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Cairn Wight

Almagafor's page

204 posts (719 including aliases). No reviews. No lists. No wishlists. 16 aliases.


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Browman wrote:
So I guess no one has any issues with my ship plan?

Might go with the Miloslav warp engine, after you brought it up I looked at it heavily and there's more in the pro than con column.


Sorry, been in classes and work all day. Still have a few hours to go. Will get alias put up then.

If we have two ships then Gaius will take the two orks, he values their abilities and enthusiasm. My next choice is Tyboris the Explorator, that'll even things out nicely.

How are we doing ships/profit factor?

Edit: Misread something, retyped.


DM: How will we be generating Profit/Ship Points? 1d10 on the RT chart, DM picks, or the flowchart from Into the Storm?


After chat with GM:

Additional Insanity: 2d5 ⇒ (4, 1) = 5
Corruption: 2d5 ⇒ (3, 3) = 6

300 more xp spent

and new skills added: Forbidden Lore(Daemonology, Heresy, The Warp)


Browman: Yeah, I'm down with you being my nephew, we can work on merging backgrounds after I get up to get ready for my overnight shift.


Some crunch for Gaius Valerius Metallus Tenebrae

Skills: Command, Commerce, Charm, Common Lore(Imperium), Evaluate, Literacy +10, Scholastic Lore(Astromancy), Speak Language(High Gothic +10, Low Gothic +10), Logic

Talents: Air of Authority, Pistol Weapon Training(Universal), Melee Weapon Training(Universal), Peer (Academics, Nobility), Foresight, Enemy(Ecclisiarchy), Talented (Command)

Traits: Etiquette, Legacy of Wealth, Supremely Connected, Vendetta

Waiting on XP expenditure until GM tells me what a particular elite advance will run me.

Waiting on my acquisition roll/pick until I know who I'm working with. Possibilities include but are not limited to:
Good Craftsmanship Bionic Eyes
A Gun Cutter
A mob of Ork Boyz(thought someone might appreciate it if they end up working for me)
Bodyguard unit


Browman: I think there are going to be two separate Rogue Traders with different ships, so I would think there will be two different profit factors depending on who you are/work for. Could be off base though.


Background up, working on crunch. 30 years old, US central time zone.

Gaius Valerius Metallus Tenebrae:

The second son of a rogue trader dynasty stretching back to M37, Gauis Valerius Metallus Tenebrae did not expect to lead. His elder sister, Valeria, was a more capable shipmaster and trader. Gaius's strength was in logic and scholarship, happily stuffed in the family library on Tellir Secundus and hidden among the stacks as his read various esoteric topics well into the early hours of morning. If he had not belonged to a rogue trader family he would likely of enjoyed a career among the Adeptus. The plague of M40.948 changed that. The plague found its way onto the Indomitable Will, flagship of the Valerii family fleet. The plague cost the lives of Valeria Metallus and most of the crew as they tried to provide medical aid to the stricken world of Fomor Quintus. With this Gaius was called to take over as the patriarch of the family.

The first few voyages went well, the remaining retainers left over from the plague were quite helpful and easily managed the family assets while Gaius tried to learn skills and adjust to duties that should always of been Valeria's. The fourth voyage was where catastrophe struck. The fleet was on course for Scintilla to rest and refit for a planned exploratory voyage and to offload exotic cargo. There was only the hint of turbulence in the warp, but the navigators of the fleet agreed there was little danger and opted to make the jump. The navigators were wrong. The fleet was hit by a sudden warp storm, tossed about and scattered. Of the four ships that made the warp jump, only the Indomitable Will emerged, battered and torn. Since then, Gaius has been trying to rebuild the family's fortunes. The crew now find him engaged and vibrant, where before he was withdrawn, distant, and bookish. He throws himself with vigor into each new task, relishing the challenge and the chance for glory. The star of House Valerius, once dimmed, is now ascendant.


WS: 2d10 + 25 ⇒ (10, 7) + 25 = 42
BS: 2d10 + 25 ⇒ (6, 7) + 25 = 38
S: 2d10 + 25 ⇒ (1, 6) + 25 = 32
T: 2d10 + 25 ⇒ (3, 1) + 25 = 29
Ag: 2d10 + 25 ⇒ (1, 8) + 25 = 34
Int: 2d10 + 25 ⇒ (3, 6) + 25 = 34
Per: 2d10 + 25 ⇒ (9, 3) + 25 = 37
WP: 2d10 + 25 ⇒ (10, 6) + 25 = 41-5-3=33
Fel: 2d10 + 25 ⇒ (4, 8) + 25 = 37+5+3+6=51

Reroll T: 2d10 + 25 ⇒ (5, 8) + 25 = 38-3=35

Homeworld: Noble

Fate: 1d10 ⇒ 6 3 Fate Points
Wounds: 1d5 ⇒ 3

Birthright: Savant

Lure of the Void: Chosen By Destiny (Seeker of Truth)

Trials and Travails: Darkness(Dark Secret) 200xp
Insanity: 1d5 ⇒ 3

Motivation: Prestige

Career: Rogue Trader

Work on the rest later


Leaning toward navigator or astropath.

Question: Roll and assign or straight down the line?


1 person marked this as a favorite.

Hmmm, usually I prefer wheeling and dealing and social interactions. It lends itself to such things better than the other W40k RPG systems do, not that you can't do such things in DH but RT is more personal I think, the scope is more intimate than whatever heretic or daemon or xenos you're dealing with in DH. Also dig the independence of RT and the exploration of strange new worlds, like Star Trek but with much bigger guns. Though I must say my favorite of the W40k RPG stuff is Black Crusade, but that takes a very special group to really pull off.


I'm down for Rogue Trader


Doomkitten: I was looking at your gear. Why buy spare clips for the Super Warhawk? I'm thinking that was an oversight as you do have speed loaders. Also, it looks like you only bought 20 rounds of EX-Explosive for the AK which isn't enough for a full magazine. You should buy a few more rounds to fill up a full mag. You may also consider picking up a specialization in your unarmed skill, 2 extra dice for a fairly low cost and highly used skill can be well worth it. Everything else looks shiny.


The Doomkitten wrote:
Um, just to reiterate the question, is melee viable? Sorry.

Sorry on my end, didn't see the question. Melee is extremely viable and typically takes one of two builds. First up is big and stompy, able to close and begin dishing out the pain while absorbing much of the incoming punishment. Usually, you see this done with a cyber build. Second is the stealthy approach, get in tight without being detected and commence stabbing. I've typically seen this with adept builds as they lack the cyberlimbs to make a tank maximally effective. Note that you can do a mix of stealth and tank or do an adept that tanks or a Sam that sneaks, also cyberadepts can be terrifying, it's just harder to pull off and requires a bit of finesse from the player.

