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Goblin Squad Member. Pathfinder Lost Omens, Rulebook Subscriber. ***** Pathfinder Society GM. 1,120 posts (1,371 including aliases). 4 reviews. 1 list. 1 wishlist. 17 Organized Play characters. 4 aliases.


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The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

Is there an idea of how long it will take CS to respond to PDF requests? I emailed two days ago (Street Date) and still have not heard back.

I'd normally be pretty understanding but we have a new game starting with mostly people new to the system and we wanted to start them on the remaster. Had our session zero two days after the "estimated end of shipping" but without the book and have been impatiently waiting since then.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber
Helvellyn wrote:
I wonder if it's a problem with subscribers outside the US and Canada. I know shops have struggled to get copies of the books in the UK so was wondering if it might all be tied up in that.

I’m in the US… Seattle actually, and I haven’t had my order ship yet, so while I may be a fluke it doesn’t appear to be restricted to international only orders.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

And that makes me eight. Sounds like this ship might be well crewed.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

It seems like Erigantus doesn't have the permanent bonus from reading through the Bone Grimoire. Is this because he was studying for destruction of the seal rather than reading the entire book, a mechanism to make the encounter(s) slightly easier, or possibly an oversight?

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

Character Name: Kyra
Role Card: Healer
Skill Feats: Strength+1, Wisdom+3
Power Feats: +1 hand size, Weapon Proficiency, Heal 1d4+2, Recharge Sarenrae Blessing
Card Feats: Spell+1, Blessing+2
Weapons: Longsword +1, Heavy Pick +1
Spells: Aid, Augury, Holy Light, Fire Sneeze
Armors: Elven Breastplate, Shield of Fire Resistance
Items: Holy Candle
Allies: Cat
Blessings: Abadar, Pharasma, 5x Sarenrae, Shelyn

Character Name: Sajan
Role Card: Zen Archer
Skill Feats: Dexterity+3, Wisdom+1
Power Feats: +2 hand size, Weapon Proficiency, Magic Trait to unarmed attack
Card Feats: Weapon+2, Blessing+1
Weapons: Returning Throwing Axe +1, Shock Longbow +1
Spells: None
Armors: None
Items: Holy Candle, 2x Staff of Minor Healing, Crown of Charisma
Allies: Black Arrow Ranger, Sage, Poog of Zarongel
Blessings: Abadar, Calistria, 5x Erastil, Irori, Shelyn

Only 3/5 of the way through with Seelah on the third Adventure. So hopefully I can add her here soon.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

I wish I had the chance to continue the playtest with this second version of Warpriest as I had with the earlier version but time hasn't permitted it. That being said, I've spent a fair amount of time trying to build this character over various levels and here are my findings:

It is really hard to choose stats. I need somewhat moderately good strength to be unencumbered / be good at melee. Dex is at least important to not dump. Con is more important than it is for a Fighter/Paladin as I will be lower on hp. Int seems to be the only dump stat, however with 2+Int skill points, it leaves it to only 1 skill point per level, really reducing out of combat usefulness. Wisdom needs to be moderately high to be able to cast spells. Charisma needs to be moderately high to be able to use fervor.

The obvious answer would be to change Fervor to use Wisdom rather than Charisma. In my opinion this is probably the best option, and in the end would be relatively balanced. As it is, Lay on Hands is already a small amount of healing initially, and really only gets it's legs up for a paladin around level 6 (when it hits 3d6). For a Warpriest this is delayed until level 8 and comes at very precious uses of Fervor, making me think that tying this to Wisdom will not overpower the class, even if this lets a character use Charisma as a dump stat potentially gaining 1-2 more uses of Fervor per day. With Charisma for Fervor I see Channeling happening only once in a blue moon; with Wisdom for Fervor I imagine that it would happen about twice in a blue moon - even higher level clerics tend to use it only as outside healing and a Warpriest will almost never want to use two swift spells for a channel energy that is about 2/3 capability.

