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Allyssa Silvermyst's page

Pathfinder Society Member. 41 posts. No reviews. No lists. No wishlists. 7 Pathfinder Society characters.

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Silver Crusade

hmm these are all great suggestions and i have went through the blood of fiends as suggested and like the stats of them . So if i dropped the spell like abilities but could give them a bonus to chr making it +2 dex, +4 chr, -2 con with maybe the ability to have a lustful beauty ability that would grant them a +2 to diplomacy on those who would find them attractive and grant a + 1 to any compulsion spell they would cast on those who are attracted to them . Also maybe a thing called kiss of corruption where if they get kissed willingly the victim is dazed for a round and feels like they have had the most amazing time (sexual) of their lives and will seek to gain this person favor any means they can . This can or could be a double edged sword as if not given proper time or affection they could easily become scorned and antagonistic or ruthless in their persuit perhaps even going to such extreme measures as killing a rival or even chaining the one they lust after up in a dungeon to keep them all to themselves .. yes i know seems powerful but could or would be so much fun to roleplay and interact as a DM .. Keep the thoughts coming please . They are really interesting and helpful ..

Silver Crusade

that may work .. could you substitute the +disguise/sense motive and make it Diplomacy/Disguise to be more seductive in nature. May replace detect thoughts with charm 3/day and unnatural lust 2 times/day . leave the resistances there as she would be a fiend type as well or would that be too OP?

Silver Crusade

We are in a home game and a player wants to play a half-succubus race out of the new ARG .. Does anyone have an idea of one that is at most +1 char level but hopefully just a regular class level so he dont have to be a level behind . I do not have the book yet but will be getting it this week but the game is friday and he needs to build her before then . Any help is appreciated .. thanks

Silver Crusade

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I am in a home game and playing a allurin race but have yet to find anyplace to draw the fiendish feats from . The char is fun but i want to add flavor of his tainted blood but as of yet have found little info . i even went and got the pdf for blood of fiends but it didn't say much more than just tieflings in it . Any help is greatly appreciated ..

Silver Crusade

thanks Mort .. so I think I will go with the second one then. The Kitsune get a +2 to acrobatics so being able to grasp things and swing on the whip gives me plenty of evil ideas ... :). i do however agree the first build would be fun .. ohh look the boss got tripped while flanked by our barbarian and rogue :). Thanks again so much for your help ..

Silver Crusade

ok that makes sense .. thanks Mort .. I will substitute that then into my feats instead of agile maneuvers. Does it work for all combat maneuvers or just trip specifically ? Who knows I may want to whip grapple something .. lolol

Silver Crusade

hmmm ok got a note from someone saying to use the whip like Indiana Jones . :) ... That sounds very interesting as well .. So feats for each build .. since I have to decide here ...

trip bard
1 agile maneuvers
3 combat expertise
5 improved trip
7 greater trip
9 combat reflexes
11 discordant voice

fun IJ bard

1 weapon finesse whip
3 weapon focus whip
5 whip mastery
7 improved whip mastery
9 improved disarm
11 discordant voice

I know my feats may be horribly put together . any help would be appreciated .. thanks

Silver Crusade

thanks Mort . I will go and look into those right now and start to form a plan for feats then . i was told however weapon finesse would allow me to use dex for hitting a target but not for adding it to my CMB to trip, for that I would need agile maneuvers ?

Silver Crusade

are you fully against being human ? if not the extra feat taken at 1st level or the hermenean blood feat makes it so sweet . We have a guy who made a human archer, easily the most damaging char in the group we play in .

Silver Crusade

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I was fortunate enough to get a boon to play a kitsune char and after seeing their stats have decided to make a bard. I was planning to take agile maneuvers at first level as well for my feat . My plan is to use the whip at range to trip enemies in melee with my group. Are there any other rules or things i should think of when making this bard as i have never played one before . my plan is to have her very skill orientated and trip during combats as well as buff/de-buff. Any help or info would be greatly appreciated .

Silver Crusade

thanks for the replies . I will definately keep it in mind and work on making it shorter then

Silver Crusade

This is the Bio I wrote for an upcoming home game ROTRL . She will be a Life Oracle ( tongues curse ) with one level tattoo sorecerer as to add flavor to her. The GM has graciously allowed me to take it and later improved familiar to get a pseudodragon . The chars basic theme is she is a Half-Nymph fey ( fey foundling feat )that follows nature as a diety ( Life Source) . So here is what I have come up with and I am wondering if it is too much or too little . We all were asked for a bio to add subplots to the game as well and flush out our characters views etc . Please excuse any bad grammar or spelling errors

