My July monthly subscription was picked up at PaizoCon this year, and I was charged for the amount on my card on 7/4/2012. However, on Monday I just received another "Your shipment will be sent out email" and I have order #2137739 pending to be shipped. My card also has a pending amount on it, although not the full July Subscription amount.
I just wanted to make sure that I wasn't going to be double charged for the July shipment and that another package wasn't going to be sent to me. Thanks!
MOBICON is a gathering of sci-fi, fantasy, comic, anime, and gaming fans to meet people with the same interests. Each year we go ALL OUT to bring great guests, game, and merchants from all over to make it great. MOBICON is held in Mobile, AL to raise money for a selected charity. This is the 15th year for MobiCon. For more information see the main Mobicon Website.
This year we are offering a good mix of Pathfinder scenarios and modules based on demand. Walkups will be welcome and we will always be ready to introduce new players. There is no separate charge for RPGA/PFS gaming. To sign up for games in advance, please register at the MobiCon XV Warhorn site and sign up for the games you plan to attend. Depending on demand we will add more slots and tables as more register.
We're offering a good mix of new scenarios and old, so there should be something for everyone. Hope you can join us and have fun!
Hello all Georgians!
We've added a new monthly game day location in Athens Georgia at the local restaurant Transmetropolitan. We're going to be running games on the third Monday each month at 6 PM to 11 PM in the back room upstairs. David Shaw has graciously offered to be the local contact for this game day and will tend to be running some of the games throughout the next few months.
To start off the new location, we're offering two tables for those who come on April 23rd:
Intro 1: First Steps—Part I: In Service to Lore (Tier 1)
Because we tend to have great responses for our Georgia PFS game days, we tend to like it if people sign up ahead of time! You can do so for the Athens After Dark game day at the following board on the Georgia PFS Forums. Simply create a Georgia PFS forum account and respond to the thread for the game day you want to play at. In this case, simply respond to the April 23rd game day thread.
In the next few days we'll have new threads created for the next few upcoming game days on May 21st and June 18th. Keep watch and hope you can go!
Pathfinder Society at Con Nooga will have a huge presence. In 2011 there were 60 tables of Pathfinder Society, and this year we have just as many scheduled. There are Pathfinder Society games of all levels, including the special Midnight Mauler, all-day modules, all the newest from Season 3, and wildcard slots for those of you with only a few scenarios left to play.
CON NOOGA is Chattanooga's first and only Multi-Fandom (Multiple Genre) Convention, held in the historic Choo Choo hotel.
Memberships: $40 for all 3 days
To sign up for Pathfinder Society events at Con Nooga, visit the Warhorn site for Pathfinder at Con Nooga 2012. For more information and to register for the Con itself, go the Con Nooga website. Note that you will need to buy your Con Nooga membership separately from the Warhorn site.
We still need about 3-4 more volunteer GMs for Pathfinder Society. GM rewards are as follows:
2 Games: Free Badge
If you're interested in more events in Northern Georgia, check out the Georgia PFS Website, where you can find a calendar of events and forums with sign-ups for all of our game days.
We've got our 1st Quarter 2012 schedule up for all of our game stores that are part of Georgia Pathfinder Society!
Games are organized at the following stores in Northern Georgia:
Alpharetta - FCB Games
To see a calendar of all of our events, take a look at the Paizo Events Page!
We ask that you try to sign-up for our events early by responding on the Georgia PFS Forums on the correct thread. Without people signing up we won't be able to provide the GMs that you need to play your games!
Closer to each month, I'll also be responding to this thread with a detailed description of the scenarios provided for each month.
Hope to see you at one of our locations in the next few months!
We've got plenty of games planned around the Atlanta, Athens, and Macon areas in Georgia for the month of December. Because of the holidays the games are frontloaded for the month. Hope to see some new faces at our games and help us out by reserving slots at our forums!
December 3rd at Treefort Games in Fayetteville - #14 The Many Fortunes of Grandmaster Torch and #45 Delirium's Tangle
December 4th at Titan's Games in Smyrna - #3-06 Song of the Sea Witch
December 10th at Galactic Quest Games and Comics in Lawrenceville - Year of the Shadow Lodge in Review! #51 City of Strangers, Part 1: The Shadow Gambit, #2-04 Shadows Fall on Absalom, #52 City of Strangers, Part 2: The Twofold Demise, and #2-08 Sarkorian Prophecy.
