*+2 Con, +2 Cha, -2 Str
*Small Size- +1 AC, +1 to Hit, -1 CMD and CMB, +4 Stealth
*Low light vision
*+4 Dodge Bonus to AC v. giants
*+1 to attack v. goblinoids and reptilians
*+2 to saves vs. Illusions
*+2 to Perception
*Familiarity w/ gnome weapons.
*Laughing Touch ability x8/day
*Knowledge Nature as class skill
*+2 on DC of Compulsion subschool
Wealth 8,848 gold, 2 silver
Gift of the Ghaele: Azata whom you rescued owes you a favor and grants you a bit of her power. One a one time only basis, you may cast: Continual Flame, Dispel Magic, Lesser Globe of invulnerability, or Restoration. Cross the boon of your sheet afterwards.
Year of the Risen Rune (Proud but Discouraged)(Taldor): The people of Varisia stubbornly resisted Lady Gloriana Morilla’s efforts to found a new aristocracy. In that time, you have learned to rely on your fellow nobles and sympathizers. Increase the bonus of any aid another action you receive from any member of the Taldor faction by 2.
Exemplar of Falcon's Hollow:
You have saved the town of Falcon's Hollow from certain death. As a result, you are now a famed Andoran adventurer and gain a +1 circumstance bonus on any Charisma based checks with any citizen of Andoran.
Hero of the Fey:
You have saved the Fey of Darkmoon Wood from certain death. As a result, you may automatically succeed on one Charisma based check when dealing with fey in the future. Fey are chaotic and their memories tend to run short- as a result, you may use this boon only once, after which it is discarded.
+2 circumstance on all Cha based checks with dwarves of the Five Mountains.
You Rescued the Minotaur Prince:
+1 bonus to all Intelligence and Charisma based checks made while in Absalom.
Voucher for 267 gp worth of equipment from House Cartaghen (no weapons or armor).
+2 Circumstance bonus on Charisma based check when dealing with the dwarves of the Five Mountains.
True Ally of the Lantern Lodge: when spending 1 PP to gain a +4 on skill check, while in Tian Xia the bonus, is +5 and in Goku, the bonus is +6.
Axe Beak Companion: can gain as axe beak as a mount.
Used Boon: Emerald Exilir--Elemental Bond (Water/Musculature): Treat your Strength score as 2 points higher when determining your carrying capacity.
Load 13 lbs. Light load: 33 lbs. (enhanced due to Emerald Exilir)
Amulet of Natural Armor +1, 2000 gp
Headband of Alluring Charisma +2, 4000 gp
Wand of Magic Missile (3rd level), 41 charges, 2,250 gp.
Wand of Mage Armor, 44 charges (spent 2 PP for this item)
Wand of Magic Missile (1st level), 36 charges, (spent 2 PP for this item)
Wand of Cure Light Wounds, 48 charges, (spent 2 PP for this item)
Cloak of Resistance +2, 4,000 gp
Ring of Protection +1, 2000 gp.
Scroll of Scorching Ray (x2), 300 gp
*All Small Sized
Noble's Outfit and Jewelry 2.5 lbs, 80 gp.
Traveler's Outfit 1 lb, 1 gp.
Cold Weather Outfit, 2.5 lbs, 8 gp,
Backpack .5 lbs., 5 sp
Waterskin 1 lbs., 5 sp.
Belt Pouch .5 lbs., 1 gp
3 day's rations 1 lb., 1.5 gp
Bedroll 1.5 lbs., 1 sp.
Ink vial- 8 gp.
Parchment (x5)- 1 gp.
Ink Pen- 1 sp.
Small Steel Mirror, 1/2 lb., 10 gp
Sack (empty) 1/2 lb., 1 sp.
Caltrops 2 lbs, 1 gp.
4 vials of antitoxin, 200 gp
Flask of Alchemist's Fire, 20 gp
Alie was the second child of a fairly meager trading family. She had a happy upbringing, and spent a good deal of time volunteering at the church of Shelyn during her youth. As most gnomes she had numerous varied experiences as a child.
She time in several of cities, including Absalom. She has experienced numerous cultures, and does not have any biases towards any country or its people.
She was blessed by Shelyn with a bit of performance ability, as she sings rather well, with no formal training.
She learned a good bit about the fashion fashion do's and don'ts during her travel, and therefore considers herself a bit of a fashionista. She always keeps a pen and parchment with her to record secret notes on all her interesting adventures, whether they be bits of knowledge, or just an inspiring design for a new dress. As a copious note-taker, she has gained some friends within the Pathfinder Society, and she has began attempting to catalog her journeys, in case anything interesting enough for them is discovered. Just about everything is interesting to Alie.
As most gnomes, she is given to ramble on a bit when she gets excited, and has learned to not get insulted when a 'tall' person asks her to slow down. She is mischevious and has been known to use her abilities to play pranks on others.
Alie is no fan of violence but understands it is sometimes necessary evil. However, it is not necessary from her. She does not carry a weapon, and relies on her spells and other abilities to assist her friends.
Alie is a pretty female gnome with dark hair and large green eyes. She dresses in noble clothing whenever possible, even on missions. She keeps more suitable clothing, when the situation requires it. She loves to attend parties, cotillions, etc, as any opportunity to dress up for a nice outing is appreciated by her. She uses prestidigitation to keep her clothing pristine.
3.The Pallid Plague,
5.Slave Pits of Absalom,
6.Among the Living,
7.Among the Dead,
8.Mists of Mwangi,
10.Way of the Kirin,
11.The Night March of Kalkamedes,
12.Quest for Perfection Pt. 1,
13.Quest for Perfection Pt. 2,
14.Quest for Perfection Pt. 3,
15.01-29 The Devil We Know Part 1: Shipyard Rats,
16.01-30 The Devil We Know Part 2: Cassomir's Locker,
17.1-41 The Devil We Know Part 3: Crypt of Fools.