On the note of having a ranged option, yeah this kinda has to be done. Note however, a few points sunk into a firearm skill, a decent full auto weapon, and suppressive fire can be very effective. Take the same approach many Faces do when it comes to combat in general, make the combat monsters better able to do their job. If the enemy is beyond your reach with a melee build then try to eat into their reaction pool and let the ranged specialists do the heavy lifting.


I'm totally up for Shadowrun.

Some advice for new runners.
1)Geek the mage, it can't be said enough.
2)Try not to aggravate all the major Corps and crime outfits in the area, friends are good to have, employers are better.
3)Don't take it too personal, Johnson won't and he might hire you again tomorrow
4)If the enemy has a lot of guncams/cybereyes and someone on your team just turned into a fine mist, they have a sniper able to shoot through walls, begin jamming wifi and pray.
5)Don't meddle in the affairs of dragons.

I've got a few characters I would get a kick out of so just tell me which sounds good:
Yakuza Mage (face/combat support)
Former Knight Errant turned reality TV star (Street Sam with connections)
PI/mage (can't go wrong with more investigative/magic ability)
Hardcore recidivist (plays well with others, just a total sociopath)
The sniper (I do it real good, see #4 above)


Here's my submission

Manius Gallonica crunch:
Male Tiefling Inquisitor of Dispater (Sanctified Slayer) 1
LE medium outsider (native)

Str 13, Dex 16, Con 10, Int 16, Wis 14, Cha 10
Base Attack +0, CMB +1, CMD 14
AC 13, Touch 13, Flat-footed 10
Fort +2, Ref +3, Will +4
HP 8 (1d8 + 0)
Speed: 30ft
Init: +3

Attacks: 2 Claws (+1, 1d4+1)

Feats: Fiendish Sight

Traits: Prince (+1 on Diplomacy and Intimidate, Diplomacy is always a class skill), Methodical Mind (+1 to Knowledge: Religion, Nobility, and The Planes, +1 to concentration checks, counts as having Skill Focus for Know: Religion for research purposes)

Skills: Acrobatics +4 (1 rank), Diplomacy +5 0(1 rank), Intimidate +6 (1 rank), Knowledge:Arcana +7 (1 rank), Knowledge:The Planes +8 (1 rank), Perception +6 (1 rank), Sense Motive +7 (1 rank), Spellcraft (1 rank) +7 , Stealth +9 (1 rank), Survival +6 (1 rank)
Background: Knowledge:Nobility +8 (1 rank), Perform:Stringed Instruments +1 (1 rank)

Languages: Abyssal, Common, Draconic, Halfing, Infernal

Spells: Inquisitor (0th at will, 1st 2)
Known: Inquisitor (0th 4, 1st 2)
0th – Acid Splash, Detect Magic, Read Magic, Sift
1st – Divine Favor, Magic Weapon

Special Attacks: Studied Target +1

Special Qualities: Darkvision 120ft, Fiendish Resistance (Cold, Fire, Electricity Resistance 5), Low Light Vision

Combat Gear: Light Crossbow, 10 bolts, Morningstar

Other Gear: Studded Leather Armor, Dungeoneering Kit, Inquisitor's Kit, Lute, 17gp

Special Abilities: Claw, Domain (Nobility: Inspiring Word 5/day), Monster Lore, Skilled (+2 to Bluff and Stealth), Stern Gaze +1

Manius Gallonica background:
Manius remembers a few things. His name, that he was a diplomat, noble, and a missionary, he remembers the tenets of the faith. He knows that he was high born and was friends with one of the rulers and was thus granted much latitude. After that, it's hazy.

The truth is that he is a Chelish noble and third cousin to Queen Abrogail II through his mother's side. His high birth and connection to the Thrice Damned House of Thrune insulated him from the racism often directed at Tieflings. He was inducted early into the service of Dispater and believes strongly in the examples he sets as a ruler and in the discipline of courtly love. His friendship to one in power isn't actually to his cousin, but her adviser Gorthoklek. Gorthoklek helped in his induction to Diabolism and acted as a mentor after that. Not that, prior to his amnesia, he had any delusion that should it come to it the pit fiend would kill him, they just get along well. For many years he has acted as a diplomat and missionary when outside the borders of Cheliax. Within the borders of his homeland he acts as a courtier to the imperial court and minor bureaucrat. He's had quite the crush on his sovereign and has begun to learn the lute in hopes of wooing her, he knows it a fools errand, but what sort of disciple of Dispater would he be otherwise?

Important items are the holy symbol in the Inquisitor's kit and his lute, nothing else is terribly necessary. Lawful Evil works best for the character but if there is a paladin in the group I can switch to Lawful Neutral with no problem.


I'm working on a Dune ripoff, see if I can't get my Fremen on. :)


Working on a Tiefling Inquisitor of Olheon


dot, I may have a few thoughts


I have a few questions:

How does one feel about a leadership build?

If no to Leadership, what about guns?

Would a custom race be ok? I have a human offshoot I designed a while ago that I've been wanting to revisit.


I'm thinking this might be a good chance to run a "principled evil" character. Stirring around in my thoughts is the vaguest notion of how exactly to pull it off, but I'll kick it around with my muse and see what shapes up.


Dot for interest, got a few thoughts kicking around in my head


Crunch done

Iacobus Flint, Background:
I am a proud Taldan, from a long line of proud Taldans. My family has been among the senate for generations and we have served the interests of the empire all that time. The honored ancestor for whom I am named was one of the soldiers of the First Army of Exploration! My great-grandfather was raised and inducted into the royal family for our families contributions, even now we still celebrate the anniversary of his raising. My father married my mother in a great ceremony, hosted at the home of the Grand Prince himself. What better way to celebrate the union of the royalty of Taldor with the nobility of Kyonin, hmm? I tell you of my family history so you can understand who I am. Elorus, my brother, sits on the senate. Iaome, my sister, is married to one of the great generals of the empire. So, you may ask, how is it that I, the younger son come to you now? The answer is simple, I love my country more than I do myself. As soon as I was of age I joined the army, in the army I learned that my youth on the family estates as a hunter had well prepared me for the role of scout. I did well in the army, but the command structure was not for me. After I left I was approached by agents of the Grand Prince, they had a request, a duty, for me. I readily accepted without truly knowing what they wanted. The nature of my new job soon became apparent however, I became what is known as a deniable asset. When enemies of the Empire moved against us my job was to find them and eliminate them. If I was caught, I was simply a Taldan extremist who would be disavowed by the Grand Prince. For years I served the interests of the Grand Prince, killing Galtish rebels, Chellish infernalists, and hated Qadirans.