December 12th at Manuel's Tavern in Virginia Highlands, Atlanta - #1 Silent Tide and #3-02 Sewer Dragons of Absalom
December 17th at Hobbytown USA in Kennesaw - 3-09 The Quest for Perfection, Part I - The Edge of Heaven and 3-10 The Immortal Conundrum
December 17th at Tower Game Center in Lawrenceville - The Year of the Shadow Lodge in Review, Part II! #2-23 Shadow’s Last Stand, Part 1: At Shadow’s Door, #2-20 Wrath of the Accursed, #2-24 Shadow’s Last Stand, Part 2: Web of Corruption, #2-26 The Mantis’ Prey, and The Feast of Ravenmoor (Module).
December 17th at Tyche's Games in Athens - #2-17 Shades of Ice, Part II: Exiles of Winter
December 17th at The Golden Bough in Macon - #2-02 Before the Dawn Pt. 2 - Rescue at Azlant Ridge
December 18th at FCB Games in Alpharetta - #3-EX First Steps, Part II
Remember! If you'd like to reserve a slot respond to the corresponding game thread on the Georgia PFS Forums or email email@example.com or firstname.lastname@example.org.
If you reserve a slot, we can get enough GMs to fill as many tables as our stores can fit! See you there!
This may just be chalked up to a low gold mod, however it seems that the gold reward for Frostfur was based on a Tier 3-4 scenario, rather than a tier 4-5 scenario (that it actually is). The gold given is 1300, but also says Tier 3-4 next to it. Normally I've seen Tier 4-5 scenarios give ~1700-1800 gold. Not a huge issue, but something that may want to be changed.
Since I didn't want to derail the other thread, I noticed in Hyrum's message that faction PA / factions will matter more in the future. As he mentioned how replay skewed the data, is there a specific way in which we should be reporting replay?
I've currently been adding the character to the list as per normal, reporting that the person played, however I simply give 0 PA. Is this the correct method? Should they not be listed at all?
For Hyrum/Mark an example of replay is this event, session 1, character 6399-5. Hoping that this is done correctly or if there's another way that it should be reported.
This may be the wrong place for this, but I received my subscription package earlier this week... without a Gnome Summoner Holiday card! I've actually come to like collecting them, so if possible could you guys stash one aside for my next subscription shipment? Thanks!
Seems like I neglected to post this on the Paizo boards! We have a pretty full house at Tower Games in Lawrenceville GA for tomorrow's game day. If you can show up and we'll happily bring you into the gaming. Here are the modules we will be running:
Noon to 5 PM
#16 To Scale the Dragon DM - Kyle Pratt
6 PM to 11 PM
#34 Encounter at the Drowning Stones DM - Colin Webster
Every fourth Saturday of the month, we will be hosting a PFS Game Day at The Tower Game Center game store in Lawrenceville. Their website is at The Tower Game Center.
Also remember to check out the Georgia Pathfinder Society website! You'll be able to see updates to each store's game days and local Cons that we'll be hosting. See you there!
The Tower Game Center
As a response to Hyrum's message here. Please note not to click that link unless you are planning on DMing or have played through [b]Heresy of Man Part III/b].
So after doing a few Con and game store games recently I've begun to try to look at my player's character sheets more often to get a feeling of the character and I've noticed quite a few errors that Hero Labs is producing. I understand the importance of this tool in bringing more people to the fold, but it also has a few unintended consequences that I've noticed.
1. Players always assume that Hero Labs is correct. As a DM I correct them and I've frequently gotten the response "But I made it in Hero Labs, so it has to be right."
2. Players don't seem to understand their character or their abilities as much as when made from pencil/paper (Or manually by electronic means). This goes as far as one person simply not having the rulebook and using Hero Labs to make the character.
Maybe I'm noticing this because I'm going much further outside my normal circle of friends who understands the rules exceedingly well and we tend to understand the game (even for those that are relatively new to the game, our pressure forces them to learn quickly), but it seems like Hero Labs is definitely creating problems when playing.
Now, I'm not even talking about banning it or anything. I'm wondering if people have advice on how to deal with hero labs characters/players. I've never gone to the Hero Labs website, is there a place to find a concise list of bugs so that I know what to look for when looking at sheets? Does the program auto-update itself or do I need to check for old bugs as well as new ones?