Character Background ------- Allyssa ShadowMoon

Allyssa was born on a bright mid spring morning. Allyssa is the daughter of Kayliss ShadowMoon and his wife Alladrianna, a forest nymph from the woods far to the north.Kayliss was a half-elf that lived in an honorable way and never drew his sword or bow without cause . Kayliss was very highly thought of and a respected guide and friend of the forest. Many of the realms tradesmen and adventurers have at least heard his name. Kayliss made his home on the edge of the Sanos forest but called Sandpoint his home .Kayliss met his wife Alladrianna on one of his many trips north taking a caravan up a well known trade route. The tales of how they met and of their love differ in perspective of who tells the story but the truth lies somewhere in between .One such story is that Kayliss and the caravan happened upon a large band of orcs/goblins that were laying waste to the forest. They attacked the orcs and drove them away. Kayliss rescued Alladrianna from the fire and from the moment their eyes met they would be forever locked together as one. Another story tells a far different tale. The story tells of how when moving through the heavy forest they had camped along the road for the night .Kayliss had the night watch as usual. The rest of the caravan was fast asleep. They awoke to find him gone though all his gear and packs remained, like he was simply plucked up and taken away. Some say it was magic that Alladrianna had put on him and led him away much as a mermaid does sailors of the seas. In any regard the two lovers were seen in glimpses and in passing by those who travel the Sanos forest. A few months after Alladrianna had moved in to Kayliss’s home she became with child. They were happy and joyous though still remained recluse to the rest of the world. They named the daughter at her birth Allyssa, a culmination of their names. Allyssa was a lovely child and very inquisitive by nature. Allyssa loved the forest and animals often came to see and nuzzle her when she played in the forest as her proud parents watched. Allyssa seemed to have a unique understanding of the basic force of nature that even her mother didn’t possess. The seasons passed as they always do and Allyssa grew into a very graceful and beautiful young woman. Some whispers from those who caught glimpses of her running and playing in the forest told of elves returning to the Sanos forest while others told of a hauntingly lovely maiden who was but a ghost trapped to roam those lands due to the death of her betrothed many moons ago .
Allyssa was given freedom to roam the forest near her home as the forest animals seemed to love her and she seemed at home with the forest. She found she could speak to the animals and plants as if a person. She loved talking to them and finding out all they had to say. One day while out she was told of a rider that had fallen and was dying or dead. It was all the buzz of the forest so she went to see for herself. She found a man lying face up barely breathing it seemed and death was fast coming to him. Allyssa felt sad and knelt near him. She leaned over and felt a strange sensation as her body shivered and she felt some primal force begin to invade her very being . She moved her hand towards the man and it glowed a soft green hue as did her whole body. She could feel the power of nature welling up from the earth into her and as her hand touched the man into him. She watched as his wounds began to close and his breathing slowed. She watched as his eyes fluttered open. The man, named Tremar, was actually an advance scout of the consortium sent here to investigate the rumors of elves back in the Sanos forest. His eyes barely could make out her form as they opened but he definitely knew those rumors were now true. Allyssa stayed with him till near night fall when the man seemed more strong and she crept away as he slept, knowing he was safe now. She felt happy that she was able to aid him in such a way and excitedly told her parents all about her little adventure. They both smiled proud and thought nothing of it other than their daughter was bound for greatness in this world and that they needed to be evermore vigilant looking out for her.
Allyssa was out on another such adventure a few weeks later as she when she smelled smoke. It wasn’t natural for such a smell to be in the forest so she ran back towards home as fast as her legs would carry her. She arrived just in time to see a few men on horseback approaching from the north, one of which was fairly recognizable as the man she had aided. She ran to the modest hovel they called home and hid as her father and mother stepped outside to meet the men. Alyssa didn’t hear every word but the few she did seemed odd as they were looking for her from all she could gather. That a man had told of an elf that healed a grievous wound and brought the man back from the brink of death. They had been dispatched from Magnimar to find her and bring her back to there. Kayliss tried his best to tell them he had no idea of what they were speaking of but the men grew angry and were having none of it and drew their swords and attacked. Kayliss fought as he always had with valor and courage and yelled for Alladrianna to get the girl out of here to safety. Alladrianna ran and grasped her hand leading her out the back of the hovel into the forest. As they ran Allyssa could hear the sound of armor moving and knew they were being chased. Suddenly her mother screamed as a stinging arrow slamming into her mother knocking her down near a ancient oak tree. Allyssa fell to her knees holding her mother’s head looking into her eyes as they fluttered open. Her mother’s words soft, “Go my daughter to the lands of my home, you will be safe there and watched over. Go now “her hand brushing Allyssa’s cheek before it touched the ancient oak causing it to shimmer in light. Allyssa could see the men quickly running towards her now so she fell backward into the tree preparing for the worst. The next thing she realized she was laying in a strange forest far from where she had been.
Allyssa made a small place to rest but was awakened by a soft voice... She awoke to find a man standing over her with pointed ears as hers dressed in a brown armor and green cloak. The man whispered to her “Do not be afraid lost one. I am Venel, a watcher and scout for my people. You must have wandered here from one of the far lands. No matter, however, as you must be one of us so come and be welcomed.” Allyssa looked at him and felt her heart race . She realized she had no real choice as she wasn’t even sure where she was. She spoke to him ( toungues curse ancient Azlanti )and his eyes widened at her words. Venel knew not what she said as her language was not that he knew and he was well versed in most. Venel then slowly and more carefully took in the girl before him and realized though to many she would be elven, she infact was far from elven . He still decided that this girl was in need and offered her his hand and helped her up. Allyssa asked the elf where she was once she felt more at ease in Venel's native language . Venel told her in the Mererian forest in the small village of Sabetha . This is the village where those who stayed after the great city’s fall came too as a place of refuge. Venel lead her to the village he called home. There she was made welcome and got a good nights rest after all. She was welcomed to the small village but never really felt at peace there as many looked at her as they did all non-elves. She spent her days helping where needed and learned many things while there. One day as she was doing her chores she heard a rustle in the village as the scouting party returned with a few gravely injured, Venel being one of them. She watched as the healer of the village gathered herbs and such to try to mend their wounds to no effect. She heard them start to pray and talk of their soon to be deaths so that they might be welcomed into the next life. Allyssa moved cautiously toward Venel as the others attentions were drawn away and again as before she felt the true power of nature well up from beneath her and into her. That same green hue casting light around her form as she leaned down placing her hand upon Venel chest feeling that power infuse into him . His wounds closing slowly as his breathing slowed. She felt him stir then still kneeling crawled over to the next again bringing him back from death’s cold grip. She then lowered herself to the last man as now the whole village watched in a sort of awe. Her body still glowing as her hand touched the young elf’s cheek infusing him with life itself so it seemed. Allyssa then felt weak and as if all the energy she had moved out of her as she slumped to the ground. Allyssa woke a few days later as Venel’s face was the first she seen. Venel spoke