Iacobus Flint, How I Was Caught:
My last duty for the Grand Prince was one of the most sensitive ones in my career. I tracked down a senator who had been selling state secrets and operating against the best interests of Taldor and in the best interests of Chelliax. I found him, slipped into his home, and I killed him. It was a simple thing really, the act itself. I cleaned up, put him in bed and made it look like he drank to much and expired in his sleep. The was no evidence to link me to the crime. No physical evidence anyway. Magical evidence is harder to control for. The damned Inspector Vors found me out, he raised just a bit to much havoc and the Prince was forced to placate him. On the night of my capture I said goodbye to my wife, kissed my sleeping children, and went out to give the inspector a show. I caught him in an alley just off the main thoroughfare and made as if I was going to kill him, he was surprised and had little chance. Bleeding and crawling away he saw my masked face and my drawn daggers and little else. The agents of the Empire waiting nearby appeared and apprehended me, beating me to near unconsciousness and dragging me away while tending to the inspector and telling him that I was a Galtan extremist and that I would be dealt with accordingly. The next morning they hung some poor merchant from Galt and said he was me. They stuck me in this prison to let things blow over and keep me on tap for if there was another job requiring my particular talents. So, here we sit.

Iacobus Flint, Stats:
Iacobus Flint
Male Half Elf Slayer 6
LE medium humanoid (elf, human)

Str 13, Dex 18, Con 13, Int 14, Wis 14, Cha 12
Base Attack +6, CMB +7, CMD 21
AC 21, Touch 14, Flat-footed 17
Fort +6, Ref +9, Will +4
HP 39 (6d8 + 6)
Speed 30ft
Init +10

Attacks: +1 Rapier (+11, 1d6+2, 18-20/x2)
+1 Shortsword (+11, 1d6+2, 19-20/x2)
MW Dagger (+11, 1d4+1, 19-20/x2, 10ft)
MW Shortbow (+11, 1d6, x3, 60ft)

Feats: Skill Focus (Stealth)(b), Weapon Finesse, Two-Weapon Fighting (b), Power Attack, Improved Initiative, Improved Two-Weapon Fighting (b)

Traits: Armor Expert (-1 to ACP), Elven Reflexes (+2 to Initiative)

Skills: Acrobatics (6 ranks), Bluff (6 ranks), Climb (1 ranks), Diplomacy (2 ranks), Disguise (3 ranks), Heal (1 ranks), Knowledge(Geography) (2 ranks), Knowledge(Local) (2 ranks), Knowledge (Nobility) (2 ranks), Perception (6 ranks), Ride (1 ranks), Sense Motive (3 ranks), Stealth (6 ranks), Survival (6 ranks), Swim (1 ranks)

Languages: Common, Elven, Infernal, Chellish

Special Attacks: Sneak Attack +2d6 +2 bleed, Studied Target +2

Special Qualities: Elven Immunities, Track +3

Combat Gear: +1 Rapier, +1 Shortsword, MW Dagger x2, MW Shortbow, 20 arrows

Other Gear: +1 Mithral Breastplate, Cloak of Elvenkind, Potion of Cat's Grace x2, Potion of Invisibility, Potion of Fly, Potion of Cure Light Wounds x2, Potion of Reduce Person, Potion of Shield of Faith +2, Bandoleer, Explorer's Outfit, Noble's Outfit (w/jewelry), Signet Ring, Ranger's Kit, Pathfinder's Kit, Deluxe Dungeoneering Kit, Disguise Kit, Healer's Kit, Crowbar, Bandoleer, Black Adder Venom (2 doses), Blue Whinnis (2 doses), 43 gp, 5sp

Special Abilities: Adaptability, Elf Blood, Fey Thoughts (Diplomacy and Escape Artist are class skills), Keen Senses, Low-Light Vision, Slayer Talents (Ranger Combat Style (Two-Weapon Combat) x2, Rogue Talent (Bleeding Attack), Poison Use)

Favored Class: Slayer (+1/6 New Slayer Talent x6)


Still working on crunch but bare bones is there, trying to get background in before cutoff, I'll finish crunch ASAP

Iacobus Flint, Background:
I am a proud Taldan, from a long line of proud Taldans. My family has been among the senate for generations and we have served the interests of the empire all that time. The honored ancestor for whom I am named was one of the soldiers of the First Army of Exploration! My great-grandfather was raised and inducted into the royal family for our families contributions, even now we still celebrate the anniversary of his raising. My father married my mother in a great ceremony, hosted at the home of the Grand Prince himself. What better way to celebrate the union of the royalty of Taldor with the nobility of Kyonin, hmm? I tell you of my family history so you can understand who I am. Elorus, my brother, sits on the senate. Iaome, my sister, is married to one of the great generals of the empire. So, you may ask, how is it that I, the younger son come to you now? The answer is simple, I love my country more than I do myself. As soon as I was of age I joined the army, in the army I learned that my youth on the family estates as a hunter had well prepared me for the role of scout. I did well in the army, but the command structure was not for me. After I left I was approached by agents of the Grand Prince, they had a request, a duty, for me. I readily accepted without truly knowing what they wanted. The nature of my new job soon became apparent however, I became what is known as a deniable asset. When enemies of the Empire moved against us my job was to find them and eliminate them. If I was caught, I was simply a Taldan extremist who would be disavowed by the Grand Prince. For years I served the interests of the Grand Prince, killing Galtish rebels, Chellish infernalists, and hated Qadirans.

Iacobus Flint, How I Was Caught:
My last duty for the Grand Prince was one of the most sensitive ones in my career. I tracked down a senator who had been selling state secrets and operating against the best interests of Taldor and in the best interests of Chelliax. I found him, slipped into his home, and I killed him. It was a simple thing really, the act itself. I cleaned up, put him in bed and made it look like he drank to much and expired in his sleep. The was no evidence to link me to the crime. No physical evidence anyway. Magical evidence is harder to control for. The damned Inspector Vors found me out, he raised just a bit to much havoc and the Prince was forced to placate him. On the night of my capture I said goodbye to my wife, kissed my sleeping children, and went out to give the inspector a show. I caught him in an alley just off the main thoroughfare and made as if I was going to kill him, he was surprised and had little chance. Bleeding and crawling away he saw my masked face and my drawn daggers and little else. The agents of the Empire waiting nearby appeared and apprehended me, beating me to near unconsciousness and dragging me away while tending to the inspector and telling him that I was a Galtan extremist and that I would be dealt with accordingly. The next morning they hung some poor merchant from Galt and said he was me. They stuck me in this prison to let things blow over and keep me on tap for if there was another job requiring my particular talents. So, here we sit.

