Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Vendra Loaggri

Alie Saechel's page

1,149 posts. Pathfinder Society character for Gerald.


Race

Fey Sorcerer 8 | HP 55/55 | AC 15, Touch 13, Flat Footed 13 | CMD 14 |

Classes/Levels

Fort: +7, Ref: +6, Will +8 | Init. +6 | Perception +2 | SM 0

About Alie Saechel

"Dame" Alie Saechell
Female Gnome Sorcerer 8
Chaotic Good
Fey Bloodline
PFS #12445-2
xp 22; Fame/PP +40/28 (spent 2 PP for Wand of Mage Armor)(spent 2 PP for a wand of Magic Missile)(spent 2 PP for Wand of Cure Light Wounds)(spent 1 PP for Noble title of "Dame," specialized in Knowledge Nobility)(spent 5 PP for body retrieval)
Init. +6; Perception +2 (2 racial bonus)
Low Light Vision

_____________________________________________________
Defense
_____________________________________________________
AC 15, Touch 13, Flat Footed 13
HP: 55/55 (6 + 4 + 4 + 4 + 4 + 4 + 4 + 4 +16 Con + 5 Favored Class)
Fort: +7, Ref: +6, Will +8 (+2 vs. Illusions)
_____________________________________________________
Offense
_____________________________________________________
Speed 20'

Melee: +4 Melee Touch Attack
*Laughing Touch Bloodline Power 10/day, used 0 times today. Creature bursts out laughing and can take only a move action during the next round.

Ranged: +7 to hit

Spells:

Spoiler:

*0 level Enchantment [compulsion] spell DC 20 (10 + 7 Charisma + 1 Spell Focus Enchantment + 2 Fey Bloodline
*1st level DC 18 (10 + 1 Spell Level + 7 Charisma)
*1st level Illusion/Evocation Spell DC 19 (10 + 1 Spell Level + 7 Charisma + 1 Racial/Spell Focus)
*1st Level Enchantment [compulsion] Spell DC 21 (10 + 1 Spell Level + 7 Charisma + 2 Fey Bloodline + 1 Spell Focus Enchantment)
*2nd level DC 19 (10 + 2 Spell Level + 7 Charisma)
*2nd level Illusion/Evocation spell DC 20
*2nd level Enchantment [Compulsion] DC 22
*3rd level DC 20 (10+ 3 Spell Level + 7 Charisma)
*3rd level Illusion/Evocation spell DC 21
*3rd level Enchantment [Compulsion] DC 23
*4th level DC 21 (10 + 4 Spell Level + 7 Charisma)
*4th level Illusion/Evocation spell DC 22
*4th level Enchantment [Compulsion] DC 24

(Unlimited) 0-Acid Splash, Daze (DC 20), Detect Magic, Disrupt Undead, Haunted Fey Aspect, Prestigidation, Ray of Frost, Read Magic
(8/8). 1-Entangle*, Grease (DC 18), Magic Missile, Protection from Evil, Silent Image (DC 19), Vanish
(8/8). 2-Create Pit (DC 19), Glitterdust (DC 19), Hideous Laughter* (DC 22), Mirror Image.
(7/7). 3-Deep Slumber* (DC 23), Haste, Fireball (DC 21)
(4/4). 4-Confusion (DC 24)

Gnomish Magic:

Spoiler:
once per day each
*Dancing Lights, Ghost Sound, Prestidigitation, Speak w/ Animals

______________________________________________________
Statistics
______________________________________________________
STR 8, DEX 14, CON 15, INT 12, WIS 10, CHA 24

BAB: +4; CMB +2, CMD 14

Feats:

Spoiler:
B. Eschew Materials, 1. Spell Focus (Enchantment), 3. Improved Initiative, 5. Spell Penetration, 7. Spell Focus (Evocation), Bloodline7. Quicken Spell.

Traits:

Spoiler:
*Fashionable- When wearing Clothing and Jewelry worth at least 80 gp, receive +1 bonus on Bluff, Diplomacy, and Sense Motive. Diplomacy is always a class skill.
*Resiliant- +1 to Fortitude Saves

Skills:

Spoiler:
27 points(2 +1 Int)/level plus +1 for FC at third level plus +1 for FC at 5th level plus +1 at 7th level. Also Knowledge Nobility is class skill due to Noble title.