soft in the language she had come to know as well as her own “you saved three lives young lost one, you shall forever be welcomed here and are now one of us. Your name to us shall be Sa’amantha (meaning soft hand of healing). You will soon be of age and must then go searching for the reason you have been given such a gift, but till then know you are cared for and watched over here in your new home. “ Allyssa’s eyes filled with tears of joy as she listened and then simply fell back to sleep still worn out .Her life changed and she was no longer looked upon so poorly and actually was now given the chance to read and taught the elven ways and given their vast tomes . Allyssa’s mind was like a sponge as she took in as much as she possibly could . Allyssa spent most of her time doing what was needed of her but in her free time she often walked through the ancient forest the elves once called home. She could feel the old power of the forest and hear the whisper of the trees . She spent much time there simply listening or speaking to the various animals and plants. One such day she had ventured further than she had ever before and found the air getting chilled as the normally sun shod-en forest became almost encased in shadow. The voices of the trees and animals suddenly growing silent. . Alyssa felt an uneasiness now and turned back and moved swiftly away back towards the village she called home. Allyssa heard the sound of steps behind her and even felt a cold presence so her pace quickened more. In the blink of an eye she felt an arrow graze her left shoulder as she ducked behind a few trees and she screamed out in pain . Allyssa's chest was rising and falling as the forest she once knew as a haven suddenly became almost as a maze to her . She could feel the presence of someone but as she looked around cautiously was unable to see or even hear where they were . Her mind was filled with thoughts and she called out in her ancient tongue, " I am Allyssa and mean you no harm please leave me be , I won't ever come this way again " . The forest still seemed eerily silent as she waited but heard nothing in reply . Allyssa stood up and then began to walk slowly her eyes canvassing the forest for danger. Allyssa was startled as a hand covered her mouth and a strong arm jerked her body to his. She felt the coldness of steel against her side as she looked about , her eyes catching sight of another figure moving in the shadows towards her . The man holding her whispered into her ear " if you want to live stay here and do not move ". The hand holding her mouth moved away and as she turned she seen the figure almost disappear before her eyes into the shadows of the forest . Allyssa was painfully frightened and shook with fear so she stood there silently with her back to that great oak tree. Suddenly a woman dropped down in front of her with purplish eyes and long snow white hair and skin as blue as the clearest lake.She spoke not a word but raised her sword with a almost smile as she started toward Allyssa. Allyssa moved even though she was told not too and backed away from the approaching dark figure. She watched as from no where a figure appeared and the two began to fight as swords crashed together their clangs echoing out into the forest .the fight lasted but a few moments till the lady lied dead at the man's feet and though injured badly himself the man turned to Allyssa " more will surely come to find me . i won't be able to make it out, go run for your life . " Allyssa paused a moment but unable to tear herself away from the man, stepped towards him as he slumped to the ground near a tree. Allyssa spoke softly " i will not leave you after you saved my life. i do not even know you name or what you are . " Allyssa moved closer as the man looked up at her " go you stupid elf run, the others will surely kill you if they find you and my escape is ruined now and i will be killed as an example for the rest " . the Man's breathing growing more shallow as he bled. Allyssa felt strange and knelt as she had done before, her hands glowing a deep seated green as her body became encased in that hue. The man's eyes grew wide as he watched . Allyssa's hand liek fire as they touched his woulds feeling them suddenly close as his body began to regain it's strength . Allyssa couldn't hear as all her mind was focused on healing this man, but the man heard the approach of two more as before . Allyssa eyes closed she felt a sudden surge of power flow through her unlike any before as a dense fog seemed to well up from nowhere clouding the area and hiding them. The man knew they wouldn't give up even in such a condition so he moved to his feet and took her hand softly saying " follow me, we still might have a chance " . The elf's skin was like the other dark as the night but his eyes had a softness to them as they tried to make their escape . Suddenly to her left she seen a sword break the fog nearly hitting her as the man wheeled around and swung back. letting go of her hand. She again touched the man's back wanting to give him strength and courage as she again felt nature flow through her to him .the man took out the first then the second in what seemed like the blink of an eye. He gather up their things and searched them taking all they had with him . again taking Allyssa's hand " it isn't safe for you here. I must get you back out to safety . " He led her out and soon the forest began to return to normal as she could again hear the trees and animals speak . They stopped as nightfall was approaching. the dark elf looked at Allyssa and asked " what are you , I know you are not elven though you look like one of my kind . , What is your name ? " Allyssa spoke softly telling this strange man her name and that she wasn't sure of her past as it was taken from her . The man nodded and then told her that his name was Gryeas. He was a slave to the house of Telendril but had escaped . She nodded to him and was suddenly feeling safe. Gryeas made a small fire and even hunted down the night's supper. They sat around the fire and talked for hours till she felt tired . Allyssa then laid her head to his shoulder and nuzzled into the warmth of Gryeas. Gryeas taken back by this movement softly placed an arm around around her and held her in the chill of the night. Allyssa awoke the next morning still in the man's arms and for the first time enjoyed just lying there close to someone. Alyssa felt a strange stir within her as she did and softly traced her hands along the man's arm . She felt the man's hand move to her hair softly running through it as a fire within her suddenly awoke. She peered up into his eyes as he stared into hers , their lips touched softly at first then as each grew with hunger their passion became more. They spent the day in each others arms making love many times in the soft forest floor. Allyssa's heart was full and for the first time content , as was Gryeas. Alyysa felt as though she was again fully alive like all her heart and soul were at peace. They walked along the forest to a small lake and swam and even danced in the leaves that had fallen . Alyssa was happy. She felt she could spend her whole life like this and be content .Gryeas felt love for her as well but knew in his heart he wouldn't be able to stay , not yet as they would still hunt for him . They spent another night of passion in the open expanse of the forest . The next morning Allyssa woke alone a note left for her pinned to a cloak the man had worn . The note read " My dearest Allyssa my love for you is nothing but pure . I cannot however put you in danger as I love and care for you too much . I have left to find peace and a place for us to be and live in peace. I will come find you once that is done and we shall again be as we are now. Know I do not do this lightly and want you to always carry me in your heart as I shall carry you . It will give each of the strength we will need till the day we are again as we are now . Remember me each time this cloak protects you or you wear it . I shall remember you each time I touch a flower or hear the wind in the trees . all my love Gryeas . Allyssa felt as if her heart was ripped frrom her chest as she sat there sobbing heavily.She however did take and feel him with her so she gathered her strength and moved toward the village . Velen would be very upset with her as she had never stayed away more than a night from the villiage before and she had been gone now about four days . She walked a few hours and as nightfall soon came upon her she heard a familiar voice call out to her , it was Velen. He hugged her close then spoke softly " my child you are safe , you had us all worried , you must hurry with us there is danger and evil out this night as our scouts found the tracks of a dark one , they tend to not stray out this far but occasionly