Comment on Warpriest Power Level:
The closest comparison for Fervor is, obviously, Spell Combat and Lay on Hands; power level should be compared against both of these when looking at the Warpriest. It also helps that Sacred Weapon is very similar to both Magus Arcane Pool and Paladin Weapon Bond. When comparing the first ability, Fervor, it is a weaker Lay on Hands and a weaker Spell Combat. This doesn't necessarily mean that it is weaker that both powers, however, because it does combine together to give diversity for the class.

Comparing Spell Combat first, it is usable an infinite number of times per day with any spell. The only restriction is casting defensively; at lower levels casting defensively is a good way of limiting the ability but as levels increase it gradually becomes moot. Once a Magus can cast defensively with a 1 for a 0th or 1st level spell (+14/+16 casting defensively), the negative of spell combat is completely negative. Note that this combined with Spellstrike also effectively gives the Magus a second attack at lower levels and keeps its number of attacks on par with full BAB characters using one weapon. So in comparison to Fervor, Spell Combat is significantly better over the long run, but at lower levels, perhaps levels 2-4, is only moderately better, but still better. With Charisma as the main stat I would expect most Warpriests to only have 14 charisma max, giving 3 uses at 2nd level, then 4 uses at 4th, etc. With this number of uses per day, even discounting any uses for Lay on Hands, makes Fervor significantly weaker.

Comparing to Lay on Hands is much simpler. The healing component is minorly weaker, having a slower progression. This is probably a good idea, as Paladin's should probably be a master of Lay on Hands. Especially with the Mercy ability, I think the power level of Fervor versus lay on Hands is accurate... only accounting for not using Fervor to swiftly cast spells. When this is taken into account, because the two uses comes from the same "pool" the number of uses per day becomes incredibly importantly. Effectively, as charisma is not a main stat for Warpriest whereas it is for Paladin, both the healing amount and the number of uses per day is decreased. This is good. However when combined with the ability to swift cast spells, the number of uses per day is drastically reduced to being nearly unusable.

In conclusion changing the main statistic for Fervor from Charisma to Wisdom and leaving no special ability for the Warpriest based on Charisma is not overpowering. This still does end up with a reduced amount of uses of both "Swift Casting" and the "Lay on Hands" portions of the ability, making it not more powerful than the original two abilities, but does end up with an ability that is diverse with a non-handicapped ability at lower levels. This change would change lower level Warpriest's significantly more than higher level Warpriests, as the number of uses per day becomes more and more dependent on level rather than ability modifer.

Choosing Weapons is alot more fun now. I had alot of fun with the character now knowing that I didn't necessarily have to rely on not only my god's favored weapon but also just one weapon in total. This made me want to take Weapon Focus a second time for having a secondary weapon, usually a ranged weapon, but through some builds a second melee weapon also seemed justified. The damage boost (and BAB boost) to the weapon didn't seem overpowered as the Warpriest isn't able to apply (Greater) Weapon Specialization, Greater Weapon Focus, or Weapon Training to the weapon. Compared to both an Inquisitor and Paladin, both those classes get a significant combat boost with Bane or Lay on Hands, and either can be used with any weapon available, making it seem balanced. Although he can use the weapon, a Warpriest can't just pick up the enemies +2 Frost Burst Mace at level 5 and be wonderful at it. Either the Insquisitor or Paladin can simply use Bane / Smite with those weapons (granted the Inquisitor might not have weapon proficiency, but there are spells for that).

Sacred Weapon (Enhancement Bonus Portion)/Armor is nearly there, but almost forgotten. Compared to the other abilities I basically neglected the enhancement bonus portions of Sacred Armor and Sacred Weapon. Sacred Weapon is usable for so few rounds per day that I barely looked at it, and Sacred Armor really suffers from the fact that you can't change it past the first use per day. A suggestion to fix this would be to change both to being the same ability, sharing the same uses per day and same action to activate. Each use would last 1 minute, but only give the class one minute at 4th level and then every 3rd level thereafter (smite/judgement progression, delayed until 4th level). Near 20th level this would then be in use for every combat, however at 4th, 7th, and 10th levels there would definitely be a choice on whether the ability should be used or not (similar to judgement/smite). Also each use should allow a different combination of enhancement bonuses/special abilities. That being said, if the intent is simply for a minor enhancement bonus bump, then it works fine now.