Iacobus Flint, Stats:
Iacobus Flint

Male Half Elf Slayer 6
LE medium humanoid (elf, human)

Str 13, Dex 18, Con 13, Int 14, Wis 14, Cha 12
Base Attack +6, CMB +7, CMD 21
AC , Touch 1, Flat-footed 1
Fort +6, Ref +9, Will +4
HP 39 (6d8 + 6)
Speed 30ft
Init +8

Feats: Skill Focus (Stealth)(b), Weapon Finesse, Two-Weapon Fighting (b), Power Attack, Improved Initiative, Improved Two-Weapon Fighting (b)

Traits:

Skills: Diplomacy, Perception, Stealth

Languages: Common, Elven, Infernal, Chellish

Special Attacks:

Special Qualities:

Combat Gear:

Other Gear:

Special Abilities: Low-Light Vision, Slayer Talents (Ranger Combat Style (Two-Weapon Combat) x2, Rogue Talent (Bleeding Attack))


Working on a submission, little pressed for time this week but I'll have bare bones ready asap.


I'm loving Urf for some reason :)


Slide this in here.

Background Kellendross:
Kellendross of the House Rasivrein was born to one of the lesser daughters of the house. As a member of the minor nobility he grew up privileged, but always looking up. As a male, his prospects for advancement in the matriarchal society of the drow were poor. He trained with the house blademasters was found to be a proficient and talented hunter; so, in keeping with the house traditions and source of power, he became a slaver. Kellendross would often venture onto the surface for night raids and the tunnels of Nar-Voth in search of Duergar. He began to grow in popularity among the lower ranks of the house, attracting the soldiers and slavers to him. He was cautious, but the matriarchs began to notice. Unable to simply kill the rising star for political reasons, the ruling females ordered him to raid an area that had been overly quiet for many months. Thinking that it would be a simple affair, Kellendross took a few soldiers and ventured out. In the tunnels of Nar-Voth he learned the treachery of his own house, Duergar descended on him and his men and the slaver became the slave.

Betrayal ate at the scion of Rasivrein, even as the gray dwarves tried to break him. Taken to the slave market he was bought by Alak Marduin Kels, a specialist in combative specimens. Alak was a owner and trainer of gladiators and Kellendross was taken to his academy. At first rebellious and unwilling to learn the ways of the school, the elf made friends of the champion of the school, the troll warrior Trusk. Taken under Trusk's guidance he learned to fight in the ways of the arena. More importantly he learned of the glory that he could attain, the honor of the sands. Still he holds hatred in his heart, and he vows to win his freedom and claim his vengeance.

Stats Kellendross:
Male Drow Ranger 6
NE medium humanoid (elf)

Str 16, Dex 16, Con 12, Int 12, Wis 14, Cha 13
Base Attack +6/+1, CMB +9, CMD 21
AC 21, Touch 13, Flat-footed 18
Fort +5, Ref +10, Will +4
HP 45 (6d8 + 6 + 6 (FC))
Speed 30ft
Init +5

Feats: Drow Nobility, Improved Shield Bash (b), Endurance (b), Two Weapon Fighting, Improved Drow Nobility, Shield Master (b)

Traits: Ease of Faith (+1 to Diplomacy and is class), Wicked Leader (+1 to cha checks vs evil creatures, if cohort is evil max level is 1 level lower rather than 2)

Skills: Acrobatics +7 (4 ranks + 3 Dex), Climb +7 (1 ranks + 3 class + 3 Str), Diplomacy +11 (6 ranks + 3 class + 1 Cha + 1 trait), Intimidate +8 (4 ranks + 3 class + 1 Cha), Knowledge (Dungeoneering) +6 (2 ranks + 3 class + 1 Int), Knowledge (Nature) +5 (1 ranks + 3 class + 1 Int), Knowledge (Religion) +2 (1 ranks + 1 Int), Perception +13 (6 ranks + 3 class + 2 Wis + 2 racial), Ride +10 (4 ranks + 3 class + 3 Dex), Stealth +12 (6 ranks + 3 class + 3 Dex), Survival +11 (6 ranks + 3 class + 2 Wis), Swim +7 (1 ranks + 3 class + 3 Str)
Background Skills: Handle Animal +8 (4 ranks + 3 class + 1 Cha), Knowledge (History) +3 (2 ranks + 1 Int), Knowledge (Nobility) +3 (2 ranks + 1 Int), Linguistics +3 (2 ranks + 1 Int), Sleight of Hand +5 (2 ranks + 3 Dex)
+1 Cha checks vs Evil

Languages: Common, Drow Sign Language, Dwarven, Elven, Undercommon

Spells: Ranger (CL 3, 1st 2)
Memorized: 1st Longstrider, Resist Energy

Special Attacks: Favored Enemy (Aberration +4, Humanoid (Dwarf) +2)

Special Qualities: Combat Style (Weapon and Shield), Elven Immunities, Favored Terrain (Underground +2), Light Blindness, Spell-like Abilities (at will Detect Magic, 2/day Dancing Lights, Deeper Darkness, Faerie Fire, Feather Fall, Levitate), Spell Resistance 12

Combat Gear: Mithral Breastplate, +1 Longsword, +1 Light Steel Shield, MW Hand Crossbow, 10 Bolts, Cold Iron Morningstar

Other Gear: Explorer's Outfit, Deluxe Dungeoneer's Kit, Ranger's Kit, Pathfinder's Kit, Wand of Cure Light Wounds (50 charges), Potion of Spider Climbing, Potion of Bull's Strength, Oil of Bless Weapon x2, Oil of Shield of Faith (+2) x2, Potion of Cure Light Wounds x2, Bandolier, 107gp, 5sp

Special Abilities: Darkvision 120ft, Keen Senses, Hunter's Bond (Animal Companion), Poison Use, Track +3, Weapon Familiarity, Wild Empathy +7

Symiel

Animal Companion: Wolf

Medium Animal

Str 14, Dex 16, Con 15, Int 2, Wis 12, Cha 6
Base Attack +2, CMB +4, CMD 17
AC 18, Touch 14, Flat-footed 14
Fort +3, Ref +3, Will +1
HP 21 (3d8+6)
Speed 50ft
Init +3

Feats: Dodge, Mobility

Skills: Perception +5 (1 ranks + 3 class + 1 Wis), Stealth +6 (1 ranks + 3 class + 2 Dex), Survival +2 (1 ranks + 1 Wis)

Tricks: Combat Training, Attack (all), Flee

Abilities: Evasion, Link, Low-Light Vision, Scent, Share Spells

Attacks: Bite (+ 4, 1d6+ 2 + trip)


Here's my submission, trying for a Last of the Mohicans vibe.

