.
"How was your trip big brother?" Hyglak asked, mirth in his eyes.
"Difficult and tiresome, these old bones aren't built for this anymore. But I am glad to see you Hyg." His wrinkled face beamed, "And how are my grandchildren? Been taking good care of them?"
"They're good Cob, your namesake is learning his swordwork well, I have the bruises to prove it. How about my nephew and nieces?"
"They take to New Stetven much better than I, come brother let's get out of this cold and around a fire." The elder brother led the way into the hall and Hyglak followed him.
It was the small hours of the morning, and in the firelight each of Iacobus's many wrinkles stood out. Hyglak was as smooth faced as when they were young, stealing kisses from the girls at the tavern, though he had developed a fair bit of stubble over the course of the day. Where one was grey haired and ancient the other could be confused for an elder grandson, that is except for his clawed hands and blood-red eyes. Hyglak was the product of their father's second marriage, a young Chelish noble woman of a minor house. Had it been known that Hyglak would be born a plane-touched such a marriage would never of happened, as it stood Hyglak had been forced to renounce his claim to so much as a branch house the day he came of age. Despite his fiendish heritage Hyglak was loved by his elder brother and that had kept him a productive member of the house. The younger brother had learned a degree of skill with the tongue and quill in addition to pursuits in hunting and tracking, for the last twenty years he had acted as the branch house's warden and marshall, finding criminals and game alike.
Iacobus's hand caressed the lanceboard piece before him, a pawn crafted of rosewood, "There is a war coming brother."
Hyglak stands a bit on the taller side, he's fit but lean. He keeps his blonde hair trimmed and tries to keep his face clean shaven in the Taldan fashion. His eyes are red like the sunset and his hands are clawed, though not particularly long or wicked looking they are clearly useful in battle. He wears subdued colors and styles most of the time but is not a stranger to finer court clothes. He smells of mint but it hard to pinpoint the source, some suggest his ancestry, others think he chews it when no one is looking. He moves with a gentle but brusque manner and possesses more grace than his frame would indicate.
Looking at Demigod with Coalition Special Forces, Commando, or Ranger OCC, from Conversion Book 2 and World Book 11 respectively. Thinking a demigod who has yet to discover what he is, initially he was just a grunt before his psionics awoke, then after joing Psy Brigade his other abilities came to the fore and he just thought it was his psionic power. Depending on other characters we can determine if he is still pro CS or if he has changed his ways.
May be best to recruit players for individual games, though take each game in order and present the overall concept of each player DMing a game. That way if on the first or second recruitment someone is up for playing the other games and running one we won't have to continue the search, and if not we have players anyway.
Bearded Ben wrote:
I know, but I went with the name due to the name of the Rhaelian homeworld being named Midgar, wouldn't be the first time someone named their super science project after something mythological/historical.