TLDR; The class is significantly improved from version 1 and while not perfect is nearly there.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

This playtest was for a completely new character in a Pathfinder Society game with the following game statistics:

Oread Warpriest of Ragathiel with Destruction and Nobility Blessings
Statistics of 18/10/14/10/16/8
Feats of Dwarf Blooded and Power Attack

Playtest

The PFS scenario included a diverse amount of encounters, including a swarm, some diplomatic encounters, investigation/searching for clues, fighting undead, and fighting an ooze. In the diplomatic / charismatic encounters this character worked approximately as expected for either a cleric or fighter. The ability to cast guidance / use the Nobility Blessing ability was very good for these encounters. As the character is very wisdom focused as well as fighting focused, I did find it very difficult to be able to have a high combat capability as well as high charisma. Charisma is only needed for channel energy, so the benefit of raising that stat is not that high versus the benefit of raising other statistics. In the long run playing a "dwarf" was a good idea as having high constitution or strength and wisdom is needed for more abilities as well as the party role.

Outside of the diplomatic encounters, the character was able to be very engaged and useful. A high wisdom score combined with a trait giving perception as a class skill made the character able to provide some help in the exploration portions. Past this having some spells like comprehend languages and guidance to help others was quite as expected.

During the combat encounters the character did shine and do what he really was intended to do: fight. Having weapon focus at first level as well as a bonus feat made him quite capable as a fighter even without being human. Even without +1 BAB at first level he had a relatively easy time hitting opponents. That being said, it was difficult to get in both spellcasting and blessing use during combat. It seems every single action that I wanted to take was a standard action. At first level, this didn't seem as much of an issue, but I can see how at later levels it would be a problem.

Also, this character did seem similar to the cleric in that on tough fights he is going to need to buff himself to be effective. I'd say that this is going to start somewhere around level 4-6. Without the ability to cast spells as a swift action until level 13 (quicken spell), it is going to make the decision to cast a spell or not very difficult. Combining this with what I saw above concerning channel energy and the charisma score, I'd suggest that instead of channel energy, the Warpriest should get lay on hands but based on wisdom instead of charisma. In addition at level 4 or 5 or even immediately at 2, give an ability to use a daily use of lay on hands to cast a spell as a swift action. This could even be limited to buff spells only (harmless), but I'd rather see the versatility for allowing spells like dispel magic or holy smite as well. Later on, perhaps at 7-9 an ability to use two uses of lay on hands to channel energy would be added. Similar to the Paladin I don't see a problem with this being full strength as the Warpriest will want to save his uses for personal healing and swift spells.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber
David Shaw wrote:
WEASEL!!!!!

Seconded.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

Customer Service,

I know you're swamped with requests at the moment from the glitches that are happening. But my October shipment with an order #2816300 does look a little odd. On the My Subscriptions page it does show everything as pending. However when I go to the pending order in my Order History, it shows everything as pending except Pathfinder: Goblins! #3 that shows it having shipped on Tuesday.

I didn't receive a shipment notification, but it does look like there is a charge to my Credit Card pending from 10/22. I just want to make sure that the shipment isn't in some weird limbo.

Thanks!

P.S. You may have undercharged me on the shipping for the order. It looks like the entire shipping charge was refunded instead of only the first $10.

The Exchange 5/5

2 people marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Kyle Baird wrote:
*continues to remember the days of 1 XP, 1/2 gold, half PP and no boons...*

*continues to remember the days of 0 XP, 0 gold, 0 PA, no boons, and no chronicle...*

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber
Andrei Buters wrote:
For what it's worth, my level 12 character earnt 125k. There was some playing up, but not that much.

When I played my -1 through Eyes of the Ten my character had earned only about 90k. Approximately 5-7k of that was lying around as diamond dust for "just in case" scenarios, so the character was quite a bit under the curve.

The Exchange 5/5

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

Thanks everyone!

The slow and steady approach is a great way to do it... that way I get to play some under other fabulous GMs and learn from them.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

Hey there!

We've sent the schedule to the Dragon*Con staff a bit ago, but they're still working on entering it into their system. I sadly don't have a good estimate on when it will be entered.