Alren Stormseeker Background:
Long are the memories of the people. When the darkness came and the people went to the distant and light filled lands, some remained. Many turned to the protection of the earth, but in the deeps they changed and turned toward the dark. Some remained in the lightless lands, and here they found the tribe. The people who remained took the tribe under their protection and the tribe and the people became one, became the clan. The clan wandered the fields and forests, the long-lived and the short-lived, together. When the light returned so too did the people, but the people of the clan and the people returned had grown apart. The long-lived could not reunite with their cousins. So, the long-lived stayed with the clan. With the rise of the the great cities of men, the short-lived made overtures to their cousins but they too had grown apart. The short-lived could not return to the realms of men; so, they too stayed with the clan. When then the great light fell and the star metals rained over the lands of the clan, we knew it was a great moment. Our path was set by the stars. We remained nomads, hunting game and gathering from the fields, but now we traded with newcomers to the land. The tribes of men and the clan had long been at peace, then the new men came. They called themselves the Technic League and they made war on the clan. Our numbers, always few, withered. Finally, the League stopped making war on the clan, we were too weak to care about. Now the last of the clan wander and seek our destiny. I am among the long-lived, my wife was short-lived. I have outlived my wife, my son, and one day I shall outlive my grandson. I will find my children a place of peace, where they may flourish without the threat of the League. I will fight.

Alren is tall and lean, long black hair frames a face weathered by hard living. His pointed ears are studded with bone jewelry and his nose had been broken at least once. Dark armor and cloak help to conceal his frame and make it harder to distinguish him against the wasteland. When fighting he carries a curveblade and bow and covers his face with black stripes of war paint.

Alren Stormseeker Stats:
Male Elf Ranger 1// Rogue (unchained) 1
N medium humanoid (elf)

Str 13, Dex 18, Con 12, Int 14, Wis 14, Cha 10
Base Attack +1, CMB +2, CMD 16
AC 1, Touch 1, Flat-footed 1
Fort +4, Ref +6, Will +2
HP 11 (1d10 + 1)
Speed 30ft
Init +4

Attacks: Curveblade (+5, 1d10+1, 18-20/x2)
Shortbow (+5, 1d6, x3, 60ft)
Branched Spear (+5, 1d8+1, x3, reach, brace)
Dagger (+5, 1d4+1, 19-20/x2, 10ft)

Feats: Power Attack, Weapon Finesse(b)

Traits: Forlorn (+1 to Fort), Stargazer (campaign)

Skills: Acrobatics +8 (1 rank + 3 class + 4 Dex), Disable Device +6 (1 rank + 3 class + 2 Int), Knowledge(Local) +6 (1 rank + 3 class + 2 Int), Knowledge(Nature) +6 (1 rank + 3 class + 2 Int), Perception +8 (1 rank + 3 class + 2 Wis + 2 racial), Ride +8 (1 rank + 3 class + 4 Dex), Stealth +8 (1 rank + 3 class + 4 Dex), Survival +6 (1 rank + 3 class + 2 Wis), Swim +5 (1 rank + 3 class + 1 Str), Use Magic Device +4 (1 rank + 3 class)
Background: Handle Animal +4 (1 rank + 3 class), Knowledge(Geography) +9 (1 rank + 3 class + 2 Int + 3 trait), Knowledge(History) +3 (1 rank + 2 Int)

Languages: Common, Draconic, Elven

Special Attacks: Sneak Attack +1d6

Special Qualities: Desert Runner, Elven Immunities, Favored Enemy (Human +2), Low-Light Vision

Combat Gear: Elven Curve Blade, Dagger x2, Studded Leather Armor, Shortbow, 20 arrows, Elven Branched Spear

Other Gear: Explorer's Outfit, Light Horse (Riding Kit), Ranger's Kit, Dungeoneering Kit, 25 gp

Special Abilities: Finesse Training, Keen Senses, Track +1, Trapfinding +1, Weapon Familiarity, Wild Empathy +1


Interrogator Kaplan approached Roderick and lifted his chin so that he was forced to meet eyes with his questioner, "I would know what strikes terror in your heart, what plays through your nightmares?"

"Aside from you?" the quip was half-hearted at best, then his eyes took on a distant look. "That thing on Malfi, it... when it burst from Baronet Santos, killed four of those acolytes who had come to the party. Their disguises were good, but not enough armor underneath... I can still hear the screams of the guardswoman as it ripped her arms off and..." he sighs, "That creature is what I fear."

The file on the Malfi pleasure cult indicates that he might be referring to a daemon of the Prince of Excess. It had manifested near the end of the investigation as the forces of Inquisitor Mara closed in on the ringleaders at a ball attended by many of the local nobles and a few visiting dignitaries.

"That's why I contacted you about the smuggler, I didn't want something like that to get out again. Didn't want..." he rubs the back of his right hand, the skin is overly smooth and unweathered, like it's newer than the rest of his hand. A brief look at his dossier shows that he was burned attempting to fire a plasma pistol that one of the fallen acolytes had dropped while fighting the daemon. His money allowed him to seek high quality treatment and replace the damaged flesh.


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When you next see him Interrogator Kaplan is wearing an Arbites uniform, it would of seemed odd to think of the overly fastidious Kaplan in such a uniform but he fills it nicely and it appears tailored. He leads you to an interrogation room more reminiscent of a precinct fortress than the Tricorn Palace. Behind a pane of armored glass sits Roderick in a state of half undress, his chest is bare and while one could never describe him as muscular he is excellently toned. Electoos dance along his flesh, they appear to be criminal in origin but the quality of their workmanship is far above any ganger's means. He looks up at the armored glass after a few moments, though if he senses your presence it is hard to determine.

“There's our boy, honorable inquisitor. We rounded him up in the guise of Arbites, not really necessary though, he was curled up with some pretty little thing and quite asleep when we arrived. Maintained the cover just in case though. He's dropped his name and a few connections, if we were actual Arbites we'd likely of let him go by now.” The interrogator smiled, “If we were actual Arbites. If you don't mind honorable inquisitor, I'd like first pass at him.”

The interrogator nodded without waiting for acknowledgement and produced a vox bead, “Tapped into my own network, any questions just speak into it and I'll get answers. His full file is on the desk there.” With that the interrogator went through a side room and into the interview chamber.

“Good evening Lord Kaplan,” he began but was quickly cut off by a string of invectives. Raising a hand for silence, Interrogator Kaplan continued, “do you know why you've been brought in?”

“Oh, I truly don't know” the young noble said in that tone of practiced boredom that only those born into power and money can properly enunciate, “maybe that thing in Dross hive? But I've already cleared that up with the Administratum, big misunderstanding really.”

