I've been curious ever since the magazine edition came out about this area near Cauldron. Has anybody ever set up anything in the Haunted Village area?
When I first ran the campaign, I slipped in an image of the village by using a map from the wizards site. Namely this one: http://www.wizards.com/dnd/images/mapofweek/city803.jpg
Then, I grabbed Dungeon #84 for the 'Dungeon of the Fire Opal', which was from 1st to 5th lvl. This was the dungeon under the ruins, and allowed me to play the part of Skazzyg, the Tiefling mage who was studying the dungeon. She made a deal with the party. They help her clean it out, and she would leave the area once she'd finished her research.
After reading the SCAP book, I'm changing all of that, to include the updated region information. Namely, that the village ruins are now being under the control of the Necrocants. So, here's my idea on what's going on.
The Necrocants have learned that the reason that Kozomagon was able to raise the undead in an attempt to assist in helping Redgorge against the demon army, was from a very powerful magical staff. The staff of skulls, as it was called, would allow the mage to cast summon undead 4th, grant the user mage armor at will, and could also allow the user to release a blast wave of negative energy in a fifty foot radius around the user. Any undead that were damaged previously, while within the negative blast, would be healed instantly of 3d8+10 points of damage, while all living beings must make a Fort SV 18 to avoid the effect as well.
Unfortunetly, any other powers or abilities have been lost to time, yet the Necrocants believe that they can find the staff.
Since the Cagewrights are interested in Cauldron, it's possible that they may decide to lure the PC's off track and to delay them from interfering in their operatins. This could be done by having Vhalantru send them out to investigate the Necrocant's activities near the Haunted Village, or maybe drop the information upon the party by other means that I'm sure you other DM's could easily come up with.
The trick, as I see it, would be to use it right after Flood Season, which would allow the PC's to gain enough experience to go up at least one level. This way, once they get thru Zenith, they'll have enough XP to reach 8th lvl, the minimum for the Demonskar Legacy.
So, any ideas my fellow DM's?