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Profile
About Alistair LwellynHuman Ranger 7
Stats
HP: 73/73
Saves:
Status Effects:
Skills: Spoiler:
Skill Points/level: 10 = 6 + 3 (int mod) + 1 (human)
Acrobatics: +9
Traits: Spoiler:
Reactionary [Basic(Combat)]: +2 trait bonus on Initiative checks Cliff Jumper [Region(Andehar)]: +1 trait bonus on Acrobatics and Climb checks, and on reflex saves to avoid falling Feats: Spoiler:
Human 1: Athletic Level 1: Dodge Ranger 1: Endurance Ranger 2: Rapid Shot Level 3: Diehard Level 5: Point-Blank Shot Ranger 6: Manyshot Level 7: Brew Potion Combat: Spoiler:
AC: 19 (14T/15FF) Ini: +5 / Spd: 30 (6 squares) BAB: +7 Melee: +9 Ranged: +10 CMB: +9 CMD: 23 +1 Composite Longbow of Seeking (Str 14): (+4 vs humans, +2 vs animals)
Masterwork Battleaxe (+4 vs humans, +2 vs animals)
Animal Companion Spoiler:
Name: Ravage Race: Lion Level/HD: 4 *share spells and favored enemy bonuses!* HP: 25/25
Ini: +4 Spd: 40 (8 sq)
CMB: +7
Str 14 +2
Special Abilities Spoiler:
Favored Enemy (Ex): Gain bonus on Bluff/Knowledge/Perception/Sense Motive/ Survival checks, weapon attacks and dmg rolls; may make Knowledge checks untrainted when attempting to identify these creatures: +4 vs Humanoids (human), +2 vs Animals Track (Ex): Gain +3 on Survival checks to follow/identify tracks Wild Empathy (Ex): Spend 1 min and roll 1d20+rngr lvl to improve attitude of an Animal within 30' as if using Diplomacy; influence magical beast w/ Int of 1 or 2 at a -4 penalty Combat Style (Ex): Archery Favored Terrain (Ex): Gain bonus on Knowledge (geography)/Perception/Stealth/Survival checks, initiative checks when in favored terrain; may leave no trail & cannot be tracked; +2 in Mountains (including hills) Hunter's Bond (Ex): Gain Animal Companion; effective druid level Rngr level -3 Woodland Stride (Ex): May move through any non-magical undergrowth at normal speed and w/out taking damage or suffering any other impairment Equipment Spoiler:
Ring of Climbing Ring of Sustenance Glamered +2 Studded Leather Armor Heavy Wooden Shield Starting Outfit Holy Symbol backpack 150 ft silk rope grappling hook climber's kit alchemist's lab caltops x5 winter blanket bedroll tent signal whistle smokestick x6 sunrod x10 alchemist's fire x3 antitoxin x1 tindertwig x20 5 pints lamp oil bullseye lantern Belt Pouch
Spells Spoiler:
Appearance/Vital Statistics
Alistair Lwellyn was once a promising behemoth pilot for the Empire of Andihar; until 5 hours ago. His unit had been sent into a small community that lay in the shadow of the Cynderwall Mountains. They were tasked with rooting out and elminating a small pocket of traitors and spies, individuals who were hiding in the village. Upon their arrival, Alistair's commanding officer ordered his men to advance; and to spare no man, woman, or child. Alistair balked at the order, and in dawning horror realized his unit was obeying as the sound of screams and the smell of blood quickly filled the air. In a rage, Alistair lashed out, dispatching the other behemoth pilots before turning his blind fury on the remainder of his unit. As far as he knows, he killed them to the man, though he hardly lingered long enough to confirm this. In a daze, he accepted a few proffered gifts from some of the survivors before a trumpet blast in the distance shook him out of his stupor. With hurried steps, Alistair retrieved all his personal belongings and effects from his behemoth, and with a simple nod left the villager's behind as he fled for the Cynderwall Mountains. His only hope now is to make it to the mountains before any reinforcements discover his treachery and chase him down. With a little luck and a lot of Iomedae's blessings, he might be able to make it to the mountains and find passage over them, hiding behind the border of neighboring Valedar. His main regret is that he will likely never see his family again and that they will live the rest of their lives likely believing whatever vile story the Empire concocts regarding the death of his unit and his subsequent desertion. |
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