The interrogator smiled and shook his head slowly, the noble's visage began to grow irritated. “No, Lord Kaplan, not that at all.”

“The skycar then, I already paid for all the damages.”

“Wrong again, Lord Kaplan.” The interrogator's slow shake of his head was a measured movement, long practiced to draw out a specific, desired response. By the look of irritation on the noble's face, it appeared to be working.

“Maybe that shipment from the underhive? As I told the commandant, I'm sure that the proper papers were simply misfiled.” Lord Kaplan was maintaining his calm, but a practiced eye could see his mind turning over, trying to figure out the situation and why this low level arbiter would be so brave to bring in someone of his station. “If not that, then I simply have no idea what you could want to talk to me about.”

The interrogator's grin nearly touched his ears, he clearly enjoyed his work. “Oh, I'm sure you do.” Interrogator Kaplan reached into his pocket and withdrew a small object, no larger than his palm, and tossed it almost cavalierly onto the table. The young noble eyed it a moment, not quite understanding what he was looking at. The look of puzzlement faded first into one of recognition, then terror. The small object was a simple, stylized, “I”.

“No.” Roderick's voice was firm, but the tiniest tremor shook it. “No, not again, I was cleared of suspicion, cleared of charges. I served my Emperor three times and that was supposed to be it, you weren't calling me again.”

The interrogator reached down and recovered his Rosette, “Now that's not quite right, little lord. We said we'd let you go on your crimes against the citizens of Fenksworld. The next time we cleared you of any wrongdoing on that little incident on Malfi. That last time you volunteered, used one of the old dead drops to alert us to that xenos artifact smuggler, I was kind of proud of you when I read that.”

“Yeah, volunteered so you wouldn't surprise me and drag me into another of these waking nightmares.” Roderick sneered.

“And today you get to volunteer once more, little lord. It seems that the Emperor needs a little sociopath like you once more.” the Interrogator chuckled. Roderick sank into his chair, deflated. After a moment Interrogator Kaplan subvocalized over the vox bead, “Anything you would like to ask now that I have him broken down for you sir?”


Oh, if we were going to vote for ordos, Hereticus is my favorite. Tend to have lots of investigation and end up dealing with demons and xenos anyway.

Also, might we be casting an eye toward the Ascension rules?

EDIT: Seth86: You need to roll for Imperial Tarot, I just noticed.


Radavel: Mechanics are done, aside from random powers which I'd like to do at the start of play and bonus gear. So I'm essentially good to go, I just want to flesh out my background which I'll try to do after work today.

Seth: Looks good to me, you do need to indicate which characteristic advances you took. I might pick up Ciphers(acolyte), it makes some shadowy stuff a little easier for the group as a whole, though its not strictly necessary.


Goal for tomorrow: Interview write up

Imperial Tarot: 1d100 ⇒ 47"Violence solves Everything" +3 to WS

Random Minor Power: 1d100 ⇒ 76Trick

Roderick Kaplan

Homeworld: Noble

Career Path: Dreg -> Outcast -> Outlaw -> Renegade, Nascent Psyker

WS 34, BS 40, S 31, T 28, Ag 40, Int 31, Per 34, WP 31, Fel 52

Wounds 12, Fate 2, Corruption 0, Insanity 0, Movement 4/8/12/24

Characteristic Advances: BS Simple, Ag Intermediate, Fel Intermediate

Skills: Speak Language (Low Gothic, High Gothic), Literacy, Ciphers (Acolyte, Underworld), Blather, Charm, Deceive +10, Awareness +10, Dodge, Concealment, Common Lore (Imperium, Underworld)

Talents: Ambidextrous, Melee Weapon Training (primitive), Basic Weapon Training (Las, SP), Pistol Training (Las, SP), Sound Constitution (x1), Peer (Administratum, Nobility, Underworld)

Traits: Etiquette, Nascent Power, Supremely Connected, Vendetta, Wealth

Gear: Autogun w/1 Clip, Autopistol w/1 clip, Brass Knuckles, Quilted Vest, Poor Quality Clothes (Street Clothes); Chrono, Filtration Plugs, Photo-Contacts; Long Las w/ red dot laser sight w/ 2 charge packs, Hardened Body Glove, Frag Grenades x6, Blind Grenades x2, Photon Flash Grenades x2

Gelt: 125

Warchest Wish List: Reinforced Footlocker w/ Biometric Lock, Several Sets of Clothing ranging in quality from Poor to Best, Chameleoline Cloak, Synskin, Mars Pattern Mark IV Command Laspistol w/red dot laser sight, Stun Grenades


I'm working on a face with ranged skills, I was going assassin but scum is so much more appropriate. Working on crunch, backstory, and the interview but have been working a second job this week and haven't had much sit down time.

Background package: Latent Psyker (if it's cool)


Let's see what I have to work with, stats will inform on a few things.

Base Rolls: 2d10 ⇒ (6, 9) = 152d10 ⇒ (5, 3) = 82d10 ⇒ (4, 7) = 112d10 ⇒ (6, 5) = 112d10 ⇒ (8, 6) = 142d10 ⇒ (4, 3) = 72d10 ⇒ (10, 6) = 162d10 ⇒ (5, 6) = 112d10 ⇒ (8, 9) = 17

Wounds: 1d5 ⇒ 3

Fate: 1d10 ⇒ 6

Reroll on lowest: 2d10 ⇒ (4, 6) = 10


Sorry, pulled a long shift after class and couldn't get to computer until just now. Do you still want to run the interrogation interview?


Alright, after reading the players guide and rolling it around in my mind I'm looking at Elf Ranger//Rogue(unchained) with Stargazer trait. Probably Forlorn as his other trait but I'm not 100% on that. Wandering nomad and getting to be one of the last of his clan, knowing that adaptation is the key he came to Torch to try to learn more about the sky peoples.


Copy,let me look at some mechanics and see what brews up in this head of mine.


Interrogator Kaplan returns with an accordion file slung under one arm.

"Ah, inquisitor, I was just looking for you. I think I have the perfect candidate." He rifles through his file and produces a small stack of papers. He hands them over for perusal, the first page is a basic biographical with an attached pict of the candidate, a kaff ring marks part of the page. The pict is high quality and taken at a low angle, snapped surreptitiously by some agent. The subject is a bit on the tall side, but hard to place exactly from the pict, and lean. He has black hair and deep green eyes and a disarming kind of smile. Well dressed, clearly aristocracy, holding a glass of amasec in one hand and talking to someone just out of frame. He appears to be in his early to mid-twenties and is good looking, well proportioned and symmetrical features.

