Monk (Master of Many Styles) 3
About Alice Morell
ALICE MORELL CR 2
Female Changeling Monk (Master of Many Styles) 3
LN Medium Humanoid
Init +3; Senses Darkvision (60 feet); Perception +8
AC 16, touch 15, flat-footed 14. . (+5 Dex, +1 natural)
Fort +3, Ref +5, Will +7
Speed 40 ft.
Melee Claw x2 (Changeling) +6 x2 (1d4+5/20/x2) and
. . Unarmed Strike +5 (1d6+4/20/x2)
Str 16, Dex 14, Con 10, Int 12, Wis 16, Cha 9
Base Atk +2; CMB +6; CMD 20
Feats Combat Reflexes (3 AoO/round), Improved Unarmed Strike, Monk Weapon Proficiencies, Crane Style, Crane Wing, Mother's Gift: Hag Claws, Stunning Fist (1/day) (DC 14)
Traits Adopted, Carefully Hidden, Latent Precognition: + 2 bonus on reflex saves and AC against traps.
Skills Acrobatics +8, Climb +7, Escape Artist +7, Perception +9, Sense Motive +9, Stealth +8
Languages Common, Draconic, Giant
SQ AC Bonus +3, Cold weather outfit, Evasion (Ex), Fuse Style (2 styles) (Ex), Hulking Changeling (Ex), Stunning Fist (Stun) (Ex), Unarmed Strike (1d6)
Other Gear Backpack , Bedroll, Winter Blanket, Cold weather outfit, Flint and steel, Pouch, belt , Rations(per day) (7), Hemp Rope (50 ft.), Bar of Soap (50 uses) (2), Waterskin (3)
Rations, trail (per day) - 0/7
Stunning Fist (1/day) (DC 14) - 0/2
AC Bonus +3 The Monk adds her Wisdom bonus to AC and CMD, more at higher levels.
Carefully Hidden You gain a +1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects.
Cold weather outfit +5 Fort save vs. cold weather.
Combat Reflexes (3 AoO/round) You may make up to 3 attacks of opportunity per round, and may make them while flat-footed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Fuse Style (2 styles) (Ex) At 1st level, a master of many styles can fuse two of the styles he knows into a more perfect style. The master of many styles can have two style feat stances active at once.
Hulking Changeling (Ex) A changeling who was born of an annis hag is much more physically formidable than other changelings. You receive a +1 trait bonus on any damage you inflict with a melee attack.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Latent Precognition: + 2 bonus on reflex saves and AC against traps. A combination of inherited ability and training have increased your reaction speed and muscle memory granting +1 initiative and +2 to saves and AC vs traps.
Crane Style You take only a –2 penalty on attack rolls for fighting defensively. While using this style and fighting defensively or using the total defense action, you gain an additional +1 dodge bonus to your Armor Class.
Crane Wing Once per round while using Crane Style, when you have at least one hand free and are either fighting defensively or using the total defense action, you can deflect one melee weapon attack that would normally hit you. You expend no action to deflect the attack, but you must be aware of it and not flat-footed. An attack so deflected deals no damage to you.
Stunning Fist (1/day) (DC 14) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist.
Unarmed Strike (1d6) The Monk does lethal damage with her unarmed strikes.
Still Mind A monk of 3rd level or higher gains a +2 bonus on saving throws against enchantment spells and effects.
Fast Movement +10 At 3rd level, a monk gains an enhancement bonus to his land speed. A monk in armor or carrying a medium or heavy load loses this extra speed.
Maneuver Training At 3rd level, a monk uses his monk level in place of his base attack bonus when calculating his Combat Maneuver Bonus. Base attack bonuses granted from other classes are unaffected and are added normally.
I am Alice Morell. I am from the capital of Caliphus in the kingdom known as Ustalav. My adopted parents, Edmus and Marla Morell, are worshippers of Pharasma. They took me in as one of their own after finding me crying as a baby near the local market. They could not have children of their own, so they thought of me as a "blessing from Pharasma". Being mightily superstitious and religious they saw me as their chance to have a purpose in their lives, and gave me everything I could possibly need. My father is one of the heads of the Caliphus Temple of Pharasma and my mother was the daughter of a local councilman named Esteban Harmon.
I grew up a curious one, always seeking out adventure.One day on my 15th birthday, I had a strange urge to travel. To where I don't know. I told my parents and my father looked at me with great concern. He then forbid me to go and hurried off to the church saying he had matters to attend to. Being curious, and not able to resist the temptation of this..calling, I set out one night as quietly as possible. My journey took me to a remote location several days north (I believe Northeast). I saw three strange ugly creatures resembling misshapen old women who welcomed me with cackling glee. Terrified I awaited these strange hags to prepare some sort of ritual, thinking I should run off.
My father slowly came to know what I really was, and was just trying to hide it from the other townsfolk who surely would cast judgement upon me. He knew all too well where I was headed and knew even with his forbiddence I would likely try to leave. He made a promise that he'd send me away if I were to be rescued to the other church heads. Not long after I left, he brought a few of the temple guards with him to find what he knew was a deadly hag coven. Luckily, for me anyway, they arrived in time to stop the ritual, defeating two of the hags and driving the third off. My father was badly wounded and one of the temple guards was slain. The journey back to town was met with disdain from all but my father, who had a silent solemn look on his face. Upon returning I slept in my bed one final time as I awoke to a tearful mother waking me for breakfast and helpign me pack. Few words were spoken, but my father mentioned a old friend south near the kingdom of Brevoy.
His name was Sendu Phu. He was the master of a temple of fighters who called themselves monks. They honed their skills and took great pride in perfecting themselves. I was intimidated at first, but Sendu Phu saw potential in me. Since I was stuck there for the time being, I decided to try and make the best of it. I trained hard with my fellow class mates. It was apparent I was definately behind them in terms of skill, but amazingly I closed the gap fairly quickly. Years passed and I was now growing into a full grown woman. I earned my peers trust and respect. Now it was time for me to head out into the world to leave my mark, as all of my fellow classmates were to do. I heard rumors of great opportunity in Brevoy, so I decided to head there... Little did I know, that I would wind up doing more than I ever could have imagined.