Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search
Links
Shop
Recent Reviews

In the Company of Minotaurs (PFRPG) PDF
****( ) by KTFish7

Pathfinder Adventure Path #54: The Empty Throne (Jade Regent 6 of 6) (PFRPG)
***( )( ) by SecSeibzehn

Pathfinder Module: Crypt of the Everflame (PFRPG)
***** by Onemore

JourneyQuest: Season 1 DVD
***** by Cole Cummings

GameMastery Flip-Mat: Village Square
***** by Cole Cummings

   RSS Posts
Fiendish Snake

Allarion the Urban Druid's page

46 posts. Alias of James Martin (RPG Superstar 2010 Top 16, 2011 Top 32).

Profile

Facebook Twitter Email

About Allarion the Urban Druid

Allarion
N Male Human Druid 6 (serpent druid)
Init +2; Senses Perception +12,
------------------------------------------------------------------------
DEFENSE
------------------------------------------------------------------------
AC 17, touch 13, flat-footed 14 (+2 dex, +3 armor, +1 natural, +1 dodge)
hp 39 (6d8+12)
Fort +8, Ref +5, Will +9
------------------------------------------------------------------------
OFFENSE
------------------------------------------------------------------------
Spd 30'
Melee mwk scimitar +7 (1d6+2)
Ranged x
Space 5'; Reach 5'
------------------------------------------------------------------------
STATISTICS
------------------------------------------------------------------------
Str 14, Dex 14, Con 10, Int 13, Wis 16, Cha 9
BAB +4; CMB +6; CMD 18
Feats (4) natural spell, dodge, mobility, spring attack
Skills (6 skills) Bluff +2, Craft (alchemy) +10, Diplomacy +9, Handle Animal +9, Heal +12, Intimidate +5, Perception +12
Language Common, Druidic, Sylvan
Special Abilities: wild empathy +5 (+9 to reptiles), totem transformation (6 min/day), totemic summons (standard action, +level to HP), Wild shape 3/day (-2 druid level, +2 to snakes), woodland stride, trackless step, resist nature's lure, Serpent domain (Slither (Ex): As a free action, you can distend and stretch your body to fit easily through narrow spaces for 1 round. You can move freely through a tight space that would normally require a creature of your size to squeeze through. While slithering, you gain a +2 dodge bonus to Armor Class against attacks of opportunity provoked by your movement and a +2 bonus on CMB and on Escape Artist checks made to escape from a grapple. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.) Venom Immunity (Ex): At 6th level, you gain immunity to poisons from snakes, reptiles, and creatures with the reptilian subtype.

Spells (4/4/4/3 per day) (DC 13+level)
0th: detect poison, mending, purify food and drink, spark
1st: calm animals, cure light wounds, diagnose disease, remove sickness
2nd: animal messenger, bear's endurance, hold animal, lesser restoration
3rd: meld into stone, neutralize poison, cure moderate wounds

Traits Ease of Faith, Anatomist (+1 to confirm crits)

Possessions (10,000 gp) mirror mask, masterwork scimitar (320 gp), +1 leather armor (1,175 gp), druid's vestment (3,750 gp), Cloak of resistance +1 (1,000 gp), amulet of natural armor +1 (2,000 gp), feather token (tree; used) (400 gp), 1355 gp
------------------------------------------------------------------------

Description
Background

Str 14 (5 points)
Dex 14 (3 points +1 level)
Con 14 (5 points)
Int 13 (3 points)
Wis 16 (5 points +2 racial)
Cha 9 (-1 point)

Snake
XP 200
N Tiny animal
Init +3; Senses low-light vision, scent; Perception +9
DEFENSE
AC 19, touch 15, flat-footed 16 (+3 Dex, +4 natural, +2 size)
hp 3 (6d8–1)
Fort +6, Ref +5, Will +6
OFFENSE
Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +5 (1d2–2 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 4, Dex 17, Con 8, Int 8, Wis 13, Cha 2
Base Atk +4; CMB +5; CMD 12 (can't be tripped)
Feats Weapon Finesse
Skills Climb +11, Perception +9, Stealth +15, Swim +11; Racial Modifiers +4 Perception, +4 Stealth
SPECIAL ABILITIES
Poison (Ex)
Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.



©2002–2012 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure PathPathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Society, Pathfinder Battles, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.