"That," Kaplan gestures "is one Roderick Kaplan." The interrogator looks up briefly, "no relation. He's sector nobility, lives on Scintilla now but has hopped around a bit. Family made money as rogue traders before intermarrying and getting land and position, I believe one of his fourth cousins still runs the old fleet. He's the third son of a third son, but wealthy and has some connections. Roderick first came to our attention during an investigation into a pleasure cult, details on the arbites report page 3 and the inquisitorial report page 9. The boy, well I say boy but he's older than he looks, probably in his late thirties what with rejuvenat treatments. Anyway, the boy had gotten bored rich kid syndrome and with a few friends started hunting gangers for sport, not the safest game to be sure. We looked into it and found no personal connection to the Ruinous Powers, but pulling that thread did unravel a bit of the tapestry. The full details are on page 14, but it seems that the father of one of the other hunters was loosely tied to said pleasure cult. Well, we purged the cult and a few more that may have been compromised, young Roderick got rounded up and interrogated but ruled clean by Inquisitor Valen. We decided to let the boy off and keep him on tap until we found a use for him."

Kaplan nods, "Anyway, just give the word and I can have him brought here for an interview within the hour."


Kinda thinking an adaptive tribal, kinda like the native Americans. From a traditional hunting/gathering culture that has learned to keep up with the times like the East Coast and Midwest Indians did with learning to use guns and the Plains Indians did by adopting the horse.

Ranger or Slayer on one side, other side will be a bit trickier. How would one feel about Gunslinger as my second class in this context? Not really trained from his culture so much as learning to use the weapon out of necessity. Later segue into more advanced weapons as they become available.


Interrogator Kaplan will comb his dossiers and find a suitable candidate or two for the honorable inquisitor.

At work right now but I'll look at my books when I get home and see what strikes my fancy


Interrogator Kaplan has many contacts and would be happy to furnish the honorable inquisitor with investigators, psychics, rogue traders, cannon fodder, or skilled members of a strike force if the inquisitor would provide more details on his needs.

Which system? Dark Heresy I assume, but I can do Rogue Trader, Only War, Deathwatch, or even Black Crusade if you're a really radical inquisitor.


Dot for interest, let me read the players guide and see what I can come up with.


I would be happy to join in.


Blur is handy for stealth purposes, a minor cloak of displacement even better. They both give you concealment which lets you stealth and stealth is part of a move action. So, just by moving with either of those going you can stealth, gives "hit and fade" a whole new meaning. I've run and fought people with that set up and it's like fighting the Predator.


Derric wrote:
I'm going to go off a limb here but I'm guessing Shalelu is no longer with us (she's still alive but she's not traveling with the group) correct?

Short answer: correct

Long answer: If an encounter gets too hairy or you need prodding then she's in the area, but I want to keep her a light touch for now.


Works for me


Thought I might plant this here in case you call me up.

Zadkiel Background:
Memories were hazy things, twisted, out of reach. He had sinned, that was something that was certain. And, he had been judged. The first thing he knew with clarity was the sensation of falling, air passing over his broken form and growing heat. He was unsure how long he fell, he had learned to measure time from the moment of impact. His body was as broken as the crumbling building the he dragged himself from. A church of some kind, long since abandoned. The whole city seemed abandoned, he heard no voices, could smell nothing but rot and dust. He slept in fits and starts as his body healed, the light was inconstant and muted. Wrapping himself in tattered cloth salvaged from a ruin and clinging to a staff fashioned from a flagpole he wandered endlessly and aimlessly. Streets seemed to go nowhere, great meandering paths that looped back on themselves. He grew stronger and began to heal but had not needed food or water since the impact. The sensation of being watched started on the third week of his wanderings, at first he thought that he was going mad from isolation, but the feeling persisted and grew stronger. Becoming sure, he began to double back, lay false trails, leap between buildings, and lay in wait for the thing hunting him. On the fifth week, he saw a shadow move as he lay in wait for his stalker. On the seventh, he made a net and set a trap. He caught his foe on the eighth week.

At first, he dared not approach it. He thought he knew what the thing was, thought he remembered. The knowledge remained just out of reach though. The creature looked almost pitiable in that net, struggling against the cold iron he had woven into it. He approached and tried to remember what words sounded like, the creature spoke first. It begged him for his help, mewled like some new-born thing, and called him “fallen one.” That was the first new spark of memory since the church. “Zadkiel,” that was his name, he smiled as he embraced the memory of his name. He spoke with the creature at length, questioned it, considered torturing it but found little point. Finally he released it. When the thing stood, without the net to constrain it, it revealed the fullness of it form. It was a she, by any standard attractive, the featherless and torn wings and the tail did not detract from that. Zadkiel searched his memories as she began to speak and one word drew to mind, “succubus.” She was reasoned enough, playing a victim, almost begging Zadkiel to help her escape. She called herself “Flamebreaker,” and did not try to use magic to influence Zadkiel who she called “Fallen One.”

Zadkiel was not disposed to helping her, but thought that she might be his only way of leaving this ruin and so agreed to help her escape. Over the next few weeks they talked at length and Zadkiel learned much of the world from Flamebreaker. According to her, they were in a maze. She had done something to anger this “Lady of Pain” and been cast here, how he had arrived was lost on her however. Zadkiel had his suspicions about his origins but refused to voice them with the demoness. Working together they scoured the ruined maze for a portal, an escape, but found nothing. It kept coming back to the church. They camped in its ruins for a week while Zadkiel studied the building, he felt different here, like someone visiting a home they could never return to. He dug and sifted and finally found a symbol of the god that had once drawn its worshipers here. Flamebreaker disliked the symbol, feared it. Zadkiel held it and it felt like the heirloom of a family member. Climbing to the top of the church with Flamebreaker, Zadkiel looked down on the hole in the roof his plummeting body had made. He took up Flamebreaker in his arms and, holding tight to the holy symbol spoke one word and leapt.

“Aoskar”

Zadkiel Questions:
Five friends/allies/contacts
Flamebreaker – A succubus, who for some reason was mazed by the Lady. She helped introduce Zadkiel to the ways of Sigil and has formed a loose alliance with the divinely connected amnesiac. Zadkiel harbors feelings for her but keeps them well concealed and attributes them to the shared ordeal of the maze. She herself has distanced herself from her demonic kin and sought employment in Sigil.
Tobit Longstride – An aasimar ranger and Sensate who Zadkiel met early in his time in Sigil. The two took a liking to each other over a few mugs and Tobit agreed to help Zadkiel recover his memories.
Krora the midwife – A human resident of the Hive, she tended to Zadkiel's wounds after his escape from the maze. She is the only one aside from Flamebreaker who has seen his scars. She calls on Zadkiel occasionally for odd jobs.
Qin Fai – Human Godsman and craftsman who provides Zadkiel with money and jobs in exchange for any new memories he recovers.
Astoril the Scribe – Elven Dustman, lives near Krora and has been attempting to convince Zadkiel to join the faction.

