Agathion-Blooded Aasimar

Alicia Dawnblade's page

794 posts. Alias of Ansha.


Full Name

Alicia Dawnblade

Race

Human

Classes/Levels

Rogue 4

Gender

Female

Size

M

Age

16

Alignment

Chaotic Good

Deity

Desna

Location

Trunau

Languages

Common (Taldane), Elven, Orcish

Occupation

Orphaned schoolgirl and delinquent

Strength 14
Dexterity 20
Constitution 14
Intelligence 15
Wisdom 10
Charisma 11

About Alicia Dawnblade

Alicia Dawnblade

Chaotic Good
Human female
Rogue 4

Favored class: Rogue

Favored Class Bonus:
1st-- +1 hp
2nd-- +1 hp
3rd-- +1 hp
4th-- +1hp; +1 WIS

Size: Medium (5 feet 7 inches)
Age: 16

Height: 5 feet 7 inches
Weight: 124 lbs.
Eyes: Green
Hair: Blond

Appearance: Perpetually sullen-looking, Alicia is a young human woman of presumably Varisian descent, standing at about average height and a bit on the thin side. Alicia wears her hair at shoulder-length, a solid, wheat-blond mass occasionally bound into a ponytail. Her own hopeknife prominently displayed at her hip, Alicia wears a plain, not-quite-threadbare blouse and trousers bound at the waist by a sturdy leather belt, both of which are an indistinct color of grey. Equally sturdy leather boots adorn her feet. When expecting trouble, she can be found wearing a suit of indistinctly brown leather armor, a bow and quiver of arrows at her back and a thin rapier joining the hopeknife at her hip.

Background:
Alicia Dawnblade is the daughter of a pair of merchants from a small village in Lastwall. Her parents, Kent and Tara Dawnblade, spent much of their lives traveling. They would often make the trek from their own village toward that of Trunau on lucrative trade runs. The family would spend several weeks in Trunau before returning back through the hostile lands surrounding the town.
Unfortunately, as one might expect with the inhospitable nature of the land between Lastwall’s borders and Trunau, tragedy struck Alicia fairly early in life. An orcish raiding party ambushed the merchant family and their hired guards a couple of days outside of Trunau. Caught by surprise, the battle was short and decisive—at age 12, Alicia was the only survivor, and she survived her family’s death only to be kidnapped and taken back to serve as a slave to the tribe of orcs who had captured her.

Fortunately, a patrol from Trunau happened upon the wreckage of the caravan to discover that one of the hired guards had survived. Mortally wounded, he was only able to say that Alicia had been kidnapped before expiring; yet that was enough for the patrol, and they set off in hot pursuit of the orcish raiding party—truth be told, the Dawnblade caravan was not the first casualty of the raid; scouts and foragers from Trunau had met their end at the raiders’ hands as well. Riding hard, the patrol was able to catch up to the raiding party within a couple of days. A pitched battle followed, and Alicia had the sense to slip her bonds and hide in the confusion. Yet when a Trunau patroller fell near her hiding spot, she took the patroller’s rapier and backstabbed the orc who felled the woman.

After the battle, she returned with the patrol to Trunau, where she was placed in the care of Iomedaean clergy. A foreigner and connected with Lastwall on two levels (her parents and the Iomedaeans), Alicia has lived the past several years as an outcast; a trait she found that she shared with Ruby Wilder, another orphaned girl in the Iomedaeans’ care. Yet while the two have bonded over their shared origins and social status, Alicia rebels against the social order of Trunau. She has taken to sneaking out at night, skulking around the small town in the dark. But she is a small-time thief at best, and so far she hasn’t had the courage to steal anything that anyone would miss.

Languages: Common (Taldane), Elven, Orcish

HP 37
AC 18 Touch 16 Flat-footed 12
BAB +3 CMB +5 CMD 21
Initiative +11

Fortitude 1 + 2 = 3 Reflex 4 + 5 + 1 = 10 Will 1 + 0 = 1

Abilities: Bonus feat, skilled, finesse training, sneak attack +2d6, trapfinding, evasion, rogue talent (weapon training - rapier), danger sense +1, finesse training (rapier), debilitating injury, rogue talent (bleeding attack), uncanny dodge

Traits: reactionary, roll with it

Roll With It: Alicia has watched some of the best giantslayers out there at work, and has learned how to avoid the worst effects of a giant's powerful attacks. As a result, she gains a +1 trait bonus on Reflex saves. In addition, once per day, when a creature with the giant subtype successfully confirms a critical hit against her with a weapon or a slam attack, she can roll with the attack. She takes normal damage from the blow, as if the critical had not been confirmed. She must be aware of the attack and able to react to it--if she is denied her Dexterity bonus to AC, she can't use this ability.

Feats: Improved initiative, Deceitful, Dodge

Skills:
Acrobatics +12 (4 ranks + 3 class + 5 DEX)
Appraise +9 (4 ranks + 3 class + 2 INT)
Bluff +9 (4 ranks + 3 class + 0 CHA + 2 deceitful)
Diplomacy +7 (4 ranks + 3 class + 0 CHA)
Disable Device +14 (4 ranks + 3 class + 5 DEX + 2 trapfinding)
Disguise +9 (4 ranks + 3 class + 0 CHA + 2 deceitful)
Escape Artist +12 (4 ranks + 3 class + 5 DEX)
Knowledge (local) +9 (4 ranks + 3 class + 2 INT)
Perception +7 (4 ranks + 3 class + 0 WIS)
Stealth +12 (4 ranks + 3 class + 5 DEX)
Use Magic Device +7 (4 ranks + 3 class + 0 CHA)

Equipment: rapier, scabbard, hopeknife (masterwork dagger), knife sheath, explorer's outfit, rogue's kit (backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves' tools, torches (8), trail rations (5 days), waterskin), 2 daggers, 2 knife sheaths, shortbow, 20 arrows, quiver, leather armor, belt of tumbling, masterwork hand crossbow, 10 bolts, 10 cold iron bolts, 10 silver bolts, crossbow bolt case, unidentified wand (probably cure light wounds), 484gp, 4 sp, 8 cp

Potions: potion of shield of faith +2, 1 potion of cure moderate wounds, unidentified wand (probably cure light wounds)

Hand crossbow::
1d4 damage, 19-20/x2 crit., 30' range increment, 2 lbs., Piercing damage. Unchained rogues are proficient.