How well do character building sessions go in a game store environment? I've helped a few people build characters at the store but I've never tried a mass session as it were. Also has anyone else noticed this problem cropping up lately or is it just because my gaming group has been more insular and not going to gaming stores as often?
Here are the stats of the Magus that I playtested for The Witchwar Legacy. Other members of the party consisted of a 17th level Cavalier focused on a Greatsword/Spirited Charge, a 17th level Oracle of Life with Haunted Curse, and a 17th level Protean Sorcerer. Except for being level 17, the characters (and all characters in the campaign) were began based on Pathfinder Society but had a few modifications: wealth by level from PFRPG Core and one item creation feat per character, we had Wondrous, Arms/Armor, and Forge Ring between party members. The only complicated item that required DM adjudication for price was a +6 Headband of Cha with a Phylactery of Positive Channeling added. 50% cost of the Headband of Cha +6 was added to the price to determine its final price. All other Society rules applied: allowed feats/traits, 20 Point Buy, half rounded up HP, etc.
Str 22=14+2 (Human racial) +6 (Enhancement)
Con 20=14+6 (Enhancement)
Int 26= 16+3 (Level)+6(Enhancement)+1 (Inherent)
Wis 10=9+1 (Level)
Note: I know that this probably isn’t a fully optimized Magus for the level, but I thought it was an interesting idea, and something I think a “normal” person might take.
We began the module from the beginning and because this was for a playtest, decided we weren’t going to talk our way through anything. The first encounter ensued and we had mass combat rolling out (really large mass combat). Enemies consisted of a total of around 40-50 enemies, ranging in CR from 3-11. Enemies were: Frost Giants, Ogres, Winter Wolves, Wooly Mammoths, and Wooly Rhinoceroses. In all from this fight I concluded that the Magus was sorely outmatched by the Oracle/Sorcerer in an outright AoE damage brawl. The Magus was able to contribute, even adding the correct elemental damage to get 50% increase in damage, but it didn’t really make the difference. Firestorm is just that much better of a spell than either Fireball or even Fire Snake. While I could have opened up with Sirroco, I decided using one of my few 6th level spells in the first fight would be a bad idea.
Once I did reach my targets, Spell Combat worked great. I didn’t have an issue using combat casting even for my highest level spells, because of the bard spell progression. However at the same time, it didn’t feel overpowering whatsoever because I didn’t want to “waste” too many spells, opting instead to use 1st-3rd level spells with Spell Combat. Spellstrike was NEVER used once the entire combat/day. If the party didn’t consist of two spontaneous casters I might’ve used more higher level spells combined with Empower/Maximixe to rain destruction. A Maximized/Empowered/Quickened Sirroco would be fun, but I didn’t get the chance.
For the second “encounter,” a trap was triggered and the Magus was able to use Dimension Door to bring everyone to safety. His Knowledge checks helped in this regard. I think it’s a negative that he doesn’t have more Knowledge skills, as that’s where I ended up putting a lot of points, even if they weren’t a class skill.
The third encounter consisted of an Ancient White Dragon. This combat I felt a little more useful. Enlarge Person allowed me to actually trip the dragon, but this did waste an action at the beginning of combat. The dragon played it smart and used her breath weapon on the first round (impeding sight, but not speed per the adventure). She then walled off half the party while buffing herself and leaving the Oracle to quiver in fear (not literally, but the player was; the Oracle first turn cast remove fear) next to the dragon. The Magus was then able to buff himself for a round while the Cavalier knocked his way through the Wall of Ice. If there wasn’t a fog cloud effect in the room, the Magus would’ve been able to shine, however as it stands the Magus has limited, if any, options to get through sight with magic.
While he may have True Seeing, it takes a VERY valuable 6th level slot for the Magus, and in this case would’ve done nothing for him to see through Fog Cloud. He was then forced to cast from a distance, lest he take the full force of the dragon’s full attacks + AoO from whip usage. Sirroco helped, but the dragon has a relatively high Fort save and was able to make his saves fairly easily. In the end, the Sorcerer was able to find the dragon using Polymorph Any Object on himself to gain blindsight and then feeblemind the dragon (with an unlucky save roll of 3). After this it was merely the “keep the cavalier alive” fight while the dragon sat there and used her full attacks every round.