they do and we find them and kill them . " Allyssa wasn't sure of his meaning thinking it was more of the woman he spoke of since Gryeas wasn't evil. She walked with Velen back to the village where she was happily accepted back as many greeted her. The scouts returned at almost dawn as she heard a roaring cheers and such happiness erupting from the villiage. The scouting party had indeed found the dark one and disposed of it , however it was not as Allyssa thought , it was Gryeas they had killed . Alyysa felt her heart tear apart like part of her was now gone forever. She ran over to the man's body and ran her hands over his face as they other elf's stood around in awe and disgust. Her tears falling freely from her eyes as she wept. Velen grabbed her arm and tried to pull her back asking her what she was doing . Allyssa pulled away from him and shouted " This man saved me from the dark woman with the white hair ." The villagers all stood in silence as Alyssa knelt and wept over the man she had fallen in love with . Velen touched her shoulder softly and spoke " we are sorry my child but we didn't know his intentions as many of their kind are infact ruthless killers . We were only doing what we do to protect our people. Come Allyssa let's honor him with a burial as we would our own . " Gryeas body was then taken to a home . Allyssa was asked to come in by a few other older woman whom stripped him down. They then left her there for a few moments alone. She cried over Gryeas body for almost an hour, her hands softly running over him as she wept. The women returned with fine garments made of the best materials and also some scented oils. They told her what to do and in a few hours she had oiled his body and he was dressed . They then took Allyssa's hand leading her out into another building where she was given a black dress and veil . "Make yourself ready Allyssa" one woman said softly leaving her alone. They came to get her a brief time later leading her out into the center of the village where Gryeas laid atop a small wooden pillar of wood. Velen stepped forward and spoke " We welcome this spirit to all those who has passed before it into the great home we all go. May his spirit rest there in peace till the one united to it goes to join him . The deeds of this man are great and we wish for him to be accepted as one of us. " Velen then turned to Allyssa as tears streamed down her face . Allyssa spoke softly " My dearest Gryeas, I know not what to do as my heart is torn apart without you. To never touch your face again or feel your lips upon mine shall make my life here an eternity of misery and lonliness .What my future here holds i don't know but I am safe in knowing you arms await me when I leave this world for the next. . Her words trailed off as the tears fell like water from the great falls. She watched as they lit the wood ablaze and his body burned as the scented oils sweet smell drifted like the scent of spring flowers upon the night's chilled air. His ashes difting upward into the air and dispearsing upon the wind carried to a fro into the forest where he shall forever be found . The next day Allyssa awoke and though heartbroke made her way to do some chores. Her day was filled with sorrow and loss and she wept many times yet she went on . The days seemingly passed without end each like the one before it yet the burden of loss became less with each that passed . One day she awoke and felt it was time to move out and find her place in the world . Allyssa spoke to Velen telling him of her wishes .That night they all had a great feast that night as they said goodbye to one of their own.. As the sun rose the next day she bid farewell to the land she calls home now heading back to find answers at the only place she knew, her home in the Sanos forest. Velen went with her on her journey .She still wears the cloak Gryeas had given her and a ring she took from his finger. She arrived at Sanos forest a few weeks later guided by Venel himself. He helped her find the bodies of her mother and father and they laid them to rest together in a single grave under that ancient oak that had given her a new life. She carved their names into the ancient oak so they will never be forgotten. She then bid Venel farewell as he returned to his village leaving her at the small hovel that had too many memories, some happy others sad. Allyssa rummaged around a few days and came across a note from a man named Artur Mellic. She recalled her father mentioning Artur several times fondly and that he lived in the town of Sandpoint . Allyssa gathered what few things she could of sentimental value and started towards the town.
After a week or so of walking and getting directions she was able to find the city of Sandpoint . She asked around a few villagers whom knew of Artur and pointed her in the right direction. Artur was surprised when she approached him and as soon as he knew of her father he took her under his wing so to speak. Artur arranged for her to stay and a local inn called the rusty Dragon owned by a woman named Ameiko. Ameiko at first didn’t seem to like or want Allyssa around but as Artur told her whose daughter she was Ameiko’s mood changed so much so she even allowed her to work at the Inn . Ameiko knew of Kayliss and remembered him staying many nights at her Inn and telling quite a few stories. Alyssa did her best at her work and one day as she was doing the laundry she started singing. Ameiko heard the beautiful sound and stood in awe watching her. Ameiko was quite an accomplished singer in her own right but for whatever reason Alyssa’s voice seemed to be almost magical. Ameiko invited her one night to perform with her at her Inn . The audience was mesmerized by the haunting sound of their voices and soon all of Sandpoint was abuzz with news of it. Allyssa’s performances were the talk of the town so much so that another Inn keeper named Jesk Berinni soon offered her a night every other week to perform at his Inn . Allyssa now was able to just perform a night a week at one or the other and make enough to cover her debts.
Allyssa now had free time of her own. She spent most of her days free wandering outside of town in the small forest there. One day while she was out wandering the many hills she ran into a woman she had seen in town. Allyssa approached her cautiously and greeted her. The woman turned and stared briefly at Allyssa before turning back towards town. Allyssa thought this odd but stayed a little longer to enjoy nature. A few days later while again she was walking she ran into the same woman. She stopped and again greeted her and this time the woman turned to her and spoke. I am Hannah, friend of the trees and forests. I have noticed you a few times in town and also seen your work here in the forests. You are gifted and somehow a part of nature. I am pleased to meet you Allyssa and hope we may be friends. They talked as the passed time wandering and soon became best of friends. Hannah even took Allyssa in time to meet one whom she holds in high regard, an oracle of nature named Niska. Niska’s eyes were cloudy yet somehow she seen Allyssa was not an elf and spoke softly,” I see you are not what you seem young elf. I haven’t seen one of your kinds in my generation though I have heard of their existence but it is truly rare. Allyssa studied the old woman unsure what to make of her before speaking,” One of my kind? I am simply a girl like any other. “The old woman Niska laughed softly “I see young elf then so you are “a small twinkle seemingly amidst the cloudiness of her eyes. I shall be happy to call your friend and even help you along your path if you like. Allyssa still unsure only nodded. The old woman then stood, her body frail from times passing. You must promise me Ally to never let those of this town see you true nature. Again Allyssa looked puzzled and asked “my true nature? “The old woman again smiled, “yes young elf of the green hue your true nature “. Allyssa suddenly realized what she meant and nodded slowly. You will need to speak to an ear old friend of mine as well. He will be able to aid you in your learning. His name is Chask Haladan; Chask owns a bookstore called the Curious Goblin. Tell him I sent you and you will be welcomed.
Allyssa did as Niska asked and went to the bookstore. Chask looked curiously at her but waved her in. Allyssa told him that Niska had sent her and the man’s face was a glow. How is my old dear friend Niska ? Allyssa told him of her and told him Niska had said he could help her learn more about herself. Chask smiled and said I will help you as a favor to Niska. Allyssa began going to the bookstore before lunch and then walked in the forest with a book she picked up often sitting under the shade of an old tree as she read. Chask knows she is not an elf but is not sure what exactly she is.

