| Full
Name |
Allara Devereaux |
|
| Race |
Human |
|
| Classes/Levels |
Wizard (Conjurer) |
|
| Gender |
Female |
|
| Size |
Medium |
|
| Age |
19 |
|
About Allara Devereaux
PFS #: 10817-1
[ALLARA DEVEREAUX CR 3
Female Human (Chelaxian) Wizard 4
LN Medium Humanoid (Human)
Init +2; Senses Perception +5
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DEFENSE
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AC 14, touch 13, flat-footed 12. . (+2 Dex, +1 natural, +1 deflection)
hp 26 (4d6+8)
Fort +3, Ref +4, Will +6
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OFFENSE
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Spd 30 ft.
Melee Dagger +1 (1d4-1/19-20/x2) and
. . Unarmed Strike +1 (1d3-1/20/x2)
Ranged Masterwork Crossbow, Light +5 (1d8/19-20/x2)
Wizard Spells Known (CL 4, 1 melee touch, 4 ranged touch):
2 (3/day) Summon Monster II, Mirror Image (DC 16), Glitterdust (DC 18), Invisibility (DC 16)
1 (4/day) Mage Armor (DC 17), Color Spray (DC 15), Summon Monster I, Grease (DC 17), Ray of Enfeeblement (DC 15)
0 (at will) Acid Splash, Read Magic (DC 14), Detect Magic, Prestidigitation (DC 14)
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STATISTICS
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Str 9, Dex 14, Con 12, Int 18, Wis 12, Cha 14
Base Atk +2; CMB +1; CMD 14
Feats Augment Summoning, Greater Spell Focus: Conjuration, Spell Focus: Conjuration, Toughness +4, Wizard Weapon Proficiencies
Traits Fiendish Presence: Diplomacy, Focused Mind
Skills Appraise +7, Craft: Painting +9, Diplomacy +10, Knowledge: Arcana +11, Knowledge: Dungeoneering +8, Knowledge: History +11, Knowledge: Nature +8, Knowledge: Religion +11, Knowledge: The Planes +11, Linguistics +8, Perception +5, Sense Motive +5, Spellcraft +11
Languages Azlanti, Common, Draconic, Elven, Infernal, Thassilonian
SQ +3 to Appraise checks, Abjuration, Acid Dart (7/day) (Su), Cold weather outfit, Conjuration, Deliver Touch Spells Through Familiar (Su), Empathic Link with Familiar (Su), Evocation, Share Spells with Familiar, Summoner's Charm (+2r) (Su)
Combat Gear Bolts, Crossbow (10), Dagger, Masterwork Crossbow, Light; Other Gear Amulet of Natural Armor +1, Artisan's tools: Craft: Painting, Bedroll, Blanket, winter, Case, map or scroll (10 @ 0 lbs), Chalk, 1 piece (3), Chalkboard, Cloak of Resistance, +1, Cold weather outfit, Explorer's outfit, Handy Haversack (21 @ 61 lbs), Ink (1 oz. vial, black), Inkpen, Mirror, small steel, Paper (sheet) (10), Pearl of Power, 1st Level, Potion of Cure Moderate Wounds (2), Potion of Cure Serious Wounds, Potion of Invisibility, Pouch, belt (1 @ 1.12 lbs), Rations, trail (per day) (4), Ring of Protection, +1, Rope, silk (50 ft.), Sack (empty), Signet ring, Soap, Bar (50 uses), Spell component pouch, Tent, Small, Waterskin, Whistle, Signal
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SPECIAL ABILITIES
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+3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Acid Dart (7/day) (Su) 30' Ranged touch attack deals 1d6+2 Acid damage.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Cold weather outfit +5 Fort save vs. cold weather.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Evocation You must spend 2 slots to cast spells from the Evocation school.
Focused Mind +2 to Concentration checks
Greater Spell Focus: Conjuration +1 to the Save DC of spells from one school.
Share Spells with Familiar The wizard may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).
Spell Focus: Conjuration Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+2r) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
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