|Kyle Pratt Venture-Captain, Georgia—Atlanta aka Alizor|
So going from a side standpoint, I can definitely see how people can read that it is "additional damage" similar to sneak attack and such. It all comes down to the wording of "This attack deals an additional amount
In the end it just comes down to GM / table variation, which I'm fine with. GMs aren't robots and are meant to interpret gray rules during a game. Also, in this specific case it only came down to a 9-damage difference.
You wouldn't Chris, because sneak attack isn't own attack in itself. Sneak attack damage is added to the attack that it is part of; that's why you would only apply DR once. Note that depending on your interpretation, PA applying either hurts or helps, as if PA applies, DR would apply separately, but if it is a rider on the second hit (and no PA), then DR would only apply once.
Will Johnson wrote:
The Green Faith is also allowed in the various sourcebooks of the additional resources. There are a few options in additional resources that are not a single deity per se: The Green Faith, the Dark Tapestry, Ancestor Worship (differentiated by tribe), and other pantheons that I can't confidently cite from memory, while at work.
Outside of the current PFS Guide 4.2, I'd agree with you. However from my reading philosophies are simply additional / side thoughts about the character... but don't grant any divine power. Perhaps the wording in the Guide will be updated in the future to make it clearer about this, but for now I don't see how a philosophy fits the position a god would.
You'll be able to purchase tickets at the Convention. In fact, I'm expecting that a good number of people will be walking in with generic tickets / buying tickets on site.
I'm about 90% certain that you can pay with cash at the table, so if you don't even feel like buying the tickets downstairs, you can simply give the GM/Organizer $3 when you sit down to play. So I'd suggest bringing quite a few 1 dollar bills with you.
Unless something has dramatically changed, PFS has Never stated that Paladins, Rangers, Druids, Oracles need to pick a Deity in PFS, it has in fact been stated the exact opposite.
I know that the prior Guide had slightly different wording, however as I understand it, the intent has always been that all Divine characters require a god. If you could find a link for a prior statement saying otherwise, I'll take it to heart, however...
Guide 4.2 wrote:
Characters who do not receive powers from a divine source may choose to be atheists or to have no deity at all.
The only way to not worship a deity... is to not gain your powers from a divine source. Divine source isn't explicitly described in the rulebook, however it's pretty easy to glean which classes are divine based. Regardless of the Core Rulebook etc., what matters is this line in the 4.2 Guide.
If you cast divine spells, those abilities come from a divine source. Past that, look at the "fluff" of the class and see what you can find. For a Paladin... the first sentence lays it out: "Through a select, worthy few shines the power of the divine." That would mean that any supernatural / spell-like abilities for the Paladin come from a divine source.
A druid is a little more tricky, however their spellcasting is divine... so to be able to cast spells you need to worship a god.
In this way, apply the reasoning for other classes that may be divine based.
"Devil's Advocate" wrote:
The Guide and Additional Resources are both officially out, so the NDA should be voide anyway, by now, but whatever. :)
I just wanted to clarify from another voice so that people understand what we're talking about with the NDA. The fact that the archetypes were banned is not under the NDA, as that is public knowledge. The reason behind the ban, the analysis, discussion back and forth, etc. are not currently public knowledge, so that stays behind the veil of the NDA.
As much as it can annoy someone that we're answering with a "non-answer" about this, I rather like being a Venture-Captain. As such I'd rather not violate my NDA and lose the position :) Until the time that the reasoning behind the banning becomes public knowledge, then we really can't explicitly say what was said.
Paizo sadly won't have an official booth at the convention... however we're offering an intro series scenario to almost every single slot of the convention. The Intro Mod: First Steps series is specifically made for people that are completely new to Pathfinder Society. If you're interested in starting up Pathfinder Society for the first time. Those would be the scenarios to try out.
To buy tickets and to see the schedule go here and filter by the Game System of "Paizo's Pathfinder Society Campaign."
Chris Mortika wrote:
That makes no sense.
Sometimes, life just doesn't make sense.
The Guide isn't made to cover every single corner-case possible. If it did, then it would bloat to 100-200 pages long. The current rule, which I personally think is a fairly good one, is that Player's can assume a GM knows things about the Core Rulebook, the Guide to PFS, and Pathfinder Society Field Guide. Other than those three sources (as well as spells/abilities derived from those sources) the player needs to bring the book.