Things to know for Allyssa.

Whenever she uses healing because of her drawing her power from nature she gets a soft green hue.
The consortium if it finds out she is back and alive will come for her or at very least keep a close eye on her.
She doesn’t seem to always realize danger or when it presents itself so she is naive
She will speak in ancient Azlanti when she is flustered or excited or in danger. It was the language her mother had taught her.
She is looking for the man whom she saved who killed her mother and father but isn’t sure how to go about it or what to do. (((Hmm hiring an assassin sure would help lololol))))
Alyssa's half-brother is named Rissien . Rissien was born to a woman named Caladawyn. Caladawyn was a elven sorcerer that Kayliss adventured with for over a year and they had a steamy romance until she was called back to Iladori , the elven homeland. Rissien is actually in the area looking for the father he never knew and having found him to be dead has decided to look into how or why he was killed . It is like a blood sworn feud for him as he is actually not just a ranger but also a paladin as well. He serves as a high guard of Iladori. He doesn't know he has a half-sister in Allyssa.

Silver Crusade

the healing part is similar to the clerics where you can do it a number of times per day equal to your chr modifier ..the healing is also (1d6 +1) per 2 char levels .. That means at 5th level it would be 3d6+5 like a clerics channel ability though not able to heal themselves. I gave it an added bonus because unlike clerics they will not be able to add extra dice using the plactery

the animal companion I thought would make the char a little OP and the player is looking to make it more of a role-playing char and the party needs a healer and this was the players thought , I never thought of progression but having them able to use improved familiar works as does the fey creature ..

nature's call is basically summon natures ally but only at the highest level you are .. ie 1st level will be summon natures ally 1 .. 5th level the corresponding summon nature's ally .. but unlike the druids ability you can only use it at the highest level to summon one monster to more keep the battle field less cluttered and such , It is however usable a number of time per day equal to half you chr mod ... i may make it full chr mod .. just trying to get a feel for the power level . The chars will be running a 5 man through the entire rune lord campaign .

so if i adjusted the levels on natures step to be 1st level .. then 4th level .. then 7th level .. then 10th level that would be more in line with spell progression ?

Silver Crusade

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NatureEdit
Deities: Erastil, Gozreh.
Class Skills: An oracle with the nature mystery adds Climb, Fly, Knowledge (nature), Ride, Survival, and Swim to her list of class skills.
Bonus Spells: entangle (2nd), barkskin (4th), stone shape (6th), grove of respite* (8th), awaken (10th), stone tell (12th), creeping doom (14th), animal shapes (16th), world wave* (18th).

Revelations: An oracle with the nature mystery can choose from any of the following revelations.

(new) Bonded Nature Ally (Su): You gain the service of an unusually intelligent, strong, and loyal animal ally. The creature must be one that you are capable of finding in the area you called home. This ally functions as a wizards familiar using your oracle class level as your effective wizard level

********Erosion Touch (Su): As a melee touch attack, you can deal 1d6 points of damage per level to objects or constructs. If used against an object in another creature’s possession, treat this attack as a sunder combat maneuver. You can use this ability once per dayat first level, plus one time per day for every three levels you possess. *** this one is ok to leave I guess though as a nature oracle I can't see using it often .

(new) Natural Healing - you can create a wave of healing with you as the center that waves out from you 10 ft per 2 oracle levels and heals all creatures in it's wake for 1d6+1 per level. You may de-select a number of creatures in this wave equal to your CHR modifier. Note the oracle does not recieve healing in this way as it radiates from her so the oracle isn't affected

( New ) Natures Call (Ex): You may use this ability to call forth animals (fey or celestial template )a number of times per day equal to 1/2 your Chr mod . the effective spell level for this abilty is your oracle level . Animals within 30 feet of you receive a bonus on all saving throws equal to your Charisma modifier.

(new) Natures Step - Beginning at 1st level the oracle is able to move throuh woodland areas without penalty even in rough terrain. At 3rd level the oracle leaves no tracks unless they wish too . At 5th level the oracle can demension door from plant to plant a number of times equal to her Chr mod per day at will . At 7th level a oracle can use a plant and teleport to another without a distance limit a number of times per day equal to the oracles Chr mod. note "" each person the oracle takes with them using the deminsion door or teleport plant ability burns 2 uses of that ability

**********Natural Divination (Ex): You can read the entrails of a freshly killed animal or humanoid to gain an insight bonus equal to your Charisma modifier on one saving throw. Alternatively, by observing and interpreting the f lights of birds, you may apply a +10 competence bonus on any one skill check. Finally, by charting marks in dirt or stone, or observing the behavior of sand when thrown into the wind, you gain a +4 insight bonus on one initiative check. These bonuses must be used during the next 24 hours and you must declare you are using the bonus before the check or save is made. Making a natural divination takes 10 minutes. You may use natural divination (in any combination) once per day plus one additional time per day for every four oracle levels you have attained.

