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Ishani Dhatri

Alistair ex Tyriel's page

112 posts. Alias of AdamantVallation.


Full Name

Alistair ex Tyriel

Race

Human

Classes/Levels

Wizard-3

Gender

Male

Size

Medium

Age

32

Alignment

NG

Languages

Common, Draconic, Abyssal, Celestial, Infernal

Occupation

Magician

Strength 8
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 10
Charisma 14

About Alistair ex Tyriel

Basics:
AC:12
Touch:12 Flat:10
CMD:11

HP: 21

BAB: +1
CMB: +0
Fort: +2
Ref: +3
Will: +3

Init: +6
Speed: 30'

Racial traits:

Bonus Feat:.
Skilled: Extra skill rank at first level and one additional rank whenever they gain a level.

Class Features:

Arcane Bond(ring): A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard's level. This spell cannot be modified by metamagic feats or other abilities. A wizard can add additional magic abilities to his bonded object as if he has the required Item Creation Feats and if he meets the level prerequisites of the feat.
Arcane School(Abjuration):Opposed Schools; Evocation and Enchantment.
Resistance(Ex): You gain resistance 5 to an energy type of your choice, chosen when you prepare spells. This resistance can be changed each day. At 11th level, this resistance increases to 10. At 20th level, this resistance changes to immunity to the chosen energy type.
Protective Ward (Su): As a standard action, you can create a 10-foot-radius field of protective magic centered on you that lasts for a number of rounds equal to your Intelligence modifier. All allies in this area (including you) receive a +1 deflection bonus to their Armor Class. This bonus increases by +1 for every five wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
Cantrips
Scribe Scroll

Feats:

Toughness
Improved Initiative
Extend Spell

Traits:

Magical Lineage (Mage Armor):Pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.
Mathematical Prodigy(Engineering): You gain a +1 bonus on Knowledge (arcana) and Knowledge (engineering) checks, and one of these skills (your choice) is always a class skill for you.

Basic Attacks:

Dagger +4 attack 1d4+2 dmg
Light Crossbow +3 attack, 1d8 dmg

Skills (*trained):

+2 Acrobatics
+4 Appraise
+2 Bluff
-1 Climb
+8 Craft* (carving)
+2 Diplomacy
+2 Disguise
+2 Escape Artist
+5 Fly*
+0 Heal
+2 Intimidate
+11 Knowledge*** (Arcana)
+8 Knowledge* (Dungeoneering)
+9 Knowledge* (Engineering)
+8 Knowledge* (Geography)
+8 Knowledge* (History)
+10 Knowledge*** (Nature)
+8 Knowledge* (Nobility)
+10 Knowledge*** (Planes)
+8 Knowledge* (Religion)
+8 Linguistics*
+0 Perception
+2 Perform
+4 Profession* (Stage Magician)
+2 Ride
+0 Sense Motive
+2 Sleight of Hand
+10 Spellcraft***
+2 Stealth
+0 Survival
-1 Swim

Spell Book:

0's;
-Abjuration
Resistance
-Conjuration
Acid Splash
Drench
-Divination
Detect Magic
Detect Poision
Read Magic
-Evocation
Light
-Illusion
Ghost Sound
Haunted Fey Aspect
-Necromancy
Bleed
Disrupt Undead
Touch of Fatigue
-Transmutation
Jolt
Mage Hand
Mending
Message
Open/Close
Root
-Universal
Arcane Mark
Prestidigitation

1st;
-Abjuration
Hold Portal
Protection from Evil
Shield
-Conjuration
Infernal Healing
Summon Monster I
Mage Armor
Mount
-Divination
Identify
-Illusion
Vanish
-Transmutation
Enlarge Person

2nd;
-Abjuration
Resist Engergy*
-Conjuration
Summon Monster II

Prepared Spells:

0th
+Detect Magic
+Disrupt Undead
+Jolt
+Read Magic
1st
+Summon Monster I
+Enlarge Person
Bonus
+Extended Mage Armor*
School
+Shield
2nd
+Summon Monster II
Bonus
+Summon Monster II
School
+Resist Energy
Arcane Bond Bonus Spell
[i][/i]

* denotes spells used for the day.

Equipment:

Encumbrance: 22.92/26 lbs
Gear:
Masterwork Dagger 1 lbs
Light Crossbow 4 lbs
30 x-bow bolts 3 lbs
Wizards Spellbook 3 lbs
Traveling Spellbook 1 lbs
2 vials of ink 0 lbs
Clothing, Scholar's Outfit
Pouch of spell components 2 lbs
2 Waterskins 8 lbs (when full)
2 x Potion of Cure Light Wounds
Potion of Shield of Faith +2
Potion of Hide From Undead
4 x Scroll of Light

Money .92 lbs

Money:
PP:39
GP:2
SP:5
CP:0

Background:

Born to a line of proud mages, Alistair was the 5th Mage in the Tyriel bloodline. As such he was apprenticed to Head Magus of house Tyriel soon after he was able to walk. Alistair was a quick study, he loved the books and lessons he was given, it was a dream come true for the young lad, until he turned 10, and the lessons of battle magic began. You see Alistair though a prodigy at the formulae and calculus of magic, was a total coward. Defensive magic came to him naturally as it helped lessen the pain inflicted by his teachers "lessons". shortly before his 32nd birthday, House Tyriel was attacked. The attack came swiftly and silently, no alarm was raised, the denizens of house Tyriel were slain quickly, leaving no time to rally a defense, the attack was over before anyone knew it even began. All Tyriel's were slain except Alistair, was off in his hiding place, reading tomes he was told not to read, things like "Modern Architecture" and "Theory of Binomial Functions" by Professor Petros Lorrimor.

As the sounds and screams of the slaughter reached Alistair, he quickly realized that his best option was to remain hidden and flee at next opportunity. Alistair grabbed was coin and tomes he could, and fled in the dark of night. With no family and no patron Alistair was at a loss of what to do or where to go. Staring at his tomes inspiration struck, Alistair's former master was a friend of Professor Lorrimor, and the cities of Ustalav are known for their centers of learning, perhaps he could petition the Professor for patronage, and attend some of his lectures, it sounds like a wonderful possibility, so he struck out to seek the Professor.



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