As a courtesy however, most players should bring a Bestiary if they plan on summoning things, but it isn't required.
Chris Mortika wrote:
The Player's Core Assumption includes the Core Rulebook, Pathfinder Society Field Guide, and the Guide to Organized Play. As a player, anything outside of those three documents require the player to bring the book/rules to the game.
Just putting a little bump to this post... and realizing that I had never posted all the information for the convention!
Welcome to the best Dragon*Con yet for Pathfinder Society!
Held every year in Downtown Atlanta during Labor Day weekend, this year the event is from Friday, August 31st through Monday, September 3rd. Campaign RPG Gaming will be held in the Hilton Atlanta. In addition to Pathfinder Society, there will be plenty of other campaign events, including Living Forgotten Realms, Witch Hunter, Campaign of Shattered Empires, and Heroes of Rokugan.
For Pathfinder Society alone, we held over a hundred tables last year. This year we plan on going even further. We will be offering over 50 different scenarios and events, including:
To pull this all off, we are going to need plenty of volunteer GMs, as we have nearly 170 tables to fill! For Dragon*Con 2012 there will be three levels of rewards:
Volunteer 5 slots and you will receive a free Dragon*Con 2012 badge, free RPG gaming during the convention, and a special GM only boon
To Volunteer send Kyle Pratt an email at Kyle.Pratt@georgiapfs.org with the subject 'DragonCon 2012 Volunteer GM'. Please mention how many slots you would like to volunteer for, if you have any preferred slots, and any preferred tiers. I will get back to you confirming your request soon thereafter.
You can purchase tickets to play PFS events on the Dragon*Con Events Search website. Unlike prior years, slots for most days run from 8 AM to 1 PM, 1 PM to 6 PM, 7 PM to Midnight, and from Midnight to 4 AM.
This link is the place to go. However, as of right now the Pathfinder Society games are still not available for purchase. The schedule has been in the conventions hands for a few weeks, so it should be entered in soon. Once it is, I'm sure you'll see a blast of marketing for it!
My July monthly subscription was picked up at PaizoCon this year, and I was charged for the amount on my card on 7/4/2012. However, on Monday I just received another "Your shipment will be sent out email" and I have order #2137739 pending to be shipped. My card also has a pending amount on it, although not the full July Subscription amount.
I just wanted to make sure that I wasn't going to be double charged for the July shipment and that another package wasn't going to be sent to me. Thanks!
The schedule for Dragon*Con has recently been set. Organization of the convention is a little bit different than prior years, so the schedule was delayed a bit from before.
We're going to have a large need for GMs this year, as we expect the con to grow by a large margin over the prior year. Once the approved schedule is in my hands I'll be able to take volunteers officially, and I'll be making a thread on the Paizo boards about it. That being said, you can contact me for volunteering to GM at the Con; my email address is firstname.lastname@example.org.
John, there is a section in the Guide that specifically talks about these situations on page 24. You would be able to alter the feat to a different weapon of your choice. So if you had Weapon Focus, you could change it to Weapon Focus (pistol), but you could not change it to any other feat (Rapid Shot, etc.).
Here are Nani and my schedules. Only volunteering for three events, so I've got the other ~half for playing and seminars!
Friday, July 6
Saturday, July 7
Sunday, July 8
To bring the train back to the railroad...
Caster level is a requirement for magic weapon enhancement bonuses, amulets of natural armor, mighty fists, and armor enhancement bonuses. That's beyond the CL requirement listed.
You're mixing up two separate things. There are "absolute" requirements that simply cannot be replaced by adding 5 DC to the Craft check. Everything else is simply a "requirement" that can be replaced by adding 5 to the DC. This includes the "creator must have 3 caster levels for every bonus" or requirements such as "creator must be an elf."
Core Rulebook Page 549 wrote:
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites.
Emphasis is mine on the quote. Note that this spells out the two times when you cannot bypass prerequisites. Every other prerequisite can be met by simply adding 5 to the DC.
Seraph, read my post above for my bullet points on Item Creation...
Caster Level is not an absolute requirement for Item Creation, only having the feat and having the spell available for spell-completion and spell-trigger items. Caster Level of the item is separate and different from the caster level of the creator, and it is quite possible for the creator to have a lower caster level than an item he crafts.