************Nature’s Whispers (Ex): You have become so attuned to the whispers of the natural world, from the croaking of frogs to the groaning of great boulders, that your surroundings constantly keep you preternaturally aware of danger. You may add your Charisma modifier, instead of your Dexterity modifier, to your Armor Class. Any condition that would cause you to lose your Dexterity modifier to your Armor Class instead causes you to lose your Charisma modifier to your Armor Class.

(new) Speak with Nature (Ex): at will you may speak with animal or plants a number of minutes per day equal to your oracle level. You may use this ability a number of times per day equal to your Chr mod.

********Spirit of Nature (Su): When in a natural setting, whenever you are reduced to negative hit points, you automatically stabilize. At 5th level, you gain fast healing 1 for 1d4 rounds whenever you are reduced to negative hit points. At 10th level, the ability works everywhere, even in civilized or wholly artificial realms. At 15th level, you gain fast healing 3 for 1d4 rounds when reduced to negative hit points.

( new ) Transcendental Bond (Su): You become so attuned to the common spirit shared by all living things that you can use it to communicate with allies and know their location up to 1 mile per oracle level. You may communicate with your allies for a number of rounds per day equal to your Charisma modifier. Designating a creature is a standard action that requires a touch that last for 24 hours. At 10th level, you may use this bond to cast a touch spell on a designated ally once per day up to the distance allowed ignoring any obstacles as if you were at its side.

Undo Artifice (Sp): At 11th-level, you gain the ability to reduce a nonliving item to its component parts, essentially erasing the hand of artifice and rendering the item into a pile of raw natural materials. This effect acts as the spell polymorph any object, working on both magical and nonmagical nonliving objects. The duration is always permanent. Unlike polymorph any object, it cannot be used to mimic the effects of other spells. Items subject to this effect receive a Fortitude saving throw to negate the effect. Magic items receive a circumstance bonus on this save equal to +1 for every 5,000 gp in the item’s value. You may use undo artifice a number of times per day equal to your Charisma modifier.

Final Revelation: At 20th level, you have discovered the intrinsic secrets of life itself, granting you incredible control over your own body. Once per day, you can surround yourself with an organic cocoon as a full-round action. While enclosed in the cocoon, you are considered helpless. Eight hours later, you emerge having changed your type to plant, animal, or humanoid, gaining superficial physical characteristics as appropriate (see the Pathfinder RPG Bestiary). This change does not alter your Hit Dice, hit points, saving throws, skill points, class skills, or proficiencies. Each time the transformation is made, you are cleansed of all poisons or diseases, are restored to full hit points, and heal all ability damage. You must select a new type every time the transformation is made.

please give me feedback on the power or lack there-of of this as a oracle type. This is for a homegame that will be heading into and doing the rise of the Runelords campaign. Any suggestions are appreciated thanks

Silver Crusade

Is the Gods of Balance booklet legal for PFS play ?

Silver Crusade

thanks again so my time and concept wasn't a complete waste of time .Her role-play concept is she thinks she is a new type of fey species and has intermixed divine/arcane abilities :)

Silver Crusade

the sorcerer side of the animal companion is coming from the fey/sylvan bloodline side . Thanks for the opinions because that is what i thought as well but have only played PFS for about a year so I'm still at a loss often on the finer rules which is why i come here to ask .

Silver Crusade

Would a level 5 cleric with the animal/plant domain , level 5 sorcerer with the sylvan bloodline/verdant bloodline have an animal companion that is level 10 with boon companion feat or level 5 ?

Silver Crusade

So then my animal companion wouldn't advance as I do in levels of sorcerer if I took the fey/sylvan bloodline with my cleric of the animal / plant domain. So if I was level 5 cleric/5 sorcerer the animal companion wouldn't be level 10 ? I do have the boon companion feat as well

Silver Crusade

ok thanks so it isn't against any PFS rules since they do nothing at all for game mechanics .. thanks

Silver Crusade

Is there any rules for giving a char a pair of wings for roleplay aspect if they aren't useful for flying or anything else ? The thought was to have a char that thinks they are a new fey species . She would be a cleric of animal/plant domain leveled to 5 and then branch to sorcerer crossblooded sylvan/verdant to add rp flavor but I am not sure she would be legal for PFS with non-functioning wings per say ?

Silver Crusade

I have played a cleric of the animal/plant domain and she is now level 4 . My long term goal was to split class at level 5 into a sorcerer of the sylvan bloodline/?? as a crossblooded sorcerer. My question is two fold. I Took sylvan because my animal pet will still advance as I do in level with either class so I assume by the reading of the sylvan bloodline. I would like some advice on what other bloodline goes well with it from a roleplaying aspect. My concept is that she was raised in the wild and doesnt know much in the way of history/religion but is good at geography and dungeoneering/natue knowledge. She has lived in the wild all her life and doesnt know common ( yes I know you get it automatically but I CHOOSE NOT TO KNOW IT ). She woships gozrah so I want her bloodline to be tied to that her fey type magical nature. She actually believes she is a new found fey race born of the wild . The plant domain from cleric allows her to turn her arms into wood as well as her fists so the theme works well so far but am wanting to add a magic flavor hence the split into sorcerer. Any advice is aways welcome .

Silver Crusade

thanks Ezekiel for all the info . I guess I will then stick to power attack and something like toughness/iron will for now .