That being said, there will be plenty of options for you to choose from for gaming. There are about 15-20 tables being run for every single slot, representing all the Tiers.

P.S. We still need some more GMs! If you want to volunteer to come and/or would like a free Dragon*Con badge as well as some free gaming tickets, let me know at kyle.pratt@georgiapfs.org.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

Both my wife and I are attending PaizoCon 2013, but while we were given Volunteer badges, we also bought our own badges as well to attend several events. It seems that neither she nor I can register for lottery events as we found out over the weekend.

If possible could this be fixed ASAP as the lottery closes tomorrow? My wife's account has an email address of

Email Address:
nani.o.pratt@me.com

Thanks!

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

Congrats Josh!

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

Congratulations John! It'll be impossible to replace you here in Georgia, but I know you'll do absolutely wonderful things for the Campaign as a whole.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

So going from a side standpoint, I can definitely see how people can read that it is "additional damage" similar to sneak attack and such. It all comes down to the wording of "This attack deals an additional amount
of damage, but no more than once per round." I could see it being read as that the qualifying attack is the attack referenced; however I can also see a reading of it being an "additional (auto-hit) attack."

In the end it just comes down to GM / table variation, which I'm fine with. GMs aren't robots and are meant to interpret gray rules during a game. Also, in this specific case it only came down to a 9-damage difference.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber
The ShadowShackleton wrote:
I would like to appeal Kyle's killing of my character at Gencon on the grounds that he bit the head off my miniature and then melted the body with a lighter. Or at least that's how I remember it.

At least he didn't rip up the character sheet and eat it :)

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

You wouldn't Chris, because sneak attack isn't own attack in itself. Sneak attack damage is added to the attack that it is part of; that's why you would only apply DR once. Note that depending on your interpretation, PA applying either hurts or helps, as if PA applies, DR would apply separately, but if it is a rider on the second hit (and no PA), then DR would only apply once.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber
Will Johnson wrote:
The Green Faith is also allowed in the various sourcebooks of the additional resources. There are a few options in additional resources that are not a single deity per se: The Green Faith, the Dark Tapestry, Ancestor Worship (differentiated by tribe), and other pantheons that I can't confidently cite from memory, while at work.

Outside of the current PFS Guide 4.2, I'd agree with you. However from my reading philosophies are simply additional / side thoughts about the character... but don't grant any divine power. Perhaps the wording in the Guide will be updated in the future to make it clearer about this, but for now I don't see how a philosophy fits the position a god would.

The Exchange 5/5

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber

@Benwin

You'll be able to purchase tickets at the Convention. In fact, I'm expecting that a good number of people will be walking in with generic tickets / buying tickets on site.

I'm about 90% certain that you can pay with cash at the table, so if you don't even feel like buying the tickets downstairs, you can simply give the GM/Organizer $3 when you sit down to play. So I'd suggest bringing quite a few 1 dollar bills with you.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber
Dragnmoon wrote:
Unless something has dramatically changed, PFS has Never stated that Paladins, Rangers, Druids, Oracles need to pick a Deity in PFS, it has in fact been stated the exact opposite.

I know that the prior Guide had slightly different wording, however as I understand it, the intent has always been that all Divine characters require a god. If you could find a link for a prior statement saying otherwise, I'll take it to heart, however...

Guide 4.2 wrote:
Characters who do not receive powers from a divine source may choose to be atheists or to have no deity at all.

The only way to not worship a deity... is to not gain your powers from a divine source. Divine source isn't explicitly described in the rulebook, however it's pretty easy to glean which classes are divine based. Regardless of the Core Rulebook etc., what matters is this line in the 4.2 Guide.

If you cast divine spells, those abilities come from a divine source. Past that, look at the "fluff" of the class and see what you can find. For a Paladin... the first sentence lays it out: "Through a select, worthy few shines the power of the divine." That would mean that any supernatural / spell-like abilities for the Paladin come from a divine source.

A druid is a little more tricky, however their spellcasting is divine... so to be able to cast spells you need to worship a god.