The other negative I noticed from high level play was that the Magus Arcana just didn’t seem that… great. They almost all are one use abilities that you just use and they go away. I’d rather the Magus got slightly fewer Arcana and they worked similar to the Oracle in that they upgrade as the Magus levels. Maybe Empowered Magic would be 1/day at level 3, 2/day at level 10, and 3/day at level 17, or possibly some other progression. This also made me realize that regular metamagics were pretty useless for my Magus. Despite her knowing Selective Spell, she never used it because she never had enough higher level spells. In fact, the best use would’ve been selective Fireballs, however the Magus needed too many of her 4th level spells to function as utility spells.
I think the Magus is pretty close to where it needs to be, but still needs a little tweaking and feels weaker than it should be at high level play.
Do you know what the delay is for this order? It was placed on Aug. 11th, but it is still sitting in pending. Neither item looks to be on backorder when I go to their pages and the order still says 2-4 business days until shipment.
Also is it possible for you to apply my $20 of store credit to this order? Thanks!
Would subdomains be available to all characters that have access to domains? Specifically, does an inquisitor have the option of taking a subdomain, or does a Sacred Servant Paladin/Inquisitor/Druid without animal companion have the option to take a subdomain with the domain options that they have?
Page 41, Inquisitor True Judgement:
True Judgment (Su): At 20th level, an inquisitor can call true judgment down upon a foe during combat. Whenever an inquisitor uses her judgment ability, the inquisitor can invoke true judgment on a foe as a swift action. Once declared, the inquisitor can make a single melee (or ranged attack, if the foe is within 30 feet) against the target. If the attack hits, it deals damage normally and the target must make a Fortitude save or die. The DC of this save is equal to 10 + 1/2 the inquisitor’s level + the inquisitor’s Wisdom modifier. Once the attack is made, all of the bonuses from the inquisitor’s judgments reset to those granted on the first round (although the slayer judgment remains at the maximum bonus). Regardless of whether or not the save is made, the target creature is immune to the inquisitor’s true judgment ability for 24 hours.
I received the "expecting shipment" email a few weeks ago, but it hasn't been sent out yet. Is this because of the extra items in my sidecart?
I'm also looking to get the APG pdf as soon as possible, so if you think that the August shipment (in a few weeks) might be delayed could simply take my sidecart items (expect for the Pathfinder Tales of course) out and send a regular monthly shipment, and I'll just wait until the September shipment for the pugwampis etc. Thanks so much!
Josh, are you going to set up volunteers similar to GenCon and PaizoCon for Dragon*Con? Last I heard you were going to be down here for DC, and I'm really looking forward to getting to Con PFS without leaving the city.
Do you have any clue when the sign-ups might start up, as we're just under three months to the Con now. Thanks!
It seems that when you have the [list ] BBCode tag near the beginning of a post next to an avatar, it doesn't seem to be displaying correctly. The dots appear inside the avatar. I looked at it on Safari Version 4.0.5 (6531.22.7), Mozilla/5.0 (Macintosh; U; Intel Mac OS X 10.6; en-US; rv:126.96.36.199) Gecko/20100315 Firefox/3.5.9, and on Google Chrome 5.0.375.55; and none seem to display it correctly. For probably obvious reasons I don't have IE to test it on.
The thread where I'm seeing it is here. Not a large issue by any measure, just thought I'd bring it to your attention.
I'll start out:
Modules I'm running:
Does anyone else feel that there seems to be a dearth of Tier 5-9 Season 1 adventures? Was the reasoning for this that it was the "first" season and that next season will include more?
While I understand (and agree with) the philosophy of one low level and one higher level adventure, it seems that almost every single high level adventure for Season 1 has consisted of Tier 7-11 adventures. This probably was from the fact that the Echoes of Everwar Series was created as a 7-11, however wasn't offset from other scenarios being Tier 5-9. Anyone else see this?
Normally the packaging for my shipments through UPS end up near pristine when they arrive ~2700 miles away here in GA. However this time around instead of packaging my shipment in the normal UPS envelope that is put within a UPS medium sized Express Flat rated box; the envelope was packaged inside some brown paper wrapping.
This caused the books to jostle around quite a bit and caused the two actual books to arrive with bent edges and creases over the entire front. If possible could you continue shipping with the books inside the express envelope that is within the express box (or some form of box)? Thanks!
(P.S. My package arrived a day late from UPS, and it was their fault... I don't care about the guarantee, but you guys can get your money back from the shipment through a claim with UPS. Hope you do!)