Silver Crusade

ok, this is what i think on how to progress using your ideas.I haven't played the ape companion yet but will in the first game friday. I will take his level 4 increase from strength to make his strength 24 and add it to his int. I plan to take improved unarmed strike and improved grapple as his 2 feats.
so at 4th level his cmb will be 4 bab + 7 str mod + ?? size mod for large ?
htpts will be 35 at level 4
ac is 18 with no armor
he is + 11 to hit with bite ( 1d6 +7) , +11 to hit 2 claws ( 1d6 +7)

I plan to take i guess the linguistics skill so it may understand basic commans in common ? will an int of 3 allow that ? or should i use thebonus from the alt human feat for int and make his int 5 and his strength 22 instead . any help or adive is as always very appreciated .

Silver Crusade

Ok I spoke to the lead GM for our society games and he said they won't allow me to give my ape companion a weapon as it seems they are against the rules for PFS. That said the character is coming around nicely and is now a 4th level cleric of the animal / plant domain who worships Gozrah . She has the boon companion feat and is getting her animal companion. So my question now is how do I make the best use of his large size and his 25 str? The apes stats are as follows as I have him now but I haven't played him yet so can still make changes :

str 25 (13 base, +8 for 4th level adv. , 1 for stat increase 4th level , 1 for added str/dex animal companion, 2 for alt racial trait human apg )(( plan to keep bulls strength on him as much as possible as well for a 29 total str ))

dex 16 ( 17 base , -2 for 4th level adv , +1 for animal companion )

con 14 ( 10 base , +4 for 4th level adv )

int 2

wis 12

chr 7

+5 total natural armor . bite 1d6, 2 claws 1d6 . Large size now so stands almost 9 ft tall nd weighs close to 500lbs and I can ride him yea !!!!!!!!!!!!!!!!

my question concerns on how best to progress from here. I know I want to get him medium armor ( breastplate barding ) so I have to take that as a feat. How would you best use him other than that however. Would you make him a grapple type or simply have him use his natural weapons with improv natural weapons for added dmg . He currently has 2 feats available at level 4 with the next coming at 5th level. Is there an item I can buy later to give him strength/dex/con ? Is there a metamagic rod that would increase the duratuion of bull's strength and how long would it last if so ? Thanks for reading and any help you can give is appreciated.

Silver Crusade

we have a player as well that uses HIPS and it was ruled she could only do it as part of a move action so thus a 5 ft wouldn't work though she could move 10 feet away and then back using HIPS and make a sneak attack if not seen on her stealth role. As far as sneak attack goes she as well gets full sneak attack on every attack of a full attack action as it is supposed to be. The reason is only getting it on a first strike of a full attack means hardly any dmg for a rogue and has been ruled in our PFS area they get sneak attack on all dice where an enemy is flat footed which HIPS makes them .

Silver Crusade

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Ok I spoke to the GM and he said they won't allow me to give my ape companion a weapon as it seems they are against the rules for PFS. That said the character is coming around nicely and is now 4th level cleric of the animal / plant domain with boon companion feat and is getting her animal companion. So my question now is how do I make the best use of his large size and his 25 str? the apes stats are as follows :

str 25 (13 base, +8 for 4th level adv. , 1 for stat increase 4th level , 1 for added str/dex animal companion, 2 for alt racial trait human )(will either get an item to add to str later or add at 8th level ))

dex 16 ( 17 base , -2 for 4th level adv , +1 for animal companion )

con 14 ( 10 base , +4 for 4th level adv )

int 2

wis 12

chr 7

+5 total natural armor . bite 1d6, 2 claws 1d6 .

my question concerns on how best to progress from here. I know i want to get him medium armor ( breastplate ) so i have to take that as a feat. hopw would you best use him other than that however. Would you make him a grapple type or simply add to his natural weapons with improv natural weapons fr added dmg . he currently has 2 featss available with the next coming at 5th level. thanks for reading and any help you can give is appreciated.

Silver Crusade

Thanks that was my next thing to look into .. :)

Silver Crusade

yeah I double checked I get beast shape 3 instead :( .. I may just buy a wand of it instead lolol... I will have a decent charisma afterall . it should be fun to play her. She will have entangle and other usefull spells and be able to heal well still as well . Now I need to start looking at races and such . I have a couple boons from gming at a local con as well I may use for her too . Thanks again .

Silver Crusade

thanks Nephril.. I don't get access to animal growth as my class would be cleric instead of druid however . I still like the using a big sword and wearing a breastplate idea for my ape however . Thank you for you knowledge in the feats section .

Silver Crusade

thanks for your help MendedWall. I am concerned in one game i play it'll be allowed yet in another it wont and having all those feats in sword and armor makes the ape not playable if disallowed in another .. Hmmmmmm decisions decisions....

Silver Crusade

thanks, My question however is we play PFS and no rules prohibit it from using the sword it would seem . That is my question . Would it be available for him to use or not as in one section it says he cannot take martial weapon profiency yet in another under feats if he has an int of 3 or higher he can choose any feat. Are there any other specific feats you would give him as a sword wielder ? My character is more for a role-playing aspect as I played a life oracle and was bored out of my mind at level 6 , same with my fighter/archer build. They either had nothing to do (oracle) or killed things so fast (fighter/archer) that others seemed to not have as much fun so in this char I'm hoping for a balance of the two . Thanks for your advice and any help is greatly appreciated.....

Silver Crusade

My thought is to make a cleric of Gozreh with the animal/plant domain. At 4th level I will get a animal companion as per druid-3. The feat boon companion will let it stay level with me as I advance. My thought was to be a fey type or have the mind set I am fey . The plant domain will allow me to make wooden arm/thorns unarmed attacks as well as later I'll get bramble armor more so a role-play mechanic than anything else. I planned on getting an ape as my familiar of choice but am confused to if I can have him use weapons if given the feats to do so or simply have him bash things with his claws and bite . My first thought was to get him medium armor proficiency (breastplate with a ready made saddle inlaid on the back) and weapon proficiency to use a large two handed weapon since he indeed has fingers and hands. If I use an int increase at 4th level it makes his int 3 which by definition in animal companions guide allows him to choose any feat. My concern is reward/risks as they don't get a ton of feats so how good would he be at sword vs just clubbing things with his claws . Any help or ideas on this concept would be greatly appreciated.
I think it will be cool as a cleric to have something to do when I'm not needed in a healing type setting to cast buffs on my animal companion and have fun watching it torment foes. Any advice is welcome . thanks ..