In this way, apply the reasoning for other classes that may be divine based.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber
"Devil's Advocate" wrote:
The Guide and Additional Resources are both officially out, so the NDA should be voide anyway, by now, but whatever. :)

I just wanted to clarify from another voice so that people understand what we're talking about with the NDA. The fact that the archetypes were banned is not under the NDA, as that is public knowledge. The reason behind the ban, the analysis, discussion back and forth, etc. are not currently public knowledge, so that stays behind the veil of the NDA.

As much as it can annoy someone that we're answering with a "non-answer" about this, I rather like being a Venture-Captain. As such I'd rather not violate my NDA and lose the position :) Until the time that the reasoning behind the banning becomes public knowledge, then we really can't explicitly say what was said.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber
marv wrote:

Wonderful! I will do so! How can I get their email address?

I believe raising the skills of existing GMs and pulling in new ones is critical for the long term health of our hobby.

Nani's email address is nani.o.pratt@georgiapfs.org.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

oErasmaso,

Paizo sadly won't have an official booth at the convention... however we're offering an intro series scenario to almost every single slot of the convention. The Intro Mod: First Steps series is specifically made for people that are completely new to Pathfinder Society. If you're interested in starting up Pathfinder Society for the first time. Those would be the scenarios to try out.

To buy tickets and to see the schedule go here and filter by the Game System of "Paizo's Pathfinder Society Campaign."

The Exchange 5/5

1 person marked this as a favorite.
Pathfinder Lost Omens, Rulebook Subscriber
Chris Mortika wrote:
That makes no sense.

Sometimes, life just doesn't make sense.

The Guide isn't made to cover every single corner-case possible. If it did, then it would bloat to 100-200 pages long. The current rule, which I personally think is a fairly good one, is that Player's can assume a GM knows things about the Core Rulebook, the Guide to PFS, and Pathfinder Society Field Guide. Other than those three sources (as well as spells/abilities derived from those sources) the player needs to bring the book.

As a courtesy however, most players should bring a Bestiary if they plan on summoning things, but it isn't required.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber
Chris Mortika wrote:
Todd Morgan wrote:
Remember, to play a new race, you have to have the material on hand. So go get an ARG and Blood of Angels and make those characters!
Todd, aasimars and tieflings are in Bestiary I, yes? And that's part of the core assumption?

Chris,

The Player's Core Assumption includes the Core Rulebook, Pathfinder Society Field Guide, and the Guide to Organized Play. As a player, anything outside of those three documents require the player to bring the book/rules to the game.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

To add, we still have room for about 3 full volunteers (15 slots). I will gladly take a few overfill GMs as well, so if you'd like to volunteer follow the instructions above.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

Just putting a little bump to this post... and realizing that I had never posted all the information for the convention!

Welcome to the best Dragon*Con yet for Pathfinder Society!

Held every year in Downtown Atlanta during Labor Day weekend, this year the event is from Friday, August 31st through Monday, September 3rd. Campaign RPG Gaming will be held in the Hilton Atlanta. In addition to Pathfinder Society, there will be plenty of other campaign events, including Living Forgotten Realms, Witch Hunter, Campaign of Shattered Empires, and Heroes of Rokugan.

For Pathfinder Society alone, we held over a hundred tables last year. This year we plan on going even further. We will be offering over 50 different scenarios and events, including:

  • The new Special: Race for the Runecarved Key
  • Four Modules
  • Every Season 3 scenario
  • Every Current Season 4 scenario
  • Four tables of the Pathfinder Society Exclusive, The Cyphermage Dilemma
  • Various Season 0 and Season 2 scenarios to fill out what you've missed
  • All three parts of First Steps in nearly every slot - Perfect to start a new character or to bring someone new to Pathfinder Society

To pull this all off, we are going to need plenty of volunteer GMs, as we have nearly 170 tables to fill! For Dragon*Con 2012 there will be three levels of rewards:

Volunteer 5 slots and you will receive a free Dragon*Con 2012 badge, free RPG gaming during the convention, and a special GM only boon
Volunteer 3 slots and you will get six slots of gaming for free and a special GM only boon
Volunteer 2 slots and you will receive a special GM only boon

To Volunteer send Kyle Pratt an email at Kyle.Pratt@georgiapfs.org with the subject 'DragonCon 2012 Volunteer GM'. Please mention how many slots you would like to volunteer for, if you have any preferred slots, and any preferred tiers. I will get back to you confirming your request soon thereafter.