Bluff +11 (1 rank + 7 Cha + 3 Class)
Diplomacy +16 (5 Ranks + 7 Charisma + 3 Class Skill + 1 Trait)
Intimidate +11 (1 Rank + 7 Charisma + 3 Class Skill)
Know. (Arcana) +11 (7 Ranks + 1 Intelligence + 3 Class Skill)
Know. (Nature) +5 (1 rank + 1 Intelligence + 3 Class Skill)
Know.( Planes) +5 (1 rank + 1 Int + 3 Class)
Perception +2 (Racial Bonus)
Perform (Vocal) +10 (3 ranks + 7 Charisma)
Spellcraft +9 (5 Ranks + 1 Intelligence + 3 Class Skill)
Stealth +6 (+2 Dexterity + 4 Racial)
Use Magic Device +13 3 Ranks + 7 Charisma + 3 Class Skill)

Languages:

Spoiler:
Gnomish, Common, Draconic, Sylvan

Racial Abilities:

Spoiler:

*+2 Con, +2 Cha, -2 Str
*Small Size- +1 AC, +1 to Hit, -1 CMD and CMB, +4 Stealth
*20' Movement
*Low light vision
*+4 Dodge Bonus to AC v. giants
*+1 to attack v. goblinoids and reptilians
*+2 to saves vs. Illusions
*+2 to Perception
*Familiarity w/ gnome weapons.
*Gnome Magic

Fey Bloodline:

Spoiler:

*Laughing Touch ability x9/day
*Knowledge Nature as class skill
*+2 on DC of Compulsion subschool
*Woodland Stride

Wealth 2 silver, plus 8920 gold plus 2359 gold minus 120 gold.
XP: 22

Story Awards:

Spoiler:

Gift of the Ghaele: Azata whom you rescued owes you a favor and grants you a bit of her power. One a one time only basis, you may cast: Continual Flame, Dispel Magic, Lesser Globe of invulnerability, or Restoration. Cross the boon of your sheet afterwards.

Year of the Risen Rune (Proud but Discouraged)(Taldor): The people of Varisia stubbornly resisted Lady Gloriana Morilla’s efforts to found a new aristocracy. In that time, you have learned to rely on your fellow nobles and sympathizers. Increase the bonus of any aid another action you receive from any member of the Taldor faction by 2.

Exemplar of Falcon's Hollow:
You have saved the town of Falcon's Hollow from certain death. As a result, you are now a famed Andoran adventurer and gain a +1 circumstance bonus on any Charisma based checks with any citizen of Andoran.

Hero of the Fey:
You have saved the Fey of Darkmoon Wood from certain death. As a result, you may automatically succeed on one Charisma based check when dealing with fey in the future. Fey are chaotic and their memories tend to run short- as a result, you may use this boon only once, after which it is discarded.

+2 circumstance on all Cha based checks with dwarves of the Five Mountains.

You Rescued the Minotaur Prince:
+1 bonus to all Intelligence and Charisma based checks made while in Absalom.

Voucher for 267 gp worth of equipment from House Cartaghen (no weapons or armor).

+2 Circumstance bonus on Charisma based check when dealing with the dwarves of the Five Mountains.

True Ally of the Lantern Lodge: when spending 1 PP to gain a +4 on skill check, while in Tian Xia the bonus, is +5 and in Goku, the bonus is +6.

Axe Beak Companion: can gain as axe beak as a mount.

Spider's Captor--+5 on Diplomacy checks to influence government official in Andoran.

Used Boon: Emerald Exilir--Elemental Bond (Water/Musculature): Treat your Strength score as 2 points higher when determining your carrying capacity.

