Bard 1 (HP: 7/7 AC 14/12/12: F -1, R +4, W+3, Per:+7, Init: +2, Bardic Performance: 6/7, Arrows: 39)
5' 1" 115 lbs.
Female Demon-Spawn Tiefling Bard 1
CG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +7
AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 7 (1d8-1)
Fort -1, Ref +4, Will +3
Resist cold 5, electricity 5, fire 5
Speed 30 ft.
Melee dagger +1 (1d4+1/19-20) and
. . quarterstaff +1 (1d6+1)
Ranged shortbow +2 (1d6/×3)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate, inspire courage +1)
Spell-Like Abilities (CL 1st; concentration +4)
. . At will—ventriloquism Bard Spells Known (CL 1st; concentration +4):
1st (2/day)—cure light wounds, summon monster i
0 (at will)—dancing lights, detect magic, prestidigitation (DC 13), spark (DC 13)
Str 13, Dex 15, Con 8, Int 10, Wis 12, Cha 16
Base Atk +0; CMB +1; CMD 13
Feats Point-Blank Shot
Traits chance encounter, faithful artist
Skills Bluff +7 (+11 vs. evil creatures when disguised), Diplomacy +7, Disable Device +5, Knowledge (arcana) +1, Knowledge (dungeoneering) +1, Knowledge (engineering) +1, Knowledge (geography) +1, Knowledge (history) +1, Knowledge (local) +1, Knowledge (nature) +1, Knowledge (nobility) +1, Knowledge (planes) +1, Knowledge (religion) +1, Perception +7, Perform (sing) +8, Spellcraft +4, Stealth +6
Languages Abyssal, Common
SQ bardic knowledge +1, prehensile tail
Combat Gear holy water; Other Gear leather armor, arrows (40), dagger, quarterstaff, shortbow, terendelev's scales (disguise), bedroll, blanket, explorer's outfit, silver holy symbol (Silver Holy symbol of Desna), thieves' tools, 5 gp, 4 sp
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (7 rounds/day) Your performances can create magical effects.
Chance Encounter (1/day) Re-reroll failed Acrobatics, Bluff, Disguise, Sleight of Hand or Stealth check, keep 2nd result.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (5) You have the specified Energy Resistance against Fire attacks.
Faithful Artist (Perform [sing]) With Desna's blessing, you have pursued an artistic path. You gain a +1 trait bonus to one Perform skill, and Perform is always a class skill for you.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Prehensile Tail Your tail can retrieve small objects on your person as a swift action.
Ventriloquism (At will) (Sp) You can use ventriloquism at will as a spell-like ability.
Allysen didn't know her parents, or anything about them other than her mother died after giving birth to her. Her mother was fortunate, the owner of the orphanage that raised her had said, She was fortunate to not have to live with the shame of having given birth to a child tainted by the Abyss.
That heritage was as clear as the markings on the right side of her body. Twisting lines of blood-red that covered the snow-white skin of the back of her right shoulder, her side, and the right side of her belly. The orphanage's caretakers could find no end to the abuse they could give. Justified that they were shoring mercy in allowing a lowly pitborn girl to live.
Allysen seemed to be set on proving them right. More often than not, she was in some kind of trouble, for everything from bullying other children to breaking windows or plates. Shortly after turning thirteen she ran away, deciding that life anywhere could not be worse than what it was at that place.
She was mistaken, however, and soon found herself in the Worldwound. Worse, she was also the captive of one of the demonic cults that infested its borders. Five days after her capture, she had learned to be quiet, and was just hoping for a chance to run. That chance came later when a group of fiendish monsters attacked the cult and began to slaughter them. How she managed to escape, she'll never know, but what happened next was etched into her mind, as clear as clean mountain water.
A beautiful woman wearing a tattered cloak found her, bloodied and bruised from her captivity and escape. The woman helped her to her feet and lead her to Kenabres, bluffing her way past more than one group of cultist. Allysen was struck by how troubled the woman seemed, clutching a silver symbol as she walked. They hardly talked, just enough for her to know that this woman was a friend and for Allysen to tell her her name.
Barely a mile outside of Kenabres, the woman disappeared, but Allysen was not alone for long. A patrol found the young girl and brought her in. After the inquisitors were satisfied that she was no threat, they allowed her to stay at a local orphanage. This time, however, was different. The caretakers still treated her the same, but she was different. An obsession took her and she found out as much as she could about that silver symbol. It was a delicate thing, made of silver and set with amethyst. It wasn't long before one of the local priest who was knowledgeable about such things knew her by name. The symbol was Desna's the goddess of dreams, travelers, and luck.
Not long after that, Allysen began to follow the Starsong. The bullying was replaced by mentoring, the destructiveness gone, with kindness and a yearning for a night sky free from the Abyss' influence taking its place. She still stumbled however, her temper would flare, but she found that singing was soothing to that aspect of her being. Now, nearly six years after being rescued, she has grown into a young, quiet woman, whose song eases the pain of others.
Allysen prefers to hide rather than fight. The events in the Worldwound made her more timid than most other Pitborn would be. A big part of this is hiding her heritage from the citizenry of Kenabres. Kindness, though is another major part of her. She does what she can to heal those in pain, even if it's only to sing a song. She does find a thrill in overcoming barriers, and has taken to picking the locks to the door of her room to practice her skills with the lock picks.
Allysen is petite and tends to be confused with a young girl as a result. Almost no one in Kenabres knows what she looks like, since almost every inch of her is covered by her clothing. Her clothing tends towards the plain and simple. A hooded cloak hides her hair while sashes hide her face and where her tail wraps around her waist. Only her fingers and eyes are exposed.
Her eyes are dark, with sapphire flecks sprinkled throughout. Her hair is midnight blue and is hidden by the hood of her cloak. her skin is pale as snow with red markings running down her right side. Her teeth are mostly normal, save for the sharp fangs that are where a human's canines would be.