In addition taking 10 is only prohibited when you are "under duress" or the skill specifically says that you cannot, such as Use Magic Device. If you couldn't take 10 because of "consequences" then you could never take 10 on skills such as Acrobatics, Climb, Swim, Linguistics, etc. etc., as there are "consequences" to failing.
The rules on crafting are a bit complicated, but here's the basic rundown:
For example, if you were level 5 and wanted to craft your arcane bond into a +2 amulet of natural armor as a wizard. The base DC of this would be 10 (5+5). At level 5 you qualify for Craft Wondrous Item, so that requirement is met. However you do not have access to barkskin as a wizard and most likely won't have it available to craft with. So the DC to craft increases by 5. In addition your caster level is not 6, so the DC increases again by 5. The ending craft DC of the item would now be 20, (5 base + 5 CL + 10 requirements not met). As you can take 10 on this check, most wizards will have no issue with this DC, considering they most likely will have 5 ranks and hopefully at least 14 intelligence.
Finally, I'm pretty sure that a wizard using arcane bond must use the crafting rules to properly craft there arcane bond as the FAQ does not waive these rules... which is why I gave the run down above. Hope this helps!
Buy an everburning torch for 110 gp. It's from the Core Rulebook, under the Special Substances and Items section (page 160). As written it is has continual flame cast on it. Note that because it is a base item it's the wizard spell at level 2, not the cleric 3 version.
However, yes, having the spell cast on an item whether by an NPC or PC will have the effect end at the end of the scenario.
Andrew Christian wrote:
By logic and Pathfinder RPG rules, you are 100% correct.
The FAQ says otherwise though and could use a slight tweak.
PFS FAQ wrote:
As a paladin, your divine bond mount must be at least one size category larger than you starting at 1st level.
Dogs and Boars are small at 1st level.
I believe his problem is the fact that a halfling Paladin should logically be able to choose the dog or boar for an animal companion. The dog animal companion, to be honest, is what I would consider the "normal" animal companion for a paladin or mounted halfling or gnome.
Reading the FAQ completely literally though, does imply that the dog and boar are not options for animal companions at all for a Paladin, which I believe is not intended.
So, in talking with Nani I realized that I was under an assumption that isn't right. I was counting "Rounds" as not the initiative rounds of normal PFRPG, but as each time Nani posts a "round." That's why I didn't post Eagle's stuff... cause I would need to react to what the enemies do until I post.
To put us all on the same page, should we be posting things for an entire PFRPG round (Initiative count 30 to initiative count 1) or should we be posting things until the enemies initiative. Meaning, for the first "round" only a few people post, then action happens, then everyone posts, then action happens, then everyone posts. To me this seems a better way of doing it, which is why I was assuming that... but I just want to be on the same page.
Kyle Baird wrote:
Once you give it to them, they become a player though. Even better, make sure they're at your table!
Kyle Baird wrote:
Just give it to another GM if you win... so long as they buy you a few rounds afterwards!
Or mock Joe Caubo with it.
MOBICON is a gathering of sci-fi, fantasy, comic, anime, and gaming fans to meet people with the same interests. Each year we go ALL OUT to bring great guests, game, and merchants from all over to make it great. MOBICON is held in Mobile, AL to raise money for a selected charity. This is the 15th year for MobiCon. For more information see the main Mobicon Website.
This year we are offering a good mix of Pathfinder scenarios and modules based on demand. Walkups will be welcome and we will always be ready to introduce new players. There is no separate charge for RPGA/PFS gaming. To sign up for games in advance, please register at the MobiCon XV Warhorn site and sign up for the games you plan to attend. Depending on demand we will add more slots and tables as more register.
We're offering a good mix of new scenarios and old, so there should be something for everyone. Hope you can join us and have fun!
Daniel Luckett wrote:
Through VC powers I have determined Mike Brock's favorite Beer. Though, it falls under NDA, funnily enough it really does, and in no way am I joking. So...*Points and laughs*
Huh, you're right. It does fall under NDA now. Well, sorry Dragnmoon, I can't tell it to you anymore :)
You also might want to post something like this on the Georgia PFS Forums. You may or may not play Pathfinder Society, but we've got a large community that not only does Society play but also they do home games. Most of the gamers in our group are from the Atlanta area, and I think we're currently around 200 something members.
P.S. As an added benefit you could try out one of our game days and see if you like Pathfinder Society! It would be a good opportunity to meet people you'd like to ask in for a home game too :)