Load 13 lbs. Light load: 33 lbs. (enhanced due to Emerald Exilir)

Gear

Spoiler:

Amulet of Natural Armor +1, 2000 gp
Headband of Alluring Charisma +4, 16,000 gp
Wand of Magic Missile (3rd level), 39 charges, 2,250 gp.
Wand of Mage Armor, 44 charges (spent 2 PP for this item)
Wand of Magic Missile (1st level), 35 charges, (spent 2 PP for this item)
Wand of Cure Light Wounds, 48 charges, (spent 2 PP for this item)
Cloak of Resistance +2, 4,000 gp
Ring of Protection +1, 2000 gp.
Scroll of Scorching Ray (x2), 300 gp
Scroll of See Invisibility, 150 gp
Scroll of Fly, 375 gp
Scroll of Water Breathing, 375 gp
Oil of Daylight, 750 gp

*All Small Sized
Noble's Outfit and Jewelry 2.5 lbs, 80 gp.
Traveler's Outfit 1 lb, 1 gp.
Cold Weather Outfit, 2.5 lbs, 8 gp,
Backpack .5 lbs., 5 sp
Waterskin 1 lbs., 5 sp.
Belt Pouch .5 lbs., 1 gp
3 day's rations 1 lb., 1.5 gp
Bedroll 1.5 lbs., 1 sp.
Ink vial- 8 gp.
Parchment (x5)- 1 gp.
Ink Pen- 1 sp.
Small Steel Mirror, 1/2 lb., 10 gp
Sack (empty) 1/2 lb., 1 sp.
Caltrops 2 lbs, 1 gp.
4 vials of antitoxin, 200 gp
Flask of Alchemist's Fire, 20 gp

Background:

Spoiler:
Alie was the second child of a fairly meager trading family. She had a happy upbringing, and spent a good deal of time volunteering at the church of Shelyn during her youth. As most gnomes she had numerous varied experiences as a child.

She time in several of cities, including Absalom. She has experienced numerous cultures, and does not have any biases towards any country or its people.

She was blessed by Shelyn with a bit of performance ability, as she sings rather well, with no formal training.

She learned a good bit about the fashion fashion do's and don'ts during her travel, and therefore considers herself a bit of a fashionista. She always keeps a pen and parchment with her to record secret notes on all her interesting adventures, whether they be bits of knowledge, or just an inspiring design for a new dress. As a copious note-taker, she has gained some friends within the Pathfinder Society, and she has began attempting to catalog her journeys, in case anything interesting enough for them is discovered. Just about everything is interesting to Alie.

As most gnomes, she is given to ramble on a bit when she gets excited, and has learned to not get insulted when a 'tall' person asks her to slow down. She is mischevious and has been known to use her abilities to play pranks on others.

Alie is no fan of violence but understands it is sometimes necessary evil. However, it is not necessary from her. She does not carry a weapon, and relies on her spells and other abilities to assist her friends.

Appearance:

Spoiler:
Alie is a pretty female gnome with dark hair and large green eyes. She dresses in noble clothing whenever possible, even on missions. She keeps more suitable clothing, when the situation requires it. She loves to attend parties, cotillions, etc, as any opportunity to dress up for a nice outing is appreciated by her. She uses prestidigitation to keep her clothing pristine.

Scenarios completed:

Spoiler:

1.Silent Tide,
2.Beggar's Pearl,
3.The Pallid Plague,
4.Bloodcove Disguise,
5.Slave Pits of Absalom,
6.Among the Living,
7.Among the Dead,
8.Mists of Mwangi,
9.Delirium's Triangle,
10.Way of the Kirin,
11.The Night March of Kalkamedes,
12.Quest for Perfection Pt. 1,
13.Quest for Perfection Pt. 2,
14.Quest for Perfection Pt. 3,
15.01-29 The Devil We Know Part 1: Shipyard Rats,
16.01-30 The Devil We Know Part 2: Cassomir's Locker,
17.1-41 The Devil We Know Part 3: Crypt of Fools.
18.1-48 The Devil We Know Part 4: The Rules of the Swift.
19. 2-23 Shadow's Last Stand Part 1: At Shadow's Door.
20. 2-24 Shadow's Last Stand Part 2: Web of Corruption.
21. 01-56 The Jester's Fraud.
22. 00-20 King Xeros of Old Azlant


©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.