You can purchase tickets to play PFS events on the Dragon*Con Events Search website. Unlike prior years, slots for most days run from 8 AM to 1 PM, 1 PM to 6 PM, 7 PM to Midnight, and from Midnight to 4 AM.

Happy Gaming!

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber
Jonathan Cary wrote:
Nani, there are -- and I say this because I care -- there are many decaffeinated brands on the market that are just as tasty.

The scary part is that this is without caffeine. You should see her with it.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber
Nani Pratt wrote:

There's a similar question with great advice here :)

http://paizo.com/forums/dmtz677p?New-to-PFS-character-advice

Linktified.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

Tickets are now available for purchase!

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber
Shivok wrote:
Just a suggestion, but maybe you need to light a little fire under them.

That assumes we haven't :)

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

This link is the place to go. However, as of right now the Pathfinder Society games are still not available for purchase. The schedule has been in the conventions hands for a few weeks, so it should be entered in soon. Once it is, I'm sure you'll see a blast of marketing for it!

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

We gave the schedule to the Convention early last week. I was told it would be up sometime today.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

My July monthly subscription was picked up at PaizoCon this year, and I was charged for the amount on my card on 7/4/2012. However, on Monday I just received another "Your shipment will be sent out email" and I have order #2137739 pending to be shipped. My card also has a pending amount on it, although not the full July Subscription amount.

I just wanted to make sure that I wasn't going to be double charged for the July shipment and that another package wasn't going to be sent to me. Thanks!

The Exchange

Male

Swift will gladly stay up front to take the brunt of the attacks while everyone else starts running. Either that or cut the head off of the snake. Perhaps the rest will run.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

The schedule for Dragon*Con has recently been set. Organization of the convention is a little bit different than prior years, so the schedule was delayed a bit from before.

We're going to have a large need for GMs this year, as we expect the con to grow by a large margin over the prior year. Once the approved schedule is in my hands I'll be able to take volunteers officially, and I'll be making a thread on the Paizo boards about it. That being said, you can contact me for volunteering to GM at the Con; my email address is kyle.pratt@georgiapfs.org.

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

Thanks Liz and Neil! I think John brought a ton to the table... especially with that doozy of a last question.

And Neil, don't say it's cause you weren't there. Blame Greg :)

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

John, there is a section in the Guide that specifically talks about these situations on page 24. You would be able to alter the feat to a different weapon of your choice. So if you had Weapon Focus, you could change it to Weapon Focus (pistol), but you could not change it to any other feat (Rapid Shot, etc.).

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

Congrats Nani!

I'm pretty sure Georgia really does have a nice high density of GM stars.

The Exchange

Male
Nani O. Pratt wrote:
So, who's going to be at Paizocon? The Georgia gang will be there :)

By Georgia Gang... she really means it. I think we have all the VLs going, as well as both Nani and I, as well as 2-3 of our main GMs, and an additional player or two...

The Exchange

Pathfinder Lost Omens, Rulebook Subscriber

Here are Nani and my schedules. Only volunteering for three events, so I've got the other ~half for playing and seminars!

Friday, July 6
08:00 AM – 10:00 AM - Pathfinder Society GM 101 (Part 1): Pathfinder GM Basics (volunteer)
10:00 AM – 01:00 PM - Pathfinder Society GM 101 (Part 2): Practice Makes Perfect (volunteer)
02:00 PM – 03:00 PM - Pathfinder Adventure Path Q&A
03:00 PM – 04:00 PM - Golarion: Inside the Pathfinder Campaign Setting
04:00 PM – 05:00 PM - Pathfinder Monster Workshop
06:00 PM – 07:00 PM - Auntie Lisa's Story Hour (10th Anniversary Edition)
07:00 PM – 12:00 AM - Grand Convocation (volunteer)

Saturday, July 7
08:00 AM – 10:00 AM - PaizoCon 2012: Pathfinder Society GM 101 (Part 1): Pathfinder GM Basics (volunteer)
10:00 AM – 01:00 PM - Pathfinder Society GM 101 (Part 2): Practice Makes Perfect (volunteer)
01:00 PM – 06:00 PM - Erratic Episodes: Mass Effect - Project: Lobotomy
07:00 PM – 10:00 PM - PaizoCon 2012 Preview Banquet

Sunday, July 8
09:00 AM – 02:00 PM - #3-24: The Golden Serpent (5-9)

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

To bring the train back to the railroad...