Silver Crusade

I would agree .. I sometimes put Npc's they run into that can and will set them straight so to speak in such instances .. Maybe the next town's sherriff just happens to be a retired fighter maybe 8th level who could take out the entire party if needed or at least teach them a valuable lesson .
As far as alignments .. I have found it truely hard even for the most seasoned player to play a lawful alignment . It is either they are lead away acting stupid from goings on in the party wink wink nod nod .. or they simply turn a blind eye to it .
The sorecerer in my opinion like another said would be lawful evil just by his words and actions . the monk probably neutral evil unless he showed a lot of chaotic tendencies as well .. however i will add this .. If a chaotic good character uses such means on a character it knows as evil to extract information say to rescue a kidnapped child . is their actions considered evil .. or chaotic .. that's what makes alignments tough and it is up to you to decide each case .. The last case to me is more of a chaotic act than evil as they are doing a good deed with the information by tortuing someone who is known evil .

Silver Crusade

ok next question then . can you use the wildblooded archtypes as a crossblooded sorcerer or not ? I was thinking to use rime-blooded/voidtouched together but am not sure if you are legal to do such since they are wildblooded not crossblodded types .

Silver Crusade

my character concept is one that she seen a lot of war during her time as a child and that she has grown up surviving, as her powers manifested has molded them to slow or stop incoming enemies from attacking . hence entangle and silence . trying to turn the tide of battle before it truly becomes bloody and innocents die .

Silver Crusade

so besides magical lineage is there any other way then to reduce the spell level back to original after you add a metamagic feat since it can only be taken once ?

Silver Crusade

thanks for the advice . It really helps out alot . I do want to go the route of entangle and silence with void and rime . I though that the spell liek ability didnt work but wasnt exactly sure . Is there any other way to turn your spells into cold based other than taking elemental or dragon bloodlines ? I do also plan to have other useful spells for party but figure that combo would help the party and controlling enemies in battle as well as enemy casters primarily .The glitterdust and stinking cloud would be great unless they make saves , there is no save vs the entangle from the rime metamagic feat that I am aware of nor the supernatural ability to silence as well if they take dmg . I do agree with the thought on iniative as well . Please keep the advice coming .. thanks ..

Silver Crusade

I am making an attmpt of making a sorcerer fo PFS. I have been told they are far less useful or powerful and wizards are better so I took that in mind and took to task to making a general outline for one . My thought was to take the wild blooded void touched with the metamagic feat rime and magic lineage . If I read correctly and am doing this right then the person hit with my cold spell could in fact be entangled and silenced at the same time if it took cold dmg from my spell . So since it states if they are allowed a save then the void minute meteors would count toward this correct ? The other question of contention is when I go up in levels this spell generates more dmg as well but there is no listed level in terms of how long a creature would be entangled for other than 1 rd per level but this is an ability so is the level of this ability considered my level for this effect ? Any help or other suggestions would greatly be appreciated . I just thought someone who could slow or entangle/silence enemiy casers and keep them at bay was a cool idea and also even big melee bosses would have hate for not beign able to charge or take 5' steps and get full attacks because it would be difficult terrain but more so it only effect that target ... again any and all advice appreciated . I tend to think out of the box and make things probably harder than they really need to be .

Silver Crusade

I will add my two cents a a person who has played from original D&D to now playing pfs ,, I have wrote and ran countless campaigns and never look to kill a pc but if in the process of the game it happens where i roll well and the pc doesnt i can not or will not pull back and let them live . I haven't run a pfs game yet though I plan too soon and will be sure to let the players all know ahead of time that the fate of their characters are truly in their hands and the dice .. my decisions are never based on a awww well i wont kill you or i will kill you schematic. I will say if a character oblately does something like charging a small band of guards empty handed that I'd have no issue whatsoever striking them down if the dice rolls made it so .
Now in this instance I as a GM would have used the shade to its upmost abilities and made you a shade upon a next hit or if you won a roll off allowed you to stop such an act by using your dagger to off yourself in a heroic way thereby saving perhaps the entire group in the process.Perhaps the rest of he party would all morune your loss or a great song or peom come from your death who knows . Either way by luck or circumstance you would have felt death because fate had echoed it out in such a way as the roll of dice . This is supposed to be a game where we are immercing oursleves in characters and truly putting our emotions in the game so to have it limited to ohh ,, well i can't let you die or will fudge this or that to me is dead wrong in a more ethical gamesmanship way than even against a rule for running games at pfs . Had you however failed the roll to know what would happen to you if you were killed i'd have expected as well for you to play and work just as hard at living as you would of at dying . it is roleplaying at its finest , a lost art i have found even in the pfs games . too ften it is go here kill this or that and do faction missions where little to no real character roleplay is involved . Do all the factions really get along so well that if you knew someone was say silver crusade or andoran and you were let's say shoadow lodge you wouldnt perhaps try to influence how their mission went . all in all to me it is most important the players enjoy themselves but also at the same time they need to show me a willingness to roleplay and be their chracter for the brief time they are playing .. I.E .. having a bard sing or whatever at a table since he is doing such to inspire the party is a good thing to me though rarely is it seen . well i've lost track of the topic it seems but hope you understand this isn't criticism on PFS or the GM . I am just saying how i would have handled it . I'd have sent a note to the player we would have rolled a new initiative between us and whoever won would have gotten to do what they wished .. either death by shade . or death by own hand . if death by shade however when the new shade formed i'd have made the pc roll for it and also roll for perhaps an angered memory trapped eep within towards a specific PC in the party so who to attack first . but again that's my two cents and maybe why i won't be DMing much PFS lolololol .. I may be too hard on pcs .

Silver Crusade

There is a group that meets every monday at comic Book World in florence ky about 45 mins to an hour away from lexington . They play using PFS rules . If you like look up the store Comic book world in florence and on their site you can go to find them in events .. good luck



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