Five enemies/rivals
Kartha – A gang leader who met Zadkiel not long after he escaped the maze, he accosted the “clueless” for money and Zadkiel nearly beat him to death. Kartha only survived because Zadkiel's anger was turned on the gang members who moved to help their downed boss.
Tethas Mir – Zadkiel's “rival” for Flamebreaker's love. The Taker known as Tethas clearly is unaware of Flamebreaker's true nature, knowing her as the half-elf barmaid Elsbeth. Tethas is trying to win out over Zadkiel, though Zadkiel is more concerned for Tethas's soul than anything.
Copper Man Wright – A merchant and loan shark who maintains that Zadkiel owes him money from a prior life. Zadkiel maintains otherwise.
Agatha – An astral deva who has been less than helpful to Zadkiel. She hasn't taken direct action yet, but worked through intermediaries.
Speaks-in-Truths – A devil who Zadkiel has also managed to somehow piss off. His action has been even more indirect than Agatha's, but perhaps more damaging.

Long-term character goals
Find out who he really is, why he fell, what his connection to Aoskar and Flamebreaker is.
Regain whatever power he had that was lost to him, only strength can keep him safe.
Convert Flamebreaker from evil, chaos is less problematic.

Desired Items
Mithral Breastplate
Merciful Longsword
Longbow of Endless Ammunition
Boots and Cloak of Elvenkind
Laurel of Command

Motivations/hopes/fears
His largest motivation is his lack of coherent memories, finding out who he was and who he is is Zadkiel's greatest concern.
Zadkiel is generally forgiving and willing to extend trust to others, though he keeps watch just in case.
There is a sense of wanderlust to the fallen one, he's constantly moving about, changing where he sleeps or even what ward he's frequenting.
Zadkiel has been known to be possessed of a righteous anger at times, as in the case of Kartha.
Zadkiel fears becoming lost, he clings to his attachments tightly while seeking new ones to confirm his existence. He's not wild about the philosophies of the Sign of One or the Takers.

Does the character have family? Are they close? Still alive?
Zadkiel isn't sure if he has family, he thinks he does but has no idea where. The Cage is as good a place as any to start looking, and he's been searching the records of the fall of Aoskar. Aoskar's name plays through his thoughts, he doesn't think he served him directly, but he feels a connection to the lost god.

Zadkiel Appearance:
Zadkiel stands 6'2” and weighs 200lbs. He doesn't look as heavy as he is, his muscles are wiry and he carries little fat on his body. With hair like burnished gold and pale flesh, he seems otherworldly. Eyes that sparkle like tourmaline and lack pupils are constantly alert and, with his strong jaw and high cheek bones, lend a patrician look to his features. Typically Zadkiel keeps his hair long, shoulder length, and pulled back in a loose ponytail. He keeps a tight goatee and pencil thin mustache, his facial hair darker, a light brown. He prefers black and silver clothing, white if silver can not be found, in utilitarian cuts. His inhuman features are not typically off-putting and most consider him attractive.

His studded leather armor is black and of better quality than appearance would suggest, he keeps it mostly concealed beneath a tunic and cloak. The longsword, dagger, and shield all look borrowed and of lower planar craftsmanship. The crossbow is more mundane, likely from a prime. When one sees Zadkiel without his clothing the tapestry of fine white scars across his body is almost pitiable; however, the worst scars are two angry red things that run from the top of his shoulders to his mid back, almost certainly from severed wings.

Zadkiel Stats:
Male Aasimar Inquisitor of Rulership (Sanctified Slayer) 1
N medium outsider (native)

Str 14, Dex 14, Con 12, Int 13, Wis 16, Cha 16 (+1 on Charisma checks with Outsiders)
Base Attack +0, CMB +2, CMD 14
AC 15 (17 w/shield), Touch 12, Flat-footed 13 (15 w/ shield)
Fort +3, Ref +2, Will +5
HP 17 (1d8 + 1) (Double Max at 1st)
Speed: 30ft
Init: +6

Attacks: Longsword (+2, 1d8+2, 19-20/x2)
Dagger (+2, 1d4+2, 19-20/x2)
Light Crossbow (+2, 1d8, 19-20/x2, 80ft)

Feats: Weapon Proficiency (Longsword)(Inq Prof), Improved Initiative

Traits: Armor Expert (-1 to armor check penalty for worn armor), Natural Born Leader (+1 to Leadership Score; Cohorts, followers, and summons have +1 morale bonus to will saves vs mind affecting effects)

Skills: Acrobatics (1 rank + 1 Dex), Diplomacy +9 (1 rank + 3 class + 3 Cha + 2 racial), Intimidate +8 (1 rank + 3 class + 3 Cha + 1 stern gaze), Knowledge (Planes) +5 (1 rank + 3 class + 1 Int), Knowledge (Religion) +5 (1 rank + 3 class + 1 Int), Perception +5 (+ 3 Wis + 2 racial), Sense Motive +8 (1 rank + 3 class + 3 Wis + 1 stern gaze), Stealth +7 (1 rank + 3 class + 3 Wis), Survival +7 (1 rank + 3 class + 3 Wis)
Background: Knowledge (History), Linguistics +2 (1 rank + 1 Int)
+1 on Charisma Checks with Outsiders

Languages: Abyssal, Common, Celestial, Infernal

Spells: Inquisitor (0th at will, 1st 2)
Known: Inquisitor (0th 4, 1st 2)
0th – Acid Splash, Detect Magic, Guidance, Light
1st – Bless, Divine Favor

Special Attacks: Studied Target +1

Special Qualities: Acid Resistance 5, Cold Resistance 5, Darkvision 60ft, Electricity Resistance 5

Combat Gear: Studded Leather Armor, Longsword, Dagger, Light Crossbow, 10 Bolts Heavy Wooden Shield

Other Gear: Explorer's Outfit, Iron Holy Symbol (longsword wrapped in chains), Dungeoneering Kit, Pathfinder's Kit, Journal, Pen, Ink, 9 gp, 9sp

Special Abilities: Daylight (1/day, CL 1), Domain (Nobility(Aristocracy): Noble Visage +1), Monster Lore, Skilled (+2 to Diplomacy, Perception), Stern Gaze +1


Looking at submission and Ljos should be Tiefling(beastbrood)

Didn't see any other errors on my submissions, but I'll keep looking :)


Waiting on one set of votes and to see if I hear from Damien, I'll give until Friday then I'll proceed.

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