Seraphimpunk wrote:
Caster level is a requirement for magic weapon enhancement bonuses, amulets of natural armor, mighty fists, and armor enhancement bonuses. That's beyond the CL requirement listed.

You're mixing up two separate things. There are "absolute" requirements that simply cannot be replaced by adding 5 DC to the Craft check. Everything else is simply a "requirement" that can be replaced by adding 5 to the DC. This includes the "creator must have 3 caster levels for every bonus" or requirements such as "creator must be an elf."

Core Rulebook Page 549 wrote:
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item’s creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites.

Emphasis is mine on the quote. Note that this spells out the two times when you cannot bypass prerequisites. Every other prerequisite can be met by simply adding 5 to the DC.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

Seraph, read my post above for my bullet points on Item Creation...

Caster Level is not an absolute requirement for Item Creation, only having the feat and having the spell available for spell-completion and spell-trigger items. Caster Level of the item is separate and different from the caster level of the creator, and it is quite possible for the creator to have a lower caster level than an item he crafts.

In addition taking 10 is only prohibited when you are "under duress" or the skill specifically says that you cannot, such as Use Magic Device. If you couldn't take 10 because of "consequences" then you could never take 10 on skills such as Acrobatics, Climb, Swim, Linguistics, etc. etc., as there are "consequences" to failing.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

Jiggy, my last bullet point mentioned that no matter what you're crafting, Spellcraft can always be used. So you can use Craft (Bows) to make your arcane bonded bow, but you also can simply use Spellcraft.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

The rules on crafting are a bit complicated, but here's the basic rundown:

  • There are only two absolute requirements that must be met for crafting a magical item: You must have the crafting feat and for potions, spell-trigger, or spell-completion items you must have the requisite spell known, prepared, or have access through item/another person.
  • Arcane Bond ability only waives the Crafting Feat requirement, so long as your level is high enough to quality for the crafting feat. I.E. you still must be 5th level to upgrade a masterwork short sword to +1, or you must be 3rd level to craft a amulet of natural armor +1.
  • You still must have access to the spell for spell-trigger or spell-completion items for an arcane bond. This applies to all wands, all staves, and some other magical items.
  • For every other requirement than the two above, you increase the DC to craft the item by 5. The base DC is 5+ the caster level of the item.
  • Appropriate skills for crafting are shown on pages 550-553 of the Core Rulebook, however Spellcraft can always be used.

For example, if you were level 5 and wanted to craft your arcane bond into a +2 amulet of natural armor as a wizard. The base DC of this would be 10 (5+5). At level 5 you qualify for Craft Wondrous Item, so that requirement is met. However you do not have access to barkskin as a wizard and most likely won't have it available to craft with. So the DC to craft increases by 5. In addition your caster level is not 6, so the DC increases again by 5. The ending craft DC of the item would now be 20, (5 base + 5 CL + 10 requirements not met). As you can take 10 on this check, most wizards will have no issue with this DC, considering they most likely will have 5 ranks and hopefully at least 14 intelligence.

Finally, I'm pretty sure that a wizard using arcane bond must use the crafting rules to properly craft there arcane bond as the FAQ does not waive these rules... which is why I gave the run down above. Hope this helps!

The Exchange

Male

Those were my thoughts. I've been thinking for a while that we're probably only going to get a 2/3 chronicle anyways.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

I can't look it up right now, but I believe that NPC spellcasting is under the same restrictions as scrolls and such, which means that you have to get the wizard version of the spell, not the cleric version.

The Exchange 5/5

Pathfinder Lost Omens, Rulebook Subscriber

Cost of hired NPCs is spell level x caster level x 10 plus any additional costs. In this case it would be 2x3x10+50 = 110 gp, the same as the torch.

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