Note: I'm sorry if this was brought up before, but my search-fu did not work on finding any thread related to this issue. Also adding some filler so that my diagram loads correctly underneath my avatar.
This was brought up in a PFS game last week that I was DMing. In 3.5 D&D a small/medium character with a reach weapon threatened two squares away, regardless of it being 15 feet away or not. A diagram is below (C is character, - is not threatening, X is threatening)
However, in PFRPG it seems that you threaten 10 feet away, not 2 squares away. Which would give us a diagram like this:
PRD Combat Section wrote:
Reach Weapons: Most creatures of Medium or smaller size have a reach of only 5 feet. This means that they can make melee attacks only against creatures up to 5 feet (1 square) away. However, Small and Medium creatures wielding reach weapons threaten more squares than a typical creature. In addition, most creatures larger than Medium have a natural reach of 10 feet or more.
PRD Equipment Section wrote:
Reach: You use a reach weapon to strike opponents 10 feet away, but you can't use it against an adjacent foe.
I ruled as you can see above (the diagonal = 15 feet, which is not threatening nor reachable). Can anyone else confirm that it looks like PFRPG changed how reach weapons work in this regard?
I guess I might've done something wrong with my Holiday10 discount code... but I applied it to Order #1338236, but then chose to save on shipping and have it shipped with my next AP. As it happened I believe I got the email for the January Shipment a few days before I received my Holiday 10 discount code in the mail. Thinking it would just move the items to my next AP in February, and then have the discount applied... I guess I was wrong.
The items in question got moved to Order # 1338243. Is this how it was supposed to happen when you combine shipping with the Holiday Discount?
I'm not sure if this was brought up before in the earlier playtest, but does the Resiliency Judgement 10th level ability make it so a CG Inquisitor has 3/evil and lawful or 3/evil or lawful?
The wording as I see it right now would imply and which actually makes this a pretty nice judgement other than for Neutral Inquisitors at least.
This is an attempt to take the Apple discussion brought up here into another place. Hopefully we can keep this a civil discussion on merits of a business model.
This product is very much in a state of uncertainty right now. What it has going for it is: it's an Apple product. The thing is that this calendar year there are going to be a number of competing products released by non-Apple companies (such as HP) that at this point spec out as being "better" than the iPad. With any luck, this product will not become the dominant product. When it comes to format wars, like VHS vs Beta (the better product lost) and BluRay vs HD-DVD (in several key ways the better product lost), we should be circumspect in our purchases.
First off, I personally think that the iPad has alot going for it over and above just "being an Apple product." You may not like the interface, but the multitouch screen on the iPhone (and now on the iPad) is an extremely easy and enjoyable to use interface. It allows the device to be used without a mouse, without an extra piece of hardware (keyboard) and feels very natural to many people.
I have heard of the other tablets coming out, however as far as I know, there aren't any definitive specs out on them. As for the HP Slate, all that I can figure out is that it uses the atom processor, has capacitive touch capability, a webcam, and a USB 2.0 port. As far as I'm concerned, that's not nearly enough to say whether one is technologically superior or not. For all we know the A4 processor could be a quad core 1.0 gHz processor and blow the atom processor out of the water. At this point we simply don't know.
I am curious though as an aside, why do you believe HD-DVD was superior, because from all I have seen Blu-ray had some very large technical advantages that HD-DVD simply did not have.
iPhone OS is a pretty good OS. It may not be as ubiquitous as Windows is, but enough people use it that support is a very very wise decision if you are supporting a mobile platform.
What? Apple Tax. As in, the significant degree of price-inflation of similarly-capable devices that is universal to Apple products. Not imaginary at all. Cosmetics have value, I admit. But the price differential on Apple products is silly.
I really hate hearing the word Apple Tax. There is no such thing as tax from a non-governmental entity. Yes some of their products cost a little more than others, however this is to reflect the R&D costs of their products. Yes, Apple spends much more on R&D than their competitors (note that Microsoft is not a competitor for Apple in most respects, they don't make computers). In fact, I would ask you to go do some price comparisons of current mid cycle computers from Apple with equivalent computers from Dell or HP. You might be surprised at the difference lately.
Just because we haven't said it doesn't mean we don't have experience coding as well. I understand your feelings about the coding, you would like the freedom to do whatever you would like. However that's not how the world works for most things. If you're using someone elses platform, you need to live by their rules (this is the same if you are renting an apartment or an office space - using someone elses tools in a lawn business - or writing adventures for a popular roleplaying game that has an OGL license). This is, despite what you think, the same as with Microsoft or just about any other platform. Microsoft simply has less restrictions. Android, while having less restrictions, has restrictions as well. You just are mad that the slightly (and I do mean slightly when you look at the number of approved applications) more stringent requirements mean you can't program anything you want.
To the point, Apple makes very good consumer products (I.E. products people want to buy), and there is absolutely no denying this. This gives some credence to Apple's model.
Yes, the vast majority of apps get approved. That's absolutely beside my point of objection. That any applications can be - let alone is - forbidden on the devices is utterly and completely unacceptable to me.
I would like to know what platform out there exists where you can write whatever you want. Android has an approval process, and other stores have even more restrictions.
But Apple's app-validation scheme is a totally different game. They have - in my opinion - no business dictating what I can and cannot execute on my device. Or share with my friends. Or sell to people I don't know.
Well, it's their platform. They created it, and if you develop for it, you accept it. The reasoning is that it gives a better user experience. So far, this model has shown to work very well.
Not sure if this is the right forum, but I was looking through the PRD looking for a list of templates and only found that the simply templates were in one concise place. Is there not a type of index (similar to roles, creature type, etc.) that shows all the templates that can be applied to creatures?
Not sure if this has been asked before, but I couldn't find anything on the boards about it. It would be great if the "My Subscriptions" page would give an estimate based on both shipping as well as the cost of the items. I've been forced to pull out the calculator every month or so and open a few browser windows to calculate the estimated cost of a shipment (to financially plan on the shipment). It seems like it would be a pretty easy fix for the system to give the price of each item and give a subtotal of the shipment (as if it was being ordered today) including AP discount etc.
Thanks so much for the work Gary!
I'm not sure if this is intentional or not, but the Inquisitor seems to be lacking an aura (as a cleric or paladin would have). Is this because the Inquisitor is supposed to be more stealthy and/or detached from the faith?
I was looking through the Inquisitor skill list and realized that there was one ommission that I felt fitted with the feel of the class: Disable Device. While they wouldn't be able to disable magical traps (Only rogues can do that), I felt that it fit really well with their divine focused solo capabilities.
I like the flavor used with the "partial" domain that the Inquisitor gets, however I do have a question. I don't believe that as written the Inquisitor gains the spells known on their list... but I just wanted to see what others think:
An inquisitor does not gain the bonus spells listed for each domain, nor does she gain bonus spell slots.
Should this sentence instead say:
An inquisitor does not gain the bonus spells known listed for each domain, nor does she gain bonus spell slots.
So from making a 1st level oracle and playing through the beginnings of CoT, I've come to the realization that my DM and I are confused about the negatives of the curse. Beyond the obvious (not hearing), the Core Rulebook lays this out:
Core Rulebook wrote:
Deafened: A deafened character cannot hear. He takes a –4 penalty on initiative checks, automatically fails Perception checks based on sound, takes a –4 penalty on opposed Perception checks, and has a 20% chance of spell failure when casting spells with verbal components. Characters who remain deafened for a long time grow accustomed to these drawbacks and can overcome some of them.
However the part that confuses us is the "overcome some of them." The DM ruled that the negatives went down to -2 to both the opposed checks as well as -2 to initiative, and of course the 0% failure chance because of the curse bonus. However I think it would be good if the final book specified what the negatives are to this because almost every Oracle with this curse would be accustomed to being deaf.
If anyone else has suggestions on how to adjudicate negatives, please say anything!
So I've been converting to PFRPG (First beta, now final) ever since we started this on and off campaign 6 months ago. We're getting close to the point where the PCs go into the Arkona palace. In this AP Paizo formed the encounters with the idea that the Rakshasas are CR 8 not CR 10. Now the question is should I simply "Pathfinderize" the old Rakshasas with the idea of a CR 8 or maybe go with the PFRPG final version of the CR 10?
The key here is that I'm running it as a two person gestalt campaign. They are approximately on level, but I tend to make things harder than normal anyways... so I tend to increase HP by about 10-25%.
I'm leaning more towards keeping the Rakshasa as it is in the AP... just want some opinions.